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Interlude Update

Ponton-Bouchard Etienne • Mar 14, 2023

Interlude

While I'm working hard on finishing the game, there are a few things that I wanted to address before the final update.

Several users were getting a bit confused by quests, others wanted to be able to replay them, and there were some small annoying bugs laying around.

I'm also taking this patch as an opportunity to give some love to Caitan, who has been the least popular hero for a while now.

Finally, it wouldn't be a patch without some new cards to play with! I hope you enjoy the 30 new generic cards included in this patch.

Enjoy this small update and I'll see you soon, for the 1.0 release.

What's New?


- 30 new generic cards were added to the game


- Caitan has received a small rework


- Updated Unity and various plugins to improve stability


Character Changes

- Caitan
   o Caitan will now heal 1 every time he switches stance
   o Caitan now has 20 (up from 15) recoverable health
   o Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
   o Strike Stance's damage bonus was changed to a flat +2 damage
   o Several Caitan cards have been changed

- Inna will create Rare and Epic tools slightly less frequently
   o Inkwell & Quill is now an Epic tool


Quest Improvements

- Quest objectives are now displayed during the run

- Difficulty level is now indicated when selecting a quest
- Quests can be replayed once all quests have been completed


Mechanic Changes

- "Increase the damage of all your spells" has been removed as a mechanic.
   o Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.   
- Status barriers now increase max status by 2 instead of reducing incoming status by 2

- Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
- Quickplay rewards for common fights now includes both common and rare cards

- Changed the way idols were distributed in Rush runs
   o Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
   o Idols will be chosen among all activated idols

- Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.


Enemy Changes

- Buffed Vessel of Impulse
- Nerfed Shadeberries and Redblossoms
- Tweaked the opportunity attacks of many monsters
   o Opportunity attacks now have their damage modifiers halved
- Enemies summoned by the player no longer have their attacks boosted by Rush Mode
- Enemies summoned by the player have reduced health scaling


Item Changes

- Primal Pearl now only affects enemies

- Cladasair now gives you Whiteflame every time you use a Strike


Misc

- Reduced the chance of weather events showing up, especially when activating idols

- Phoenix Feathers are now displayed in combat when available
- Legendary cards will no longer appear as rewards once they've been picked

Bug Fixes

- Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
- Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
- Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
- And many more fixes!


DETAILED CARD CHANGES

===== Generic Cards =====
New Generic Cards:
   Blade Focus
   Blood Spray
   Careful Planning
   Dissect
   Drain Power
   Elemental Current
   Elemental Tide
   Energetic Strike
   Enraging Focus
   Extinction Focus
   Fetid Bait
   Forbidden Blade
   Forbidden Crystal
   Forbidden Riches
   Frozen Solid
   Fueled Barrier
   Icy Revelry
   Leech Swarming
   Marsh Focus
   Ponder
   Prophetic Focus
   Reckless Training
   Reinforcements
   Spirit Transformation
   Spry Defenses
   Starry Studies
   Swamp Spirit
   Trinitarian Rune
   Void Infusion
   Volt Control

Absorb Soul:
   Effect changed from "Deal 16 damage to any enemy. Increase this value by 8 whenever an enemy or ally dies with this in hand." to "Deal 12 damage to any enemy. Increase this value by 12 whenever an enemy or ally dies with this in hand. Retained."
   Upgraded effect changed from "Deal 20 damage to any enemy. Increase this value by 10 whenever an enemy or ally dies with this in hand." to "Deal 15 damage to any enemy. Increase this value by 15 whenever an enemy or ally dies with this in hand. Retained."

Assisted Analysis:

   Cost changed from 4 to 2
   Effect changed from "Draw 2. Trigger Wits 1 time. Summon 1 allied Runic Sprite." to "Draw 1. Trigger Wits 1 time. Summon 1 allied Runic Sprite. Gain Growth (1) per Ally."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Draw 2. Trigger Wits 2 time. Summon 1 allied Runic Sprite+." to "Draw 1. Trigger Wits 2 time. Summon 1 allied Runic Sprite+. Gain Growth (2) per Ally."

Assisted Strike:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Summon 1 allied Squire Sprite+ with permanent Opportunist." to "Deal 4x2 damage to the first enemy. Summon 1 allied Squire Sprite+ with permanent Opportunist."

Battle Glory:
   Upgraded effect changed from "Cleanse yourself 1 time and heal 6. Draw one Battle Glory whenever you deal 20 or more damage with a card." to "Cleanse yourself 1 time and heal 3. Draw one Battle Glory whenever you deal 20 or more damage with a card."

Blacksmith's Strike:
   Effect changed from "Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful." to "Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful." to "Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful."

Blood Money:
   Effect changed from "Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand." to "Deal 3 damage to all enemies for every Treasure played this combat."
   Upgraded effect changed from "Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand." to "Deal 5 damage to all enemies for every Treasure played this combat."

Blood Visions:
   Effect changed from "Gain Bleed (1) and Vengeance (3). Draw 3 Spells." to "Gain Bleed (1) and Vengeance (3). Draw 3 Spells or Strikes."
   Upgraded effect changed from "Gain Bleed (1) and Vengeance (4). Draw 4 Spells." to "Gain Bleed (1) and Vengeance (4). Draw 4 Spells or Strikes."

Brilliant Amulet:
   Effect changed from "Apply 16 of a random status to any enemy. Temporary." to "Apply 18 of a random status to any enemy. Temporary."

Calculated Deception:
   Cost changed from 1 to 2
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Transform 2 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3). Retained." to "Transform 2 card into Deceiving Blast+ to gain Mana Boost (2) and Wits (2). Retained."
   Card Tier changed from 3 to 2

Cauterize:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Cleanse yourself 3 time. Then, gain Burn (1)." to "Cleanse yourself 3 time. Then, gain Burn (2)."


Charged Shield:
   Effect changed from "Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked." to "Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2)."
   Upgraded effect changed from "Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked." to "Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2)."

Consuming Incantation:
   Effect changed from "Deal 12 damage to any enemy. Increase the damage of all your Spells by 12%. Lose 8 mana." to "Deal 10 damage to any enemy. Gain Spellweave (2). Lose 8 mana."
   Upgraded effect changed from "Deal 18 damage to any enemy. Increase the damage of all your Spells by 18%. Lose 10 mana." to "Deal 15 damage to any enemy. Gain Spellweave (3). Lose 10 mana."

Crystal Research:
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Draw 2. Gain Wits (2). Summon 1 allied Crystal Sprite+." to "Draw 2. Gain Wits (1). Summon 1 allied Crystal Sprite+."

Crystal Sprite:
   Upgraded effect changed from "Apply 6 of a random status to the first enemy. Give it Crystallize (1)." to "Apply 3 of a random status to the first enemy. Give it Crystallize (2)."

Draining Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 4x2 damage to the first enemy. Heal 10." to "Deal 4x2 damage to the first enemy. Heal 8."
   Upgraded cost changed from 3 to 2

Drake:
   Effect changed from "Deal 6 damage to the first enemy and give it Burn (2)." to "Deal 3 damage to the first enemy and give it Burn (3)."
   Upgraded effect changed from "Deal 8 damage to the first enemy and give it Burn (3)." to "Deal 4 damage to the first enemy and give it Burn (4)."

Drake Egg:
   Cost changed from 1 to 2
   Effect changed from "Summon 1 allied Drake. If you can't, create 1 Conflagrate." to "Summon 1 allied Drake. If you can't, create 1 Conflagrate. Give all of your allies 10 shield."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Summon 1 allied Drake+. If you can't, create 2 Conflagrate." to "Summon 1 allied Drake+. If you can't, create 2 Conflagrate. Give all of your allies 14 shield."

Elemental Refraction:
   Upgraded effect changed from "Gain Adept (3). Apply 6 Frost, 6 Shock and 6 Arcane to any enemy. Summon 1 allied Crystal Sprite+." to "Gain Adept (3). Apply 5 Frost, 5 Shock and 5 Arcane to any enemy. Summon 1 allied Crystal Sprite+."

Emergency Shield:
   Cost changed from 4 to 1
   Effect changed from "Gain 18 shield. Draw one Emergency Shield when you reach 0 shield." to "Gain 5 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Gain 24 shield. Draw one Emergency Shield when you reach 0 shield." to "Gain 8 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn."

Endure:
   Cost changed from 0 to 2
   Effect changed from "Lose 1 Tough. If you do, gain Plated (1) and Fortress (1)." to "Lose 1 Tough to gain Fortress (3) this turn and Plated (2)."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Lose 2 Tough. If you do, gain Plated (2) and Fortress (2)." to "Lose 1 Tough to gain Fortress (4) this turn and Plated (3)."

Exhaustion:
   Type changed from Skill to Blight

Fiery Recovery:
   Upgraded effect changed from "Draw 4 Exhaustions. Deal 10 damage per Exhaustion in hand to all enemies." to "Draw 3 Exhaustions. Deal 10 damage per Exhaustion in hand to all enemies."


Flammable Bolt:
   Effect changed from "Deal 8 damage to any enemy. Trigger its Burn 1 time. If you do, deal an additional 8 damage to it." to "Deal 6 damage to any enemy. Trigger its Burn 1 time to deal 6 more damage to it and draw 1."
   Upgraded effect changed from "Deal 12 damage to any enemy. Trigger its Burn 2 time. If you do, deal an additional 14 damage to it." to "Deal 8 damage to any enemy. Trigger its Burn 1 time to deal 14 more damage to it and draw 1."

Flood of Insight:
   Cost changed from 7 to 6
   Effect changed from "Draw 4 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn." to "Draw 4 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn."
   Upgraded cost changed from 7 to 6
   Upgraded effect changed from "Draw 5 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn." to "Draw 5 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn."

Frigid Ritual:
   Effect changed from "Choose any enemy. Gain mana equal to 20% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (2)." to "Gain 1 mana. Increase this value by 1 this turn whenever you trigger the Frostbite of an enemy with this card in hand."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Choose any enemy. Gain mana equal to 30% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (3)." to "Gain 1 mana. Increase this value by 2 this turn whenever you trigger the Frostbite of an enemy with this card in hand."

Frost Enchantment:
   Effect changed from "Gain Frost Rune (2). Draw 1 non-Mana card." to "Gain Frost Rune (2). Draw 1 Spell or Strike."
   Upgraded effect changed from "Gain Frost Rune (3). Draw 1 non-Mana card." to "Gain Frost Rune (3). Draw 1 Spell or Strike."

Frost Fracture:
   Effect changed from "Give Crystallize (8) to any enemy if it's Frozen. Retained." to "Give Crystallize (12) this turn to any enemy if it's Frozen. Create 1 temporary Pierce. Retained."
   Upgraded effect changed from "Give Crystallize (11) to any enemy if it's Frozen. Retained." to "Give Crystallize (14) this turn to any enemy if it's Frozen. Create 1 temporary Pierce+. Retained."

Frostfire Blast:
   Cost changed from 4 to 2
   Effect changed from "Trigger Frostbite 3 times on any enemy. If you do, deal 14 damage to it. Repeat for Burn." to "Trigger Frostbite 2 times on any enemy to deal 6 damage to it and gain 3 mana. Repeat for Burn."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Trigger Frostbite 4 times on any enemy. If you do, deal 18 damage to it. Repeat for Burn." to "Trigger Frostbite 3 times on any enemy to deal 8 damage to it and gain 5 mana. Repeat for Burn."

Future Sight:
   Cost changed from 3 to 4
   Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 30%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn." to "Gain Spellweave (6). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 40%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn." to "Gain Spellweave (8). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn."

Glacial Bulwark:
   Effect changed from "Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself." to "Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself."
   Upgraded effect changed from "Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself." to "Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself."

Heroic Recovery:
   Cost changed from 2 to 3
   Effect changed from "Draw 2 Exhaustion. Transform 2 into Hero's Resolve." to "Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Draw 2 Exhaustion. Transform 2 into Hero's Resolve+." to "Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve+."

Hero's Resolve:
   Effect changed from "Gain 4 shield and Purity (1). Draw 1. Removed." to "Gain 8 shield and Purity (1). Removed."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain 8 shield and Purity (1). Draw 1. Removed." to "Gain 10 shield and Purity (1). Removed."

Imbue Elements:
   Cost changed from 2 to 1
   Type changed from Strike to Skill
   Effect changed from "Reduce all statuses by 2. Gain Powerful (1) this turn per status removed. Deal 3x2 damage to the first enemy." to "Reduce all statuses by 1. Gain Powerful (1) per status reduced."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Reduce all statuses by 3. Gain Powerful (1) this turn per status removed. Deal 4x2 damage to the first enemy." to "Reduce all statuses by 2. Gain Powerful (1) per status reduced."

Ironclad Strike:
   Upgraded effect changed from "Deal 3x2 damage to the first enemy. Gain 2 shield, plus 3 shield per rank of Powerful on you." to "Deal 3x2 damage to the first enemy. Gain 3 shield, plus 3 shield per rank of Powerful on you."

Leeching Rites:
   Name changed (was "Hexing Rite")
   Effect changed from "Give Leech (4) to any enemy. Corrupt it 2 times." to "Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels."
   Upgraded effect changed from "Give Leech (5) to any enemy. Corrupt it 3 times." to "Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels."


Magic Cannon:
   Effect changed from "Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand." to "Gain Mighty (2) and Adept (2). Deal 20 damage to any enemy and apply 16 Arcane to it. Transform into Vent Off and keep it in hand."
   Upgraded effect changed from "Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand." to "Gain Mighty (3) and Adept (3). Deal 24 damage to any enemy and apply 18 Arcane to it. Transform into Vent Off+ and keep it in hand."

Malevolent Totem:
   Effect changed from "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded." to "Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded."
   Upgraded effect changed from "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded." to "Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded."

Mana Bolt:
   Effect changed from "Deal 3 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 4 damage to any enemy. Gain 1 mana per damage dealt."
   Upgraded effect changed from "Deal 5 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 6 damage to any enemy. Gain 1 mana per damage dealt."
   Rarity changed from Rare to Epic

Masterful Strike:
   Effect changed from "Deal 4 damage to the first enemy for every rank of Powerful on you." to "Deal 5 damage to the first enemy for every rank of Powerful on you."
   Upgraded effect changed from "Deal 6 damage to the first enemy for every rank of Powerful on you." to "Deal 8 damage to the first enemy for every rank of Powerful on you."

Mystic Shadowblast:
   Cost changed from 6 to 2
   Type changed from Skill to Spell
   Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 24 Arcane to it." to "Deal 12 damage to all enemies. Gain Spellweave (4). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself."
   Upgraded cost changed from 6 to 2
   Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 32 Arcane to it." to "Deal 16 damage to all enemies. Gain Spellweave (5). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself."

Obsessive Study:
   Name changed (was "Goading Bolt")
   Cost changed from 0 to 1
   Type changed from Spell to Skill
   Effect changed from "Deal 15 damage to any enemy. Trigger its Opportunity Attack." to "Draw 2 without increasing your Fatigue Counter. Trigger the Opportunity Attack of any enemy."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Deal 25 damage to any enemy. Trigger its Opportunity Attack." to "Draw 3 without increasing your Fatigue Counter. Trigger the Opportunity Attack of any enemy."

Occult Ritual:
   Effect changed from "Apply 8 Arcane to any enemy. Increase this value by 10." to "Apply 4 Arcane to any enemy. Increase this value by 14."
   Upgraded effect changed from "Apply 10 Arcane to any enemy. Increase this value by 14." to "Apply 6 Arcane to any enemy. Increase this value by 18."

Patient Focus:
   Upgraded effect changed from "Gain 1 mana. If this is in your hand at end of turn, increase this value by 2 and gain Growth (1). Retained." to "Gain 2 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (3). Retained."

Pernicious Totem:
   Effect changed from "Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand." to "Unplayable. Give fixed Poison (3) to a random enemy whenever you play a non-Mana card with this in hand."
   Upgraded effect changed from "Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand." to "Unplayable. Give fixed Poison (5) to a random enemy whenever you play a non-Mana card with this in hand."

Piercing Strike:
   Effect changed from "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (2) this turn and deal 3x3 damage to the first enemy." to "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (1) and deal 3x3 damage to the first enemy."
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (3) this turn and deal 4x3 damage to the first enemy." to "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (2) and deal 4x3 damage to the first enemy."

Pillage:
   Name changed (was "Pillaging Strike")
   Type changed from Strike to Skill
   Effect changed from "Deal 4x2 damage to the first enemy. Shuffle 1 Treasure into your deck, and 1 more if an enemy or ally died this turn. " to "Create 2 Treasures if you haven't played a card since an enemy or ally died."
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Shuffle 2 Treasure into your deck, and 2 more if an enemy or ally died this turn. " to "Create 3 Treasures if you haven't played a card since an enemy or ally died."

Plundering Focus:
   Effect changed from "Gain 2 mana. Draw 1 if an enemy or ally died this turn." to "Gain 2 mana. Draw 1 if you haven't played a card since an enemy or ally died."
   Upgraded effect changed from "Gain 2 mana. Draw 2 if an enemy or ally died this turn." to "Gain 2 mana. Draw 2 if you haven't played a card since an enemy or ally died."

Poisoned Darts:
   Effect changed from "Deal 2x2 damage to any enemy. Give it Poison (2), twice." to "Deal 2x2 damage to any enemy. Give it Poison (2), 2 times."
   Upgraded effect changed from "Deal 4x2 damage to any enemy. Give it Poison (4), twice." to "Deal 2x3 damage to any enemy. Give it Poison (2), 3 times."

Poisoned Touch:
   Cost changed from 1 to 0
   Effect changed from "Deal 1x2 damage to any enemy. Trigger its poison 1 time per damage dealt." to "Deal 1 damage to any enemy. Trigger its poison 1 time without reducing its ranks."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 1x3 damage to any enemy. Trigger its poison 1 time per damage dealt." to "Deal 1 damage to any enemy. Trigger its poison 2 time without reducing its ranks."

Power Surge:
   Cost changed from 2 to 1
   Upgraded cost changed from 4 to 2

Precise Blast:
   Effect changed from "Deal 36 damage to any enemy if you have no mana after using this card." to "Deal 30 damage to any enemy if you have no mana after using this card."
   Upgraded effect changed from "Deal 46 damage to any enemy if you have no mana after using this card." to "Deal 40 damage to any enemy if you have no mana after using this card."

Reforge:
   Card Tier changed from 4 to 2

Renewing Ray:
   Rarity changed from Epic to Rare

Riposte:
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn." to "Deal 4x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn."

Ritual of Runes:
   Effect changed from "Gain 8 mana and increase the damage of all your Spells by 15%." to "Gain 8 mana and Spellweave (3)."
   Upgraded effect changed from "Gain 10 mana and increase the damage of all your Spells by 20%." to "Gain 10 mana and Spellweave (4)."

Royal Coffers:
   Cost changed from 7 to 4
   Effect changed from "Create 3 Treasures. Upgrade all Treasures in your hand." to "Create 2 Treasures. Upgrade all Treasures in your hand."
   Upgraded cost changed from 8 to 5
   Upgraded effect changed from "Create 4 Treasures. Upgrade all Treasures in your hand." to "Create 3 Treasures. Upgrade all Treasures in your hand."

Rune Trance:
   Effect changed from "Increase the damage of all your Spells by 10% if you have Wits, 10% if you have Mana Boost. Trigger both 1 time." to "Gain Spellweave (2) if you have Wits, (2) if you have Mana Boost. Trigger both 1 time."
   Upgraded effect changed from "Increase the damage of all your Spells by 15% if you have Wits, 15% if you have Mana Boost. Trigger both 2 time." to "Gain Spellweave (3) if you have Wits, (3) if you have Mana Boost. Trigger both 2 time."

Runic Armor:
   Effect changed from "Gain 15 shield. Lose 2 mana. Increase the damage of all your Spells by 15% if you have no mana afterwards." to "Gain 15 shield. Lose 2 mana. Gain Spellweave (3) if you have no mana afterwards."
   Upgraded effect changed from "Gain 22 shield. Lose 3 mana. Increase the damage of all your Spells by 22% if you have no mana afterwards." to "Gain 22 shield. Lose 3 mana. Gain Spellweave (5) if you have no mana afterwards."

Runic Bolt:
   Name changed (was "Seeker Bolt")

Runic Sprite:
   Effect changed from "Give Wits (1) to the player." to "Give Wits (1) to the player. Give them Growth (1), plus (1) per rank of Powerful on this."
   Upgraded effect changed from "Give Wits (2) to the player." to "Give Wits (2) to the player. Give them Growth (1), plus (1) per rank of Powerful on this."

Rupture Strike:
   Effect changed from "Deal 4x2 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 3x2 damage to the first enemy. Gain Powerful (5) this turn if you have 5 or more ranks of Powerful, and Powerful (5) this turn if you have 10 or more."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more."

Secret Cache:
   Effect changed from "Gain 2 mana. Draw 1 Treasure. If you can't, create and shuffle 1 Treasure into your deck." to "Gain 2 mana. Create 1 Treasure if this is your last card in hand."
   Upgraded effect changed from "Gain 2 mana. Draw 2 Treasure. If you can't, create and shuffle 2 Treasure into your deck." to "Gain 3 mana. Create 2 Treasure if this is your last card in hand."

Shrivel:
   Type changed from Skill to Blight

Spell Jolt:
   Name changed (was "Jolt")
   Cost changed from 3 to 2
   Type changed from Spell to Skill
   Effect changed from "Gain Shock Rune (2). Deal 15 damage to any enemy. Apply 5 fixed Shock to yourself." to "Gain Spellweave (5). Apply 4 Shock to yourself."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain Shock Rune (3). Deal 20 damage to any enemy. Apply 6 fixed Shock to yourself." to "Gain Spellweave (8). Apply 8 Shock to yourself."
   Card Tier changed from 5 to 4

Stone Skin:
   Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (4)." to "Gain Fortress (2) this turn, Tough (2) and Sturdy (4)."
   Upgraded effect changed from "Gain Plated (4) this turn, Tough (2) and Sturdy (6)." to "Gain Fortress (4) this turn, Tough (2) and Sturdy (6)."

Tenderize:
   Effect changed from "Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card." to "Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card."
   Upgraded effect changed from "Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card." to "Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card."

Transmute Armor:
   Effect changed from "Lose 4 shield. If you do, gain 4 mana." to "Lose 5 shield to gain 5 mana."
   Upgraded effect changed from "Lose 7 shield. If you do, gain 7 mana." to "Lose 8 shield to gain 8 mana."

Treasure Hunt:
   Cost changed from 1 to 2
   Effect changed from "Shuffle 2 Treasures into your deck." to "Put 1 card on top of your deck to create 2 Treasures."
   Upgraded cost changed from 0 to 3
   Upgraded effect changed from "Shuffle 3 Treasures into your deck." to "Put 1 card on top of your deck to create 3 Treasures."

Trial by Fire:
   Effect changed from "Gain Burn (2) and draw 3. Draw 2 more if you have 5 or more Burn ranks." to "Gain Burn (2) and draw 3. Draw 1 more if you have 5 or more Burn ranks."
   Upgraded effect changed from "Gain Burn (3) and draw 4. Draw 2 more if you have 5 or more Burn ranks." to "Gain Burn (3) and draw 4. Draw 1 more if you have 5 or more Burn ranks."

Valuable Gems:
   Effect changed from "Gain 5 mana. Temporary." to "Gain Wits (3) and Mana Boost (2). Temporary."

Vent Off:
   Effect changed from "Transform into Magic Cannon." to "Transform into Magic Cannon. Retained."
   Upgraded effect changed from "Transform into Magic Cannon+." to "Transform into Magic Cannon+. Retained."

Void Bolt:
   Effect changed from "Discard 1. If you do, deal 12 damage to any enemy." to "Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded."
   Upgraded effect changed from "Discard 1. If you do, deal 18 damage to any enemy." to "Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded."

Void Ritual:
   Cost changed from 2 to 4
   Effect changed from "Deal 2 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card." to "Deal 4 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 3 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card." to "Deal 5 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."

Void Shield:
   Effect changed from "Gain 20 shield. Gain 6 shield when discarded." to "Gain 20 shield. Gain 8 shield when discarded."
   Upgraded effect changed from "Gain 26 shield. Gain 10 shield when discarded." to "Gain 26 shield. Gain 12 shield when discarded."

Void Visions:
   Effect changed from "Draw 2. Discard 2. Gain Wits (1) when discarded." to "Draw 2. Discard 2. When discarded, trigger Wits 1 time and gain Wits (1)."
   Upgraded effect changed from "Draw 4. Discard 4. Gain Wits (2) when discarded." to "Draw 4. Discard 4. When discarded, trigger Wits 1 time and gain Wits (2)."

War Cry:
   Cost changed from 3 to 2
   Effect changed from "Give yourself and all allies Mighty (1) and Critical (1). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (3) and Purity (1). Free if you have an ally."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (4) and Purity (2). Free if you have an ally."

Wave of Corruption:
   Effect changed from "For every enemy, Corrupt it 1 time, then 1 time if it has 3 or more debuffs, then 1 time if it has 5 or more debuffs." to "For every enemy, Give it Curse (2), then Curse (2) if it has 3 or more debuffs, then Curse (2) if it has 5 or more debuffs."
   Upgraded effect changed from "For every enemy, Corrupt it 1 time, then 2 time if it has 3 or more debuffs, then 2 time if it has 5 or more debuffs." to "For every enemy, Give it Curse (3), then Curse (3) if it has 3 or more debuffs, then Curse (3) if it has 5 or more debuffs."

Withering Blast:
   Effect changed from "Deal 4x3 damage to any enemy. Give it Frail (2)." to "Deal 3x3 damage to any enemy. Give it Frail (1)."
   Upgraded effect changed from "Deal 4x4 damage to any enemy. Give it Frail (3)." to "Deal 3x4 damage to any enemy. Give it Frail (2)."

===== Caitan Cards =====
Bouncing Bolt:
   Effect changed from "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 8 damage to any enemy. This turn, increase damage by 2 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
   Upgraded effect changed from "Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 8 damage to any enemy. This turn, increase damage by 4 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance."

Burn Fatigue:
   Cost changed from 3 to 4
   Effect changed from "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast." to "Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast+." to "Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+."

Careless Strike:
   Cost changed from 0 to 1
   Effect changed from "Deal 4x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance." to "Gain Berserk (2). Deal 4x4 damage to the first enemy and trigger its Opportunity Attack."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance." to "Gain Berserk (4). Deal 5x5 damage to the first enemy and trigger its Opportunity Attack."

Heat Blast:
   Effect changed from "Deal 12 damage to the first two enemies. Give them Burn (2). Temporary." to "Deal 6 damage to the first two enemies. Trigger their Burn 2 times to deal 6 more damage to the first two enemies. Temporary."
   Upgraded effect changed from "Deal 16 damage to the first two enemies. Give them Burn (3). Temporary." to "Deal 10 damage to the first two enemies. Trigger their Burn 3 times to deal 10 more damage to the first two enemies. Temporary."

Power Blast:
   Effect changed from "Deal 7x3 damage to any enemy. Create 1 Overheat." to "Deal 7x3 damage to any enemy. Create 2 Overheat."
   Upgraded effect changed from "Deal 10x3 damage to any enemy. Create 2 Overheat." to "Deal 10x3 damage to any enemy. Create 3 Overheat."

Purging Strike:
   Effect changed from "Deal 4x4 damage to the first enemy. Transform 1 into Quickblast." to "Deal 3x4 damage to the first enemy. Transform 1 card into Quickblast."
   Upgraded effect changed from "Deal 6x4 damage to the first enemy. Transform 2 into Quickblast+." to "Deal 4x4 damage to the first enemy. Transform 2 card into Quickblast+."

Reckless Assault:
   Cost changed from 3 to 4
   Effect changed from "Deal 12x2 damage to any enemy. Gain Ambushed (1). Gain Powerful (2) if you are in Strike Stance." to "Deal 12x2 damage to any enemy. Gain Ambushed (2), Vulnerable (2), Powerful (2) and Berserk (4)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 16x2 damage to any enemy. Gain Ambushed (2). Gain Powerful (3) if you are in Strike Stance." to "Deal 15x2 damage to any enemy. Gain Ambushed (3), Vulnerable (3), Powerful (3) and Berserk (5)."

Vengeful Will:
   Effect changed from "Gain 2 mana. Gain 1 additional mana if you have Vengeance. Gain Vengeance (2) if you are Burning." to "Gain 2 mana. Gain 1 more mana if you have Vengeance. Gain Vengeance (3) if you are Burning."
   Upgraded effect changed from "Gain 3 mana. Gain 2 additional mana if you have Vengeance. Gain Vengeance (3) if you are Burning." to "Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning."


===== Drofis Cards =====
Malignant Nova:
   Effect changed from "Give Poison (16) to all enemies. Corrupt them 1 time." to "Give Poison (4) to all enemies per card in hand."
   Upgraded effect changed from "Give Poison (18) to all enemies. Corrupt them 2 time." to "Give Poison (5) to all enemies per card in hand."


===== Inna Cards =====
Bandages:
   Effect changed from "Heal 10. Temporary." to "Heal 10. Lose 2 Bleed. Temporary."
   Upgraded effect changed from "Heal 16. Temporary." to "Heal 16. Lose 3 Bleed. Temporary."

Deft Focus:
   Upgraded effect changed from "Gain 3 mana. Create 2 Tool if played after a Skill." to "Gain 2 mana. Create 2 Tool if played after a Skill."

Inkwell and Quill:
   Rarity changed from Rare to Epic

Investigate:
   Effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types."


===== Mirley Cards =====
Assassinate:
   Cost changed from 3 to 1
   Type changed from Strike to Skill
   Effect changed from "Deal 8 damage to the first enemy. Deal 3 additional damage for every rank of Critical and 3 for every rank of Lethal on you." to "Kill any enemy with 30 or less health. Otherwise, give it Ambushed (1), Crystallize (2) and Vulnerable (2)."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 8 damage to the first enemy. Deal 5 additional damage for every rank of Critical and 5 for every rank of Lethal on you." to "Kill any enemy with 40 or less health. Otherwise, give it Ambushed (1), Crystallize (3) and Vulnerable (3)."

Covert Strike:
   Upgraded effect changed from "Deal 5 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit." to "Deal 4 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit."

Noxious Blend:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Resourcefulness:
   Effect changed from "Gain 3 mana. Transform 1 into Smoke Bomb." to "Gain 3 mana. Transform 1 card into Smoke Bomb."
   Upgraded effect changed from "Gain 5 mana. Transform 1 into Smoke Bomb." to "Gain 5 mana. Transform 1 card into Smoke Bomb."

Vanish:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 2 Smoke Bomb." to "If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 1 Smoke Bomb."

===== Nayema Cards =====
Beseech the Moon:
   Effect changed from "Gain mana equal to 10% of your current shield. Temporary." to "Gain 2 mana, plus mana equal to 5% of your current shield. Temporary."
   Upgraded effect changed from "Gain mana equal to 15% of your current shield. Temporary." to "Gain 3 mana, plus mana equal to 7% of your current shield. Temporary."

Celestial Bolt:
   Cost changed from 4 to 2
   Effect changed from "Deal 10 damage to any enemy. If this dealt 20 or more damage, gain Wits (2) and transform 1 into Starlight." to "Deal 10 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 12 damage to any enemy. If this dealt 20 or more damage, gain Wits (3) and transform 1 into Starlight+." to "Deal 12 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies+."

Celestial Conjunction:
   Effect changed from "Deal 50 damage to any enemy. Trigger Wits and Mana Boost 3 times each." to "Deal 50 damage to any enemy and trigger its Burn 3 times. Trigger Wits and Mana Boost 3 times each."
   Upgraded effect changed from "Deal 60 damage to any enemy. Trigger Wits and Mana Boost 4 times each." to "Deal 60 damage to any enemy and trigger its Burn 4 times. Trigger Wits and Mana Boost 4 times each."

Convergence:
   Upgraded cost changed from 0 to 2

Ecliptical Blast:
   Effect changed from "Deal 12 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 12% and transform into Eclipse Shield." to "Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield."
   Upgraded effect changed from "Deal 16 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 16% and transform into Eclipse Shield+." to "Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+."

Mana Amplification:
   Upgraded cost changed from 0 to 3

Solar Amplification:
   Cost changed from 3 to 4
   Upgraded cost changed from 1 to 2

Solar Flare:
   Effect changed from "Gain Fire Mastery (3) and increase the damage of all your spells by 3% for every rank of Burn on all enemies. Temporary." to "Gain Fire Mastery (3) and Spellweave (3). Temporary."
   Upgraded effect changed from "Gain Fire Mastery (4) and increase the damage of all your spells by 4% for every rank of Burn on all enemies. Temporary." to "Gain Fire Mastery (4) and Spellweave (4). Temporary."

Strength of the Sun:
   Effect changed from "Increase the damage of all your spells by 25% this turn. Draw 1 Spell. Temporary." to "Gain Spellweave (5) this turn. Draw 1 Spell. Temporary."
   Upgraded effect changed from "Increase the damage of all your spells by 50% this turn. Draw 1 Spell. Temporary." to "Gain Spellweave (10) this turn. Draw 1 Spell. Temporary."

===== Paladin Cards =====
Provoking Shove:
   Effect changed from "Gain Plated (5) this turn and Counterattack (3). Deal 20 damage to any enemy and Opportunity Attack its action 2 times." to "Gain Fortress (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its Opportunity Attack 2 times."
   Upgraded effect changed from "Gain Plated (8) this turn and Counterattack (5). Deal 30 damage to any enemy and Opportunity Attack its action 3 times." to "Gain Fortress (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its Opportunity Attack 3 times."

Voltaic Surge:
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (3) instead if you are Supercharged." to "Apply 3 fixed Shock to yourself. Gain Energy (5), or gain Powerful (3) instead if you are Supercharged."

===== Raodan Cards =====
Glittering Orb:
   Cost changed from 3 to 5
   Effect changed from "Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand." to "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand. Status modifiers are halved for this card."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand." to "Apply 4 Frost, 3 Shock and 3 Arcane to any enemy per card in your hand. Status modifiers are halved for this card."


===== Silan Cards =====
Automatic Blast:
   Effect changed from "Deal 3x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x6 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded effect changed from "Deal 3x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x9 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Defensive Energy:
   Effect changed from "Gain 12 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 12 shield, Sturdy (6), Purity (1) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded effect changed from "Gain 16 shield, Sturdy (8), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 16 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Defensive Mod:
   Cost changed from 0 to 2
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Transform a Cannon Blast into Defensive Energy+. Gain Tough (2)." to "Transform a Cannon Blast into Defensive Energy+. Gain Tough (1)."

Hexed Bolts:
   Cost changed from 3 to 2
   Effect changed from "Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 3 damage to the first two enemies. Give them Arcane Weakness (1). Create 1 Reload."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 4 damage to the first two enemies. Give them Arcane Weakness (2). Create 1 Reload."

Mystical Blast:
   Upgraded effect changed from "Apply 18 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 24 Arcane to any enemy. Draw 2. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Shield Potion:
   Type changed from Mana to Skill
   Effect changed from "Gain 3 mana. Gain 6 shield. Decrease both values by 1 (minimum: 1)." to "Gain 20 shield. Transform into Empty Potion and keep it in hand. Retained."
   Upgraded effect changed from "Gain 4 mana. Gain 10 shield. Decrease both values by 1 (minimum: 1)." to "Gain 30 shield. Transform into Empty Potion+ and keep it in hand. Retained."

Strenuous Vigor:
   Effect changed from "Heal 2 per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile." to "Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Heal 3 per unique buff on you. Gain Powerful (2) and Plated (2). Create 3 Exhaustions in your discard pile." to "Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 1 Exhaustions in your discard pile."

Suppressive Fire:
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 3x3 damage to any enemy. Create 2 Increase Potential." to "Deal 3x2 damage to any enemy. Create 2 Increase Potential."

===== Shrine Cards =====
===== Shrine Cards =====
Bright Flamestone:
   Type changed from Mana to Blight

Cold Realization:
   Effect changed from "Stasis. Draw 5. Apply 10 fixed Frost to yourself. Retained." to "Stasis. Draw 4. Apply 10 fixed Frost to yourself. Retained."
   Upgraded effect changed from "Stasis. Draw 6. Apply 12 fixed Frost to yourself. Retained." to "Stasis. Draw 5. Apply 12 fixed Frost to yourself. Retained."

Commanding Spirit:
   Effect changed from "Stasis. Draw 2 Skills. Corrupt any enemy 2 times. Retained." to "Stasis. Draw 2 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained."
   Upgraded effect changed from "Stasis. Draw 3 Skills. Corrupt any enemy 2 times. Retained." to "Stasis. Draw 3 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained."

Frigid Nullstone:
   Type changed from Skill to Blight

Haunting Resolve:
   Effect changed from "Stasis. Gain 3 mana. Increase the damage of all of your spells by 15%. Put the top card of your discard pile on top of your deck. Retained." to "Stasis. Gain 3 mana. Gain Spellweave (3). Put the top card of your discard pile on top of your deck. Retained."
   Upgraded effect changed from "Stasis. Gain 4 mana. Increase the damage of all of your spells by 25%. Put the top card of your discard pile on top of your deck. Retained." to "Stasis. Gain 4 mana. Gain Spellweave (4). Put the top card of your discard pile on top of your deck. Retained."

Idol of Cruelty:
   Effect changed from "You gain Curse (4). Corrupt Yourself 1 time." to "You gain Curse (4). Trigger it 1 time."

Idol of Emptiness:
   Effect changed from "Gain Enfeebled (3) and Weak (3)." to "Gain Enfeebled (3), Weak (3) and Hollow (2)."

Idol of Endurance:
   Effect changed from "Draw 4. Discard 3." to "Draw 5. Discard 3 and put 2 cards on top of your deck."

Idol of the Hunt:
   Effect changed from "Summon 1 enemy Voidstalker. All enemies gain Pack Tactics (4). Removed." to "Summon 1 enemy Voidstalker. If you can't, deal 5x5 damage to all allies. All enemies gain Pack Tactics (2). Removed."

Incandescent Idea:
   Effect changed from "Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained." to "Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained."
   Upgraded effect changed from "Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained." to "Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained."

Insidious Powerstone:
   Type changed from Skill to Blight

Null Shield:
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Stasis. Gain 16 shield. Dispel all enemies 2 time. Retained." to "Stasis. Gain 18 shield. Dispel all enemies 1 time. Retained."

Sinister Runestone:
   Type changed from Skill to Blight

Thrill of the Hunt:
   Upgraded effect changed from "Stasis. Deal 6x4 damage to the first enemy. Gain Powerful (1) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained." to "Stasis. Deal 7x3 damage to the first enemy. Gain Powerful (2) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained."

Vengeful Restoration:
   Effect changed from "Stasis. Heal 8. Deal 3 damage to all enemies per health restored this way. Retained." to "Stasis. Heal 8. Deal 3 damage to all enemies per health restored this way. Damage modifiers are halved for this card. Retained."
   Upgraded effect changed from "Stasis. Heal 10. Deal 4 damage to all enemies per health restored this way. Retained." to "Stasis. Heal 10. Deal 4 damage to all enemies per health restored this way. Damage modifiers are halved for this card. Retained."

Whiteflame Breath:
   Effect changed from "Stasis. Gain Whiteflame (2), then deal 10 damage to all enemies, plus 2 for every rank of Whiteflame on you. Retained." to "Stasis. Gain Whiteflame (5) if you have 10 or more Whiteflame, then gain Whiteflame (3). Deal 16 damage to all enemies. Retained."
   Upgraded effect changed from "Stasis. Gain Whiteflame (3), then deal 10 damage to all enemies, plus 3 for every rank of Whiteflame on you. Retained." to "Stasis. Gain Whiteflame (8) if you have 10 or more Whiteflame, then gain Whiteflame (4). Deal 18 damage to all enemies. Retained."

Whiteflame Strike:
   Effect changed from "Stasis. Deal 4x3 damage to the first enemy. Gain Whiteflame (3) if played after a Strike. Retained." to "Stasis. Deal 2x3 damage to the first enemy. Gain Whiteflame (1) for every other Strike played this turn, then trigger your Whiteflame 4 times. Retained."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Stasis. Deal 5x3 damage to the first enemy. Gain Whiteflame (5) if played after a Strike. Retained." to "Stasis. Deal 2x3 damage to the first enemy. Gain Whiteflame (2) for every other Strike played this turn, then trigger your Whiteflame 6 times. Retained."

Whiteflame Surge:
   Effect changed from "Stasis. Gain Whiteflame (3) if you have no Whiteflame. Gain 4 mana. Retained." to "Stasis. Gain Whiteflame (3) if you have no mana. Gain 4 mana. Retained."
   Upgraded effect changed from "Stasis. Gain Whiteflame (5) if you have no Whiteflame. Gain 5 mana. Retained." to "Stasis. Gain Whiteflame (5) if you have no mana. Gain 5 mana. Retained."

===== Weather Cards =====
Cloudy Covers:
   Upgraded effect changed from "Free. Gain Hidden (3) and draw 3. A random enemy gains Opportunist (1)." to "Free. Gain Hidden (4) and draw 3. A random enemy gains Opportunist (2)."

Icy Gale:
   Effect changed from "Enemies gain Frozen (2), Frost Barrier (1), Frost Rune (2), Plated (1) and 6 shield." to "Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (1) and 6 shield."

Lurk in Shadows:
   Effect changed from "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 1 time." to "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1) and Curse (1). "
   Upgraded effect changed from "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1). Corrupt all enemies 2 time." to "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1) and Curse (2). "


===== Monster Cards =====
Adjustable Protocols:
   Effect changed from "Draw 2 if this is your last card in hand. Gain 5 mana if you have no mana. Gain 12 shield if you have no shield." to "Draw until you have 2 cards in hand, gain mana until you have 4 and gain shield until you have 12."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Draw 3 if this is your last card in hand. Gain 6 mana if you have no mana. Gain 14 shield if you have no shield." to "Draw until you have 2 cards in hand, gain mana until you have 5 and gain shield until you have 16."

Arcane Residue:
   Type changed from Skill to Blight

Bane:
   Effect changed from "Give Curse (5) to any enemy, then Corrupt it 1 time." to "Give Curse (5) to any enemy, then trigger it 1 time."
   Upgraded effect changed from "Give Curse (5) to any enemy, then Corrupt it 2 time." to "Give Curse (5) to any enemy, then trigger it 2 time."

Cornered Strike:
   Effect changed from "Deal 8x2 damage to the first enemy. Increase this value by 4. Draw one Cornered Strike when you reach 0 shield." to "Deal 6x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield."
   Upgraded effect changed from "Deal 10x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield." to "Deal 8x2 damage to the first enemy. Increase this value by 8. Draw one Cornered Strike when you reach 0 shield."

Curse of the Forest:
   Effect changed from "Give Curse (3) to any enemy. Apply 20 Arcane to it. Corrupt it 3 times." to "Apply 20 Arcane to any enemy. Give it Curse (3) and trigger it 3 times."
   Upgraded effect changed from "Give Curse (4) to any enemy. Apply 22 Arcane to it. Corrupt it 4 times." to "Apply 24 Arcane to any enemy. Give it Curse (4) and trigger it 4 times."

Daama Egg:
   Type changed from Skill to Blight

Defective Strike:
   Effect changed from "Deal 5x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded." to "Deal 5x3 damage to the first enemy. Gain Frail (2). Play this card when discarded."
   Upgraded effect changed from "Deal 7x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded." to "Deal 7x3 damage to the first enemy. Gain Frail (2). Play this card when discarded."

Elemental Breach:
   Effect changed from "Apply 12 Frost, 12 Shock and 12 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types." to "Give any enemy Crystallize (2) if it has 5 or more debuff types. Apply 12 Frost, 12 Shock and 12 Arcane to it if it has 3 or more debuff types."
   Upgraded effect changed from "Apply 16 Frost, 16 Shock and 16 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types." to "Give any enemy Crystallize (3) if it has 5 or more debuff types. Apply 16 Frost, 16 Shock and 16 Arcane to it if it has 3 or more debuff types."

Elemental Prowess:
   Effect changed from "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike." to "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike."
   Upgraded effect changed from "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike." to "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike."

Frenzied Flux:
   Effect changed from "Gain Critical (2). Deal 12 damage to any enemy and apply 12 Shock to it. Shuffle 2 Shock Spasms into your deck." to "Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck."
   Upgraded effect changed from "Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck." to "Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck."

Frigid Current:
   Type changed from Skill to Blight

Gathering Bolt:
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Apply 26 Arcane to any enemy. Draw 1 Mana card." to "Apply 22 Arcane to any enemy. Draw 1 Mana card."

Gemification:
   Effect changed from "Deal 10 damage to any enemy and give it Crystallize (3). Shuffle 2 Treasures into your deck." to "Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure."
   Upgraded effect changed from "Deal 12 damage to any enemy and give it Crystallize (4). Shuffle 3 Treasures into your deck." to "Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure."

Ghostly Claw III:
   Effect changed from "Deal 3x3 damage to the first enemy. Corrupt it 3 times." to "Deal 3x3 damage to the first enemy. Trigger its Curse 3 times."
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Corrupt it 4 times." to "Deal 4x3 damage to the first enemy. Trigger its Curse 4 times."

Ghostly Echo:
   Type changed from Skill to Blight

Golden Touch:
   Cost changed from 3 to 2
   Effect changed from "Deal 2 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt." to "Deal 3x3 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 3 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt." to "Deal 3x4 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage."

Group Focus:
   Effect changed from "Gain 3 mana. Gain 1 mana per ally alive." to "Gain 3 mana. Gain 2 mana if you have an ally."
   Upgraded effect changed from "Gain 3 mana. Gain 2 mana per ally alive." to "Gain 3 mana. Gain 5 mana if you have an ally."

Hardened Toxins:
   Cost changed from 3 to 2
   Effect changed from "Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (10)." to "Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1."
   Upgraded effect changed from "Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (5)." to "Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1."

Hardened Will:
   Effect changed from "Draw 1. Gain shield equal to 2x the cost of that card. Gain Tough (1)." to "Draw 1 non-Mana card. Gain shield equal to 2x the cost of that card. Gain Tough (1)."
   Upgraded effect changed from "Draw 1. Gain shield equal to 3x the cost of that card. Gain Tough (2)." to "Draw 1 non-Mana card. Gain shield equal to 3x the cost of that card. Gain Tough (2)."

Impale:
   Cost changed from 0 to 1
   Effect changed from "Corrupt the first enemy 1 time. Deal 4x2 damage to it." to "Deal 6x2 damage to the first enemy. This card has 100% increased Critical damage."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Corrupt the first enemy 2 time. Deal 6x2 damage to it." to "Deal 8x2 damage to the first enemy. This card has 100% increased Critical damage."

Impaling Roots:
   Type changed from Spell to Strike
   Effect changed from "Corrupt any enemy 2 times. Deal 20 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Corrupt any enemy 3 times. Deal 22 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike+."

Keen-Edged Strike:
   Effect changed from "Deal 4 damage to the first enemy. Give it Bleed (1) per damage dealt." to "Deal 3 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card."
   Upgraded effect changed from "Deal 6 damage to the first enemy. Give it Bleed (1) per damage dealt." to "Deal 5 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card."

Lacerating Strike:
   Cost changed from 1 to 2
   Effect changed from "Give Bleed (3) to the first enemy. Deal 2x2 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Thorn Needles."
   Upgraded effect changed from "Give Bleed (4) to the first enemy. Deal 3x2 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 3 Thorn Needles."

Leeching Seeds:
   Effect changed from "Trigger Leech 1 times on the first two enemies. Give them Leech (2)." to "Trigger Leech 1 time on the first two enemies. Give them permanent Leech (1)."
   Upgraded effect changed from "Trigger Leech 2 times on the first two enemies. Give them Leech (4)." to "Trigger Leech 2 time on the first two enemies. Give them permanent Leech (2)."

Lurking Presence:
   Upgraded cost changed from 1 to 2

Murky Waters:
   Type changed from Skill to Blight

Oblivion Scythe:
   Effect changed from "Corrupt any enemy 3 times if it has Doom. If it doesn't, give it Doom (6)." to "Dispel any enemy 2 times if it has Doom. If it doesn't, give it Doom (6)."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Corrupt any enemy 4 times if it has Doom. If it doesn't, give it Doom (6)." to "Dispel any enemy 2 times if it has Doom. If it doesn't, give it Doom (6)."

Protect the Brood:
   Upgraded effect changed from "Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies." to "Give 12 shield, Plated (3) this turn, Tough (2) and Purity (2) to yourself and all allies."

Ravenous Intent:
   Upgraded effect changed from "Draw 1, gain Vengeance (8) and heal 8." to "Draw 1, gain Vengeance (7) and heal 7."


Scaled Defenses:
   Effect changed from "Gain Plated (6) this turn and 14 shield. Discard 1." to "Gain Fortress (3) this turn and 14 shield. Discard 1."
   Upgraded effect changed from "Gain Plated (8) this turn and 18 shield. Discard 2." to "Gain Fortress (5) this turn and 18 shield. Discard 2."

Scarlet Incantation:
   Upgraded cost changed from 5 to 6

Searing Ray:
   Type changed from Spell to Skill
   Effect changed from "Deal 14 damage to any enemy. Create 1 Temporary Immolate." to "Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property."
   Upgraded effect changed from "Deal 18 damage to any enemy. Create 1 Temporary Immolate+." to "Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property."

Shock Spasms:
   Type changed from Skill to Blight

Spectral Blast:
   Effect changed from "Deal 15 damage to any enemy. Shuffle 1 Spectral Echo into your deck, and 1 more if this killed the enemy." to "Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it."
   Upgraded effect changed from "Deal 16 damage to any enemy. Shuffle 2 Spectral Echo into your deck, and 2 more if this killed the enemy." to "Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it."

Tormenting Echo:
   Type changed from Skill to Blight

Turbulent Focus:
   Effect changed from "Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 time each." to "Gain 4-8 mana. Cleanse and Dispel yourself 1 time each."
   Upgraded effect changed from "Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 time each." to "Gain 6-12 mana. Cleanse and Dispel yourself 1 time each."

Vindictive Focus:
   Effect changed from "Gain 3 mana and Vengeance (6)." to "Gain 3 mana and Vengeance (4)."
   Upgraded effect changed from "Gain 4 mana and Vengeance (9)." to "Gain 4 mana and Vengeance (6)."

Wyrmfire:
   Type changed from Skill to Blight

===== Trinket Cards =====
Alluring Runeheart:
   Effect changed from "Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)." to "Trigger the Opportunity Attack of any enemy. Gain Vengeance (6), Mighty (2) and Powerful (2)."

Hexing Claw:
   Effect changed from "Corrupt all enemies 2 times." to "Trigger the damaging debuffs of any enemy 3 times."

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