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Breach Wanderers Update

Ponton-Bouchard Etienne • May 22, 2023

Game Release!

Greetings to all wanderers!

I'm incredibly excited to release this game! It's been a long journey, but three and a half years after starting the project, I'm ready to call it completed. I want to take this time to thank Denis "Sayned" for sticking with me throughout the entire project. Denis has been responsible for the amazing art style of the game and its many iconic creatures and heroes.

This update is quite massive. It adds a new character, new cards, new items, new quests, the fourth Depth as well as the final area. We can finally face the final boss of the game and know who has been causing all of the ruckus! I'm very happy with the state of the game for the release and I'm very excited to see all of you playing it and seeing what new decks you all come up with.

For those who want even more Breach Wanderers, rest assured that this will not be the last you'll see of this game. I have many ideas for new characters, new areas, new cards, and these will be coming in the future.

Once again, the amazing Falterfire has taken the time to make a video breaking down the content of the patch:

What's New?


- Maighir is now available as the final Playable Character!
- Idol of Corruption is now available as the final idol!
- Depth 4 is now available! Get ready to face the greatest threat to our world yet.

- The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).


- All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!

- You can now access the game's credits from the main menu.

- Added 4 new bounties

- Added 3 new quests
   o The Shrine is now locked behind a quest

- Added 11 new cardbacks
   o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access

- Added 29 generic cards (and made 2 created cards into unlockable cards)
- Card changes:
   o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
   o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
   o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.

- Added 4 new market items
- Market Items changes:
   o Health Tonic: Now +25 Maximum Health
   o Mana Tonic: Now +5 Maximum Mana
   o Recovery Tonic: Now +8 Recovery
   o Shield Tonic: Now +5 Maximum Shield

- Added 8 Weapons
- Added 5 Outfits
- Added 13 Accessories
- Added 22 Trinkets
- Item changes:
   o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
   o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers


Character Changes

- Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
   o Blood burst changed to 10 damage for 1 mana


- Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.

- Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan


Mechanic Changes

- Arcane, Frost and Shock runes are now capped at 10 status
- Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 > 40 > 32 > 26 > 20 > 16, etc))
   o Enemies that relied on Hidden a lot were buffed
- Marksman is no longer reduced at end of turn
- Overcharged now only applies Shock when drawing extra cards


Enemy Changes

- Frost scaling for enemies was changed:
   o The frost scaling per Depth was reduced
   o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)

- Dragonfly Rider has found a Lance (He is now 3 width)
- Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
- The amount of cards created by enemies no longer scale with idols and Rush Mode
   o Effects of blights created by enemies now scale with idols and Rush Mode


UI Changes

- Changed the Quest Completion screen
- Changed various tutorials and tooltips to improve clarity
- Enemies with AOE status attacks should now show a different icon
- You can now copy your decklist to your clipboard during a run


Rush Mode

- Rush mode now has additional card picks
- Idol fights now give more idol rewards in Rush Mode


Misc

- Reduced the length of the second area in Depth 3+ runs
- You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
- You can now start a run without having a full pool
   o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards

- Flood Achievement now requires 20 or more mana cards

- The delay between some actions have been shortened (aoe effects and ally effects)
- Arcane detonations will accelerate the more you detonate a target

Bug Fixes

- Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
- Ads will now count properly towards the "Watch Ad" bounty
- Fixed an issue where loading from cloud didn't properly update bounties
- And many more fixes!


DETAILED CARD CHANGES

===== Generic Cards =====
New Generic Cards:
   Arcane Chant
   Arcane Spout
   Assisted Focus
   Assisted Spell
   Barbed Strike
   Blood Dance
   Blood Revelation
   Blooddrenched Strike
   Burn to Cinders
   Burning Prism
   Chaos Infusion
   Chaotic Whirl
   Conductive Focus
   Creative Outburst
   Cruel Torment
   Deadly Creativity
   Divine Gust
   Divine Wind
   Explosive Restoration
   Fiery Summons
   Filling Focus
   Flash Shock
   Foreseen End
   Future Slash
   Haunted Shield
   Ice Lance
   Icy Elixir
   Infest
   Insanity Strike
   Judicious Cure
   Mirror Blast
   Mystical Torrent
   Omen Armor
   Spell Weaving
   Spiritual Burden
   Spiritual Cleansing
   Ultimatum
   Venom Enchantment

Absorb Demise:
   Upgraded effect changed from 'Gain 2 mana. Heal 4. Draw one Absorb Demise whenever an enemy or ally dies.' to 'Gain 1 mana. Heal 6. Draw one Absorb Demise whenever an enemy or ally dies.'

Adaptative Spell:
   Cost changed from 2 to 1
   Effect changed from 'Deal 5 damage to all enemies. Create a Temporary Focus, Introspection or Magic Blast.' to 'Deal 4 damage to all enemies. Create a Temporary Spell Weaving, Quip Shot, Unstable Bolt, Magic Blast or Sundering Blast.'
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from 'Deal 8 damage to all enemies. Create a Temporary Focus+, Introspection+ or Magic Blast+.' to 'Deal 6 damage to all enemies. Create a Temporary Spell Weaving+, Quip Shot+, Unstable Bolt+, Magic Blast+ or Sundering Blast+.'

Aether Blast:
   Effect changed from 'Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 10% of its maximum Arcane. Apply 6 Arcane to it.'
   Upgraded effect changed from 'Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 15% of its maximum Arcane. Apply 6 Arcane to it.'

Aether Storm:
   Cost changed from 4 to 5
   Effect changed from 'Deal 3x4 damage to all enemies.' to 'Deal 6x5 damage to all enemies.'
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from 'Deal 3x5 damage to all enemies.' to 'Deal 6x6 damage to all enemies.'

Aftershock:
   Cost changed from 0 to 1
   Effect changed from 'Apply 6 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed.' to 'Apply 6 Shock to any enemy. Then, draw 1 Spell or Strike if an enemy is Shocked.'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Apply 12 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed.' to 'Apply 8 Shock to any enemy. Then, draw 2 Spell or Strike if an enemy is Shocked.'
   Rarity changed from Rare to Common

Aid:
   Effect changed from 'Trigger the action of any ally 1 time.' to 'Trigger the action of any ally 1 time. Trigger it 1 more time if it's a Sprite.'
   Upgraded effect changed from 'Trigger the action of any ally 2 time.' to 'Trigger the action of any ally 2 time. Trigger it 2 more time if it's a Sprite.'

Benevolent Totem:
   Effect changed from 'Unplayable. Gain 4 shield and heal 2. Play this card when drawn or discarded.' to 'Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded.'
   Upgraded effect changed from 'Unplayable. Gain 6 shield and heal 4. Play this card when drawn or discarded.' to 'Unplayable. Gain 7 shield and heal 4. Play this card when drawn or discarded.'

Blacksmith's Strike:
   Effect changed from 'Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x2 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x3 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'

Blood Money:
   Cost changed from 2 to 3
   Effect changed from 'Deal 3 damage to all enemies for every Treasure played this combat.' to 'Deal 5 damage to all enemies for every Treasure played this combat.'
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from 'Deal 5 damage to all enemies for every Treasure played this combat.' to 'Deal 7 damage to all enemies for every Treasure played this combat.'

Channeled Blast:
   Effect changed from 'Deal 5 damage to any enemy. Increase this value by 10 and lose 1 mana if this is in your hand at end of turn. Retained.' to 'Deal 6 damage to any enemy. Increase this value by 12 and lose 1 mana if this is in your hand at end of turn. Retained.'
   Upgraded effect changed from 'Deal 5 damage to any enemy. Increase this value by 15 and lose 1 mana if this is in your hand at end of turn. Retained.' to 'Deal 6 damage to any enemy. Increase this value by 18 and lose 1 mana if this is in your hand at end of turn. Retained.'

Charged Shield:
   Effect changed from 'Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2).' to 'Gain 18 shield. Lose 1 Shocked to gain 8 more shield and Fortress (2). Retained.'
   Upgraded effect changed from 'Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2).' to 'Gain 22 shield. Lose 1 Shocked to gain 14 more shield and Fortress (2). Retained.'

Corrosive Gunk:
   Effect changed from 'Give Frail (2) and Leech (2) to any enemy. Temporary.' to 'Give Frail (1), Leech (1) and Poison (2) to all enemies. Temporary.'

Death Knell Strike:
   Name changed (was 'Death or Glory')
   Cost changed from 0 to 2
   Effect changed from 'Deal 4x2 damage to the first enemy, plus 2x2 damage per rank of Curse on you. Gain Doom (4).' to 'Deal 3x2 damage to the first enemy. Trigger its Doom 2 times, then trigger its Curse 3 times.'
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from 'Deal 6x2 damage to the first enemy, plus 3x2 damage per rank of Curse on you. Gain Doom (4).' to 'Deal 4x2 damage to the first enemy. Trigger its Doom 3 times, then trigger its Curse 4 times.'

Deathfrost Storm:
   Effect changed from 'Give Frail (1) and Curse (2) to any enemy. Give Frostbite (3) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (4) and Weak (2).'
   Upgraded effect changed from 'Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (6) and Weak (2).'

Descent Into Madness:
   Effect changed from 'Draw 1 and apply 3 fixed Arcane to yourself. Double both values.' to 'Draw 1 and apply 3 fixed Arcane to yourself. Double both values. Shuffle this card into your deck after playing it.'
   Upgraded effect changed from 'Draw 1 and apply 2 fixed Arcane to yourself. Double both values.' to 'Draw 1 and apply 2 fixed Arcane to yourself. Double both values. Shuffle this card into your deck after playing it.'

Elemental Conflux:
   Effect changed from 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'
   Upgraded cost changed from 6 to 8
   Upgraded effect changed from 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'

Elemental Prism:
   Effect changed from 'Create a Temporary Electrocute, Infuse or Chill. Retained.' to 'Create a Temporary Electrocute, Infuse or Chill. Gain Adept (1). Retained.'
   Upgraded effect changed from 'Create a Temporary Electrocute+, Infuse+ or Chill+. Retained.' to 'Create a Temporary Electrocute+, Infuse+ or Chill+. Gain Adept (1). Retained.'

Energetic Strike:
   Effect changed from 'Deal 2x2 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x2 damage to the first enemy. Draw 2 if you haven't triggered Fatigue this turn.'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Deal 2x3 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x3 damage to the first enemy. Draw 3 if you haven't triggered Fatigue this turn.'

Enrage:
   Effect changed from 'Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (2) and Vulnerable (1).' to 'Lose 3 health. Gain Vengeance (4) if you aren't Mighty. Gain Mighty (3).'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (1).' to 'Lose 5 health. Gain Vengeance (6) if you aren't Mighty. Gain Mighty (5).'

Enraging Focus:
   Effect changed from 'Gain 1 mana and Powerful (1) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 1 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'
   Upgraded effect changed from 'Gain 1 mana and Powerful (2) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 2 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'

Exploit Weakness:
   Name changed (was 'Expose Weakness')
   Cost changed from 0 to 2
   Type changed from Skill to Spell
   Effect changed from 'Give Vulnerable (1) to any enemy. If it doesn't have shield, give it Crystallize (2). Temporary.' to 'Deal 20 damage to any enemy if it doesn't have shield. Temporary.'
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from 'Give Vulnerable (2) to any enemy. If it doesn't have shield, give it Crystallize (3). Temporary.' to 'Deal 28 damage to any enemy if it doesn't have shield. Temporary.'

Fetid Bait:
   Effect changed from 'Give Leech (1) to every enemy for every debuff type on it. Trigger it 2 times.' to 'Give Leech (1) to every enemy for every debuff type it has. Trigger it 2 times.'
   Upgraded effect changed from 'Give Leech (1) to every enemy for every debuff type on it. Trigger it 3 times.' to 'Give Leech (1) to every enemy for every debuff type it has. Trigger it 3 times.'

Fireball:
   Effect changed from 'Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand.' to 'Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand. Gain Fire Mastery (1).'
   Upgraded cost changed from 4 to 6
   Upgraded effect changed from 'Deal 14 damage to any enemy. Give all enemies Burn (1) per card in hand.' to 'Deal 15 damage to any enemy. Give all enemies Burn (1) per card in hand. Gain Fire Mastery (2).'

Forbidden Crystal:
   Effect changed from 'Apply 14 Frost to all enemies and give them Crystallize (2). Summon 1 enemy Vengeful Shade. If you can't, apply 8 Frost to yourself.' to 'Apply 14 Frost to all enemies and give them Crystallize (2). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Frost to yourself.'
   Upgraded effect changed from 'Apply 16 Frost to all enemies and give them Crystallize (3). Summon 1 enemy Vengeful Shade. If you can't, apply 8 Frost to yourself.' to 'Apply 16 Frost to all enemies and give them Crystallize (3). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Frost to yourself.'

Forbidden Rites:
   Upgraded effect changed from 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana.' to 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana.'

Frozen Gust:
   Cost changed from 3 to 2
   Effect changed from 'Give Frostbite (3) to the first two enemies and apply 5 Frost to them.' to 'Give Frostbite (4) to the first two enemies. Then, trigger it 4 times if they have 10 or more ranks of Frostbite.'
   Upgraded effect changed from 'Give Frostbite (4) to the first two enemies and apply 8 Frost to them.' to 'Give Frostbite (6) to the first two enemies. Then, trigger it 6 times if they have 10 or more ranks of Frostbite.'

Frozen Solid:
   Effect changed from 'Transform 1 into Ice Block to apply 10 Frost to all enemies.' to 'Transform 1 card into Ice Block to apply 10 Frost to all enemies.'
   Upgraded effect changed from 'Transform 1 into Ice Block+ to apply 14 Frost to all enemies.' to 'Transform 1 card into Ice Block+ to apply 14 Frost to all enemies.'

Fueled Beam:
   Cost changed from 2 to 4
   Effect changed from 'Discard 1 to deal 16 damage to the first two enemies.' to 'Discard 2 to deal 10x3 damage to the first two enemies.'
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from 'Discard 2 to deal 24 damage to the first two enemies.' to 'Discard 3 to deal 14x3 damage to the first two enemies.'

Glacial Bulwark:
   Effect changed from 'Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 16 shield. Gain Fortress (2) this turn. Apply 5 fixed Frost to yourself.'
   Upgraded effect changed from 'Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 20 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.'

Increasing Assault:
   Cost changed from 2 to 4
   Effect changed from 'Deal 8 damage to any enemy. Increase this value by 8.' to 'Gain Spellweave (3). Deal 2 damage to any enemy for every rank of Spellweave on you.'
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from 'Deal 11 damage to any enemy. Increase this value by 11.' to 'Gain Spellweave (4). Deal 3 damage to any enemy for every rank of Spellweave on you.'

Intensifying Beam:
   Name changed (was 'Scramble')
   Cost changed from 2 to 4
   Type changed from Skill to Spell
   Effect changed from 'Apply 10 Shock to all enemies. Change the next action of any enemy.' to 'Deal 12 damage to any enemy for every rank of Shocked among all enemies.'
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from 'Apply 14 Shock to all enemies. Change the next action of any enemy.' to 'Deal 15 damage to any enemy for every rank of Shocked among all enemies.'

Intimidating Strike:
   Effect changed from 'Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an ally or enemy dies.' to 'Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an enemy or ally dies.'
   Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an ally or enemy dies.' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an enemy or ally dies.'

Invigorate:
   Effect changed from 'Heal 10. Gain 10 shield and Sturdy (10). Heal 8 if this is in your hand at end of turn.' to 'Heal 26. Gain 1 shield per overheal. Gain Sturdy (10). Heal 8 if this is in your hand at end of turn.'
   Upgraded cost changed from 8 to 10
   Upgraded effect changed from 'Heal 12. Gain 12 shield and Sturdy (12). Heal 10 if this is in your hand at end of turn.' to 'Heal 36. Gain 1 shield per overheal. Gain Sturdy (16). Heal 14 if this is in your hand at end of turn.'

Leech Swarm:
   Upgraded effect changed from 'Give Leech (6) to any enemy.' to 'Give Leech (5) to any enemy.'

Leech Swarming:
   Upgraded effect changed from 'Create 2 Shrivels. Transform 1 card into Leech Swarm. It keeps its Removed and Temporary property.' to 'Create 3 Shrivels. Transform 1 card into Leech Swarm. It keeps its Removed and Temporary property.'

Leeching Rites:
   Effect changed from 'Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels.' to 'Trigger Leech 3 times on any enemy to give it Leech (3), Nullify (2) and create 2 Shrivels.'
   Upgraded effect changed from 'Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels.' to 'Trigger Leech 4 times on any enemy to give it Leech (4), Nullify (3) and create 3 Shrivels.'

Lightning Call:
   Cost changed from 2 to 3
   Effect changed from 'Deal 25 damage to any enemy if it's Shocked.' to 'Deal 24 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'
   Upgraded effect changed from 'Deal 35 damage to any enemy if it's Shocked.' to 'Deal 30 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'

Lightning Field:
   Effect changed from 'Gain Shock Rune (2). Deal 1x7 damage to all enemies.' to 'Gain Shock Rune (2). Deal 12 damage to all enemies, plus 2 per rank of Powerful on you.'
   Upgraded effect changed from 'Gain Shock Rune (3). Deal 1x10 damage to all enemies.' to 'Gain Shock Rune (2). Deal 14 damage to all enemies, plus 3 per rank of Powerful on you.'

Lightning Strike:
   Effect changed from 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 more damage if it's Shocked.' to 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 16 more damage if it's Shocked.'
   Upgraded effect changed from 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 more damage if it's Shocked.' to 'Gain Shock Rune (3). Deal 3x2 damage to the first enemy. Deal 22 more damage if it's Shocked.'

Magic Armor:
   Effect changed from 'Gain 14 shield. Gain 2 mana and Mana Boost (2) if played after a Spell.' to 'Gain 15 shield. If played after a Spell, gain 2 mana, Mana Boost (2) and Spellweave (2).'
   Upgraded effect changed from 'Gain 18 shield. Gain 3 mana and Mana Boost (3) if played after a Spell.' to 'Gain 18 shield. If played after a Spell, gain 2 mana, Mana Boost (3) and Spellweave (3).'
   Rarity changed from Common to Rare

Malevolent Totem:
   Effect changed from 'Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded.' to 'Unplayable. Trigger Doom and Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded.'
   Upgraded effect changed from 'Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded.' to 'Unplayable. Trigger Doom and Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded.'

Occult Ritual:
   Cost changed from 4 to 1
   Effect changed from 'Apply 4 Arcane to any enemy. Increase this value by 14.' to 'Apply 2 Arcane to any enemy. Increase this value by 12 and cost by 1. Shuffle this card into your deck after playing it.'
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from 'Apply 6 Arcane to any enemy. Increase this value by 18.' to 'Apply 4 Arcane to any enemy. Increase this value by 16 and cost by 1. Shuffle this card into your deck after playing it.'


Predict:
   Effect changed from 'Unplayable. Gain 3 mana when you draw this card. Lose 1 mana if it's in your hand at end of turn or when discarded.' to 'Unplayable. Gain 3 mana when drawn. Lose 1 mana if it's in your hand at end of turn or when discarded.'
   Upgraded effect changed from 'Unplayable. Gain 5 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded.' to 'Unplayable. Gain 5 mana when drawn. Lose 2 mana if it's in your hand at end of turn or when discarded.'

Regrowth:
   Cost changed from 2 to 1
   Effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (3).'
   Upgraded effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (6).'

Reinforcements:
   Effect changed from 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat three times.'
   Upgraded effect changed from 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat three times.'

Reverberation:
   Cost changed from 4 to 2
   Effect changed from 'Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Apply 10 Shock to any enemy. Create 1 Temporary Aftershock.'
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from 'Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Apply 12 Shock to any enemy. Create 2 Temporary Aftershock.'

Rupture Strike:
   Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (7) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.'

Scrying Blast:
   Cost changed from 3 to 5
   Effect changed from 'Draw 1 non-Mana card. Deal damage to all enemies equal to 3x its cost.' to 'Draw 1 non-Mana card. Deal damage to all enemies equal to 5x its cost.'
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from 'Draw 1 non-Mana card. Deal damage to all enemies equal to 5x its cost.' to 'Draw 1 non-Mana card. Deal damage to all enemies equal to 8x its cost.'

Secret Cache:
   Cost changed from 0 to 1
   Type changed from Mana to Skill
   Effect changed from 'Gain 2 mana. Create 1 Treasure if this is your last card in hand.' to 'Create 1 Treasure. Draw one Secret Cache whenever you reach 0 mana.'
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from 'Gain 3 mana. Create 2 Treasure if this is your last card in hand.' to 'Create 2 Treasure. Draw one Secret Cache whenever you reach 0 mana.'

Shieldbreaker:
   Cost changed from 2 to 0
   Type changed from Spell to Skill
   Effect changed from 'Deal 18 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (1) to any enemy. If it has shield, give it Crystallize (2). Temporary.'
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from 'Deal 26 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (2) to any enemy. If it has shield, give it Crystallize (4). Temporary.'

Shocking Beam:
   Cost changed from 6 to 3
   Effect changed from 'Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 5 damage to any enemy. Apply 2 fixed Shock to it per damage dealt.'
   Upgraded cost changed from 8 to 3
   Upgraded effect changed from 'Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 6 damage to any enemy. Apply 3 fixed Shock to it per damage dealt.'

Show of Force:
   Effect changed from 'Gain Powerful (1) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x3 damage to the first enemy. Repeat once.'
   Upgraded effect changed from 'Gain Powerful (2) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x4 damage to the first enemy. Repeat once.'

Singularity:
   Effect changed from 'Deal 60 damage to any enemy.' to 'Deal 60 damage to any enemy. This can't be evaded.'
   Upgraded effect changed from 'Deal 70 damage to any enemy.' to 'Deal 70 damage to any enemy. This can't be evaded.'

Soul Shield:
   Effect changed from 'Gain 16 shield and Adept (2).' to 'Gain 14 shield. Gain Purity (2) if you have no Purity.'
   Upgraded effect changed from 'Gain 22 shield and Adept (3).' to 'Gain 16 shield. Gain Purity (3) if you have no Purity.'

Spark:
   Effect changed from 'Apply 18 Shock to any enemy if it isn't Shocked.' to 'Apply 15 Shock to any enemy if it isn't Shocked.'
   Upgraded effect changed from 'Apply 26 Shock to any enemy if it isn't Shocked.' to 'Apply 23 Shock to any enemy if it isn't Shocked.'
   Rarity changed from Rare to Common

Spirit Armor:
   Name changed (was 'Spirit Shield')

Spirit Bolt:
   Effect changed from 'Deal 6 damage to any enemy. Summon 1 allied Angry Spirit and distribute Powerful (1) equally to all allies per damage dealt.' to 'Deal 6 damage to any enemy. Summon 1 allied Angry Spirit and divide Powerful (1) equally to all allies per damage dealt.'
   Upgraded effect changed from 'Deal 7 damage to any enemy. Summon 1 allied Angry Spirit+ and distribute Powerful (1) equally to all allies per damage dealt.' to 'Deal 7 damage to any enemy. Summon 1 allied Angry Spirit+ and divide Powerful (1) equally to all allies per damage dealt.'

Spirit Transformation:
   Effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit and distribute Powerful (6) and Fortress (3) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit. Then, for every enemy and ally that died this turn, divide Powerful (3) equally among all allies and gain 1 mana.'
   Upgraded effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit+ and distribute Powerful (10) and Fortress (5) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit+. Then, for every enemy and ally that died this turn, divide Powerful (5) equally among all allies and gain 1 mana.'

Spry Defenses:
   Cost changed from 3 to 2
   Effect changed from 'Gain 12 shield. Gain Sturdy (6) and Tough (2) if you haven't triggered Fatigue this turn.' to 'Gain 8 shield and heal 4. If you haven't triggered Fatigue this turn, gain Tough (2) and cleanse yourself 1 time.'
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from 'Gain 16 shield. Gain Sturdy (10) and Tough (3) if you haven't triggered Fatigue this turn.' to 'Gain 10 shield and heal 6. If you haven't triggered Fatigue this turn, gain Tough (2) and cleanse yourself 2 time.'

Sunder:
   Effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Expose Weakness.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Exploit Weakness.'
   Upgraded effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Expose Weakness+.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Exploit Weakness+.'

Syphon Lightning:
   Effect changed from 'Gain 2 Mana. Remove 1 Shocked from any enemy to gain 5 mana.' to 'Gain 2 Mana. Remove 1 Shocked from any enemy to gain 4 mana. Lose 1 Shocked to gain 2 mana.'
   Upgraded effect changed from 'Gain 3 Mana. Remove 1 Shocked from any enemy to gain 7 mana.' to 'Gain 3 Mana. Remove 1 Shocked from any enemy to gain 6 mana. Lose 1 Shocked to gain 3 mana.'
   Rarity changed from Rare to Common

Tempest Strike:
   Cost changed from 2 to 3
   Effect changed from 'Deal 5x2 damage to all enemies.' to 'Deal 3x4 damage to all enemies.'
   Upgraded effect changed from 'Deal 5x3 damage to all enemies.' to 'Deal 3x5 damage to all enemies.'

Tenderize:
   Effect changed from 'Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.' to 'Deal 2x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from 'Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.' to 'Deal 4x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
   Rarity changed from Common to Rare

Thriving Spirit:
   Effect changed from 'Summon 1 allied Angry Spirit. Distribute Powerful (4) and 12 shield equally among all allies.' to 'Summon 1 allied Angry Spirit. Divide Powerful (4) and 12 shield equally among all allies.'
   Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Distribute Powerful (6) and 18 shield equally among all allies.' to 'Summon 1 allied Angry Spirit+. Divide Powerful (6) and 18 shield equally among all allies.'

Trinitarian Rune:
   Cost changed from 3 to 5
   Effect changed from 'Put 3 cards on top of your deck to deal 33 damage to any enemy.' to 'Put 1 card on top of your deck to deal damage to a random enemy equal to 2x its cost, three times.'
   Upgraded cost changed from 3 to 6
   Upgraded effect changed from 'Put 4 cards on top of your deck to deal 44 damage to any enemy.' to 'Put 1 card on top of your deck to deal damage to a random enemy equal to 3x its cost, three times.'

Unbreakable Hide:
   Effect changed from 'Gain Plated (5) this turn and Fortress (5) this turn. Retained.' to 'Gain Plated (4) this turn, Fortress (4) this turn and 8 shield. Retained.'
   Upgraded effect changed from 'Gain Plated (7) this turn and Fortress (7) this turn. Retained.' to 'Gain Plated (5) this turn, Fortress (5) this turn and 13 shield. Retained.'

Violent Discharge:
   Cost changed from 4 to 5
   Effect changed from 'Lose 1 Shocked to deal 10x3 damage to any enemy.' to 'Deal 8x3 damage to all Shocked enemies. Lose 1 Shocked to deal 8x2 damage to all enemies.'
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from 'Lose 1 Shocked to deal 10x4 damage to any enemy.' to 'Deal 12x3 damage to all Shocked enemies. Lose 1 Shocked to deal 12x2 damage to all enemies.'

Void Bolt:
   Cost changed from 0 to 3
   Effect changed from 'Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded.' to 'Deal 4 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 6 damage to a random enemy and gain Spellweave (1).'
   Upgraded cost changed from 0 to 3
   Upgraded effect chang
ed from 'Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded.' to 'Deal 5 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 10 damage to a random enemy and gain Spellweave (2).'

Void Eruption:
   Effect changed from 'Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. ' to 'Deal 8 damage to all enemies per card in hand, then discard your hand. When discarded, deal 10 damage to all enemies.'
   Upgraded effect changed from 'Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. ' to 'Deal 10 damage to all enemies per card in hand, then discard your hand. When discarded, deal 15 damage to all enemies.'
   Rarity changed from Rare to Epic

Void Focus:
   Effect changed from 'Lose 1 health. Gain 1 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 1 health and gain 1 mana.'
   Upgraded effect changed from 'Lose 2 health. Gain 3 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 3 health and gain 2 mana.'

Void Spike:
   Effect changed from 'Lose 2 mana. Deal 15 damage to the first enemy. Play this card when discarded.' to 'Lose 2 mana. Deal 18 damage to the first enemy. Play this card when discarded.'
   Upgraded effect changed from 'Lose 1 mana. Deal 18 damage to the first enemy. Play this card when discarded.' to 'Lose 2 mana. Deal 24 damage to the first enemy. Play this card when discarded.'

Void Visions:
   Cost changed from 0 to 1
   Effect changed from 'Draw 2. Discard 2. When discarded, trigger Wits 1 time and gain Wits (1).' to 'Draw 3 Spells. Discard 2 cards. When discarded, gain Spellweave (1) and draw 1 Spell.'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Draw 4. Discard 4. When discarded, trigger Wits 1 time and gain Wits (2).' to 'Draw 5 Spells. Discard 4 cards. When discarded, gain Spellweave (3) and draw 1 Spell.'

Volt Control:
   Cost changed from 1 to 0
   Effect changed from 'Create a Temporary Violent Discharge or Spell Jolt. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge, Spell Jolt or Syphon Lightning. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from 'Create a Temporary Violent Discharge+ or Spell Jolt+. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge+, Spell Jolt+ or Syphon Lightning+. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'

Wave of Corruption:
   Effect changed from 'For every enemy, Give it Curse (2), then Curse (2) if it has 3 or more debuffs, then Curse (2) if it has 5 or more debuffs.' to 'Give all enemies Curse (2), then give Curse (2) to those with 3 or more debuffs, then give Curse (2) to those with 5 or more debuffs.'
   Upgraded effect changed from 'For every enemy, Give it Curse (3), then Curse (3) if it has 3 or more debuffs, then Curse (3) if it has 5 or more debuffs.' to 'Give all enemies Curse (3), then give Curse (3) to those with 3 or more debuffs, then give Curse (3) to those with 5 or more debuffs.'

Withering Spray:
   Cost changed from 4 to 5
   Effect changed from 'Give Poison (18) to all poisoned enemies.' to 'Give Poison (28) to all poisoned enemies.'
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from 'Give Poison (24) to all poisoned enemies.' to 'Give Poison (36) to all poisoned enemies.'
   Rarity changed from Common to Rare

===== Caitan Cards =====
Burn Fatigue:
   Effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast.'
   Upgraded effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast+.'

Tempered Zeal:
   Effect changed from 'Lose 2 Burn to draw 1 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast.'
   Upgraded effect changed from 'Lose 3 Burn to draw 2 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast+.'

Vengeful Will:
   Upgraded effect changed from 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning.' to 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (5) if you are Burning.'

Vindictive Strike:
   Effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 3 more damage per rank of Vengeance.'
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 5 more damage per rank of Vengeance.'


===== Drofis Cards =====
Blood Burst:
   Cost changed from 2 to 1
   Effect changed from 'Deal 14 damage to any enemy. Temporary.' to 'Deal 10 damage to any enemy. Temporary.'
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from 'Deal 16 damage to any enemy. Temporary.' to 'Deal 12 damage to any enemy. Temporary.'

Essence Blast:
   Origin changed from Generic to Drofis

Poisoned Burst:
   Cost changed from 2 to 1
   Effect changed from 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (8) to any enemy. Gain Poisoned Blood (1). Temporary.'
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from 'Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.'

Toxic Splinters:
   Cost changed from 1 to 2
   Effect changed from 'Lose 6 shield. Give Poison (12) to all enemies.' to 'Lose 6 shield. Give Poison (10) to all enemies and gain Poisoned Blood (2).'
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from 'Lose 8 shield. Give Poison (18) to all enemies.' to 'Lose 8 shield. Give Poison (14) to all enemies and gain Poisoned Blood (3).'


===== Inna Cards =====
Bandages:
   Effect changed from "Heal 10. Temporary." to "Heal 10. Lose 2 Bleed. Temporary."
   Upgraded effect changed from "Heal 16. Temporary." to "Heal 16. Lose 3 Bleed. Temporary."

Deft Focus:
   Upgraded effect changed from "Gain 3 mana. Create 2 Tool if played after a Skill." to "Gain 2 mana. Create 2 Tool if played after a Skill."

Inkwell and Quill:
   Rarity changed from Rare to Epic

Investigate:
   Effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types."


===== Inna Cards =====
Gather Equipment:
   Effect changed from 'Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.' to 'Create a Temporary Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.'
   Upgraded effect changed from 'Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.' to 'Create a Temporary Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.'

Resourceful Strike:
   Effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x2 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 1 per tool in hand.'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x3 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 2 per tool in hand.'

Sharpening Strike:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase the damage of all other strikes in your hand by 3.' to 'Deal 3 damage to the first enemy. Increase the damage of all other strikes in your hand by 3.'


===== Mirley Cards =====
Fatal Strike:
   Cost changed from 3 to 4
   Effect changed from 'Deal 10x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 2x3 damage to the first enemy for every debuff type it has. Retained.'
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from 'Deal 14x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 3x3 damage to the first enemy for every debuff type it has. Retained.'


===== Nayema Cards =====
Astral Alignment:
   Effect changed from 'Switch to the next Stance.Stance order is: Moon -> Stars -> Sun. Temporary.' to 'Switch to the next Stance. Stance order is: Moon -> Stars -> Sun. Temporary.'

Eclipse Shield:
   Effect changed from 'Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand.' to 'Gain 16 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast. Shuffle this card into your deck after playing it.'
   Upgraded effect changed from 'Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand.' to 'Gain 22 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast+. Shuffle this card into your deck after playing it.'

Ecliptical Blast:
   Effect changed from 'Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield.' to 'Deal 16 damage to all enemies. If you are in Sun Stance, gain Spellweave (4) and transform into Eclipse Shield. Shuffle this card into your deck after playing it.'
   Upgraded effect changed from 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+.' to 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (6) and transform into Eclipse Shield+. Shuffle this card into your deck after playing it.'

Galactic Blast:
   Effect changed from 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. This can't be evaded. Retained.'
   Upgraded effect changed from 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. This can't be evaded. Retained.'

Lunar Amplification:
   Name changed (was 'Mana Amplification')

Solar Amplification:
   Effect changed from 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification.' to 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Lunar Amplification.'
   Upgraded effect changed from 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification+.' to 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Lunar Amplification+.'

===== Paladin Cards =====
New Paladin Cards:
   Convert Energy

Blasting Turret:
   Effect changed from 'Deal 4 damage to the first enemy. Increase this value by 3.' to 'Deal 3 damage to the first enemy and apply 3 Shock to it. Increase these values by 2.'
   Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase this value by 4.' to 'Deal 4 damage to the first enemy and apply 4 Shock to it. Increase these values by 3.'

Deploy Turret:
   Cost changed from 3 to 5
   Effect changed from 'Summon 1 allied Blasting Turret. If you can't, divide Frenzy (2) equally among all allies.' to 'Summon 1 allied Blasting Turret. If you can't, divide 12 shield and Frenzy (2) equally among all allies.'
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from 'Summon 1 allied Blasting Turret+. If you can't, divide Frenzy (3) equally among all allies.' to 'Summon 1 allied Blasting Turret+. If you can't, divide 16 shield and Frenzy (3) equally among all allies.'

Guardian Tactics:
   Effect changed from 'Gain Reflect (2) and Counterattack (2). Lose 2 Energy to gain 10 Shield.' to 'Gain Reflect (2) and Counterattack (2). Create 1 Convert Energy.'
   Upgraded effect changed from 'Gain Reflect (3) and Counterattack (3). Lose 3 Energy to gain 16 Shield.' to 'Gain Reflect (3) and Counterattack (3). Create 1 Convert Energy.'

===== Raodan Cards =====
Biting Cold:
   Cost changed from 2 to 4
   Effect changed from 'Deal 15 damage to all enemies with Frostbite.' to 'Deal 11x2 damage to all enemies with Frostbite.'
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from 'Deal 20 damage to all enemies with Frostbite.' to 'Deal 14x2 damage to all enemies with Frostbite.'

Flash Freeze:
   Effect changed from 'Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 32 Frost to it.' to 'Apply Frost to any enemy until it has 28.'
   Upgraded effect changed from 'Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 40 Frost to it.' to 'Apply Frost to any enemy until it has 36.'


===== Shah'Ru Cards =====
Aerial Stratagem:
   Effect changed from 'Gain Evasion (2) this turn, Powerful (2) this turn and discard 2. Deal 3x3 damage to all enemies and lose 3 mana when discarded.' to 'Gain Evasion (2) this turn, Powerful (2) this turn and discard 2. When discarded, deal 3x3 damage to all enemies and lose 3 mana.'
   Upgraded effect changed from 'Gain Evasion (3) this turn, Powerful (3) this turn and discard 2. Deal 4x3 damage to all enemies and lose 2 mana when discarded.' to 'Gain Evasion (3) this turn, Powerful (3) this turn and discard 2. When discarded, deal 4x3 damage to all enemies and lose 2 mana.'

Execution:
   Effect changed from 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs.' to 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to it if you've summoned it. If this kills it, create 2 Serrated Shivs.'
   Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs.' to 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to it if you've summoned it. If this kills it, create 3 Serrated Shivs.'

Faeric Antics:
   Cost changed from 3 to 2
   Upgraded cost changed from 2 to 1

Fae's Mark:
   Effect changed from 'Give Mark (2) and Vulnerable (2) to any enemy.' to 'Give Mark (2) and Nullify (2) to any enemy.'
   Upgraded effect changed from 'Give Mark (3) and Vulnerable (3) to any enemy.' to 'Give Mark (3) and Nullify (3) to any enemy.'


===== Silan Cards =====
Armor Up:
   Effect changed from 'Gain shield equal to 45% of your maximum shield.' to 'Gain 10 shield, plus shield equal to 20% of your maximum shield.'
   Upgraded effect changed from 'Gain shield equal to 60% of your maximum shield.' to 'Gain 12 shield, plus shield equal to 30% of your maximum shield.'

Suppressive Fire:
   Effect changed from 'Deal 3x2 damage to any enemy. Create 1 Increase Potential.' to 'Deal 3 damage to any enemy. Create 1 Increase Potential and 1 Reload.'
   Upgraded effect changed from 'Deal 3x2 damage to any enemy. Create 2 Increase Potential.' to 'Deal 3 damage to any enemy. Create 2 Increase Potential and 1 Reload.'



===== Shrine Cards =====
Boundless Ritual:
   Effect changed from 'Stasis. Deal 5 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 8 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'
   Upgraded effect changed from 'Stasis. Deal 7 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 10 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'

Entrenched Strike:
   Upgraded effect changed from 'Stasis. Deal 5x2 damage to the first two enemies if you have Tough, 5x2 damage if you have Plated, 5x2 damage if you have Purity and 5x2 damage if you have Sturdy. Retained.' to 'Stasis. Deal 4x3 damage to the first two enemies if you have Tough, 4x2 damage if you have Plated, 4x2 damage if you have Purity and 4x3 damage if you have Sturdy. Retained.'

Frigid Nullstone:
   Effect changed from 'Apply 8 fixed Frost to yourself when drawn.Dispel everyone 1 time.' to 'Apply 8 fixed Frost to yourself when drawn. Dispel everyone 1 time.'

Infinity Armor:
   Effect changed from 'Stasis. Gain 14 shield. Create 2 Temporary Infinity Armor when discarded. Retained.' to 'Stasis. Gain 14 shield. When discarded, create 2 Temporary Infinity Armor. Retained.'
   Upgraded effect changed from 'Stasis. Gain 18 shield. Create 2 Temporary Infinity Armor+ when discarded. Retained.' to 'Stasis. Gain 18 shield. When discarded, create 2 Temporary Infinity Armor+. Retained.'

Insidious Powerstone:
   Effect changed from 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an ally or enemy dies.' to 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an enemy or ally dies.'

Recurring Torment:
   Effect changed from 'Stasis. Gain 2 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained.' to 'Stasis. Lose 2 health to gain 2 mana. Increase the health loss by 1 this turn. Return this card to hand after playing it.'
   Upgraded effect changed from 'Stasis. Gain 3 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained.' to 'Stasis. Lose 2 health to gain 3 mana. Increase the health loss by 1 this turn. Return this card to hand after playing it.'

Rousing Strike:
   Effect changed from 'Stasis. Lose all Powerful. Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (2) if you have no Powerful. Deal 3x3 damage to the first enemy. Gain Critical (2) if this dealt 20 or more damage. Retained.'
   Upgraded effect changed from 'Stasis. Lose all Powerful. Deal 3x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (3) if you have no Powerful. Deal 4x3 damage to the first enemy. Gain Critical (3) if this dealt 20 or more damage. Retained.'

Sinister Runestone:
   Effect changed from 'Gain Fatigue (1) when drawn.Apply 6 fixed Arcane to yourself. Draw 2.' to 'Gain Fatigue (1) when drawn. Apply 6 fixed Arcane to yourself. Draw 2.'

Toughened Focus:
   Effect changed from 'Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained.' to 'Stasis. Gain 3 mana and Plated (3) this turn. When discarded, gain Plated (1). Retained.'
   Upgraded effect changed from 'Stasis. Gain 4 mana and Plated (5) this turn. Gain Plated (1) when discarded. Retained.' to 'Stasis. Gain 4 mana and Plated (5) this turn. When discarded, gain Plated (1). Retained.'

Whiteflame Breath:
   Effect changed from 'Stasis. Gain Whiteflame (5) if you have 10 or more Whiteflame, then gain Whiteflame (3). Deal 16 damage to all enemies. Retained.' to 'Stasis. Gain Whiteflame (3) and heal 10. Give Whiteflame (3) to all allies and divide 20 shield among them. Deal 2 damage to all enemies for every rank of Whiteflame among yourself and all allies. Retained.'
   Upgraded effect changed from 'Stasis. Gain Whiteflame (8) if you have 10 or more Whiteflame, then gain Whiteflame (4). Deal 18 damage to all enemies. Retained.' to 'Stasis. Gain Whiteflame (4) and heal 12. Give Whiteflame (4) to all allies and divide 24 shield among them. Deal 3 damage to all enemies for every rank of Whiteflame among yourself and all allies. Retained.'

Whiteflame Shield:
   Effect changed from 'Stasis. Gain 18 shield and Whiteflame (3). Retained.' to 'Stasis. Gain 20 shield and Whiteflame (4). Retained.'
   Upgraded effect changed from 'Stasis. Gain 20 shield and Whiteflame (5). Retained.' to 'Stasis. Gain 25 shield and Whiteflame (5). Retained.'

===== Weather Cards =====
Ball Lightning:
   Effect changed from 'Free. Apply 8-16 Shock at random to all enemies and 6-12 fixed Shock to yourself and all allies. Gain Powerful (3) this turn.' to 'Free. Apply 6-12 Shock at random to all enemies and 4-9 fixed Shock to yourself and all allies. Gain Powerful (3) this turn.'
   Upgraded effect changed from 'Free. Apply 10-20 Shock at random to all enemies and 8-16 fixed Shock to yourself and all allies. Gain Powerful (6) this turn.' to 'Free. Apply 8-16 Shock at random to all enemies and 6-12 fixed Shock to yourself and all allies. Gain Powerful (6) this turn.'

Glittering Reflection:
   Effect changed from 'Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 6 Scaling shield. Divide 20 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'
   Upgraded effect changed from 'Free. You and all allies gain 8 shield. Divide 15 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 8 Scaling shield. Divide 15 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'

Icy Gale:
   Effect changed from 'Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (1) and 6 shield.' to 'Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (2) and 6 shield.'

Invigorating Sunlight:
   Effect changed from 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2.' to 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Divide Powerful (3) equally among all enemies. Draw 2.'
   Upgraded effect changed from 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3.' to 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Divide Powerful (5) equally among all enemies. Draw 3.'

Rampant Blaze:
   Effect changed from 'Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (2) to everyone. Deal 2x2 damage to all enemies, plus 3x2 more if they have 5 or more ranks of Burn, plus 5x2 more if they have 10 or more ranks of Burn.'
   Upgraded effect changed from 'Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (3) to everyone. Deal 3x2 damage to all enemies, plus 5x2 more if they have 5 or more ranks of Burn, plus 7x2 more if they have 10 or more ranks of Burn.'


===== Monster Cards =====
Bore:
   Effect changed from 'Deal 6x4 damage to the first enemy. Transform into Protect.' to 'Deal 6x4 damage to the first enemy. Transform into Protect. Shuffle this card into your deck after playing it.'
   Upgraded effect changed from 'Deal 8x4 damage to the first enemy. Transform into Protect+.' to 'Deal 8x4 damage to the first enemy. Transform into Protect+. Shuffle this card into your deck after playing it.'

Brilliant Bane:
   Cost changed from 4 to 2
   Effect changed from 'Apply 10 Arcane to any enemy. Give it Arcane Leak (3).' to 'Give Curse (6) to any enemy if you haven't played a card since an enemy or ally died.'
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from 'Apply 12 Arcane to any enemy. Give it Arcane Leak (4).' to 'Give Curse (8) to any enemy if you haven't played a card since an enemy or ally died.'

Brilliant Blade:
   Effect changed from 'Deal 5x2 damage to the first enemy. Gain 10 shield. Create a Temporary Brilliant Blast or Brilliant Bane.' to 'Deal 5x3 damage to the first enemy. Create a Temporary Brilliant Blast or Brilliant Bane.'
   Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Gain 12 shield. Create a Temporary Brilliant Blast+ or Brilliant Bane+.' to 'Deal 6x3 damage to the first enemy. Create a Temporary Brilliant Blast+ or Brilliant Bane+.'

Brilliant Blast:
   Cost changed from 4 to 1
   Effect changed from 'Deal 10 damage to any enemy. Give it Crystallize (3).' to 'Deal 4 damage to any enemy for every Strike played this turn.'
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from 'Deal 12 damage to any enemy. Give it Crystallize (4).' to 'Deal 6 damage to any enemy for every Strike played this turn.'

Chimera Form:
   Cost changed from 2 to 3
   Effect changed from 'Gain Shock Rune (3), Mighty (2) and Tough (2).' to 'Gain Shock Rune (2), Adept (2), Mighty (2) and Tough (2). Heal 8 and apply 1 Shock to all enemies per overheal.'
   Upgraded effect changed from 'Gain Shock Rune (4), Mighty (3) and Tough (3).' to 'Gain Shock Rune (2), Adept (2), Mighty (2) and Tough (2). Heal 12 and apply 1 Shock to all enemies per overheal.'

Convene with Shadows:
   Effect changed from 'Summon 1 allied Shadowburst. If you can't, give any ally Unstable (15) and Taunt (1).' to 'Summon 1 allied Shadowburst. Divide Unstable (20) and Death Spores (3) equally among all allies.'
   Upgraded effect changed from 'Summon 1 allied Shadowburst+. If you can't, give any ally Unstable (20) and Taunt (2).' to 'Summon 1 allied Shadowburst+. Divide Unstable (24) and Death Spores (5) equally among all allies.'

Corrupted Strike:
   Effect changed from 'Deal 3x2 damage to the first enemy. Give it Poison (12) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types.' to 'Deal 3x2 damage to the first enemy. Deal 4x2 more damage if it has 3 or more debuff types, and 6x2 more if it has 5 or more debuff types. Trigger its damaging debuffs 2 times.'
   Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types.' to 'Deal 4x2 damage to the first enemy. Deal 5x2 more damage if it has 3 or more debuff types, and 8x2 more if it has 5 or more debuff types. Trigger its damaging debuffs 3 times.'

Debris Strike:
   Effect changed from 'Deal 3x3 damage to the first enemy. Apply 10 of a random status to it. Give it Curse (2).' to 'Deal 3x3 damage to the first enemy. Apply 6 of a random status to it, three times.'
   Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Apply 12 of a random status to it. Give it Curse (3).' to 'Deal 4x3 damage to the first enemy. Apply 8 of a random status to it, three times.'

Dragonform:
   Effect changed from 'Gain Powerful (2) and Plated (1). Create 1 Aftershock if an enemy is Shocked.' to 'Gain Powerful (2) and Plated (1). Create 1 Temporary Aftershock if an enemy is Shocked.'
   Upgraded effect changed from 'Gain Powerful (3) and Plated (2). Create 2 Aftershock if an enemy is Shocked.' to 'Gain Powerful (3) and Plated (2). Create 1 Temporary Aftershock if an enemy is Shocked.'

Elemental Blast:
   Effect changed from 'Deal 6 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.'
   Upgraded effect changed from 'Deal 6 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.'

Elemental Conjunction:
   Effect changed from 'Choose any enemy. Draw 2 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning.' to 'Draw 2 if an enemy is Frozen. Gain 8 mana if an enemy is Shocked. Deal 16 damage to all enemies if you've triggered an Arcane Detonation this turn.'
   Upgraded effect changed from 'Choose any enemy. Draw 3 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning.' to 'Draw 3 if an enemy is Frozen. Gain 10 mana if an enemy is Shocked. Deal 20 damage to all enemies if you've triggered an Arcane Detonation this turn.'

Elemental Prowess:
   Cost changed from 2 to 1
   Effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (1). Apply 2 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (2). Apply 5 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'

Enchanted Seed:
   Cost changed from 3 to 2
   Effect changed from 'Gain Wits (4) and Mana Boost (4). Shuffle 1 Flourish into your deck.' to 'Gain Wits (4) and Mana Boost (4). Shuffle 1 Flourish into your deck.'
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from 'Gain Wits (5) and Mana Boost (5). Shuffle 1 Flourish into your deck.' to 'Gain Wits (5) and Mana Boost (5). Shuffle 1 Flourish+ into your deck.'

Endless Oozing:
   Effect changed from 'Trigger Poison 1 time on yourself. Gain 3 mana and fixed Poison (2). Double all values.' to 'Gain 4 mana and fixed Poison (3). Increase both values by 3.'
   Upgraded effect changed from 'Trigger Poison 1 time on yourself. Gain 4 mana and fixed Poison (3). Double all values.' to 'Gain 5 mana and fixed Poison (4). Increase both values by 4.'

Feed the Flames:
   Type changed from Spell to Skill
   Effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (4).' to 'Discard 1 to give Burn (5) to all enemies.'
   Upgraded effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (6).' to 'Discard 1 to give Burn (7) to all enemies.'

Flourish:
   Effect changed from 'Trigger Wits and Mana Boost 3 times. Temporary.' to 'Trigger Wits and Mana Boost 3 times. Heal 8. Temporary.'
   Upgraded effect changed from 'Trigger Wits and Mana Boost 4 times. Temporary.' to 'Trigger Wits and Mana Boost 4 times. Heal 12. Temporary.'

Forest Magic:
   Name changed (was 'Corrupted Blast')
   Cost changed from 2 to 4
   Type changed from Spell to Skill
   Effect changed from 'Give Vulnerable (2) to the first two enemies. Deal 6 damage to them.' to 'Give Vulnerable (2) to the first two enemies. Apply 14 Arcane to them. Your allies gain Death Spores (2).'
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from 'Give Vulnerable (3) to the first two enemies. Deal 10 damage to them.' to 'Give Vulnerable (3) to the first two enemies. Apply 16 Arcane to them. Your allies gain Death Spores (3).'

Freeze Blood:
   Upgraded cost changed from 3 to 2

Frenzied Flux:
   Effect changed from 'Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 8x2 damage to any enemy and apply 8 Shock to it. Shuffle 1 Shock Spasm into your deck.'
   Upgraded effect changed from 'Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck.' to 'Gain Critical (3). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 1 Shock Spasm into your deck.'

Gemification:
   Cost changed from 4 to 3
   Type changed from Spell to Skill
   Effect changed from 'Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure.' to 'Give Crystallize (3) to any enemy. Create 1 Valuable Gems.'
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from 'Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure.' to 'Give Crystallize (5) to any enemy. Create 1 Valuable Gems.'

Group Focus:
   Effect changed from 'Gain 3 mana. Gain 2 mana if you have an ally.' to 'Gain 3 mana. Gain 2 more mana if you have an ally.'
   Upgraded effect changed from 'Gain 3 mana. Gain 5 mana if you have an ally.' to 'Gain 3 mana. Gain 5 more mana if you have an ally.'

Hardened Shell:
   Effect changed from 'Gain Reflect (4) this turn and Plated (4) this turn. Retained.' to 'Gain Reflect (3) this turn, Plated (3) this turn and Fortress (3) this turn. Retained.'
   Upgraded effect changed from 'Gain Reflect (6) this turn and Plated (6) this turn. Retained.' to 'Gain Reflect (6) this turn, Plated (5) this turn and Fortress (3) this turn. Retained.'

Hardened Toxins:
   Effect changed from 'Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1.' to 'Transform 1 card into Murky Waters to gain 16 shield and give Poison (10) to all enemies.'
   Upgraded effect changed from 'Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1.' to 'Transform 1 card into Murky Waters+ to gain 18 shield and give Poison (12) to all enemies.'

Hardened Will:
   Upgraded cost changed from 0 to 1

Icy Barrier:
   Cost changed from 2 to 3
   Effect changed from 'Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies.' to 'Gain 15 shield and Frost Barrier (2).'
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from 'Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies.' to 'Gain 20 shield and Frost Barrier (3).'

Infectious Demise:
   Effect changed from 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'
   Upgraded effect changed from 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'

Kinetic Transfer:
   Effect changed from 'Lose 6 shield to deal 30 damage to the first enemy.' to 'Lose 6 shield to gain Powerful (1). Deal 18 damage to the first enemy.'
   Upgraded effect changed from 'Lose 12 shield to deal 45 damage to the first enemy.' to 'Lose 8 shield to gain Powerful (2). Deal 20 damage to the first enemy.'

Leeching Seeds:
   Upgraded cost changed from 2 to 1

Lightning Breath:
   Cost changed from 5 to 4
   Effect changed from 'Gain Powerful (4) this turn. Apply 10 Shock to all enemies.' to 'Apply 15 Shock to all enemies. Then, create 1 Temporary Lightning Call for every Shocked enemy.'
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from 'Gain Powerful (6) this turn. Apply 12 Shock to all enemies.' to 'Apply 16 Shock to all enemies. Then, create 1 Temporary Lightning Call+ for every Shocked enemy.'

Mighty Punch:
   Cost changed from 3 to 2
   Effect changed from 'Lose 10 shield. Deal 26 damage to the first enemy.' to 'Lose 10 shield. Deal 25 damage to the first enemy.'
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from 'Lose 8 shield. Deal 32 damage to the first enemy.' to 'Lose 12 shield. Deal 33 damage to the first enemy.'

Mystic Renewal:
   Cost changed from 5 to 4
   Effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (1), Wits (1) and Mana Boost (1). Removed.'
   Upgraded cost changed from 3 to 8
   Upgraded effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (2), Wits (2) and Mana Boost (2). Removed.'

Petrifying Gaze:
   Effect changed from 'Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times.' to 'Apply 12 Frost to any enemy, plus 12 more if it's Poisoned, plus 12 more if it has 24 or more ranks of Poison. Trigger its Poison 2 times.'
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from 'Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times.' to 'Apply 16 Frost to any enemy, plus 16 more if it's Poisoned, plus 16 more if it has 24 or more ranks of Poison. Trigger its Poison 2 times.'

Poison Stinger:
   Effect changed from 'Gain Envenom (2). Deal 14 damage to the first enemy. Trigger its Poison 2 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (4) per damage dealt.'
   Upgraded effect changed from 'Gain Envenom (2). Deal 20 damage to the first enemy. Trigger its Poison 3 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (5) per damage dealt.'

Protect:
   Effect changed from 'Gain 12 shield and Plated (1). Transform into Bore.' to 'Gain 12 shield and Plated (1). Transform into Bore. Shuffle this card into your deck after playing it.'
   Upgraded effect changed from 'Gain 18 shield and Plated (1). Transform into Bore+.' to 'Gain 18 shield and Plated (1). Transform into Bore+. Shuffle this card into your deck after playing it.'

Pursuing Hail:
   Effect changed from 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'
   Upgraded effect changed from 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'

Ravenous Intent:
   Upgraded effect changed from 'Draw 1, gain Vengeance (7) and heal 7.' to 'Draw 1, gain Vengeance (7) and heal 10.'

Scaled Defenses:
   Cost changed from 4 to 5
   Effect changed from 'Gain Fortress (3) this turn and 14 shield. Discard 1.' to 'Gain Fortress (3) this turn, 16 shield and Sturdy (6). Discard 1.'
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from 'Gain Fortress (5) this turn and 18 shield. Discard 2.' to 'Gain Fortress (4) this turn, 20 shield and Sturdy (8). Discard 2.'

Scarlet Incantation:
   Effect changed from 'Apply 8 Arcane to any enemy. Gain Powerful (1) if this triggered a Detonation. Repeat once.' to 'Apply 7 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from 'Apply 9 Arcane to any enemy. Gain Powerful (2) if this triggered a Detonation. Repeat once.' to 'Apply 10 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'

Searing Ray:
   Effect changed from 'Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (4) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'
   Upgraded effect changed from 'Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (5) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'

Shadow Ray:
   Upgraded effect changed from 'Gain Curse (1). Deal 28 damage to any enemy. Draw 1 Spell. Removed.' to 'Gain Curse (1). Deal 22 damage to any enemy. Draw 1 Spell. Removed.'

Sludge Salvo:
   Cost changed from 4 to 2
   Type changed from Spell to Skill
   Effect changed from 'Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Trigger the Poison of any enemy 3 times to create 3 Treasures.'
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from 'Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies.' to 'Trigger the Poison of any enemy 4 times to create 4 Treasures.'

Smog Blast:
   Effect changed from 'Gain Envenom (2). Deal 12 damage to the first two enemies if they're Poisoned, then deal 12 more damage to them.' to 'Give Poison (10) to every enemy, plus Poison (3) for every unique debuff type on it.'
   Upgraded effect changed from 'Gain Envenom (3). Deal 15 damage to the first two enemies if they're Poisoned, then deal 15 more damage to them.' to 'Give Poison (12) to every enemy, plus Poison (4) for every unique debuff type on it.'

Spectral Blast:
   Cost changed from 3 to 1
   Effect changed from 'Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it.' to 'Deal 3 damage to any enemy. Give it Curse (3). Draw one Spectral Blast whenever an enemy or ally dies.'
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from 'Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it.' to 'Deal 4 damage to any enemy. Give it Curse (4). Draw one Spectral Blast whenever an enemy or ally dies.'

Summoning Blaze:
   Name changed (was 'Fire Bolt')
   Type changed from Spell to Skill
   Effect changed from 'Deal 6 damage to any enemy. Give it Burn (4).' to 'Trigger Burn 4 times on any enemy to summon 1 allied Drake. Give Fire Mastery (2) to all allies.'
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Burn (6).' to 'Trigger Burn 4 times on any enemy to summon 1 allied Drake+. Give Fire Mastery (3) to all allies.'

Swift Strike:
   Cost changed from 0 to 2
   Effect changed from 'Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy.' to 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.'
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.' to 'Gain Evasion (3) this turn. Deal 5x2 damage to the first enemy.'

Tormenting Strike:
   Effect changed from 'Deal 3x3 damage to the first enemy. Give it Curse (2) for every rank of Vulnerable it has.' to 'Deal 3x2 damage to the first enemy. Give it Curse (1) for every debuff type on it.'
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Give it Curse (3) for every rank of Vulnerable it has.' to 'Deal 4x2 damage to the first enemy. Give it Curse (2) for every debuff type on it.'

Versatile Strike:
   Cost changed from 3 to 2
   Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1).' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn, 10 shield and Evasion (1).'
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from 'Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1).' to 'Deal 3x3 damage to the first enemy. Gain Powerful (3) this turn, 12 shield and Evasion (1).'

Voidfire:
   Type changed from Spell to Skill
   Effect changed from 'Give Burn (2) to all enemies and deal 10 damage to them. Play this card when discarded.' to 'Trigger Burn 2 times on all enemies to gain Fire Mastery (2). Give them Burn (2). Play this card when discarded.'
   Upgraded effect changed from 'Give Burn (3) to all enemies and deal 12 damage to them. Play this card when discarded.' to 'Trigger Burn 3 times on all enemies to gain Fire Mastery (3). Give them Burn (3). Play this card when discarded.'

Voltaic Combustion:
   Upgraded effect changed from 'Gain Powerful (7) this turn and Shock Rune (2). Discard 2.' to 'Gain Powerful (8) this turn and Shock Rune (2). Discard 2.'

Wall of Thorns:
   Cost changed from 3 to 4
   Effect changed from 'Gain 15 shield, Reflect (3) this turn and Reflect (3).' to 'Gain 15 shield, Reflect (6) this turn and Reflect (6).'
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from 'Gain 18 shield, Reflect (4) this turn and Reflect (4).' to 'Gain 18 shield, Reflect (8) this turn and Reflect (8).'

===== Trinket Cards =====
Blood Charm:
   Effect changed from 'Gain Powerful (3) this turn.' to 'Gain Powerful (4) this turn.'

Deadly Stinger:
   Effect changed from 'Give Frail (2) and Bleed (3) to any enemy.' to 'Give Frail (2), Bleed (2), Poison (8) and Leech (2) to any enemy.'

Death Note:
   Effect changed from 'Give Curse (2) to any enemy and trigger it 1 time.' to 'Give Curse (3) to any enemy and trigger it 2 time.'

Doubling Spyglass:
   Effect changed from 'Create a free Temporary copy of the next non-Trinket Skill you play this turn.' to 'Discard 1 to create a free Temporary copy of the next non-Trinket Skill you play this turn.'

Duplication Tome:
   Effect changed from 'Create a Temporary copy of 2 non-Mana cards in your hand.' to 'Put 1 card from your hand in Stasis to create a Temporary copy of 2 non-Mana cards in your hand.'

Electrifying Scroll:
   Effect changed from 'Apply 3 Shock to any enemy per mana. Lose all mana.' to 'Apply 20 Shock to any enemy.'

Energizer Vial:
   Effect changed from 'Give Powerful (5) to any ally.' to 'Give Powerful (5) to all of your allies.'

Four-Sided Knife:
   Effect changed from 'Give Bleed (8) to any enemy. Gain Bleed (4).' to 'Give Bleed (8) to any enemy. Gain Bleed (2).'

Hexdust Pouch:
   Effect changed from 'Deal 4 damage to any enemy for every unique debuff it has.' to 'Deal 3 Scaling damage to any enemy for every unique debuff it has.'

Poison Vial:
   Effect changed from 'Give 10 Poison to any enemy, then trigger Poison 2 times.' to 'Give 8 Scaling Poison to any enemy, then trigger its Poison 2 times.'

Runic Grenade:
   Effect changed from 'Deal 4 damage to all enemies per card in your hand. Discard your hand.' to 'Deal 3 Scaling damage to all enemies per card in your hand. Discard your hand.'

Scroll of Dispel Magic:
   Effect changed from 'Dispel 1 all enemies.' to 'Dispel all enemies 1 time.'

Scroll of Healing:
   Effect changed from 'Heal 6.' to 'Heal 10.'

Scroll of Lesser Fireball:
   Effect changed from 'Give all enemies Burn (1).' to 'Give all enemies Burn (3).'

Scroll of Magic Arrows:
   Effect changed from 'Deal 1 damage 5 times to a random enemy.' to 'Deal 2 damage 5 times to a random enemy.'

Scroll of Protection:
   Effect changed from 'Gain 3 shield per mana. Lose all mana.' to 'Gain 4 shield per mana and Sturdy (1) per mana. Lose all mana.'

Spiky Warbot:
   Effect changed from 'Gain Reflect (5).' to 'Gain Reflect (5) and 8 Scaling shield.'

Spry Mushroom:
   Effect changed from 'Lose 2 Fatigue.' to 'Lose 1 Fatigue. Reset the cost of all cards in hand.'

Sticky Flask:
   Effect changed from 'Remove 10 shield and 5 Evasion from any enemy. Give them Vulnerable (2) and Ambushed (2) if they had no shield.' to 'Give Vulnerable (2) and Ambushed (2) to any enemy. It loses 5 Evasion.'

Turtle Shell:
   Effect changed from 'Gain 12 shield and Tough (1).' to 'Gain 8 Scaling shield and Tough (1).'

Unstable Concoction:
   Type changed from Spell to Skill
   Effect changed from 'Deal 6 damage to burning enemies. Give Burn (2) to all enemies.' to 'Gain Fire Mastery (2). Give Burn (3) to all enemies and trigger it 1 time.'

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