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Trials of the Breach Update - Part 2

Ponton-Bouchard Etienne • Dec 17, 2022

The Storyline Update

I'm really happy to finish the year with the Storyline update!

This patch introduces the Guild Hall and the new Quest system. Quests are unique adventures that you can go on in order to unlock critical progression. Higher Depths levels, some cards, items and even some characters will be locked behind Quests for new players.

I've also added 2 new game modes to the game. Draft mode is a Quickplay variant that lets you draft your entire starting deck. Rush Mode is a alternate game mode that lets you attempt a short run versus a single empowered area.

Now it's time to hunker down and work on the final patch of the game! It may take a while before that one is completely finished, since it will include a lot of new content, as well as full localization for the game in many languages!

Thanks to everyone who has played and enjoyed the game so far, I'm extremely excited to work on the final patch and to launch the game in 2023!

What's New?


- Storyline Quests were added to the game!
   o Depths 2 and 3 are now locked behind Quests if you hadn't unlocked them previously
   o Caitan is now locked behind a Quest if you hadn't unlocked him previously
   o Battered Ramparts and Crystal Valley are now locked behind Quests


- 2 new game modes were added to the game:
   o Draft Mode is a variant of Quickplay that lets you draft your entire starting deck at the beginning of the run

   o Rush Mode is an alternate game mode where you play against a single area


Buff & Debuff Changes

- Envenom now reads "Your attacks give Poison ranks equal to {0}% of damage dealt. (Minimum: 1)"
- Leech now deals 2 damage and 1 healing per debuff type.
- Poison now reads "Take 1 fixed damage per rank at end of turn, then reduce ranks to half, rounded down. Poison application is affected by damage modifiers and can consume Shocked."
   o Cards that apply Poison directly are now considered strikes or spells
- Frostbite now deals double damage to Frozen targets
- Opportunist now reads "Whenever the player triggers Fatigue, the first enemy and the first ally with Opportunist will use their Opportunity Attack and lose 1 rank. Cannot be Dispelled."
   o Cards that triggered enemy actions now trigger their Opportunity Attack instead

   o Every enemy now has a unique Opportunity attack


Card Changes

- Removed the "enemy shield" sub-theme from cards
- Cards that applied Arcane Weakness have been buffed
- Cards with Doom, Envenom, Poison and Leech were changed
- Moved around the unlock order of some Drofis cards


Misc

- Sequential arcane detonations are now (much) faster
- Depths will now be auto-selected based on the last depth used for the chosen character
- (Mobile) Gem acquisition rate has been lowered slightly


Bug Fixes

- Fixed a bug where you could sometimes unlock a skin when trying to unlock a character
- And many more fixes!


DETAILED CARD CHANGES

===== Generic Cards =====

Absorb Demise:

   Effect changed from "Gain 1 mana. Heal 3. Draw one Absorb Demise whenever an enemy or ally dies." to "Gain 1 mana. Heal 2. Draw one Absorb Demise whenever an enemy or ally dies.
"   Upgraded effect changed from "Gain 2 mana. Heal 5. Draw one Absorb Demise whenever an enemy or ally dies." to "Gain 2 mana. Heal 4. Draw one Absorb Demise whenever an enemy or ally dies.

"

Absorb Soul:
   Effect changed from "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 16 damage to any enemy. Increase this value by 8 whenever an enemy or ally dies with this in hand."
   Upgraded effect changed from "Deal 25 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+." to "Deal 20 damage to any enemy. Increase this value by 10 whenever an enemy or ally dies with this in hand."

Aether Blast:
   Cost changed from 1 to 3
   Effect changed from "Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation." to "Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation."

Aftershock:
   Effect changed from "Apply 6 Shock to any enemy. Draw 1. Removed." to "Apply 6 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed."
   Upgraded effect changed from "Apply 12 Shock to any enemy. Draw 1. Removed." to "Apply 12 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed."

Aid:
   Cost changed from 2 to 1
   Effect changed from "Heal 6 yourself and all allies. You are all Cleansed 1 time." to "Trigger the action of any ally 1 time."
   Upgraded effect changed from "Heal 8 yourself and all allies. You are all Cleansed 2 time." to "Trigger the action of any ally 2 time."

All-Seeing Eye:
   Name changed (was "Increasing Visions")
   Cost changed from 1 to 4
   Effect changed from "Draw 1 Spell. Increase this value by 1." to "Draw ALL your Spells."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Draw 2 Spell. Increase this value by 1." to "Draw ALL your Spells."

Arcane Conjunction:
   Name changed (was "Cursed Conjunction")
   Effect changed from "Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. " to "Give Arcane Weakness (1) to any enemy if it's Shocked, and (1) more if it's Frozen. Apply 20 Arcane to it."
   Upgraded effect changed from "Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. " to "Give Arcane Weakness (2) to any enemy if it's Shocked, and (2) more if it's Frozen. Apply 22 Arcane to it."

Barbed Gale:
   Effect changed from "Give all enemies Bleed (4) and trigger it 1 time." to "Trigger Bleed 1 time on all enemies, then give them Bleed (4)."
   Upgraded effect changed from "Give all enemies Bleed (5) and trigger it 2 time." to "Trigger Bleed 2 time on all enemies, then give them Bleed (5)."

Barbed Mind:
   Name changed (was "Barbed Strike")
   Cost changed from 1 to 4
   Type changed from Strike to Skill
   Effect changed from "Deal 3x2 damage to the first enemy. Gain Reflect (3)." to "Draw 2. Gain Reflect (5)."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Gain Reflect (5)." to "Draw 2. Gain Reflect (8)."

Benevolent Totem:
   Name changed (was "Benevolent Idol")

Bombardment:
   Cost changed from 4 to 2
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 2 damage 10 times to a random enemy." to "Deal 2 damage 12 times to a random enemy."

Calamity Armor:
   Effect changed from "Give 20 shield to any enemy. Give them Doom (2)." to "Give 24 shield to any enemy. Give them Doom (6)."
   Upgraded effect changed from "Give 20 shield to any enemy. Give them Doom (1)." to "Give 12 shield to any enemy. Give them Doom (6)."

Careful Aim:
   Name changed (was "Careful Shot")
   Cost changed from 4 to 0
   Type changed from Strike to Skill
   Effect changed from "Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage." to "Gain Marksman (1)."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage." to "Gain Marksman (2)."

Careful Strike:
   Effect changed from "Deal 4 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit." to "Deal 1x2 damage to the first enemy. Deal 6x2 more damage on a Critical Hit."
   Upgraded effect changed from "Deal 8 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit." to "Deal 1x2 damage to the first enemy. Deal 7x3 more damage on a Critical Hit."

Careless Defense:
   Effect changed from "Gain 18 shield and Tough (1). Trigger the action of any enemy." to "Gain 18 shield and Tough (1). Trigger the Opportunity Attack of any enemy."
   Upgraded effect changed from "Gain 24 shield and Tough (2). Trigger the action of any enemy." to "Gain 24 shield and Tough (2). Trigger the Opportunity Attack of any enemy."

Catalyst:
   Cost changed from 2 to 3
   Type changed from Skill to Spell
   Effect changed from "Double the Poison on any enemy." to "Give Poison (1) to any enemy for every Poison on it."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Double the Poison on any enemy." to "Give Poison (1) to any enemy for every Poison on it."

Charged Shield:
   Effect changed from "Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock." to "Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock." to "Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked."

Combat Ready:
   Effect changed from "Gain Tough (2), Mighty (2) and Adept (2)." to "Draw 1 Skill and 1 Strike."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Gain Tough (3), Mighty (2) and Adept (2)." to "Draw 1 Skill and 2 Strike."

Contaminate:
   Type changed from Skill to Spell
   Effect changed from "Give any enemy Poison (6) and Leech (1). Create a Temporary Contaminate." to "Give any enemy Poison (6) and Leech (1). Create 1 Temporary Contaminate."
   Upgraded effect changed from "Give any enemy Poison (8) and Leech (1). Create a Temporary Contaminate+." to "Give any enemy Poison (8) and Leech (1). Create 1 Temporary Contaminate+."

Deadly Injection:
   Type changed from Skill to Spell
   Effect changed from "Give an enemy Poison (16)." to "Give an enemy Poison (12)."
   Upgraded effect changed from "Give an enemy Poison (24)." to "Give an enemy Poison (18)."

Death or Glory:
   Effect changed from "Deal 6x3 damage to the first enemy. Gain Doom (3)." to "Deal 4x2 damage to the first enemy, plus 2x2 damage per rank of Curse on you. Gain Doom (4)."
   Upgraded effect changed from "Deal 6x4 damage to the first enemy. Gain Doom (3)." to "Deal 6x2 damage to the first enemy, plus 3x2 damage per rank of Curse on you. Gain Doom (4)."

Decreasing Mana:
   Name changed (was "Increasing Mana")
   Effect changed from "Gain 3 mana. Increase this value by 1." to "Gain 6 mana. Reduce this value by 1 (minimum: 1)."
   Upgraded effect changed from "Gain 5 mana. Increase this value by 1." to "Gain 8 mana. Reduce this value by 1 (minimum: 1)."

Defensive Field:
   Cost changed from 4 to 1
   Effect changed from "Give 20 shield to your allies." to "Create a Temporary Personal Field, Wide Field or Purification Field, three times."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Give 26 shield to your allies." to "Create a Temporary Personal Field+, Wide Field+ or Purification Field+, three times."

Elemental Conflux:
   Effect changed from "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy." to "Apply 12 Frost, 12 Shock and 12 Arcane to any enemy."
   Upgraded cost changed from 4 to 6
   Upgraded effect changed from "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy." to "Apply 16 Frost, 16 Shock and 16 Arcane to any enemy."

Enchant Armor:
   Cost changed from 4 to 5
   Effect changed from "Gain 18 shield and Arcane Barrier (2)." to "Gain 16 shield, Purity (2) and Arcane Barrier (2)."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain 24 shield and Arcane Barrier (3)." to "Gain 20 shield, Purity (3) and Arcane Barrier (3)."
   Rarity changed from Common to Rare

Energize:
   Effect changed from "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 1 Exhaustion." to "Gain 1 mana for every Exhaustion in your hand, deck and discard pile."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 3 Exhaustion." to "Gain 2 mana for every Exhaustion in your hand, deck and discard pile."

Entreat Calamity:
   Cost changed from 1 to 2
   Effect changed from "Apply 8 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (8)." to "Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Apply 12 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (6)." to "Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions."

Final Strike:
   Cost changed from 3 to 1
   Effect changed from "Gain Critical (1) and Lethal (1). Deal 5x2 damage to the first enemy. Deal 5x2 additional damage if it's your last card in hand." to "Gain Critical (1) and Lethal (1). Deal 2x2 damage to the first enemy. Deal 5x2 additional damage if it's your last card in hand."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Gain Critical (2) and Lethal (2). Deal 7x2 damage to the first enemy. Deal 7x2 additional damage if it's your last card in hand." to "Gain Critical (1) and Lethal (1). Deal 4x2 damage to the first enemy. Deal 5x3 additional damage if it's your last card in hand."

Fire Shield:
   Effect changed from "Gain 12 shield. Give Burn (2) to all enemies." to "Gain 20 shield. Give Burn (2) to everyone."
   Upgraded effect changed from "Gain 15 shield. Give Burn (3) to all enemies." to "Gain 25 shield. Give Burn (3) to everyone."

Flood of Insight:
   Cost changed from 6 to 7
   Upgraded cost changed from 6 to 7

Frigid Ritual:
   Cost changed from 3 to 0
   Effect changed from "Gain 1 mana for every rank of Frostbite among all enemies." to "Choose any enemy. Gain mana equal to 20% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (2)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain 1 mana for every rank of Frostbite among all enemies." to "Choose any enemy. Gain mana equal to 30% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (3)."

Frost Enchantment:
   Name changed (was "Frost Strike")
   Cost changed from 3 to 2
   Type changed from Strike to Skill
   Effect changed from "Gain Frost Rune (2). Deal 8 damage to the first enemy." to "Gain Frost Rune (2). Draw 1 non-Mana card."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Gain Frost Rune (3). Deal 6x2 damage to the first enemy." to "Gain Frost Rune (3). Draw 1 non-Mana card."

Frost Fracture:
   Cost changed from 5 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 40 damage to any enemy if it's Frozen. Retained." to "Give Crystallize (8) to any enemy if it's Frozen. Retained."
   Upgraded cost changed from 5 to 2
   Upgraded effect changed from "Deal 50 damage to any enemy if it's Frozen. Retained." to "Give Crystallize (11) to any enemy if it's Frozen. Retained."

Frozen Hide:
   Effect changed from "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 3 fixed Frost to yourself and gain Frostbite (2)." to "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Gain Frostbite (2) and apply 3 fixed Frost to yourself."
   Upgraded effect changed from "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 3 fixed Frost to yourself and gain Frostbite (2)." to "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Gain Frostbite (2) and apply 3 fixed Frost to yourself."

Garrote:
   Effect changed from "Give Bleed (4) to the first enemy." to "Give Bleed (6) to the first enemy."
   Upgraded effect changed from "Give Bleed (6) to the first enemy." to "Give Bleed (9) to the first enemy."

Glacial Bulwark:
   Effect changed from "Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself." to "Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself."
   Upgraded effect changed from "Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself." to "Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself."

Goading Bolt:
   Effect changed from "Deal 15 damage to any enemy. Trigger its action." to "Deal 15 damage to any enemy. Trigger its Opportunity Attack."
   Upgraded effect changed from "Deal 25 damage to any enemy. Trigger its action." to "Deal 25 damage to any enemy. Trigger its Opportunity Attack."


Hex:
   Cost changed from 5 to 3
   Upgraded cost changed from 5 to 3

Hexing Rite:
   Cost changed from 2 to 3
   Upgraded cost changed from 2 to 3

Intimidating Strike:
   Cost changed from 2 to 0
   Effect changed from "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)." to "Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an ally or enemy dies."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)." to "Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an ally or enemy dies."

Journeyman Strike:
   Cost changed from 2 to 1
   Effect changed from "Deal 4x3 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike if this dealt 20 or more damage." to "Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike and keep it in hand if this dealt 20 or more damage."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ if this dealt 20 or more damage." to "Deal 4x2 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ and keep it in hand if this dealt 20 or more damage."

Last Resort:
   Cost changed from 0 to 2
   Effect changed from "Draw 2 if this is your last card in hand." to "Draw until you have 4 cards in hand."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Draw 4 if this is your last card in hand." to "Draw until you have 5 cards in hand."

Magic Cannon:
   Cost changed from 4 to 5
   Effect changed from "Gain Mighty (2) and Wits (2). Deal 22 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain Mighty (3) and Wits (3). Deal 28 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand."

Malevolent Totem:
   Name changed (was "Malevolent Idol")

Mana Eruption:
   Effect changed from "Gain mana equal to 25% of your maximum mana." to "Gain 2 mana, then gain mana equal to 15% of your maximum mana."
   Upgraded effect changed from "Gain mana equal to 35% of your maximum mana." to "Gain 3 mana, then gain mana equal to 20% of your maximum mana."

Mana Mace:
   Upgraded effect changed from "Deal 4x2 damage to the first enemy. Gain 3 mana if this dealt 10 or more damage." to "Deal 4x2 damage to the first enemy. Gain 4 mana if this dealt 10 or more damage."

Masterful Strike:
   Cost changed from 3 to 1
   Effect changed from "Deal 5x3 damage to the first enemy. Gain Powerful (2)." to "Deal 5 damage to the first enemy for every rank of Powerful on you."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 8x3 damage to the first enemy. Gain Powerful (2)." to "Deal 8 damage to the first enemy for every rank of Powerful on you."

Mind Over Body:
   Effect changed from "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8)." to "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (6)."
   Upgraded effect changed from "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12)." to "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (10)."

Mind Seed:
   Effect changed from "Gain Growth (3). Gain 2 mana." to "Gain Growth (4). Gain 2 mana."
   Upgraded effect changed from "Gain Growth (6). Gain 3 mana." to "Gain Growth (7). Gain 3 mana."

Morbid Overture:
   Name changed (was "Doom")
   Effect changed from "If an enemy has Doom, Dispel it 1 time. Otherwise, give it Doom (5)." to "Choose any enemy. If it has Doom, draw 1 and Dispel it 2 times. Otherwise, create 1 Temporary Doom."
   Upgraded effect changed from "If an enemy has Doom, Dispel it 2 time. Otherwise, give it Doom (5)." to "Choose any enemy. If it has Doom, draw 2 and Dispel it 2 times. Otherwise, create 1 Temporary Doom+."

Mystic Shadowblast:
   Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 30 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 24 Arcane to it."
   Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 38 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 32 Arcane to it."

Necrotic Transmutation:
   Cost changed from 2 to 1
   Effect changed from "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 4." to "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 8." to "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property."

Patient Focus:
   Effect changed from "Gain 5 mana. Lose 1 mana per card in your hand." to "Gain 1 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (1). Retained."
   Upgraded effect changed from "Gain 7 mana. Lose 1 mana per card in your hand." to "Gain 2 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (3). Retained."

Pernicious Totem:
   Name changed (was "Pernicious Idol")
   Type changed from Skill to Spell
   Effect changed from "Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded." to "Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand."
   Upgraded effect changed from "Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded." to "Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand."

Piercing Strike:
   Cost changed from 1 to 2
   Effect changed from "Deal 2x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike if it has shield." to "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (2) this turn and deal 3x3 damage to the first enemy."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike+ if it has shield." to "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (3) this turn and deal 4x3 damage to the first enemy."

Pillaging Strike:
   Effect changed from "Deal 5x2 damage to the first enemy. Shuffle 1 Treasure into your deck." to "Deal 4x2 damage to the first enemy. Shuffle 1 Treasure into your deck, and 1 more if an enemy or ally died this turn. "
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Shuffle 2 Treasure into your deck." to "Deal 5x2 damage to the first enemy. Shuffle 2 Treasure into your deck, and 2 more if an enemy or ally died this turn. "

Plundering Focus:
   Effect changed from "Gain 2 mana. Shuffle 1 Treasure into your deck if an enemy or ally died this turn." to "Gain 2 mana. Draw 1 if you haven't played a card since an enemy or ally died."
   Upgraded effect changed from "Gain 3 mana. Shuffle 2 Treasure into your deck if an enemy or ally died this turn." to "Gain 2 mana. Draw 2 if you haven't played a card since an enemy or ally died."

Poison Splash:
   Type changed from Skill to Spell
   Effect changed from "Give Poison (30) to any enemy and Poison (10) to yourself." to "Give Poison (20) to the first two enemies and fixed Poison (10) to yourself."
   Upgraded effect changed from "Give Poison (35) to any enemy and Poison (5) to yourself." to "Give Poison (24) to the first two enemies and fixed Poison (6) to yourself."

Poison Sprite:
   Type changed from Skill to Spell

Poisoned Darts:
   Effect changed from "Deal 1x2 damage to any enemy. Give it Poison (2) per damage dealt." to "Deal 2x2 damage to any enemy. Give it Poison (2), twice."
   Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (2) per damage dealt." to "Deal 4x2 damage to any enemy. Give it Poison (4), twice."

Poisoned Touch:
   Type changed from Skill to Strike
   Effect changed from "Trigger Poison 1 times on any enemy, then give it Poison (1) for every Poison it has." to "Deal 1x2 damage to any enemy. Trigger its poison 1 time per damage dealt."
   Upgraded effect changed from "Trigger Poison 2 times on any enemy, then give it Poison (4) for every Poison it has." to "Deal 1x3 damage to any enemy. Trigger its poison 1 time per damage dealt."

Precarious Draught:
   Effect changed from "Gain 4 mana and Poison (4)." to "Gain 4 mana and fixed Poison (4)."
   Upgraded effect changed from "Gain 7 mana and Poison (7)." to "Gain 7 mana and fixed Poison (7)."

Precise Blast:
   Effect changed from "Deal 36 damage to any enemy if you have no mana." to "Deal 36 damage to any enemy if you have no mana after using this card."
   Upgraded effect changed from "Deal 46 damage to any enemy if you have no mana." to "Deal 46 damage to any enemy if you have no mana after using this card."

Predict:
   Effect changed from "Unplayable. Gain 3 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded." to "Unplayable. Gain 3 mana when you draw this card. Lose 1 mana if it's in your hand at end of turn or when discarded."
   Upgraded effect changed from "Unplayable. Gain 5 mana when you draw this card. Lose 3 mana if it's in your hand at end of turn or when discarded." to "Unplayable. Gain 5 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded."

Putrid Idea:
   Cost changed from 0 to 1
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Create 3 Shrivels. Heal 6." to "Create 3 Shrivels. Heal 4."

Putrid Infection:
   Type changed from Skill to Spell
   Effect changed from "Trigger Poison 1 time on every enemy. Give them Poison (16). Summon 1 allied Poison Sprite." to "Trigger Poison 1 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite."
   Upgraded effect changed from "Trigger Poison 2 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite+." to "Trigger Poison 2 time on every enemy. Give them Poison (24). Summon 1 allied Poison Sprite+."

Regrowth:
   Effect changed from "Draw the top 1 non-Mana of your discard pile." to "Draw the top 1 non-Mana card of your discard pile."
   Upgraded effect changed from "Draw the top 1 non-Mana of your discard pile." to "Draw the top 1 non-Mana card of your discard pile."

Revelation:
   Cost changed from 4 to 3
   Effect changed from "Gain Wits (6) and Purity (1)." to "Gain Wits (5) and Purity (1)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain Wits (8) and Purity (1)." to "Gain Wits (6) and Purity (2)."

Reverberation:
   Cost changed from 2 to 4
   Type changed from Spell to Skill
   Effect changed from "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck."

Rookie Strike:
   Effect changed from "Deal 3x2 damage to the first enemy. Transform into Journeyman Strike if this dealt 10 or more damage." to "Deal 2x2 damage to the first enemy. Transform into Journeyman Strike and keep it in hand if this dealt 10 or more damage."
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Transform into Journeyman Strike+ if this dealt 10 or more damage." to "Deal 3x2 damage to the first enemy. Transform into Journeyman Strike+ and keep it in hand if this dealt 10 or more damage."

Royal Coffers:
   Cost changed from 6 to 7
   Upgraded cost changed from 6 to 8

Sadistic Glee:
   Effect changed from "Draw 1. If an enemy or ally died this turn, gain Vengeance (5) and draw 1." to "Draw 1 and gain Vengeance (3). Repeat this if you haven't played a card since an enemy or ally died."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Draw 1. If an enemy or ally died this turn, gain Vengeance (7) and draw 2." to "Draw 1 and gain Vengeance (5). Repeat this if you haven't played a card since an enemy or ally died."

Scattered Beam:
   Effect changed from "Deal 12-24 damage at random to all enemies." to "Deal 12 damage to all enemies, then deal 6 damage to a random enemy, twice."
   Upgraded effect changed from "Deal 16-32 damage at random to all enemies." to "Deal 16 damage to all enemies, then deal 8 damage to a random enemy, twice."

Shadowveil Strike:
   Effect changed from "Remove 6 shield from the first enemy. If you do, give it Curse (2). Deal 4x2 damage to it." to "Deal 2x2 damage to the first enemy. Give it Curse (1) this turn per damage dealt."
   Upgraded effect changed from "Remove 8 shield from the first enemy. If you do, give it Curse (3). Deal 6x2 damage to it." to "Deal 3x2 damage to the first enemy. Give it Curse (1) this turn per damage dealt."

Shielded Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 4x2 damage to the first enemy. Gain 4x2 shield." to "Deal 3x2 damage to the first enemy. Gain 3x2 shield."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Gain 4x3 shield." to "Deal 3x3 damage to the first enemy. Gain 3x3 shield."

Soul Shield:
   Name changed (was "Soulshield")
   Effect changed from "Gain 12 shield, Wits (2) and Adept (2)." to "Gain 16 shield and Adept (2)."
   Upgraded effect changed from "Gain 15 shield, Wits (3) and Adept (3)." to "Gain 22 shield and Adept (3)."

Spark:
   Cost changed from 0 to 1
   Type changed from Mana to Skill
   Effect changed from "Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked." to "Apply 18 Shock to any enemy if it isn't Shocked."
   Upgraded effect changed from "Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked." to "Apply 26 Shock to any enemy if it isn't Shocked."

Spiked Shield:
   Effect changed from "Gain 10 shield and Reflect (4)." to "Gain 10 shield and Reflect (6)."
   Upgraded effect changed from "Gain 12 shield and Reflect (6)." to "Gain 14 shield and Reflect (8)."

Spry Slice:
   Effect changed from "Gain Powerful (1) this turn if you have no Fatigue. Deal 2x3 damage to the first enemy." to "Gain Powerful (2) this turn if you haven't triggered Fatigue this turn. Deal 2x3 damage to the first enemy."
   Upgraded effect changed from "Gain Powerful (2) this turn if you have no Fatigue. Deal 2x4 damage to the first enemy." to "Gain Powerful (3) this turn if you haven't triggered Fatigue this turn. Deal 2x4 damage to the first enemy."

Spry Vigor:
   Effect changed from "Gain 2 mana. Gain 3 additional mana if you have no Fatigue." to "Gain 2 mana. Gain 4 additional mana if you haven't triggered Fatigue this turn."
   Upgraded effect changed from "Gain 3 mana. Gain 5 additional mana if you have no Fatigue." to "Gain 2 mana. Gain 7 additional mana if you haven't triggered Fatigue this turn."

Stone Skin:
   Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (3)." to "Gain Plated (2) this turn, Tough (2) and Sturdy (4)."
   Upgraded effect changed from "Gain Plated (3) this turn, Tough (2) and Sturdy (6)." to "Gain Plated (4) this turn, Tough (2) and Sturdy (6)."

Toxic Cloud:
   Type changed from Skill to Spell
   Effect changed from "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (3)." to "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2)."
   Upgraded effect changed from "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (4)." to "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3)."

Transmute Armor:
   Name changed (was "Absorb Armor")
   Effect changed from "Remove 5 shield from any enemy. If you do, gain 5 mana." to "Lose 4 shield. If you do, gain 4 mana."
   Upgraded effect changed from "Remove 8 shield from any enemy. If you do, gain 8 mana." to "Lose 7 shield. If you do, gain 7 mana."

Treasure Map:
   Cost changed from 0 to 6
   Effect changed from "Unplayable. Shuffle 2 Treasures into your deck. Play this card when discarded." to "Unplayable unless it costs 0. Create 2 Treasures. Reduce cost by 1 until played when you play a non-Mana card with this in hand."
   Upgraded cost changed from 0 to 6
   Upgraded effect changed from "Unplayable. Shuffle 3 Treasures into your deck. Play this card when discarded." to "Unplayable unless it costs 0. Create 3 Treasures. Reduce cost by 1 until played when you play a non-Mana card with this in hand."

Trial by Fire:
   Cost changed from 5 to 4
   Effect changed from "Gain Burn (1) and Tough (2). Draw 3." to "Gain Burn (2) and draw 3. Draw 2 more if you have 5 or more Burn ranks."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Gain Burn (2) and Tough (2). Draw 4." to "Gain Burn (3) and draw 4. Draw 2 more if you have 5 or more Burn ranks."

Unbreakable Hide:
   Effect changed from "Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8)." to "Gain Plated (5) this turn and Fortress (5) this turn. Retained."
   Upgraded effect changed from "Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12)." to "Gain Plated (7) this turn and Fortress (7) this turn. Retained."

Unleash the Storm:
   Effect changed from "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself." to "Deal 25 damage to all enemies. Apply 10 fixed Shock to yourself."
   Upgraded effect changed from "Deal 34 damage to all enemies. Apply 6 fixed Shock to yourself." to "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself."

Vent Off:
   Cost changed from 0 to 3
   Effect changed from "Trigger Wits 2 times. Transform into Magic Cannon." to "Transform into Magic Cannon."
   Upgraded cost changed from 0 to 3
   Upgraded effect changed from "Trigger Wits 3 times. Transform into Magic Cannon+." to "Transform into Magic Cannon+."

Virulent Strike:
   Effect changed from "Gain Envenom (2). Deal 1x2 damage to the first enemy." to "Gain Envenom (2). Deal 2x2 damage to the first enemy."
   Upgraded effect changed from "Gain Envenom (3). Deal 1x3 damage to the first enemy." to "Gain Envenom (3). Deal 2x3 damage to the first enemy."

Void Focus:
   Effect changed from "Unplayable. Lose 1 mana, then gain 2 mana. Play this card when discarded." to "Lose 1 health. Gain 1 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card."
   Upgraded effect changed from "Unplayable. Lose 2 mana, then gain 4 mana. Play this card when discarded." to "Lose 2 health. Gain 3 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card."

Witching Blast:
   Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 26 Arcane to any enemy." to "Give Arcane Weakness (2) to all enemies. Apply 26 Arcane to any enemy."
   Upgraded effect changed from "Give Arcane Weakness (1) to all enemies. Apply 34 Arcane to any enemy." to "Give Arcane Weakness (3) to all enemies. Apply 28 Arcane to any enemy."

Withering Blast:
   Upgraded effect changed from "Deal 5x3 damage to any enemy. Give it Frail (3)." to "Deal 4x4 damage to any enemy. Give it Frail (3)."

Withering Spray:
   Effect changed from "Gain Envenom (2). Deal 12 damage to all enemies." to "Give Poison (18) to all poisoned enemies."
   Upgraded effect changed from "Gain Envenom (3). Deal 16 damage to all enemies." to "Give Poison (24) to all poisoned enemies."

===== Caitan Cards =====
Adaptative Defense:

   Effect changed from "Gain 6 shield. Create 2 Quickblasts if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance." to "Create 1 Quickblast if you are in Spell Stance. Create 1 Magic Blade if you are in Strike Stance. Gain 2 shield per card in hand.
"   Upgraded cost changed from 2 to
3   Upgraded effect changed from "Gain 10 shield. Create 3 Quickblasts if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance." to "Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blade if you are in Strike Stance. Gain 3 shield per card in hand."



===== Drofis Cards =====
Grisly Storm:
   Effect changed from "Discard 2. If you do, give Leech (3) and Bleed (3) to all enemies and create 2 Poisoned Bursts." to "Discard 2. If you do, give Bleed (6) to all enemies and create 2 Poisoned Bursts."
   Upgraded effect changed from "Discard 2. If you do, give Leech (4) and Bleed (4) to all enemies and create 3 Poisoned Bursts." to "Discard 2. If you do, give Bleed (8) to all enemies and create 3 Poisoned Bursts."

Malignant Nova:
   Type changed from Skill to Spell
   Effect changed from "Give Leech (2), Poison (8), Curse (2) to all enemies. Corrupt them 1 time." to "Give Poison (16) to all enemies. Corrupt them 1 time."
   Upgraded effect changed from "Give Leech (3), Poison (10), Curse (3) to all enemies. Corrupt them 1 time." to "Give Poison (18) to all enemies. Corrupt them 2 time."

Poisoned Burst:
   Effect changed from "Deal 2 damage to any enemy. Give it Poison (10). Gain Poisoned Blood (1). Temporary." to "Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary."
   Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (13). Gain Poisoned Blood (1). Temporary." to "Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary."

Toxic Splinters:
   Cost changed from 0 to 1
   Type changed from Skill to Spell
   Effect changed from "Lose 6 shield. Give Poison (13) to all enemies." to "Lose 6 shield. Give Poison (12) to all enemies."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Lose 8 shield. Give Poison (20) to all enemies." to "Lose 8 shield. Give Poison (18) to all enemies."

===== Inna Cards =====
Adventurer's Log:
   Cost changed from 0 to 4
   Effect changed from "Unplayable. Lose 4 mana. Create 2 Tools and draw 2. Play this card when discarded." to "Draw 2. Create 1 Inkwell and Quill."
   Upgraded cost changed from 0 to 4
   Upgraded effect changed from "Unplayable. Lose 6 mana. Create 3 Tools and draw 3. Play this card when discarded." to "Draw 3. Create 1 Inkwell and Quill."

Bottled Ectoplasm:
   Upgraded effect changed from "Give Curse (3) to any enemy. Temporary." to "Give Curse (4) to any enemy. Temporary."

Brilliant Idea:
   Effect changed from "Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat." to "Discard 1 Tool. If you do, upgrade 1 card this combat and draw 1."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Discard 2 Tool. If you do, upgrade 2 card this combat and draw 1."

Caltrops:
   Effect changed from "Give Weak (1) to all enemies. Gain Reflect (3). Temporary." to "Deal 1x2 damage to all enemies. Give them Weak (1). Temporary."
   Upgraded effect changed from "Give Weak (2) to all enemies. Gain Reflect (4). Temporary." to "Deal 1x3 damage to all enemies. Give them Weak (2). Temporary."

Fire Bomb:
   Effect changed from "Deal 4 damage to all enemies. Give them Burn (2). Temporary." to "Deal 3x2 damage to all enemies. Give them Burn (1). Temporary."
   Upgraded effect changed from "Deal 6 damage to all enemies. Give them Burn (3). Temporary." to "Deal 3x3 damage to all enemies. Give them Burn (2). Temporary."

Frantic Scouring:
   Cost changed from 0 to 1
   Effect changed from "Discard 2. If you do, create 2 Tools and gain Wits (3)." to "Discard 1. If you do, create 3 Tools."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Discard 1. If you do, create 2 Tools and gain Wits (4)." to "Discard 1. If you do, create 4 Tools."

Gather Equipment:
   Cost changed from 0 to 3
   Effect changed from "Draw 1 Skill and 1 Strike." to "Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times."
   Upgraded cost changed from 0 to 4
   Upgraded effect changed from "Draw 1 Skill and 2 Strike." to "Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times."

Ingenuity:
   Cost changed from 2 to 3
   Effect changed from "Upgrade all Tool cards in hand." to "Create 1 Tool, then upgrade all Tool cards in hand."
   Upgraded cost changed from 0 to 3
   Upgraded effect changed from "Upgrade all Tool cards in hand." to "Create 2 Tool, then upgrade all Tool cards in hand."

Investigate:
   Cost changed from 1 to 3
   Effect changed from "Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail." to "Choose any enemy. Create 1 tool for every debuff type on it."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail." to "Choose any enemy. Create 1 tool for every debuff type on it."

Poisoned Bomb:
   Effect changed from "Give Poison (8) and Frail (1) to the first two enemies. Temporary." to "Give Poison (6) and Frail (1) to the first two enemies. Temporary."
   Upgraded effect changed from "Give Poison (12) and Frail (2) to the first two enemies. Temporary." to "Give Poison (10) and Frail (2) to the first two enemies. Temporary."

Serrated Trap:
   Upgraded effect changed from "Give Ambushed (1) and Bleed (3) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (3) to the first enemy. Temporary."

Stoneskin Balm:
   Effect changed from "Gain Plated (2) this turn. Gain Mighty (1). Temporary." to "Gain Plated (1) this turn. Gain Mighty (2). Temporary."
   Upgraded effect changed from "Gain Plated (3) this turn. Gain Mighty (2). Temporary." to "Gain Plated (2) this turn. Gain Mighty (3). Temporary."

===== Mirley Cards =====
Bide Time:
   Type changed from Strike to Skill
   Effect changed from "Deal 3 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 5. Retained." to "Choose any enemy. If it will attack, Draw 2 and give it Weak (1) and Vulnerable (1). Retained."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 6 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 8. Retained." to "Choose any enemy. If it will attack, Draw 2 and give it Weak (2) and Vulnerable (2). Retained."

Noxious Bomb:
   Type changed from Skill to Spell
   Effect changed from "Give Leech (1) and Poison (8) to any enemy." to "Give Leech (1) and Poison (6) to any enemy."
   Upgraded effect changed from "Give Leech (2) and Poison (10) to any enemy." to "Give Leech (2) and Poison (8) to any enemy."

Shadow Focus:
   Effect changed from "Gain 2 mana. Gain 1 more mana if you are Hidden." to "Gain 2 mana and Hidden (1)."
   Upgraded effect changed from "Gain 3 mana. Gain 2 more mana if you are Hidden." to "Gain 3 mana and Hidden (2)."

===== Nayema Cards =====
New Nayema Cards:
   Ecliptical Blast
   Mana Amplification

Eclipse Shield:
   Effect changed from "Gain 14 shield. Gain 4 mana if you are in Moon Stance. Increase the damage of all your spells by 20% if you are in Sun Stance." to "Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand."
   Upgraded effect changed from "Gain 16 shield. Gain 6 mana if you are in Moon Stance. Increase the damage of all your spells by 30% if you are in Sun Stance." to "Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand."

Moonshield:
   Cost changed from 0 to 2
   Effect changed from "Gain 4 shield per mana. Lose all mana. Create 1 Astral Alignment." to "Switch stance until you reach Moon Stance. Gain 14 shield."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Gain 6 shield per mana. Lose all mana. Create 1 Astral Alignment." to "Switch stance until you reach Moon Stance. Gain 20 shield."

Resonating Blast:
   Effect changed from "Deal 2x2 damage to any enemy and gain 2 mana. Increase the damage dealt by your Resonating cards by 6 this turn." to "Deal 3x2 damage to any enemy. Increase the damage dealt by your Resonating cards by 8 this turn."
   Upgraded effect changed from "Deal 2x2 damage to any enemy and gain 3 mana. Increase the damage dealt by your Resonating cards by 8 this turn." to "Deal 4x2 damage to any enemy. Increase the damage dealt by your Resonating cards by 10 this turn."

Solar Amplification:
   Effect changed from "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects." to "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification."
   Upgraded effect changed from "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects." to "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification+."

Starlight:
   Cost changed from 2 to 4
   Upgraded cost changed from 2 to 4

===== Paladin Cards =====
Goading Glare:
   Effect changed from "Gain 4 mana, Tough (1) and Purity (1). Trigger the action of any enemy. " to "Gain 4 mana, Tough (1) and Purity (1). Trigger the Opportunity Attack of any enemy. "
   Upgraded effect changed from "Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. " to "Gain 6 mana, Tough (2) and Purity (1). Trigger the Opportunity Attack of any enemy. "

Provoking Shove:
   Effect changed from "Gain Plated (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its action 2 times." to "Gain Plated (5) this turn and Counterattack (3). Deal 20 damage to any enemy and Opportunity Attack its action 2 times."
   Upgraded effect changed from "Gain Plated (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its action 3 times." to "Gain Plated (8) this turn and Counterattack (5). Deal 30 damage to any enemy and Opportunity Attack its action 3 times."

===== Shah'Ru Cards =====
Blade Totem:
   Name changed (was "Blade Idol")

Execution:
   Effect changed from "Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs." to "Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs."
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs."

Forbidden Knowledge:
   Cost changed from 1 to 2
   Upgraded cost changed from 1 to 2

Leeching Shiv:
   Effect changed from "Deal 4 damage to any enemy. Give it Leech (1). Temporary." to "Deal 3 damage to any enemy. Give it Leech (1). Temporary."
   Upgraded effect changed from "Deal 8 damage to any enemy. Give it Leech (2). Temporary." to "Deal 6 damage to any enemy. Give it Leech (2). Temporary."

Mind Sap:
   Effect changed from "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana." to "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 2 mana."
   Upgraded effect changed from "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana." to "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 3 mana."

Poisoned Shiv:
   Effect changed from "Deal 1 damage to any enemy. Give it Poison (6). Temporary." to "Deal 1 damage to any enemy. Give it Poison (4). Temporary."
   Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (12). Temporary." to "Deal 2 damage to any enemy. Give it Poison (8). Temporary."

Serrated Shiv:
   Cost changed from 0 to 1
   Effect changed from "Deal 1 damage to any enemy. Give it Bleed (2). Temporary." to "Deal 4 damage to any enemy. Give it Bleed (2). Temporary."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Deal 2 damage to any enemy. Give it Bleed (3). Temporary." to "Deal 5 damage to any enemy. Give it Bleed (3). Temporary."

Venomous Maneuver:
   Effect changed from "Gain Powerful (1) this turn. Create 2 Poisoned Shiv if you have no shield." to "Lose 3 shield. Gain Powerful (2) this turn. Create 2 Poisoned Shiv if you have no shield."
   Upgraded effect changed from "Gain Powerful (2) this turn. Create 3 Poisoned Shiv if you have no shield." to "Lose 3 shield. Gain Powerful (3) this turn. Create 3 Poisoned Shiv if you have no shield."

===== Silan Cards =====
Charging Focus:
   Effect changed from "Gain 2 mana. Reduce the cost of Cannon Blast by 1." to "Gain 2 mana. Create 1 Increase Potential if you have shield."
   Upgraded effect changed from "Gain 3 mana. Reduce the cost of Cannon Blast by 2." to "Gain 2 mana. Create 2 Increase Potential if you have shield."

Hexed Bolts:
   Effect changed from "Deal 5 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1)."
   Upgraded effect changed from "Deal 6 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2)."

===== Shrine Cards =====
Baneful Ray:

   Cost changed from 5 to 4

   Upgraded cost changed from 5 to 4



Heistbas' Will:
   Cost changed from 2 to 3
   Effect changed from "Gain Powerful (2) this turn. Heal 6. Draw 2. Retained." to "Heal 6 and draw 2."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain Powerful (3) this turn. Heal 8. Draw 2. Retained." to "Heal 10 and draw 2."

Idol of Cruelty:
   Effect changed from "Apply 20 Arcane to yourself." to "Apply 20 Arcane to yourself. Increase this value by 10."

Idol of Emptiness:
   Effect changed from "Apply 20 Frost to yourself." to "Apply 20 Frost to yourself. Increase this value by 6."

Idol of Hunger:
   Effect changed from "Take 25 damage." to "Take 25 damage. Increase this value by 10."

Idol of the Hunt:
   Effect changed from "Gain Bleed (4)." to "Gain Bleed (4). Increase this value by 2."

Toughened Focus:
   Effect changed from "Stasis. Gain 2 mana and Plated (2) this turn. Gain Plated (1) when discarded. Retained." to "Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained."
   Upgraded effect changed from "Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained." to "Stasis. Gain 4 mana and Plated (5) this turn. Gain Plated (1) when discarded. Retained."

Void Conversion:
   Effect changed from "Stasis. Discard 2. Gain shields equal to 3x the total cost of all cards discarded this way. Retained." to "Stasis. Discard 2. Gain 8 shield, plus shield equal to 2x the total cost of all cards discarded this way. Retained."
   Upgraded effect changed from "Stasis. Discard 2. Gain shields equal to 4x the total cost of all cards discarded this way. Retained." to "Stasis. Discard 2. Gain 12 shield, plus shield equal to 3x the total cost of all cards discarded this way. Retained."

===== Weather Cards =====
Cinder Barrage:
   Effect changed from "Free. Deal 1x3 fixed damage to yourself and all allies. Deal 1x6 damage to all enemies." to "Free. Deal 1x3 fixed damage to yourself and all allies. Deal 1x4 damage to all enemies."
   Upgraded effect changed from "Free. Deal 1x5 fixed damage to yourself and all allies. Deal 1x10 damage to all enemies." to "Free. Deal 1x4 fixed damage to yourself and all allies. Deal 1x7 damage to all enemies."

Command Lightning:
   Upgraded effect changed from "Free. Apply 16 Shock to a random enemy. Create 3 free Temporary Lightning Call+. Discard 3." to "Free. Apply 10 Shock to a random enemy. Create 2 free Temporary Lightning Call+. Discard 2."

Direct the Rain:
   Effect changed from "Free. Reduce all statuses on everyone by 6. Apply 2 Arcane to any enemy per status removed." to "Free. Reduce all statuses on everyone by 5. Apply 2 Arcane to any enemy per status removed."
   Upgraded effect changed from "Free. Reduce all statuses on everyone by 6. Apply 3 Arcane to any enemy per status removed." to "Free. Reduce all statuses on everyone by 8. Apply 2 Arcane to any enemy per status removed."

Elemental Echo:
   Effect changed from "Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the action of any enemy." to "Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the Opportunity Attack of any enemy."
   Upgraded effect changed from "Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the action of any enemy." to "Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the Opportunity Attack of any enemy."

Funnel the Storm:
   Effect changed from "Free. Give everyone Overcharged (1). Draw 2." to "Free. Give everyone Overcharged (1). Draw 2, then lose 6 health for every rank of Shocked on you."
   Upgraded effect changed from "Free. Give everyone Overcharged (1). Draw 3." to "Free. Give everyone Overcharged (1). Draw 3, then lose 6 health for every rank of Shocked on you."

Lurk in Shadows:
   Upgraded effect changed from "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 2 time." to "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1). Corrupt all enemies 2 time."

Rampant Blaze:
   Effect changed from "Free. Give Burn (2) to everyone. Deal 1x3 damage to all enemies per Burn rank on them." to "Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn."
   Upgraded effect changed from "Free. Give Burn (2) to everyone. Deal 2x3 damage to all enemies per Burn rank on them." to "Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn."

===== Monster Cards =====
Bane:
   Cost changed from 3 to 4
   Effect changed from "Give Curse (3) to any enemy, then Corrupt it 1 time." to "Give Curse (5) to any enemy, then Corrupt it 1 time."
   Upgraded effect changed from "Give Curse (4) to any enemy, then Corrupt it 2 time." to "Give Curse (5) to any enemy, then Corrupt it 2 time."

Blighted Bite:
   Effect changed from "Gain Envenom (1). Deal 4x2 damage to the first enemy. Give it Leech (2)." to "Gain Envenom (2). Deal 4x2 damage to the first enemy. Trigger its Poison 1 time."
   Upgraded effect changed from "Gain Envenom (1). Deal 7x2 damage to the first enemy. Give it Leech (3)." to "Gain Envenom (3). Deal 6x2 damage to the first enemy. Trigger its Poison 2 time."

Brilliant Blade:
   Effect changed from "Deal 5x2 damage to the first enemy. Gain 10 shield. Create 1 Temporary Brilliant Blast." to "Deal 5x2 damage to the first enemy. Gain 10 shield. Create a Temporary Brilliant Blast or Brilliant Bane."
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Gain 12 shield. Create 1 Temporary Brilliant Blast+." to "Deal 6x2 damage to the first enemy. Gain 12 shield. Create a Temporary Brilliant Blast+ or Brilliant Bane+."

Brilliant Blast:
   Effect changed from "Deal 20 damage to any enemy. Give it Crystallize (1). Gain Arcane Leak (2). Create 1 Temporary Brilliant Blade." to "Deal 10 damage to any enemy. Give it Crystallize (3)."
   Upgraded effect changed from "Deal 22 damage to any enemy. Give it Crystallize (2). Gain Arcane Leak (2). Create 1 Temporary Brilliant Blade+." to "Deal 12 damage to any enemy. Give it Crystallize (4)."

Corrupted Strike:
   Effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types." to "Deal 3x2 damage to the first enemy. Give it Poison (12) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types."
   Upgraded effect changed from "Deal 4x2 damage to the first enemy. Give it Poison (25) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types." to "Deal 4x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types."

Depraved Designs:
   Effect changed from "Gain 15 shield. Create 3 Shrivels." to "Gain 12 shield. Create 3 Shrivels."
   Upgraded effect changed from "Gain 20 shield. Create 4 Shrivels." to "Gain 16 shield. Create 4 Shrivels."

Dueling Strike:
   Cost changed from 5 to 3
   Effect changed from "Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)." to "Deal 5x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)." to "Deal 8x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1)."

Feed the Flames:
   Upgraded effect changed from "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5)." to "Discard 1. If you do, deal 4x2 damage to all enemies and give them Burn (5)."

Flaming Strike:
   Cost changed from 2 to 1
   Effect changed from "Deal 3x2 damage to the first two enemies. Give them Burn (3)." to "Deal 3x2 damage to the first enemy. Give it Burn (1). Cleanse yourself 1 time."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 5x2 damage to the first two enemies. Give them Burn (4)." to "Deal 4x2 damage to the first enemy. Give it Burn (1). Cleanse yourself 2 time."

Flash Infection:
   Cost changed from 3 to 4
   Type changed from Skill to Spell
   Effect changed from "Give Poison (26) to any enemy, then trigger it 1 time." to "Give Poison (24) to any enemy, then trigger it 1 time."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Give Poison (32) to any enemy, then trigger it 2 time." to "Give Poison (28) to any enemy, then trigger it 2 time."

Ghostly Claw I:
   Effect changed from "Give Curse (1) to the first enemy if it has shield. Deal 3x2 damage to it. Transform into Ghostly Claw II." to "Give Curse (1) to the first enemy. Deal 2x2 damage to it. Transform into Ghostly Claw II."
   Upgraded effect changed from "Give Curse (1) to the first enemy if it has shield. Deal 5x2 damage to it. Transform into Ghostly Claw II+." to "Give Curse (1) to the first enemy. Deal 4x2 damage to it. Transform into Ghostly Claw II+."

Ghostly Claw II:
   Effect changed from "Give Curse (2) to the first enemy if it has shield. Deal 3x3 damage to it. Transform into Ghostly Claw III." to "Give Curse (2) to the first enemy. Deal 2x3 damage to it. Transform into Ghostly Claw III."
   Upgraded effect changed from "Give Curse (2) to the first enemy if it has shield. Deal 5x3 damage to it. Transform into Ghostly Claw III+." to "Give Curse (2) to the first enemy. Deal 4x3 damage to it. Transform into Ghostly Claw III+."

Ghostly Claw III:
   Effect changed from "Give Curse (3) to the first enemy if it has shield. Deal 4x4 damage to it." to "Deal 3x3 damage to the first enemy. Corrupt it 3 times."
   Upgraded effect changed from "Give Curse (3) to the first enemy if it has shield. Deal 6x4 damage to it." to "Deal 4x3 damage to the first enemy. Corrupt it 4 times."

Glorious Charge:
   Effect changed from "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield." to "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 60% of your current shield, then lose all shield."
   Upgraded effect changed from "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield." to "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 80% of your current shield, then lose all shield."

Hardened Shell:
   Effect changed from "Gain Reflect (4) this turn and Plated (4) this turn." to "Gain Reflect (4) this turn and Plated (4) this turn. Retained."
   Upgraded effect changed from "Gain Reflect (6) this turn and Plated (6) this turn." to "Gain Reflect (6) this turn and Plated (6) this turn. Retained."

Icy Punch:
   Cost changed from 1 to 4
   Effect changed from "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it." to "Gain Frost Rune (2). Deal 8x2 damage to the first enemy."
   Upgraded cost changed from 1 to 4
   Upgraded effect changed from "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it." to "Gain Frost Rune (2). Deal 12x2 damage to the first enemy."

Infectious Demise:
   Type changed from Skill to Spell
   Effect changed from "Give Poison (14) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies." to "Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."
   Upgraded effect changed from "Give Poison (18) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies." to "Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."

Leeching Seeds:
   Cost changed from 0 to 1
   Upgraded cost changed from 1 to 2

Noxious Focus:
   Effect changed from "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (10) to the first enemy when discarded." to "Gain 2 mana. Give Poison (12) to a random enemy."
   Upgraded effect changed from "Gain 2 mana. Gain 5 more mana if an enemy is Poisoned. Give Poison (14) to the first enemy when discarded." to "Gain 3 mana. Give Poison (16) to a random enemy."

Oblivion Scythe:
   Name changed (was "Oblivion Blast")
   Type changed from Spell to Skill
   Effect changed from "Deal 32 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Corrupt any enemy 3 times if it has Doom. If it doesn't, give it Doom (6)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 40 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Corrupt any enemy 4 times if it has Doom. If it doesn't, give it Doom (6)."

Persecute:
   Cost changed from 1 to 2
   Upgraded cost changed from 1 to 2

Petrifying Gaze:
   Upgraded cost changed from 4 to 0
   Upgraded effect changed from "Apply 2 Frost to any enemy for every rank of Poison on it. Trigger its Poison 4 times." to "Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times."

Pilfering Shell:
   Cost changed from 3 to 2
   Effect changed from "Gain 12 shield. Remove 8 shield from any enemy. If you do, draw 2." to "Lose 10 shield. If you do, draw 4."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 15 shield. Remove 10 shield from any enemy. If you do, draw 3." to "Lose 12 shield. If you do, draw 5."

Protect the Brood:
   Effect changed from "Give 10 shield, Plated (2) this turn, Tough (2) and Purity (1) to yourself and all allies." to "Give 10 shield, Plated (3) this turn, Tough (2) and Purity (1) to yourself and all allies."
   Upgraded effect changed from "Give 12 shield, Plated (3) this turn, Tough (3) and Purity (1) to yourself and all allies." to "Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies."

Scaled Defenses:
   Effect changed from "Gain Plated (4) this turn and 14 shield. Discard 1." to "Gain Plated (6) this turn and 14 shield. Discard 1."
   Upgraded effect changed from "Gain Plated (6) this turn and 18 shield. Discard 2." to "Gain Plated (8) this turn and 18 shield. Discard 2."

Shared Downfall:
   Effect changed from "Gain Doom (4). Give Doom (2) to any enemy." to "Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 2 times."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Gain Doom (4). Give Doom (2) to any enemy." to "Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 3 times."

Sludge Salvo:
   Type changed from Skill to Spell
   Effect changed from "Give Curse (4) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies."
   Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (15) and Frail (2) to all enemies." to "Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies."

Stoke the Fire:
   Effect changed from "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has." to "Deal 15 damage to every Burning enemy and them give Burn (3)."
   Upgraded effect changed from "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has." to "Deal 16 damage to every Burning enemy and them give Burn (5)."

Toxic Spores:
   Type changed from Skill to Spell
   Effect changed from "Give Poison (8) to all enemies. Increase this value by 5." to "Give Poison (5) to all enemies. Increase this value by 5."
   Upgraded effect changed from "Give Poison (13) to all enemies. Increase this value by 8." to "Give Poison (8) to all enemies. Increase this value by 8."

Voltaic Combustion:
   Cost changed from 3 to 2
   Effect changed from "Gain Powerful (2) and Shock Rune (2). Discard 1." to "Gain Powerful (4) this turn and Shock Rune (2). Discard 1."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain Powerful (3) and Shock Rune (2). Discard 2." to "Gain Powerful (7) this turn and Shock Rune (2). Discard 2."

===== Trinket Cards =====
Alluring Runeheart:
   Effect changed from "Trigger the action of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)." to "Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)."

Poison Vial:
   Type changed from Skill to Spell
   Effect changed from "Give 12 Poison to any enemy, then trigger Poison 2 times." to "Give 10 Poison to any enemy, then trigger Poison 2 times."

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