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Aether Storm Update - Part 3

Ponton-Bouchard Etienne • Jul 12, 2022

The Shrine Update

I'm very happy to introduce the Shrine to Breach Wanderers! The Shrine is a building in town that will allow you to increase the game's difficulty for a greater challenge! Invoke the power of various idols to empower enemies and earn greater rewards.

This update also introduces the Crystal Valley, the second alternative area! It features shiny monsters and spooky ghosts.

Among other changes, several buffs and debuffs were changed. A few of these buffs or debuffs felt a bit too weak or too strong, hopefully these changes will allow a wider range of strategies for the players!


Finally, I've been extremely happy with the changes to the cost of cards introduced in the previous patch. One thing I noticed, is that cards that were highly costed felt a bit too weak compared to the cheaper cards. You'll see cards that were costed at 4 mana and higher receive a small-to-medium buff this patch!

What's New?

- A new area is now available: the Crystal Valley

- The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating otherworldly idols! It is unlocked after defeating Depth 3 for the first time.


Character Changes

- Nerfed Shah'Ru second and third passives


- Drofis now only creates Blood Bursts when losing 3 or more health


- Added 2 new tools for Silan


Additions

- Added 15 new Generic cards

- Added a new Quest: Defeat bosses in Quickplay.

- Added the Battered Rampart's map soundtrack

- Added 2 new NCEs for the Battered Ramparts

- Added 2 new cardbacks!


Buff & Debuff Changes

- Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%.

- Pack tactics is now +2 damage per ally, no more "per rank"

- Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen.

- Predator now also affects Statuses

- Bleed and Arcane Leak now tick down at the end of the player's turn for everyone

- Frost/Frozen Rework

  o Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn.

  o Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers.

  o Frost now gives Frozen (2) when triggered.

- Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn.

  o Rebalanced enemies and cards with Opportunist

- Fortress now reduces damage taken by 10% per rank.

- The Fatigue count can no longer be increased if it's not your turn.


- Buffs and debuffs on the player and monsters are now divided into pages for increased legibility


Card Changes

- Cards that cost 4+ were slightly buffed

- Changed a bunch of common generic cards

- Cards that give Bleed were buffed slightly


Misc

- Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip


- Player can now summon enemies in the dedicated slot


- Increased the maximum amount of decks per character by 6


- Only the first Arcane Detonation of a sequence will Dispel


- Tool cards creation is now seeded


- Starting Deck size is now a minimum of 12 cards and a maximum of 50 cards


- Fast mode is slightly faster


DETAILED CARD CHANGES



===== Generic Cards =====
Ne
w Generic Cards:
   Absorb Demise
   Aided Preparations
   Assisted Analysis
   Assisted Strike
   Crystal Research
   Crystal Sprite
   Elemental Refraction
   Guarded Strike
   Hunter's Instincts
   Journeyman Strike
   Mana Cycle
   Masterful Strike
   Patient Flame
   Poison Sprite
   Putrid Infection
   Rookie Strike
   Runic Sprite
   Sheltered Studies
   Spiked Shield
   Spry Slice
   Squire Sprite

Absorb Soul:
   Effect changed from "Deal 16 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
   Upgraded effect changed from "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+." to "Deal 25 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+."

Accursed Ceremony:
   Effect changed from "Give Curse (4) to any enemy and summon 1 enemy Vengeful Shade. If you can't, gain Curse (2)." to "Summon 1 enemy Vengeful Shade. If you can't, gain Curse (2). Apply 18 Arcane to any enemy."
   Upgraded effect changed from "Give Curse (6) to any enemy and summon 1 enemy Vengeful Shade. If you can't, gain Curse (3)." to "Summon 1 enemy Vengeful Shade. If you can't, gain Curse (2). Apply 24 Arcane to any enemy."

Agonizing Blaze:
   Cost changed from 6 to 4
   Effect changed from "Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn." to "Gain Predator (2). Choose any enemy. If it's Burning, give it Weak (2), Vulnerable (2), Frail (2) and Curse (2)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn." to "Gain Predator (3). Choose any enemy. If it's Burning, give it Weak (3), Vulnerable (3), Frail (3) and Curse (3)."

Arcane Nova:
   Effect changed from "Apply 16 Arcane to all enemies." to "Apply 18 Arcane to all enemies."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Apply 22 Arcane to all enemies." to "Apply 24 Arcane to all enemies."

Arcane Silence:
   Effect changed from "Cleanse yourself 1 time. Apply 12 Arcane to all enemies." to "Cleanse yourself 1 time. Apply 13 Arcane to all enemies."
   Upgraded effect changed from "Cleanse yourself 2 time. Apply 13 Arcane to all enemies." to "Cleanse yourself 2 time. Apply 14 Arcane to all enemies."

Arcane Visions:
   Effect changed from "Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 15 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
   Upgraded effect changed from "Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 17 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."

Barbed Gale:
   Effect changed from "Gain Predator (2). Give all enemies Bleed (2)." to "Give all enemies Bleed (4) and trigger it 1 time."
   Upgraded effect changed from "Gain Predator (3). Give all enemies Bleed (3)." to "Give all enemies Bleed (5) and trigger it 2 time."

Blessed Strike:
   Cost changed from 3 to 1
   Effect changed from "Deal 7x2 damage to the first enemy. Gain Purity (1)." to "Deal 4x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (1) if it dealt 20 or more."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Gain Purity (2)." to "Deal 6x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (2) if it dealt 20 or more."

Blood Echo:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Blood Money:
   Effect changed from "Deal 4 damage to any enemy. Deal an additional 8 damage to it for every Treasure in your hand." to "Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand."
   Upgraded effect changed from "Deal 6 damage to any enemy. Deal an additional 12 damage to it for every Treasure in your hand." to "Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand."

Calculated Deception:
   Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2). Retained."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3)." to "Transform 2 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3). Retained."

Careful Shot:
   Effect changed from "Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage." to "Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage."
   Upgraded effect changed from "Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage." to "Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage."

Cauterize:
   Cost changed from 0 to 1
   Upgraded cost changed from 0 to 1
   Rarity changed from Rare to Common

Channeled Blast:
   Effect changed from "Deal 8 damage to any enemy. Increase this value by 18 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 12 if this is in your hand at end of turn. Retained."
   Upgraded effect changed from "Deal 12 damage to any enemy. Increase this value by 24 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 16 if this is in your hand at end of turn. Retained."

Charged Hex:
   Effect changed from "Apply 18 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 20 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it."
   Upgraded effect changed from "Apply 22 Arcane to any enemy, plus an additional 16 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 24 Arcane to any enemy, plus an additional 18 Arcane if it's Shocked. Remove 1 Shocked from it."

Charged Shield:
   Cost changed from 3 to 5
   Effect changed from "Gain 15 shield. Shuffle 2 Aftershocks into your deck." to "Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain 18 shield. Shuffle 3 Aftershocks into your deck." to "Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock."

Combat Ready:
   Effect changed from "Gain Tough (1), Mighty (1) and Adept (1). Draw 1." to "Gain Tough (2), Mighty (2) and Adept (2)."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Tough (2), Mighty (2) and Adept (2). Draw 1." to "Gain Tough (3), Mighty (2) and Adept (2)."

Corrupted Roots:
   Type changed from Spell to Skill
   Effect changed from "Deal 8 damage to any enemy. Give them Curse (2) and Frail (1)." to "Give any enemy Curse (4), Weak (2) and Frail (1)."
   Upgraded effect changed from "Deal 10 damage to any enemy. Give them Curse (3) and Frail (2)." to "Give any enemy Curse (5), Weak (3) and Frail (1)."

Crude Plating:
   Cost changed from 2 to 1
   Effect changed from "Gain 8 shield. Draw 1." to "Gain 4 shield and Sturdy (4). Draw 1."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 12 shield. Draw 1." to "Gain 6 shield and Sturdy (6). Draw 1."

Cursed Bolt:
   Cost changed from 0 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1)." to "Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 Arcane to yourself."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1)." to "Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 Arcane to yourself."

Cursed Conjunction:
   Effect changed from "Apply 12 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. " to "Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. "
   Upgraded effect changed from "Apply 16 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. " to "Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. "

Deceiving Blast:
   Upgraded effect changed from "Deal 14 damage to any enemy. Draw 1." to "Deal 10 damage to any enemy. Draw 1."

Demonic Power:
   Upgraded cost changed from 4 to 3

Deranged Insight:
   Effect changed from "Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way." to "Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way."
   Upgraded cost changed from 5 to 3
   Upgraded effect changed from "Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way." to "Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way."

Drain Life:
   Effect changed from "Deal 18 damage to any enemy. Heal 6." to "Deal 20 damage to any enemy. Heal 8."
   Upgraded effect changed from "Deal 22 damage to any enemy. Heal 10." to "Deal 26 damage to any enemy. Heal 10."

Emergency Shield:
   Cost changed from 3 to 4
   Effect changed from "Gain 13 shield. Gain 13 more shield if you had no shield." to "Gain 16 shield. Draw this card when you reach 0 shield."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Gain 15 shield. Gain 15 more shield if you had no shield." to "Gain 22 shield. Draw this card when you reach 0 shield."

Enchant Armor:
   Effect changed from "Gain 16 shield and Arcane Barrier (2)." to "Gain 18 shield and Arcane Barrier (2)."
   Upgraded effect changed from "Gain 22 shield and Arcane Barrier (3)." to "Gain 24 shield and Arcane Barrier (3)."

Exsanguinate:
   Effect changed from "Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 2 times on all enemies." to "Draw 2 and heal 6 if an enemy has 5 or more Bleed ranks. Trigger Bleed 2 times on all enemies."
   Upgraded effect changed from "Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 4 times on all enemies." to "Draw 3 and heal 8 if an enemy has 5 or more Bleed ranks. Trigger Bleed 4 times on all enemies."

Fae's Grace:
   Cost changed from 0 to 1
   Effect changed from "Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself." to "Gain Evasion (1) this turn and Draw 1. Apply 3 fixed Arcane to yourself."
   Upgraded effect changed from "Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself." to "Gain Evasion (2) this turn and Draw 1. Apply 3 fixed Arcane to yourself."

Feint:
   Type changed from Skill to Strike
   Effect changed from "Gain 6 shield. Gain Evasion (1) this turn if played after a Strike." to "Deal 3x2 damage to the first enemy. Gain Evasion (1) this turn if played after a Strike."
   Upgraded effect changed from "Gain 10 shield. Gain Evasion (2) this turn if played after a Strike." to "Deal 3x3 damage to the first enemy. Gain Evasion (2) this turn if played after a Strike."

Fire Shield:
   Effect changed from "Gain 10 shield. Give Burn (2) to all enemies." to "Gain 12 shield. Give Burn (2) to all enemies."
   Upgraded effect changed from "Gain 13 shield. Give Burn (3) to all enemies." to "Gain 15 shield. Give Burn (3) to all enemies."

Fireball:
   Effect changed from "Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand." to "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand."
   Upgraded effect changed from "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand." to "Deal 14 damage to any enemy. Give all enemies Burn (1) per card in hand."

Frenzied Rage:
   Cost changed from 2 to 3
   Effect changed from "Gain Frenzy (1). Shuffle 3 Exhaustion into your deck." to "Gain Frenzy (1) and Fatigue (2)."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Frenzy (1). Shuffle 2 Exhaustion into your deck." to "Gain Frenzy (1) and Fatigue (2)."

Frost Fracture:
   Effect changed from "Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 22 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
   Upgraded effect changed from "Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 30 damage to any enemy. Deal 100% bonus damage against Frozen enemies."

Frostfire Blast:
   Effect changed from "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 20 damage to it." to "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 22 damage to it."
   Upgraded effect changed from "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 26 damage to it." to "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 28 damage to it."

Gambler's Focus:
   Effect changed from "Gain 2-4 mana at random. Gain 2-4 of a random status." to "Gain 2-4 mana at random. Apply 2-4 of a fixed random status to yourself."
   Upgraded effect changed from "Gain 4-8 mana at random. Gain 3-6 of a random status." to "Gain 4-8 mana at random. Apply 3-6 of a fixed random status to yourself."

Garrote:
   Effect changed from "Give Bleed (3) to the first enemy." to "Give Bleed (4) to the first enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give Bleed (5) to the first enemy." to "Give Bleed (6) to the first enemy."

Gather Power:
   Cost changed from 1 to 2

Grisly Strike:
   Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times." to "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 4 times."
   Upgraded effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 5 times."

Haunted Memory:
   Effect changed from "Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1." to "Give Weak (1) and Vulnerable (1) to any enemy. Increase these effects and cost by 1."
   Upgraded effect changed from "Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1." to "Give Weak (2) and Vulnerable (2) to any enemy. Increase these effects and cost by 1."

Heavy Stand:
   Effect changed from "Gain 10 shield, Sturdy (6) and Tough (2)." to "Gain 12 shield, Sturdy (6) and Tough (2)."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Gain 16 shield, Sturdy (8) and Tough (3)." to "Gain 15 shield, Sturdy (8) and Tough (3)."

Heroic Vigor:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Hex:
   Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 14 Arcane to it."
   Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 14 Arcane to it."

Ice Burn:
   Upgraded effect changed from "Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4)." to "Apply 24 Frost to any enemy. Then, if it's Frozen, give it Burn (4)."

Increasing Assault:
   Effect changed from "Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card." to "Deal 8 damage to any enemy. Increase this value by 8."
   Upgraded effect changed from "Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card." to "Deal 11 damage to any enemy. Increase this value by 11."

Increasing Mana:
   Upgraded effect changed from "Gain 4 mana. Increase this value by 2." to "Gain 5 mana. Increase this value by 1."

Increasing Stab:
   Effect changed from "Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card." to "Deal 4 damage to the first enemy. Increase this value by 8."
   Upgraded effect changed from "Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card." to "Deal 6 damage to the first enemy. Increase this value by 12."

Invigorate:
   Effect changed from "Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn." to "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn."
   Upgraded effect changed from "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn." to "Heal 12. Gain 12 shield and Sturdy (12). Heal 8 if this is in your hand at end of turn."

Jolt:
   Cost changed from 0 to 2
   Effect changed from "Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself." to "Deal 18 damage to any enemy. Apply 6 fixed Shock to yourself."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself." to "Deal 30 damage to any enemy. Apply 10 fixed Shock to yourself."

Magic Armor:
   Effect changed from "Gain 12 shield. Gain 4 mana if played after a Spell." to "Gain 14 shield. Gain 4 mana if played after a Spell."
   Upgraded effect changed from "Gain 18 shield. Gain 4 mana if played after a Spell." to "Gain 20 shield. Gain 4 mana if played after a Spell."

Magic Blast:
   Upgraded effect changed from "Deal 24 damage to any enemy." to "Deal 26 damage to any enemy."

Magic Cannon:
   Effect changed from "Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 26 damage to any enemy. Transform into Vent Off."
   Upgraded effect changed from "Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 30 damage to any enemy. Transform into Vent Off+."

Malevolent Idol:
   Effect changed from "Unplayable. Deal 6 damage to a random enemy when discarded. Increase this value by 4 if this is in your hand at end of turn." to "Unplayable. Deal 6 damage to the first enemy when discarded. Increase this value by 6 if this is in your hand at end of turn."
   Upgraded effect changed from "Unplayable. Deal 12 damage to a random enemy when discarded. Increase this value by 6 if this is in your hand at end of turn." to "Unplayable. Deal 10 damage to the first enemy when discarded. Increase this value by 10 if this is in your hand at end of turn."

Mana Lance:
   Effect changed from "Deal 8 damage to any enemy. Gain 2 mana." to "Deal 8 damage to any enemy. Gain 4 mana if played after a Mana card."
   Upgraded effect changed from "Deal 14 damage to any enemy. Gain 2 mana." to "Deal 12 damage to any enemy. Gain 5 mana if played after a Mana card."

Mind Over Body:
   Effect changed from "Lose 1 Wits. If you do, gain 14 shield and Sturdy (8)." to "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8)."
   Upgraded effect changed from "Lose 1 Wits. If you do, gain 18 shield and Sturdy (12)." to "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12)."

Mind Probe:
   Cost changed from 1 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 10 damage to any enemy. Change its next action." to "Change the next action of any enemy. Draw 1. Retained."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 16 damage to any enemy. Change its next action." to "Change the next action of any enemy. Draw 1. Retained."

Moonlit Reverie:
   Cost changed from 1 to 2
   Effect changed from "Gain Growth (3) and Wits (2)." to "Gain Growth (6) and Wits (2)."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Gain Growth (6) and Wits (3)." to "Gain Growth (9) and Wits (3)."

Mystic Outburst:
   Effect changed from "Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself" to "Deal 30 damage to the first two enemies. Apply 6 fixed Arcane to yourself"
   Upgraded effect changed from "Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself" to "Deal 38 damage to the first two enemies. Apply 8 fixed Arcane to yourself"

Mystic Shadowblast:
   Cost changed from 4 to 6
   Type changed from Spell to Skill
   Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 30 Arcane to it."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 fixed Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 38 Arcane to it."

Occult Ritual:
   Effect changed from "Apply 6 Arcane to any enemy. Increase this value by 10." to "Apply 8 Arcane to any enemy. Increase this value by 10."
   Upgraded effect changed from "Apply 8 Arcane to any enemy. Increase this value by 12." to "Apply 10 Arcane to any enemy. Increase this value by 14."

Overthink:
   Upgraded cost changed from 4 to 3

Piercing Strike:
   Cost changed from 3 to 0
   Effect changed from "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 3x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
   Upgraded cost changed from 3 to 0
   Upgraded effect changed from "Deal 10x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 6x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."

Plague Barrier:
   Effect changed from "Gain 20 shield if an enemy has 5 or more Poison ranks." to "If an enemy has 5 or more Poison ranks, gain 16 shield and Sturdy (6)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 30 shield if an enemy has 5 or more Poison ranks." to "If an enemy has 5 or more Poison ranks, gain 20 shield and Sturdy (10)."

Pocket Blade:
   Effect changed from "Deal 2x2 damage to the first enemy. Draw this card whenever you reach 0 mana." to "Deal 2x2 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
   Upgraded effect changed from "Deal 2x3 damage to the first enemy. Draw this card whenever you reach 0 mana." to "Deal 2x3 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."

Pocket Shield:
   Effect changed from "Gain 4 shield. Draw this card whenever you reach 0 mana." to "Gain 3 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
   Upgraded effect changed from "Gain 7 shield. Draw this card whenever you reach 0 mana." to "Gain 6 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."

Poisoned Darts:
   Effect changed from "Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (5) and 5 more on a Critical Hit."
   Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield." to "Deal 1x5 damage to any enemy. Give it Poison (8) and 8 more on a Critical Hit."

Purify:
   Effect changed from "Reduce all statuses by 4. Gain 2 shield per status removed." to "Reduce all statuses by 8. Gain 1 shield per status removed."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Reduce all statuses by 5. Gain 3 shield per status removed." to "Reduce all statuses by 12. Gain 1 shield per status removed."

Quip Shot:
   Cost changed from 0 to 1
   Effect changed from "Lose 1 Wits. If you do, deal 16 damage to any enemy." to "Trigger Wits 1 time. If you do, deal 12 damage to any enemy."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Lose 2 Wits. If you do, deal 28 damage to any enemy." to "Trigger Wits 2 time. If you do, deal 20 damage to any enemy."

Ramparts:
   Name changed (was "Shield Stratagem")
   Cost changed from 3 to 6
   Type changed from Strike to Skill
   Effect changed from "Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2)." to "Gain 20 shield. Gain 2 fixed shield whenever you play another non-Mana card with this in hand."
   Upgraded cost changed from 3 to 6
   Upgraded effect changed from "Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3)." to "Gain 24 shield. Gain 3 fixed shield whenever you play another non-Mana card with this in hand."

Reforge:
   Cost changed from 2 to 3
   Effect changed from "Gain 8 shield. Transform 1 into Crude Plating. It retains its Removed or Temporary property." to "Gain 8 shield. Create 1 Exhaustion. Transform 1 into Crude Plating. It retains its Removed or Temporary property."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain 12 shield. Transform 1 into Crude Plating. It retains its Removed or Temporary property." to "Gain 10 shield. Create 1 Exhaustion. Transform 1 into Crude Plating. It retains its Removed or Temporary property."

Riposte:
   Cost changed from 3 to 2
   Effect changed from "Deal 6x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 3x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 9x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 5x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn."

Rites of Winter:
   Effect changed from "Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2." to "Deal 20 damage to any enemy. Give it Frostbite (3). Reduce cost by 2."
   Upgraded effect changed from "Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3." to "Deal 28 damage to any enemy. Give it Frostbite (4). Reduce cost by 3."

Rummage:
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Discard 2. If you do, draw 3." to "Discard 1. If you do, draw 3."

Runic Shield:
   Cost changed from 3 to 2
   Effect changed from "Gain 3 shield per rank of Mana Boost on you. Gain Mana Boost (3)." to "Gain 4 shield. Trigger Mana Boost 2 times. If you do, gain 12 more shield."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 4 shield per rank of Mana Boost on you. Gain Mana Boost (4)." to "Gain 6 shield. Trigger Mana Boost 3 times. If you do, gain 18 more shield."

Sadistic Glee:
   Cost changed from 6 to 5
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn." to "Draw 4. Gain Vengeance (4) if an enemy or ally died this turn."

Sanctuary:
   Effect changed from "Cleanse yourself 2 times. Gain Tough (2) and 15 shield. Give 15 shield to all enemies." to "Cleanse yourself 2 times. Gain Tough (2) and 15 shield. Divide 30 shield equally among all enemies."
   Upgraded effect changed from "Cleanse yourself 3 times. Gain Tough (3) and 25 shield. Give 25 shield to all enemies." to "Cleanse yourself 3 times. Gain Tough (3) and 25 shield. Divide 50 shield equally among all enemies."

Shielding Bolt:
   Effect changed from "Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 12 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt."
   Upgraded effect changed from "Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 15 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt."

Shocking Aura:
   Effect changed from "Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies." to "Apply 6 fixed Shock to yourself and 10 to all enemies. Give Shock Barrier (2) to yourself and all allies."
   Upgraded effect changed from "Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies." to "Apply 6 fixed Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies."

Shocking Beam:
   Effect changed from "Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt." to "Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
   Upgraded effect changed from "Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt." to "Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."

Singularity:
   Effect changed from "Deal 50 damage to any enemy." to "Deal 60 damage to any enemy."
   Upgraded effect changed from "Deal 60 damage to any enemy." to "Deal 70 damage to any enemy."

Soulshield:
   Effect changed from "Gain 10 shield, Wits (2) and Adept (2)." to "Gain 12 shield, Wits (2) and Adept (2)."
   Upgraded effect changed from "Gain 12 shield, Wits (3) and Adept (3)." to "Gain 15 shield, Wits (3) and Adept (3)."

Spirit Bolt:
   Effect changed from "Deal 4 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt." to "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt."
   Upgraded cost changed from 6 to 4
   Upgraded effect changed from "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (2) to the first ally per damage dealt." to "Deal 6 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (1) to the first ally per damage dealt."

Spirit Shield:
   Effect changed from "Give 16 shield, Tough (2) and Taunt (1) to any ally." to "Give 18 shield, Tough (2) and Taunt (1) to any ally."
   Upgraded effect changed from "Give 20 shield, Tough (2) and Taunt (2) to any ally." to "Give 22 shield, Tough (2) and Taunt (2) to any ally."

Strenuous Blast:
   Effect changed from "Deal 24 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 32 damage to any enemy. Create 2 Exhaustions in your discard pile."
   Upgraded effect changed from "Deal 34 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 40 damage to any enemy. Create 2 Exhaustions in your discard pile."

Sublime Blast:
   Effect changed from "Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times." to "Deal 13 damage to all enemies. Gain Growth (6). Trigger Mana Boost 2 times and Wits 2 times."
   Upgraded effect changed from "Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times." to "Deal 15 damage to all enemies. Gain Growth (8). Trigger Mana Boost 3 times and Wits 3 times."

Sunder:
   Effect changed from "Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield." to "Give Vulnerable (2) to any enemy. Give it Frail (1) and deal 8 damage to it if it has shield."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield." to "Give Vulnerable (3) to any enemy. Give it Frail (2) and deal 12 damage to it if it has shield."

Sundering Blast:
   Effect changed from "Deal 24 damage to any enemy. Damage modifiers are doubled for this card." to "Deal 26 damage to any enemy. Damage modifiers are doubled for this card."
   Upgraded effect changed from "Deal 30 damage to any enemy. Damage modifiers are doubled for this card." to "Deal 32 damage to any enemy. Damage modifiers are doubled for this card."

Thriving Spirit:
   Effect changed from "Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1)." to "Summon 1 allied Angry Spirit. Give the first ally Powerful (3) and Tough (1)."
   Upgraded effect changed from "Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2)." to "Summon 1 allied Angry Spirit+. Give the first ally Powerful (5) and Tough (2)."

Toxic Cloud:
   Effect changed from "Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4)." to "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6)." to "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3)."

Trial by Fire:
   Effect changed from "Gain Burn (2) and Tough (2). Draw 3." to "Gain Burn (1) and Tough (2). Draw 3."
   Upgraded effect changed from "Gain Burn (3) and Tough (2). Draw 4." to "Gain Burn (2) and Tough (2). Draw 4."

Unbreakable Hide:
   Cost changed from 3 to 4
   Effect changed from "Gain Plated (7) this turn." to "Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain Plated (10) this turn." to "Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12)."

Unstable Bolt:
   Effect changed from "Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1." to "Deal 5 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 1."
   Upgraded effect changed from "Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2." to "Deal 8 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 2."

Vicious Retort:
   Effect changed from "Draw 1. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (2) to any enemy. Draw this card whenever you evade an attack."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (3) to any enemy. Draw this card whenever you evade an attack."

Visions of Frost:
   Effect changed from "Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. " to "Apply 20 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. Retained."
   Upgraded effect changed from "Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. " to "Apply 26 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. Retained."

Void Bolt:
   Upgraded effect changed from "Discard 2. If you do, deal 24 damage to any enemy." to "Discard 1. If you do, deal 18 damage to any enemy."

Void Eruption:
   Effect changed from "Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. " to "Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. "
   Upgraded effect changed from "Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. " to "Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. "

Void Shield:
   Cost changed from 3 to 4
   Effect changed from "Gain 15 shield. Gain 6 shield when discarded." to "Gain 20 shield. Gain 6 shield when discarded."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain 22 shield. Gain 10 shield when discarded." to "Gain 26 shield. Gain 10 shield when discarded."

Witching Blast:
   Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 20 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 26 Arcane to any enemy."
   Upgraded effect changed from "Give Arcane Weakness (2) to all enemies. Apply 20 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 34 Arcane to any enemy."


===== Caitan Cards =====
Heated Strike:
   Upgraded effect changed from "Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat." to "Deal 6x2 damage to the first enemy. Give it Burn (3). Create 3 Overheat."

===== Drofis Cards =====
Blood Blast:
   Effect changed from "Deal 5 damage to all enemies. Give them Bleed (2). Lose 6 health." to "Deal 5 damage to all enemies. Give them Bleed (3). Lose 6 health."
   Upgraded effect changed from "Deal 8 damage to all enemies. Give them Bleed (3). Lose 8 health." to "Deal 8 damage to all enemies. Give them Bleed (4). Lose 8 health."

Essence Harvest:
   Effect changed from "Deal 18 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast." to "Deal 20 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast."
   Upgraded effect changed from "Deal 22 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+." to "Deal 24 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+."

Grisly Storm:
   Cost changed from 0 to 1
   Effect changed from "Discard 2. If you do, give Leech (4) to all enemies and create 2 Poisoned Bursts." to "Discard 2. If you do, give Leech (3) and Bleed (3) to all enemies and create 2 Poisoned Bursts."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Discard 2. If you do, give Leech (5) to all enemies and create 3 Poisoned Bursts." to "Discard 2. If you do, give Leech (4) and Bleed (4) to all enemies and create 3 Poisoned Bursts."

Life Tap:
   Effect changed from "Gain 3 mana. Lose 2 health." to "Gain 3 mana. Lose 3 health."

Malignant Nova:
   Effect changed from "Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies." to "Gain Poisoned Blood (2). Give Leech (2) and Poison (8) to all enemies."
   Upgraded effect changed from "Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies." to "Gain Poisoned Blood (3). Give Leech (3) and Poison (15) to all enemies."

Pact of Blood:
   Upgraded effect changed from "Lose 2x2 health. Gain Frenzy (1). Removed." to "Lose 3x2 health. Gain Frenzy (1). Removed."

Tainted Blood:
   Effect changed from "Gain Poisoned Blood (2). Lose 2x2 health." to "Gain Poisoned Blood (2). Lose 3x2 health."
   Upgraded effect changed from "Gain Poisoned Blood (3). Lose 2x3 health." to "Gain Poisoned Blood (3). Lose 3x3 health."

===== Inna Cards =====
Brilliant Idea:
   Cost changed from 0 to 1
   Effect changed from "Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat." to "Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat."

Frantic Scouring:
   Upgraded effect changed from "Discard 1. If you do, create 2 Tools and gain Wits (5)." to "Discard 1. If you do, create 2 Tools and gain Wits (4)."

Gather Equipment:
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Draw 2 Skill and 2 Strike." to "Draw 1 Skill and 2 Strike."

Improvised Strike:
   Upgraded effect changed from "Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2)." to "Discard 1 Tool. If you do, deal 5x3 damage to the first enemy and give it Weak (2) and Frail (2)."

Serrated Trap:
   Effect changed from "Give Ambushed (1) and Bleed (1) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary."
   Upgraded effect changed from "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (3) to the first enemy. Temporary."

===== Paladin Cards =====
Assault Protocols:
   Cost changed from 2 to 3
   Effect changed from "Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies." to "Gain Energy (5) and Counterattack (2)."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies." to "Gain Energy (6) and Counterattack (4)."

Superbeam:
   Effect changed from "Deal 15 damage to all enemies and apply 10 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy." to "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
   Upgraded effect changed from "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy." to "Deal 20 damage to all enemies and apply 14 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."

===== Raodan Cards =====
Blizzard:
   Effect changed from "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 18 damage to the first enemy. Give all enemies Frostbite (3) and apply 6 Frost to them."
   Upgraded effect changed from "Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 22 damage to the first enemy. Give all enemies Frostbite (4) and apply 8 Frost to them."

Crack Open:
   Effect changed from "Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy." to "Deal 20 damage to every Frozen enemy. Give Crystallize (2) to the others."
   Upgraded effect changed from "Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy." to "Deal 28 damage to every Frozen enemy. Give Crystallize (3) to the others."

Flash Freeze:
   Effect changed from "Choose any enemy. If it's Frozen, Draw 2. If it has no Frost, apply 25 Frost to it." to "Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 25 Frost to it."
   Upgraded effect changed from "Choose any enemy. If it's Frozen, Draw 3. If it has no Frost, apply 35 Frost to it." to "Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 35 Frost to it."

Glittering Orb:
   Name changed (was "Icy Orb")
   Cost changed from 2 to 3
   Effect changed from "Apply 3 Frost to the first enemy per card in your hand." to "Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Apply 5 Frost to the first enemy per card in your hand." to "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand."

Ice Blast:
   Effect changed from "Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen." to "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen."
   Upgraded effect changed from "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen." to "Apply 26 Frost to any enemy. Then, deal 26 damage to it if it's Frozen."

Pierce:
   Effect changed from "Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card." to "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card."
   Upgraded effect changed from "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card." to "Deal damage to any enemy equal to 100% of its maximum Frost. Damage modifiers are halved for this card."

===== Shah'Ru Cards =====
Blade Idol:
   Upgraded effect changed from "Unplayable. Deal 3x4 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x3 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."

Execution:
   Effect changed from "Deal 10 damage to the first enemy. If this kills it, create 2 Serrated Shivs." to "Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs."
   Upgraded effect changed from "Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs."

Forbidden Knowledge:
   Upgraded effect changed from "Draw 5. Summon 1 enemy Vengeful Shade. If you can't, lose 12 health." to "Draw 4. Summon 1 enemy Vengeful Shade. If you can't, lose 12 health."

Irritating Dust:
   Effect changed from "Trigger Bleed 5 times on any enemy." to "Trigger Bleed 6 times on any enemy."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Trigger Bleed 8 times on any enemy." to "Trigger Bleed 10 times on any enemy."

Serrated Shiv:
   Effect changed from "Deal 1 damage to any enemy. Give it Bleed (1). Temporary." to "Deal 1 damage to any enemy. Give it Bleed (2). Temporary."
   Upgraded effect changed from "Deal 2 damage to any enemy. Give it Bleed (2). Temporary." to "Deal 2 damage to any enemy. Give it Bleed (3). Temporary."

===== Silan Cards =====
New Silan Cards:
   Hidden Pocket
   Increase Potential
   Scroll of Defense

Suppressive Fire:
   Effect changed from "Deal 3x2 damage to any enemy. Reduce the cost of Cannon Blast by an additional 2." to "Deal 3x2 damage to any enemy. Create 1 Increase Potential."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Deal 3x3 damage to any enemy. Reduce the cost of Cannon Blast by an additional 3." to "Deal 3x3 damage to any enemy. Create 2 Increase Potential."

===== Weather Cards =====
Aether Rain:
   Effect changed from "Cleanse 1 everyone. You gain Mana Boost (3). Apply 3-6 fixed Frost to yourself." to "Cleanse 1 everyone. You gain Mana Boost (3). Apply 6 fixed Frost to yourself."

Blinding Clouds:
   Effect changed from "Everyone gains Hidden." to "Everyone gains Hidden and Curse (2)."

Glittering Reflection:
   Effect changed from "Free. You and all allies gain 6 shield. All enemies gain 10 shield. Create a Temporary copy of another 1 non-Temporary card in your hand." to "Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand."
   Upgraded effect changed from "Free. You and all allies gain 6 shield. All enemies gain 14 shield. Create a Temporary copy of another 2 non-Temporary card in your hand." to "Free. You and all allies gain 6 shield. Divide 26 shield equally among all enemies. Create a Temporary copy of another 2 non-Temporary card in your hand."

Hazy Replica:
   Effect changed from "Free. Give all enemies Fortress (5). Create 1 Temporary copies of the card on top of your deck. Draw 1." to "Free. Give Fortress (3) to all enemies. Create 1 Temporary copy of the card on top of your deck. Draw 1."
   Upgraded effect changed from "Free. Give all enemies Fortress (8). Create 2 Temporary copies of the card on top of your deck. Draw 1." to "Free. Give Fortress (3) to all enemies. Create 2 Temporary copy of the card on top of your deck. Draw 1."

Invigorating Sunlight:
   Effect changed from "Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Give Powerful (2) to all enemies. Draw 2." to "Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2."
   Upgraded effect changed from "Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Give Powerful (4) to all enemies. Draw 3." to "Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3."

Soothing Skies:
   Effect changed from "Empower 2 everyone." to "Everyone gains Powerful (1). Empower 2 everyone."

Thriving Blizzard:
   Effect changed from "Unplayable. When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when drawn." to "When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played."
   Upgraded effect changed from "Unplayable. When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when drawn." to "When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played."

===== Monster Cards =====
Adjustable Protocols:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Against the Swarm:
   Effect changed from "Give Bleed (2) to any enemy per enemy alive." to "Give Bleed (3) to any enemy per enemy alive."
   Upgraded effect changed from "Give Bleed (3) to any enemy per enemy alive." to "Give Bleed (4) to any enemy per enemy alive."

Artillery:
   Effect changed from "Deal 8 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions." to "Deal 10 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions."
   Upgraded effect changed from "Deal 10 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions." to "Deal 12 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions."

Bane:
   Upgraded cost changed from 6 to 4

Bintah:
   This card can no longer be upgraded.

Blighted Bite:
   Effect changed from "Deal 3 damage to the first enemy. Give it Poison (2), Bleed (2) and Leech (2)." to "Deal 4 damage to the first enemy. Give it Poison (4), Bleed (2) and Leech (2)."
   Upgraded effect changed from "Deal 4 damage to the first enemy. Give it Poison (3), Bleed (3) and Leech (3)." to "Deal 5 damage to the first enemy. Give it Poison (5), Bleed (3) and Leech (3)."

Conductive Bolt:
   Effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 22 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
   Upgraded effect changed from "Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 27 damage to any enemy. Guaranteed Critical Hit on enemies with shield."

Corrupted Beam:
   Effect changed from "Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has." to "Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has."
   Upgraded effect changed from "Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has." to "Give Curse (5) to all enemies, then deal 5 damage to every enemy for every Curse it has."

Curse of the Forest:
   Effect changed from "Give Weak (2) to any enemy. Apply 34 Arcane to it." to "Give Weak (2) to any enemy. Apply 40 Arcane to it."
   Upgraded effect changed from "Give Weak (2) to any enemy. Apply 42 Arcane to it." to "Give Weak (2) to any enemy. Apply 48 Arcane to it."

Deadchill Bolt:
   Effect changed from "Apply 12 Frost to any enemy. Give it Frostbite (4)." to "Apply 14 Frost to any enemy. Give it Frostbite (4)."
   Upgraded effect changed from "Apply 15 Frost to any enemy. Give it Frostbite (5)." to "Apply 18 Frost to any enemy. Give it Frostbite (5)."

Depraved Designs:
   Cost changed from 2 to 1
   Effect changed from "Draw 4. Put 2 Shrivels on top of your deck." to "Gain 15 shield. Create 3 Shrivels."
   Upgraded effect changed from "Draw 5. Put 3 Shrivels on top of your deck." to "Gain 20 shield. Create 4 Shrivels."

Dragonform:
   Upgraded cost changed from 8 to 6

Enraged Persistence:
   Cost changed from 1 to 0
   Effect changed from "Discard 1. If you do, draw 2 Strikes, gain Powerful (2) this turn and gain Vengeance (3)." to "Discard 1. If you do, draw 1 Strike, gain Powerful (2) this turn and gain Vengeance (5)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Discard 1. If you do, draw 3 Strikes, gain Powerful (3) this turn and gain Vengeance (3)." to "Discard 1. If you do, draw 2 Strike, gain Powerful (2) this turn and gain Vengeance (6)."

Festering Wound:
   Effect changed from "Give Bleed (2) to the first enemy. Then, give it Poison (3) per rank of Bleed it has." to "Give Bleed (3) to the first enemy. Then, give it Poison (3) per rank of Bleed it has."
   Upgraded effect changed from "Give Bleed (3) to the first enemy. Then, give it Poison (4) per rank of Bleed it has." to "Give Bleed (4) to the first enemy. Then, give it Poison (4) per rank of Bleed it has."

Gathering Bolt:
   Effect changed from "Apply 18 Arcane to any enemy. Draw 1 Mana card." to "Apply 20 Arcane to any enemy. Draw 1 Mana card."
   Upgraded effect changed from "Apply 24 Arcane to any enemy. Draw 1 Mana card." to "Apply 26 Arcane to any enemy. Draw 1 Mana card."

Icy Cure:
   Effect changed from "Gain 8 shield. Heal 8. Gain Frozen (1)." to "Gain 8 shield. Heal 8. Gain Frozen (2)."
   Upgraded effect changed from "Gain 12 shield. Heal 12. Gain Frozen (1)." to "Gain 12 shield. Heal 12. Gain Frozen (2)."

Impaling Roots:
   Effect changed from "Corrupt 2 any enemy. Deal 18 damage to it." to "Corrupt 2 any enemy. Deal 20 damage to it."
   Upgraded effect changed from "Corrupt 3 any enemy. Deal 20 damage to it." to "Corrupt 3 any enemy. Deal 22 damage to it."

Keen-Edged Strike:
   Effect changed from "Deal 12 damage to the first enemy if it has no shield. Give it Bleed (2)." to "Deal 6x2 damage to the first enemy if it has no shield. Give it Bleed (3)."
   Upgraded effect changed from "Deal 12 damage to the first enemy if it has no shield. Give it Bleed (4)." to "Deal 8x2 damage to the first enemy if it has no shield. Give it Bleed (5)."

Lacerating Strike:
   Effect changed from "Give Bleed (2) to the first enemy. Deal 2x2 damage to it." to "Give Bleed (3) to the first enemy. Deal 2x2 damage to it."
   Upgraded effect changed from "Give Bleed (3) to the first enemy. Deal 3x2 damage to it." to "Give Bleed (4) to the first enemy. Deal 3x2 damage to it."

Lightning Breath:
   Effect changed from "Gain Powerful (4) this turn. Apply 8 Shock to all enemies." to "Gain Powerful (4) this turn. Apply 10 Shock to all enemies."
   Upgraded effect changed from "Gain Powerful (6) this turn. Apply 10 Shock to all enemies." to "Gain Powerful (6) this turn. Apply 12 Shock to all enemies."

Morbid End:
   Effect changed from "Give Curse (10) to any enemy." to "Give Curse (13) to any enemy."
   Upgraded effect changed from "Give Curse (12) to any enemy." to "Give Curse (16) to any enemy."

Mystic Renewal:
   Cost changed from 6 to 4
   Effect changed from "Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite." to "Discard your hand. Lose all mana. Gain Frenzy (1)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite+." to "Discard your hand. Lose all mana. Gain Frenzy (1)."

Nature's Blessing:
   Effect changed from "Heal 12. Reduce all statuses by 1. Draw 1 per status removed." to "Reduce all statuses by 1. Draw 1 per status removed. Heal 12."
   Upgraded effect changed from "Heal 15. Reduce all statuses by 2. Draw 1 per status removed." to "Reduce all statuses by 2. Draw 1 per status removed. Heal 15."

Oblivion Blast:
   Effect changed from "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Deal 32 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
   Upgraded effect changed from "Deal 36 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Deal 40 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."

Rampage:
   Effect changed from "Deal 3x3 damage to the first enemy if you have Critical, 3x3 damage if you have Mighty and 3x3 damage if you have Powerful." to "Deal 4x2 damage to the first enemy if you have Critical, 4x2 damage if you have Mighty and 4x2 damage if you have Powerful."
   Upgraded effect changed from "Deal 4x4 damage to the first enemy if you have Critical, 4x4 damage if you have Mighty and 4x4 damage if you have Powerful." to "Deal 4x3 damage to the first enemy if you have Critical, 4x3 damage if you have Mighty and 4x3 damage if you have Powerful."

Scaled Defenses:
   Effect changed from "Gain Plated (4) this turn and 12 shield. Discard 1." to "Gain Plated (4) this turn and 14 shield. Discard 1."
   Upgraded effect changed from "Gain Plated (6) this turn and 16 shield. Discard 2." to "Gain Plated (6) this turn and 18 shield. Discard 2."

Shield Wall:
   Effect changed from "Gain 20 shield and Sturdy (8)." to "Gain 24 shield and Sturdy (8)."
   Upgraded effect changed from "Gain 24 shield and Sturdy (10)." to "Gain 28 shield and Sturdy (12)."

Sludge Salvo:
   Effect changed from "Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies." to "Give Curse (4) to any enemy. Give Poison (10) and Frail (1) to all enemies."
   Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies." to "Give Curse (5) to any enemy. Give Poison (12) and Frail (2) to all enemies."

Smog Blast:
   Effect changed from "Deal 12 damage to the first two enemies. Give them Poison (12)." to "Deal 6 damage to the first two enemies. Give them Poison (18)."
   Upgraded effect changed from "Deal 15 damage to the first two enemies. Give them Poison (15)." to "Deal 8 damage to the first two enemies. Give them Poison (22)."

Systems Overload:
   Effect changed from "Apply 14 Shock and 14 Arcane to any enemy." to "Apply 15 Shock and 15 Arcane to any enemy."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Apply 18 Shock and 18 Arcane to any enemy." to "Apply 17 Shock and 17 Arcane to any enemy."

Tyrannic Blast:
   Effect changed from "Gain Predator (2). Deal 22 damage to any enemy." to "Gain Predator (2). Deal 6 damage to any enemy for every debuff it has."
   Upgraded effect changed from "Gain Predator (3). Deal 26 damage to any enemy." to "Gain Predator (2). Deal 8 damage to any enemy for every debuff it has."

Verminous Assault:
   Effect changed from "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (4) and trigger it 4 times." to "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 4 times."
   Upgraded effect changed from "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 5 times." to "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 4 times."

Versatile Strike:
   Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (1). Gain 8 shield and Evasion (1)." to "Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1)."
   Upgraded effect changed from "Deal 3x3 damage to the first enemy. Give it Bleed (2). Gain 10 shield and Evasion (1)." to "Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1)."

Warbot Outrider:
   Effect changed from "Deal 4x2 damage to the first enemy. Give 4 shield and Pack Tactics (2) to the player and all allies." to "Deal 4x2 damage to the first enemy. Give 4 shield and Pack Tactics (1) to the player and all allies."
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give 5 shield and Pack Tactics (3) to the player and all allies." to "Deal 6x2 damage to the first enemy. Give 6 shield and Pack Tactics (1) to the player and all allies."

===== Trinket Cards =====
Cryogenic Flask:
   Effect changed from "Give Frozen (1) to any enemy." to "Give Frozen (2) to any enemy."

Deadly Stinger:
   Effect changed from "Give Frail (2) and Bleed (2) to any enemy." to "Give Frail (2) and Bleed (3) to any enemy."

Instant Accelerator:
   Effect changed from "Trigger the Increase effect of all cards in your hand." to "Gain Evasion (3) this turn."

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