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Aether Storm Update - Part 2

Ponton-Bouchard Etienne • May 04, 2022

The Weather Update

We are now at the second patch of the Aether Storm update, an this one is a big one!

I'm very excited to introduce the Weather system to the game! This system allows weather events to spawn in maps. Weather events will affect the fights they touch significantly, and they will also add some strong weather cards as rewards for those fights!


The second new addition with this update is the first alternative area! The Battered Ramparts is another area you can choose to face instead of the Mushroom forest. It features brand new enemies, events, and card rewards!




Another big change this patch has to do with card balance. There was a pretty big issue in the balance of the cards in the game. The way I balanced cards, a card that cost 4 would do twice as much as a card that cost 2. With that logic, a card that cost 0 couldn't really do anything without having a downside to compensate. This made it really hard to make cards that had a low cost, and it was annoying that I needed to always give downsides to otherwise simple cards.


The end result was that optimal decks ended up very regularly with 5 or 6 mana cards, because most cheap cards didn't end up doing much of anything. Using less mana cards than that was possible, but always sub-optimal. With the new balance I'm using on cards, it's now possible to run decks that use anywhere from 0 to 6 mana cards in their starting list! It should allow for a lot more variety and should make deckbuilding more fun!


This does mean that almost every card in the game had to be changed, so please brace yourselves for a very long list of card changes below!


Once again, community member Falterfire has been very helpful by creating a Patch Breakdown video for this latest patch!

What's New?

- Added the Map Selection Screen

- Added the Battered Ramparts area


- Added the Weather System


- Rebalanced (mostly buffed) every non-mana card in the game. (And several mana cards)

- Changed a lot of cards that were lackluster to be more unique and fun

- Starting decks for all heroes were adjusted accordingly

- Added 11 new Generic cards

- Brittle Shield is now Generic


- Cards are now unlocked in a semi-random order (rather than fully random)

- Changed the list of default cards


- Swapped Raodan and Silan again (Raodan is back at being the first unlocked character)


- Changed Drofis' second passive and several of her cards to reinforce her Poison sub-theme

- Changed several Inna cards to allow her to play more aggressively. She also got a brand new card!


- Card Packs now only cost 400 Aether: your account will receive Aether based on how many packs you had opened

- Reduced the exp requirements for levels 7 to 10


- Reinforced Outfits now also increases Recoverable Health by 1 per rank


- You now start fights at 2 mana

- Burn now deals 6 damage (up from 5)

- Poisoned Blood was changed: it now applies 1 poison per rank whenever you lose life.

- Fatigue's cap no longer changes as you draw more cards: it will remain at 5

- When Frenzied, Fatigue's ranks are only reduced by 1 at end of turn

- Sturdy now grants +1 shield per 6 ranks (max +4)

- Mighty, Adept, Tough, Vulnerable and Weak are now 25% bonuses instead of 30%

- Arcane and Shock bars max values now stop increasing after 20


- Increased enemy health in Depth 2 and 3 (this is to compensate for the buff that almost every card received)

- Slightly increased Frost scaling for enemies in Depth 2 and 3

- Slightly tweaked Beulator to be more of a threat in the second half of the fight


- For mobile:

    o Added a "High Performance Mode" that uses less battery and should improve stability

    o Changed ad provider

    o Buff/Debuff numbers should be much easier to read


- Resolved several bugs


DETAILED CARD CHANGES


===== Generic Cards =====


New Generic Cards:
   Blur of Speed
   Brittle Shield
   Drake
   Drake Egg
   Entreat Calamity
   Fire Shield
   Frostfire Barrier
   Heroic Vigor
   Hidden Blade
   Hypothermia
   Imbue Elements
   Mana Mace
   Mystical Ebb
   Plague Barrier
   Pocket Blade
   Pocket Shield

Absorb Element:
   Cost changed from 4 to 3
   Effect changed from "Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 3. Apply 1 Frost, Shock and Arcane to all enemies per status removed."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 3. Apply 2 Frost, Shock and Arcane to all enemies per status removed."

Absorb Soul:
   Cost changed from 5 to 4
   Effect changed from "Deal 15 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 16 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, increase your recoverable health and heal by 18 and transform into Essence Blast+." to "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+."

Accursed Ceremony:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0

Adaptative Spell:
   Cost changed from 4 to 3
   Effect changed from "Deal 5x2 damage to all enemies if your last card played this turn was a Spell. Draw 3 if it was a Skill. Gain 7 mana if it was a Mana." to "Deal 15 damage to all enemies if played after a Spell. Draw 2 played after a Skill. Gain 5 mana played after a Mana."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 10x2 damage to all enemies if your last card played this turn was a Spell. Draw 5 if it was a Skill. Gain 10 mana if it was a Mana." to "Deal 24 damage to all enemies if played after a Spell. Draw 3 played after a Skill. Gain 7 mana played after a Mana."

Aether Blast:
   Cost changed from 2 to 1
   Effect changed from "Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation." to "Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation."

Aether Storm:
   Cost changed from 3 to 4
   Effect changed from "Deal 3x3 damage to all enemies." to "Deal 3x4 damage to all enemies."
   Upgraded effect changed from "Deal 4x4 damage to all enemies." to "Deal 3x5 damage to all enemies."

Aftershock:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Agonizing Blaze:
   Effect changed from "Give any enemy Burn (6) and Weak (2)." to "Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Give any enemy Burn (8) and Weak (3)." to "Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn."

Aid:
   Cost changed from 4 to 2
   Upgraded cost changed from 4 to 2

Ancestral Memory:
   Cost changed from 0 to 1
   Effect changed from "Draw 3. Discard 3." to "Draw 4. Discard 3."

Angry Spirit:
   Now unlocked by default.

Arcane Bolt:
   Cost changed from 1 to 0
   Effect changed from "Apply 3 Arcane to any enemy. Draw 1." to "Apply 4 Arcane to any enemy. Draw 1."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Apply 6 Arcane to any enemy. Draw 2." to "Apply 10 Arcane to any enemy. Draw 1."
   No longer unlocked by default.

Arcane Nova:
   Cost changed from 6 to 5
   Effect changed from "Apply 15 Arcane to all enemies." to "Apply 16 Arcane to all enemies."
   Upgraded cost changed from 7 to 6
   Upgraded effect changed from "Apply 20 Arcane to all enemies." to "Apply 22 Arcane to all enemies."
   Now unlocked by default.

Arcane Silence:
   Effect changed from "Cleanse yourself 1 time. Apply 10 Arcane to all enemies." to "Cleanse yourself 1 time. Apply 12 Arcane to all enemies."

Arcane Spellbomb:
   Cost changed from 6 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 10 damage to any enemy. Apply 2 Arcane to all enemies per card in your hand." to "Apply 3 Arcane to the first two enemies per card in your hand."
   Upgraded cost changed from 6 to 2
   Upgraded effect changed from "Deal 15 damage to any enemy. Apply 3 Arcane to all enemies per card in your hand." to "Apply 4 Arcane to the first two enemies per card in your hand."

Arcane Strike:
   Cost changed from 3 to 2
   Effect changed from "Gain Arcane Rune (2). Deal 4x2 damage to the first enemy." to "Gain Arcane Rune (2). Deal 2x3 damage to the first enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain Arcane Rune (3). Deal 4x3 damage to the first enemy." to "Gain Arcane Rune (3). Deal 2x4 damage to the first enemy."
   Now unlocked by default.

Arcane Visions:
   Cost changed from 5 to 4
   Effect changed from "Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."

Barbed Gale:
   Cost changed from 5 to 4
   Type changed from Spell to Skill
   Effect changed from "Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1)." to "Gain Predator (2). Give all enemies Bleed (2)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1)." to "Gain Predator (3). Give all enemies Bleed (3)."

Barbed Strike:
   Cost changed from 3 to 1
   Effect changed from "Deal 4x2 damage to the first enemy. Gain Reflect (3)." to "Deal 3x2 damage to the first enemy. Gain Reflect (3)."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Gain Reflect (5)." to "Deal 5x2 damage to the first enemy. Gain Reflect (5)."

Battle-Ready:
   Cost changed from 1 to 0
   Effect changed from "Draw 1 Strike. Gain Mighty (2)." to "Draw 1 Strike. Gain Mighty (1)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Draw 2 Strike. Gain Mighty (3)." to "Draw 2 Strike. Gain Mighty (1)."
   Now unlocked by default.

Benevolent Idol:
   Effect changed from "Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded." to "Unplayable. Gain 4 shield and heal 2. Play this card when drawn or discarded."
   Upgraded effect changed from "Unplayable. Gain 8 shield and heal 5. Play this card when drawn or discarded." to "Unplayable. Gain 6 shield and heal 4. Play this card when drawn or discarded."

Blessed Strike:
   Cost changed from 4 to 3
   Effect changed from "Deal 5x2 damage to the first enemy. Gain Purity (1)." to "Deal 7x2 damage to the first enemy. Gain Purity (1)."
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Gain Purity (1)." to "Deal 8x2 damage to the first enemy. Gain Purity (2)."

Block:
   Cost changed from 3 to 2
   Effect changed from "Gain 10 shield." to "Gain 12 shield."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Gain 20 shield." to "Gain 18 shield."

Blood Echo:
   Cost changed from 0 to 1
   Effect changed from "Trigger Bleed 1 time on any enemy. Draw 1. Removed." to "Give any enemy Bleed (1), then trigger it 1 time. Draw 1."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Trigger Bleed 1 time on any enemy. Draw 1. Removed." to "Give any enemy Bleed (1), then trigger it 2 time. Draw 1."

Blood Offering:
   Cost changed from 4 to 2
   Effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 1 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echoes."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 2 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echoes."

Blood Visions:
   Effect changed from "Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells." to "Gain Bleed (1) and Vengeance (3). Draw 3 Spells."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells." to "Gain Bleed (1) and Vengeance (4). Draw 4 Spells."

Bloodcrazed Strike:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Bombardment:
   Cost changed from 6 to 4
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 3 damage 8 times to a random enemy." to "Deal 2 damage 10 times to a random enemy."

Brainstorm:
   Upgraded cost changed from 2 to 4

Burst of Strength:
   Effect changed from "Lose 3 health. Gain Powerful (2) this turn." to "Gain Powerful (2) this turn."
   Upgraded effect changed from "Lose 5 health. Gain Powerful (4) this turn." to "Gain Powerful (4) this turn."
   Rarity changed from Rare to Common
   Now unlocked by default.

Calamity Armor:
   Cost changed from 4 to 2
   Effect changed from "Give 25 shield to any enemy. Give them Doom (2)." to "Give 20 shield to any enemy. Give them Doom (2)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Give 15 shield to any enemy. Give them Doom (2)." to "Give 20 shield to any enemy. Give them Doom (1)."

Calculated Deception:
   Cost changed from 2 to 1
   Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (2)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3)."

Careful Shot:
   Cost changed from 3 to 4
   Effect changed from "Give Ambushed (2) to any enemy. Deal 10 damage to it." to "Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Give Ambushed (3) to any enemy. Deal 15 damage to it." to "Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage."

Careful Strike:
   Cost changed from 2 to 0
   Effect changed from "Deal 8 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit." to "Deal 3x2 damage to the first enemy. Give it Frail (1) and Vulnerable (1) on a Critical Hit."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 12 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit." to "Deal 5x2 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit."

Careless Defense:
   Effect changed from "Gain 16 shield and Tough (1). Trigger the action of any enemy." to "Gain 18 shield and Tough (1). Trigger the action of any enemy."

Catalyst:
   Cost changed from 3 to 2
   Upgraded cost changed from 1 to 0

Cauterize:
   Cost changed from 1 to 0
   Effect changed from "Cleanse yourself 1 time. Then, apply Burn (2) to yourself." to "Cleanse yourself 2 time. Then, gain Burn (1)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Cleanse yourself 2 time. Then, apply Burn (3) to yourself." to "Cleanse yourself 3 time. Then, gain Burn (1)."

Channeled Blast:
   Effect changed from "Deal 6 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 18 if this is in your hand at end of turn."
   Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 20 if this is in your hand at end of turn." to "Deal 12 damage to any enemy. Increase this value by 24 if this is in your hand at end of turn."
   No longer unlocked by default.

Channeling Runes:
   Cost changed from 3 to 2
   Effect changed from "Gain Mana Boost (2). Give Arcane Rune (3) to yourself and all allies." to "Gain Mana Boost (3). Give Arcane Rune (2) to yourself and all allies."
   Upgraded effect changed from "Gain Mana Boost (3). Give Arcane Rune (4) to yourself and all allies." to "Gain Mana Boost (4). Give Arcane Rune (3) to yourself and all allies."

Chaotic Barrier:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Charged Hex:
   Cost changed from 3 to 4
   Effect changed from "Apply 12 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Removed 1 Shocked from it." to "Apply 18 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Apply 17 Arcane to any enemy, plus an additional 17 Arcane if it's Shocked. Removed 1 Shocked from it." to "Apply 22 Arcane to any enemy, plus an additional 16 Arcane if it's Shocked. Remove 1 Shocked from it."

Charged Shield:
   Effect changed from "Gain 14 shield. Shuffle 2 Aftershocks into your deck." to "Gain 15 shield. Shuffle 2 Aftershocks into your deck."
   Upgraded effect changed from "Gain 20 shield. Shuffle 3 Aftershocks into your deck." to "Gain 18 shield. Shuffle 3 Aftershocks into your deck."
   No longer unlocked by default.

Chill:
   Cost changed from 3 to 2
   Effect changed from "Apply 10 Frost to any enemy." to "Apply 12 Frost to any enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Apply 16 Frost to any enemy." to "Apply 18 Frost to any enemy."

Cleansing Shield:
   Effect changed from "Gain 8 shield. Cleanse yourself 1 time." to "Gain 12 shield. Cleanse yourself 1 time."
   Upgraded effect changed from "Gain 14 shield. Cleanse yourself 1 time." to "Gain 12 shield. Cleanse yourself 2 time."

Cleaving Strike:
   Cost changed from 4 to 3
   Effect changed from "Deal 4x2 damage to the first two enemies." to "Deal 5x2 damage to the first enemy. Deal 5 damage to all enemies if you are Mighty and 5 damage if you are Tough."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 6x2 damage to the first two enemies." to "Deal 7x2 damage to the first enemy. Deal 7 damage to all enemies if you are Mighty and 7 damage if you are Tough."

Cold Calculations:
   Name changed (was "Shocking Blast")
   Cost changed from 5 to 2
   Effect changed from "Apply 16 Shock to the first enemy and 4 Shock to all enemies." to "Draw 3 Skills. Apply 6 fixed Frost to yourself."
   Upgraded cost changed from 5 to 2
   Upgraded effect changed from "Apply 22 Shock to the first enemy and 6 Shock to all enemies." to "Draw 4 Skills. Apply 6 fixed Frost to yourself."
   No longer unlocked by default.

Combat Ready:
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Gain Tough (1), Mighty (1) and Adept (1). Draw 1." to "Gain Tough (2), Mighty (2) and Adept (2). Draw 1."
   Now unlocked by default.

Consuming Flames:
   Name changed (was "Stoke the Fire")
   Cost changed from 4 to 2
   Effect changed from "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has." to "Deal 1 damage to any enemy for every Burn it has. Trigger every Burn on it."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has." to "Deal 2 damage to any enemy for every Burn it has. Trigger every Burn on it."

Contaminate:
   Upgraded effect changed from "Give any enemy Poison (12) and Leech (5). Give double if the target is Bleeding." to "Give any enemy Poison (12) and Leech (4). Give double if the target is Bleeding."

Contemplate:
   Cost changed from 3 to 2
   Upgraded effect changed from "Draw 4. Discard 2." to "Draw 5. Discard 3."

Corrupted Roots:
   Cost changed from 5 to 4
   Effect changed from "Deal 12 damage to any enemy. Give them Curse (1) and Frail (1)." to "Deal 8 damage to any enemy. Give them Curse (2) and Frail (1)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 15 damage to any enemy. Give them Curse (2) and Frail (2)." to "Deal 10 damage to any enemy. Give them Curse (3) and Frail (2)."

Crude Plating:
   Effect changed from "Gain 8 shield. Draw 1. Removed." to "Gain 8 shield. Draw 1."
   Upgraded effect changed from "Gain 12 shield. Draw 1. Removed." to "Gain 12 shield. Draw 1."

Crumbling Defenses:
   Cost changed from 2 to 1
   Effect changed from "Gain 12 shield. Decrease this value by 2 (minimum: 1)." to "Gain 15 shield. Decrease this value by 2 (minimum: 1)."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 22 shield. Decrease this value by 3 (minimum: 1)." to "Gain 25 shield. Decrease this value by 3 (minimum: 1)."

Cryptic Ritual:
   Effect changed from "Gain 1 mana. Create 1 temporary Mana Ritual if your last card played this turn was a Skill." to "Gain 1 mana. Create 1 temporary Mana Ritual if played after a Skill."
   Upgraded effect changed from "Gain 2 mana. Create 1 temporary Mana Ritual if your last card played this turn was a Skill." to "Gain 2 mana. Create 1 temporary Mana Ritual if played after a Skill."

Crystal Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 8x2 damage to the first enemy. Decrease this value by 2 (minimum: 1)." to "Deal 10x2 damage to the first enemy. Decrease this value by 2 (minimum: 1)."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 14x2 damage to the first enemy. Decrease this value by 3 (minimum: 1)." to "Deal 15x2 damage to the first enemy. Decrease this value by 3 (minimum: 1)."

Curse of Decrepitude:
   Cost changed from 4 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 12 damage to any enemy. Give it Curse (3) if the last card you played this turn was a Skill. Give it Frail (2) if it was a Mana." to "Give Curse (3) to any enemy if it's Weak, 3 if it's Vulnerable and 3 if it's Frail."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (3) if it was a Mana." to "Give Curse (4) to any enemy if it's Weak, 4 if it's Vulnerable and 4 if it's Frail."

Cursed Bolt:
   Cost changed from 1 to 0
   Effect changed from "Deal 5 damage to any enemy and give it Curse (1). Gain Frail (1)." to "Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 8 damage to any enemy and give it Curse (2). Gain Frail (1)." to "Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1)."

Deadly Injection:
   Cost changed from 3 to 2
   Effect changed from "Give an enemy Poison (10)." to "Give an enemy Poison (12)."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give an enemy Poison (16)." to "Give an enemy Poison (18)."
   No longer unlocked by default.

Death or Glory:
   Cost changed from 1 to 0
   Effect changed from "Deal 5x3 damage to the first enemy. Gain Doom (3)." to "Deal 6x3 damage to the first enemy. Gain Doom (3)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 6x3 damage to the first enemy. Gain Doom (4)." to "Deal 8x3 damage to the first enemy. Gain Doom (3)."

Deathfrost Storm:
   Cost changed from 5 to 4
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Give Frail (2) and Curse (3) to any enemy. Give Frostbite (4) to all enemies." to "Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies."

Deceiving Blast:
   Cost changed from 2 to 1
   Effect changed from "Deal 10 damage to any enemy. Draw 1." to "Deal 8 damage to any enemy. Draw 1."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 16 damage to any enemy. Draw 1." to "Deal 14 damage to any enemy. Draw 1."

Demonic Greed:
   Cost changed from 3 to 4
   Effect changed from "Gain Vulnerable (2). Create 2 Treasures." to "Gain Vulnerable (1). Create 2 Treasures."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain Vulnerable (3). Create 4 Treasures." to "Gain Vulnerable (2). Create 3 Treasures."

Demonic Power:
   Cost changed from 3 to 2
   Effect changed from "Gain Powerful (2). Lose 6 health and 6 shield." to "Gain Powerful (2). Lose 3 health and 3 shield."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain Powerful (4). Lose 10 health and 10 shield." to "Gain Powerful (4). Lose 6 health and 6 shield."

Deranged Insight:
   Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. " to "Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way."
   Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. " to "Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way."

Descent Into Madness:
   Cost changed from 1 to 0
   Effect changed from "Draw 1 and apply 3 fixed Arcane to yourself. Double both values. " to "Draw 1 and apply 3 fixed Arcane to yourself. Double both values."
   Upgraded effect changed from "Draw 1 and apply 2 fixed Arcane to yourself. Double both values. " to "Draw 1 and apply 2 fixed Arcane to yourself. Double both values."

Distill Elements:
   Effect changed from "Reduce all statuses by 2. Gain 1 mana per status removed." to "Reduce all statuses by 2. Gain 2 mana, plus 2 if you reduced at least 4 Status."
   Upgraded effect changed from "Reduce all statuses by 3. Gain 1 mana per status removed." to "Reduce all statuses by 2. Gain 3 mana, plus 3 if you reduced at least 4 Status."

Divination:
   Effect changed from "Gain Wits (3)." to "Create 1 temporary copy of the top card of your deck. Gain Wits (2)."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Gain Wits (4)." to "Create 2 temporary copy of the top card of your deck. Gain Wits (3)."
   No longer unlocked by default.

Doom:
   Cost changed from 4 to 2
   Effect changed from "Give Doom (5) to any enemy. Transform into Morbid Overture." to "If an enemy has Doom, Dispel it 1. Otherwise, give it Doom (5)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Give Doom (4) to any enemy. Transform into Morbid Overture+." to "If an enemy has Doom, Dispel it 2. Otherwise, give it Doom (5)."
   No longer unlocked by default.

Drain Life:
   Effect changed from "Deal 16 damage to any enemy. Heal 6." to "Deal 18 damage to any enemy. Heal 6."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 18 damage to any enemy. Heal 8." to "Deal 22 damage to any enemy. Heal 10."

Draining Strike:
   Effect changed from "Deal 4x2 damage to the first enemy. Heal 6." to "Deal 4x2 damage to the first enemy. Heal 10."
   Upgraded effect changed from "Deal 6x2 damage to the first enemy. Heal 8." to "Deal 6x2 damage to the first enemy. Heal 12."

Echoing Bolt:
   Effect changed from "Deal 8 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile. " to "Deal 10 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 12 damage to any enemy. Draw 1. Create 2 Echoing Bolt+ in your discard pile. " to "Deal 14 damage to any enemy. Draw 1. Create 1 Echoing Bolt+ in your discard pile."

Electrocute:
   Cost changed from 3 to 2
   Effect changed from "Apply 10 Shock to any enemy." to "Apply 12 Shock to any enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Apply 16 Shock to any enemy." to "Apply 18 Shock to any enemy."

Elemental Barrier:
   Cost changed from 4 to 3
   Effect changed from "Gain 15 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2)." to "Gain 12 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 20 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3)." to "Gain 16 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3)."
   Now unlocked by default.

Elemental Conflux:
   Upgraded cost changed from 6 to 4
   Upgraded effect changed from "Apply 13 Frost, 13 Shock and 13 Arcane to any enemy." to "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy."
   No longer unlocked by default.

Elemental Winds:
   Cost changed from 2 to 1

Emergency Shield:
   Effect changed from "Gain 9 shield. Gain 9 more shield if you had no shield." to "Gain 13 shield. Gain 13 more shield if you had no shield."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 14 shield. Gain 14 more shield if you had no shield." to "Gain 15 shield. Gain 15 more shield if you had no shield."

Enchant Armor:
   Effect changed from "Gain 8 shield, Arcane Barrier (2) and Arcane Rune (2)." to "Gain 16 shield and Arcane Barrier (2)."
   Upgraded effect changed from "Gain 12 shield, Arcane Barrier (3) and Arcane Rune (3)." to "Gain 22 shield and Arcane Barrier (3)."

Endure:
   Cost changed from 1 to 0
   Upgraded effect changed from "Lose 2 Tough. If you do, gain Plated (1). Heal 7." to "Lose 4 Tough. If you do, gain Plated (2). Heal 6."

Energize:
   Effect changed from "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1." to "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 1 Exhaustion."
   Upgraded effect changed from "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 2." to "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 3 Exhaustion."

Enrage:
   Upgraded effect changed from "Gain Vengeance (2) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (2)." to "Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (1)."

Essence Blast:
   Cost changed from 3 to 2
   Effect changed from "Deal 16 damage to any enemy. Heal 4." to "Deal 20 damage to any enemy. Heal 6."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 22 damage to any enemy. Heal 6." to "Deal 24 damage to any enemy. Heal 8."

Exhaustion:
   Cost changed from 3 to 1
   Upgraded cost changed from 3 to 1

Exsanguinate:
   Cost changed from 6 to 2
   Type changed from Spell to Skill
   Effect changed from "Deal 10 damage to any enemy. Deal 5 additional damage if it's Bleeding. Lifesteal. " to "Trigger Bleed 2 times on all enemies. Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed."
   Upgraded cost changed from 6 to 2
   Upgraded effect changed from "Deal 12 damage to any enemy. Deal 8 additional damage if it's Bleeding. Lifesteal. " to "Trigger Bleed 4 times on all enemies. Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed."

Faeric Rime:
   Cost changed from 5 to 4
   Upgraded cost changed from 6 to 5

Fae's Grace:
   Cost changed from 1 to 0
   Effect changed from "Gain Evasion (1) this turn. Apply 3 Arcane to yourself." to "Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain Evasion (2) this turn. Apply 5 Arcane to yourself." to "Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself."

Feint:
   Cost changed from 2 to 1
   Effect changed from "Gain 6 shield. Gain Evasion (1) this turn if your last card played this turn was a Strike." to "Gain 6 shield. Gain Evasion (1) this turn if played after a Strike."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 8 shield. Gain Evasion (2) this turn if your last card played this turn was a Strike." to "Gain 10 shield. Gain Evasion (2) this turn if played after a Strike."

Final Strike:
   Effect changed from "Gain Critical (1) and Lethal (1). Deal 4x3 damage to the first enemy. Deal 4x2 additional damage if it's the last card in your hand." to "Gain Critical (1) and Lethal (1). Deal 5x2 damage to the first enemy. Deal 5x2 additional damage if it's the last card in your hand."
   Upgraded effect changed from "Gain Critical (2) and Lethal (2). Deal 6x3 damage to the first enemy. Deal 6x2 additional damage if it's the last card in your hand." to "Gain Critical (2) and Lethal (2). Deal 7x2 damage to the first enemy. Deal 7x2 additional damage if it's the last card in your hand."

Fire Mastery:
   Cost changed from 5 to 3
   Type changed from Spell to Skill
   Effect changed from "Trigger Burn on any enemy 5 times. If you do, deal 30 damage to it." to "Give Burn (2) to all enemies. Gain Fire Mastery (2)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Trigger Burn on any enemy 6 times. If you do, deal 40 damage to it." to "Give Burn (2) to all enemies. Gain Fire Mastery (4)."

Fire Tap:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Fireball:
   Effect changed from "Deal 12 damage to any enemy. Give all enemies Burn (2)." to "Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand."
   Upgraded cost changed from 7 to 4
   Upgraded effect changed from "Deal 18 damage to any enemy. Give all enemies Burn (4)." to "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand."
   No longer unlocked by default.

Firestorm:
   Cost changed from 8 to 5
   Type changed from Spell to Skill
   Effect changed from "Deal 3 damage to all enemies for every rank of Burn among all enemies. Give Burn (4) to all enemies." to "Double the Burn of all enemies, then trigger it 10 times. "
   Upgraded cost changed from 8 to 3
   Upgraded effect changed from "Deal 4 damage to all enemies for every rank of Burn among all enemies. Give Burn (5) to all enemies." to "Double the Burn of all enemies, then trigger it 12 times. "

Flammable Bolt:
   Cost changed from 3 to 2
   Effect changed from "Deal 8 damage to any enemy. Trigger its Burn 2 times." to "Deal 8 damage to any enemy. Trigger its Burn 1 time. If you do, deal an additional 8 damage to it."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 12 damage to any enemy. Trigger its Burn 4 times." to "Deal 12 damage to any enemy. Trigger its Burn 2 time. If you do, deal an additional 14 damage to it."

Follow-up Strike:
   Cost changed from 2 to 0
   Effect changed from "Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if your last card played this turn was a Strike." to "Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if played after a Strike."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if your last card played this turn was a Strike." to "Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if played after a Strike."
   Now unlocked by default.

Forbidden Rites:
   Upgraded effect changed from "Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana." to "Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana."

Fragmented Blast:
   Cost changed from 4 to 2
   Upgraded cost changed from 5 to 3

Frenzied Rage:
   Cost changed from 4 to 2
   Upgraded cost changed from 3 to 2

Frost Fracture:
   Cost changed from 6 to 5
   Effect changed from "Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
   Upgraded cost changed from 8 to 6

Frost Strike:
   Effect changed from "Gain Frost Rune (2). Deal 6 damage to the first enemy." to "Gain Frost Rune (2). Deal 8 damage to the first enemy."
   Upgraded effect changed from "Gain Frost Rune (3). Deal 5x2 damage to the first enemy." to "Gain Frost Rune (3). Deal 6x2 damage to the first enemy."

Frostfire:
   Cost changed from 4 to 3
   Type changed from Spell to Skill
   Effect changed from "Deal 4 damage to any enemy. Give it Frostbite (2) and Burn (2)." to "Give any enemy Frostbite (5) and Burn (1) if played after a Mana card. Give it Frostbite (1) and Burn (5) if played after a Skill."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 6 damage to any enemy. Give it Frostbite (3) and Burn (3)." to "Give any enemy Frostbite (6) and Burn (2) if played after a Mana card. Give it Frostbite (2) and Burn (6) if played after a Skill."

Frostfire Blast:
   Effect changed from "Deal 6 damage to any enemy. Deal 2 additional damage for every rank of Burn and 2 for every rank of Frostbite among all enemies." to "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 20 damage to it."
   Upgraded effect changed from "Deal 10 damage to any enemy. Deal 3 additional damage for every rank of Burn and 3 for every rank of Frostbite among all enemies." to "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 26 damage to it."

Frozen Gust:
   Type changed from Spell to Skill
   Effect changed from "Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen." to "Give Frostbite (3) to the first two enemies and apply 5 Frost to them."
   Upgraded effect changed from "Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen." to "Give Frostbite (4) to the first two enemies and apply 8 Frost to them."

Frozen Hide:
   Cost changed from 2 to 1
   Effect changed from "Gain Tough (3), Sturdy (3) and Frost Barrier (3). Apply 6 Frost to yourself. " to "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 6 fixed Frost to yourself. "
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Tough (4), Sturdy (5) and Frost Barrier (4). Apply 6 Frost to yourself. " to "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 6 fixed Frost to yourself. "

Frozen Rift:
   Name changed (was "Frozen Rift ")
   Effect changed from "Apply 12 Arcane to every Frozen enemy and 6 Frost to the others." to "Apply 12 Arcane to every Frozen enemy and 8 Frost to the others."
   Upgraded effect changed from "Apply 20 Arcane to every Frozen enemy and 8 Frost to the others." to "Apply 18 Arcane to every Frozen enemy and 12 Frost to the others."

Fueled Beam:
   Cost changed from 3 to 2
   Effect changed from "Discard 1. If you do, deal 15 damage to the first two enemies." to "Discard 1. If you do, deal 16 damage to the first two enemies."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Discard 2. If you do, deal 25 damage to the first two enemies." to "Discard 2. If you do, deal 24 damage to the first two enemies."

Future Sight:
   Cost changed from 4 to 3
   Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell." to "Increase the damage of the top Spell in your deck or discard pile by 40%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn."
   Rarity changed from Common to Rare

Garrote:
   Cost changed from 3 to 2
   Effect changed from "Give Bleed (2) to the first enemy." to "Give Bleed (3) to the first enemy."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Give Bleed (4) to the first enemy." to "Give Bleed (5) to the first enemy."

Gather Power:
   Effect changed from "Lose 2 Mighty. If you do, gain Powerful (1)." to "Lose 2 Mighty. If you do, gain Powerful (2)."
   Upgraded effect changed from "Lose 2 Mighty. If you do, gain Powerful (2)." to "Lose 4 Mighty. If you do, gain Powerful (4)."

Glacial Bulwark:
   Cost changed from 4 to 3
   Effect changed from "Gain 12 shield. Gain Plated (2) this turn. Apply 5 Frost to yourself." to "Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 15 shield. Gain Plated (3) this turn. Apply 5 Frost to yourself." to "Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself."

Glacial Stare:
   Effect changed from "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana." to "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 1 additional mana."
   Upgraded effect changed from "Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana." to "Gain 3 mana. Trigger Frostbite 3 times on any enemy. If you do, gain 2 additional mana."

Glacial Touch:
   Effect changed from "Trigger Frostbite 5 times on any enemy. If you do, draw 5 and gain Purity (1)." to "Trigger Frostbite 5 times on any enemy. If you do, draw 3 and gain Purity (1)."
   Upgraded effect changed from "Trigger Frostbite 5 times on any enemy. If you do, draw 7 and gain Purity (2)." to "Trigger Frostbite 6 times on any enemy. If you do, draw 4 and gain Purity (2)."

Goading Bolt:
   Effect changed from "Deal 16 damage to any enemy. Trigger its action." to "Deal 15 damage to any enemy. Trigger its action."
   Upgraded effect changed from "Deal 30 damage to any enemy. Trigger its action." to "Deal 25 damage to any enemy. Trigger its action."

Grisly Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding." to "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times."

Harvest:
   Cost changed from 3 to 2
   Effect changed from "Heal 3. Draw 2." to "Heal 2. Draw 2."
   Upgraded effect changed from "Heal 6. Draw 3." to "Heal 3. Draw 3."

Haunted Memory:
   Cost changed from 1 to 0
   Effect changed from "Give Weak (2) and Vulnerable (2) to the first enemy." to "Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Give Weak (4) and Vulnerable (4) to the first enemy." to "Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1."

Heavy Stand:
   Effect changed from "Gain 10 shield, Sturdy (3) and Tough (2)." to "Gain 10 shield, Sturdy (6) and Tough (2)."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Gain 14 shield, Sturdy (4) and Tough (3)." to "Gain 16 shield, Sturdy (8) and Tough (3)."
   Now unlocked by default.

Height of Knowledge:
   Cost changed from 5 to 6
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Draw 3 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept." to "Draw 2 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept."
   No longer unlocked by default.

Heroic Recovery:
   Cost changed from 2 to 1
   Upgraded cost changed from 1 to 0

Hex:
   Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it."

Hexing Strike:
   Upgraded effect changed from "Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable." to "Gain Predator (3). Deal 4x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable."

Hobble:
   Cost changed from 2 to 3
   Effect changed from "Give Weak (2) to all enemies. Gain Wits (1)." to "Give Weak (2) to all enemies. Draw 1."
   Upgraded effect changed from "Give Weak (4) to all enemies. Gain Wits (2)." to "Give Weak (3) to all enemies. Draw 1."

Hubris Strike:
   Effect changed from "Deal 5x4 damage to a random enemy. Discard 1 at random." to "Deal 6x4 damage to a random enemy. Discard 1 at random."
   Upgraded effect changed from "Deal 6x5 damage to a random enemy. Discard 2 at random." to "Deal 9x4 damage to a random enemy. Discard 2 at random."

Hunt:
   Upgraded effect changed from "Gain Critical (4) and Predator (4) if an enemy has lost health this turn." to "Gain Critical (3) and Predator (3) if an enemy has lost health this turn."

Ice Burn:
   Effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2)." to "Apply 18 Frost to any enemy. Then, if it's Frozen, give it Burn (3)."
   Upgraded effect changed from "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5)." to "Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4)."

Immolate:
   Cost changed from 3 to 2
   Effect changed from "Give Burn (3) to any enemy." to "Give Burn (4) to any enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give Burn (5) to any enemy." to "Give Burn (6) to any enemy."
   No longer unlocked by default.

Incandescent Focus:
   Name changed (was "Incandescent Focus ")
   Effect changed from "Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks. " to "Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks."
   Upgraded effect changed from "Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks. " to "Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks."

Increasing Assault:
   Effect changed from "Deal 5 damage to any enemy. Increase this value by 5." to "Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card."
   Upgraded effect changed from "Deal 8 damage to any enemy. Increase this value by 8." to "Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card."
   No longer unlocked by default.

Increasing Inferno:
   Cost changed from 4 to 3
   Effect changed from "Give Burn (2) to all enemies. Increase this value by 1." to "Give Burn (2) to all enemies. Increase this value by 2."
   Upgraded effect changed from "Give Burn (3) to all enemies. Increase this value by 2." to "Give Burn (3) to all enemies. Increase this value by 3."
   No longer unlocked by default.

Increasing Mana:
   Now unlocked by default.

Increasing Stab:
   Effect changed from "Deal 2 damage to the first enemy. Increase this value by 4." to "Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card."
   Upgraded effect changed from "Deal 4 damage to the first enemy. Increase this value by 8." to "Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card."

Increasing Visions:
   Upgraded effect changed from "Draw 2 Spell. Increase this value by 2." to "Draw 2 Spell. Increase this value by 1."

Infected Focus:
   Effect changed from "Gain 2 mana. Gain 1 additional mana per Poisoned enemy. " to "Gain 2 mana. Gain 1 additional mana per Poisoned enemy."
   Upgraded effect changed from "Gain 2 mana. Gain 2 additional mana per Poisoned enemy. " to "Gain 2 mana. Gain 2 additional mana per Poisoned enemy."

Infected Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (10) if it's Poisoned. " to "Deal 2x2 damage to the first enemy. Give it Poison (16) if it's Poisoned."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give it Poison (16) if it's Poisoned. " to "Deal 3x2 damage to the first enemy. Give it Poison (22) if it's Poisoned."

Infuse:
   Cost changed from 3 to 2
   Effect changed from "Apply 10 Arcane to any enemy." to "Apply 12 Arcane to any enemy."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Apply 16 Arcane to any enemy." to "Apply 18 Arcane to any enemy."

Intimidating Strike:
   Cost changed from 4 to 2
   Effect changed from "Deal 7x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)." to "Deal 4x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 10x2 damage to the first enemy. If this kills it, gain Powerful (3) and give all enemies Vulnerable (3) and Weak (3)." to "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)."

Introspection:
   Cost changed from 3 to 2
   Effect changed from "Draw 2." to "Draw 2. Gain Fatigue (1)."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Draw 4." to "Draw 3. Gain Fatigue (2)."

Invest:
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Create 2 Treasure. Increase this value by 1." to "Create 1 Treasure. Increase this value by 1."

Invigorate:
   Effect changed from "Heal 8. Gain 8 shield and Sturdy (6). Heal 4 if this is in your hand at end of turn." to "Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn."
   Upgraded effect changed from "Heal 10. Gain 10 shield and Sturdy (8). Heal 6 if this is in your hand at end of turn." to "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn."

Jolt:
   Cost changed from 2 to 0
   Effect changed from "Deal 12 damage to any enemy. Apply 4 Shock to yourself." to "Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 20 damage to any enemy. Apply 6 Shock to yourself." to "Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself."

Keen Contemplation:
   Upgraded effect changed from "Draw 4 Skills. Gain Adept (2)." to "Draw 3 Skills. Gain Adept (2)."

Last Resort:
   Cost changed from 3 to 0
   Effect changed from "Draw 4 if this is the last card in your hand." to "Draw 2 if this is the last card in your hand."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Draw 6 if this is the last card in your hand." to "Draw 4 if this is the last card in your hand."

Lightning Blade:
   Cost changed from 2 to 0
   Effect changed from "Gain Shock Rune (2). Deal 8x2 damage to the first enemy. Apply 6 Shock to yourself." to "Gain Shock Rune (2). Deal 6x2 damage to the first enemy. Apply 6 fixed Shock to yourself."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Gain Shock Rune (2). Deal 8x3 damage to the first enemy. Apply 8 Shock to yourself." to "Gain Shock Rune (2). Deal 6x3 damage to the first enemy. Apply 4 fixed Shock to yourself."

Lightning Call:
   Cost changed from 5 to 2
   Effect changed from "Deal 30 damage to any enemy if it's Shocked. " to "Deal 25 damage to any enemy if it's Shocked."
   Upgraded cost changed from 6 to 3
   Upgraded effect changed from "Deal 45 damage to any enemy if it's Shocked. " to "Deal 35 damage to any enemy if it's Shocked."

Lightning Field:
   Cost changed from 3 to 5
   Effect changed from "Give Shock Rune (2) to yourself and all allies. Deal 3 damage to all enemies." to "Gain Shock Rune (2). Deal 1x5 damage to all enemies."
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from "Give Shock Rune (2) to yourself and all allies. Deal 3x2 damage to all enemies." to "Gain Shock Rune (3). Deal 1x7 damage to all enemies."

Lightning Strike:
   Effect changed from "Deal 8 damage to the first enemy. Deal 4x3 additional damage if it's shocked." to "Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 additional damage if it's Shocked."
   Upgraded effect changed from "Deal 12 damage to the first enemy. Deal 6x3 additional damage if it's shocked." to "Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 additional damage if it's Shocked."

Lingering Ritual:
   Effect changed from "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."
   Upgraded effect changed from "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."

Magic Armor:
   Cost changed from 5 to 4
   Effect changed from "Gain 12 shield. Gain 3 mana if your last card played this turn was a Spell." to "Gain 12 shield. Gain 4 mana if played after a Spell."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Gain 15 shield. Gain 4 mana if your last card played this turn was a Spell." to "Gain 18 shield. Gain 4 mana if played after a Spell."

Magic Blast:
   Cost changed from 4 to 3
   Effect changed from "Deal 14 damage to any enemy." to "Deal 15 damage to any enemy."
   Upgraded cost changed from 5 to 4

Magic Cannon:
   Effect changed from "Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off."
   Upgraded effect changed from "Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+."

Mana Barrier:
   Cost changed from 6 to 4
   Effect changed from "Gain shield equal to 50% of your maximum mana. Gain 3 mana." to "Gain shield equal to 50% of your maximum mana. Gain 2 mana."
   Upgraded cost changed from 8 to 6
   Upgraded effect changed from "Gain shield equal to 80% of your maximum mana. Gain 5 mana." to "Gain shield equal to 80% of your maximum mana. Gain 4 mana."

Mana Blast:
   Cost changed from 4 to 0
   Effect changed from "Deal 12 damage to any enemy. Gain 2 mana if your last card played this turn was a Mana." to "Lose all mana. Deal 4 damage to any enemy per mana lost this way."
   Upgraded cost changed from 4 to 0
   Upgraded effect changed from "Deal 16 damage to any enemy. Gain 3 mana if your last card played this turn was a Mana." to "Lose all mana. Deal 6 damage to any enemy per mana lost this way."

Mana Blossom:
   Effect changed from "Gain Mana Boost (2). Gain Wits (1)" to "Gain Mana Boost (2). Gain Wits (2)"
   Upgraded effect changed from "Gain Mana Boost (3). Gain Wits (2)" to "Gain Mana Boost (3). Gain Wits (3)"
   No longer unlocked by default.

Mana Bolt:
   Cost changed from 5 to 4
   Effect changed from "Deal 4 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 3 damage to any enemy. Gain 1 mana per damage dealt."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 6 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 5 damage to any enemy. Gain 1 mana per damage dealt."

Mana Jolt:
   Cost changed from 2 to 1
   Effect changed from "Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself." to "Gain 3 mana and Mana Boost (3). Apply 3-6 fixed Shock to yourself."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself." to "Gain 4 mana and Mana Boost (5). Apply 4-8 fixed Shock to yourself."

Mana Lance:
   Cost changed from 3 to 2
   Effect changed from "Deal 6 damage to any enemy. Gain 3 mana." to "Deal 8 damage to any enemy. Gain 2 mana."
   Upgraded effect changed from "Deal 10 damage to any enemy. Gain 3 mana." to "Deal 14 damage to any enemy. Gain 2 mana."

Mana Ritual:
   Effect changed from "Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell." to "Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell."
   Upgraded effect changed from "Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell." to "Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell."

Mana Shield:
   Effect changed from "Gain 2 mana. Gain 2 shield." to "Gain 2 mana. Gain 4 shield if played after a Mana card."
   Upgraded effect changed from "Gain 3 mana. Gain 2x2 shield." to "Gain 3 mana. Gain 4x2 shield if played after a Mana card."

Mana Surge:
   Cost changed from 2 to 0
   Effect changed from "Draw 2 Mana." to "Draw 2 Mana cards."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Draw 3 Mana." to "Draw 3 Mana cards."

Meditate:
   Cost changed from 3 to 2

Mend:
   Cost changed from 4 to 2
   Effect changed from "Heal 14." to "Heal 12."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Heal 18." to "Heal 15."

Mental Growth:
   Cost changed from 2 to 1
   Effect changed from "Gain Mana Boost (1) and Growth (6)." to "Gain Mana Boost (2) and Growth (6)."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Mana Boost (2) and Growth (10)." to "Gain Mana Boost (2) and Growth (12)."

Mind Blast:
   Cost changed from 4 to 3
   Effect changed from "Deal damage to any enemy equal to 70% of your maximum mana." to "Deal damage to any enemy equal to 70% of your maximum mana. Damage modifiers are halved for this card."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal damage to any enemy equal to 100% of your maximum mana." to "Deal damage to any enemy equal to 100% of your maximum mana. Damage modifiers are halved for this card."
   Now unlocked by default.

Mind Over Body:
   Cost changed from 2 to 1
   Effect changed from "Lose 1 Wits. If you do, gain 12 shield and Sturdy (3)." to "Lose 1 Wits. If you do, gain 14 shield and Sturdy (8)."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Lose 1 Wits. If you do, gain 18 shield and Sturdy (6)." to "Lose 1 Wits. If you do, gain 18 shield and Sturdy (12)."

Mind Probe:
   Cost changed from 2 to 1
   Effect changed from "Deal 8 damage to any enemy. Change its next action." to "Deal 10 damage to any enemy. Change its next action."
   Upgraded effect changed from "Deal 12 damage to any enemy. Change its next action." to "Deal 16 damage to any enemy. Change its next action."

Mind Seed:
   Effect changed from "Gain Growth (2). Gain 2 mana." to "Gain Growth (3). Gain 2 mana."
   Upgraded effect changed from "Gain Growth (5). Gain 3 mana." to "Gain Growth (6). Gain 3 mana."

Mind Shield:
   Cost changed from 4 to 3
   Effect changed from "Gain 12 shield. Gain Wits (2)." to "Gain 12 shield. Draw 1."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 18 shield. Gain Wits (3)." to "Gain 18 shield. Draw 1."

Moonlit Reverie:
   Effect changed from "Gain Growth (3), Wits (2) and Frail (1). " to "Gain Growth (3) and Wits (2)."
   Upgraded effect changed from "Gain Growth (6), Wits (3) and Frail (1). " to "Gain Growth (6) and Wits (3)."
   No longer unlocked by default.

Mystic Outburst:
   Effect changed from "Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself" to "Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself"
   Upgraded effect changed from "Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself" to "Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself"

Mystic Shadowblast:
   Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it."
   Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 12 fixed Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it."

Mystical Bloom:
   Effect changed from "Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. " to "Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand."
   Upgraded effect changed from "Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. " to "Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand."

Nimble Strike:
   Cost changed from 2 to 1
   Effect changed from "Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit." to "Gain Critical (1). Deal 3 damage to the first enemy. Deal 3 additional damage on a Critical Hit."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit." to "Gain Critical (2). Deal 3 damage to the first enemy. Deal 6 additional damage on a Critical Hit."

Occult Ritual:
   Effect changed from "Apply 4 Arcane to any enemy. Increase this value by 8." to "Apply 6 Arcane to any enemy. Increase this value by 10."

Overcharge:
   Cost changed from 4 to 3
   Effect changed from "Apply 10 Shock to all enemies. Create an Exhaustion in your discard pile." to "Apply 14 Shock to all enemies. Create an Exhaustion in your discard pile."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Apply 13 Shock to all enemies. Create an Exhaustion in your discard pile." to "Apply 18 Shock to all enemies. Create an Exhaustion in your discard pile."

Overflowing Barrier:
   Cost changed from 1 to 0
   Effect changed from "Gain 10 shield. Give 6 shield to the first enemy." to "Gain 12 shield. Give 6 shield to the first enemy."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain 20 shield. Give 10 shield to the first enemy." to "Gain 22 shield. Give 10 shield to the first enemy."

Overthink:
   Effect changed from "Shuffle an Exhaustion into your deck. Draw 4." to "Draw 4. Transform into Exhaustion."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Shuffle an Exhaustion into your deck. Draw 5." to "Draw 5. Transform into Exhaustion."

Pact of Insight:
   Cost changed from 0 to 1
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Draw 5. Put 3 Shrivels on the top of your deck." to "Draw 5. Put 4 Shrivels on the top of your deck."

Peace of Mind:
   Cost changed from 2 to 3
   Effect changed from "Gain Purity (1), Adept (2) and Wits (2). Heal 6 if you have no shield." to "Gain Purity (2), Adept (2) and Wits (2). Heal 6 if you have no shield."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain Purity (2), Adept (3) and Wits (3). Heal 8 if you have no shield." to "Gain Purity (3), Adept (3) and Wits (2). Heal 8 if you have no shield."
   No longer unlocked by default.

Piercing Strike:
   Effect changed from "Deal 5x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 10x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."

Pillaging Strike:
   Cost changed from 3 to 1
   Upgraded cost changed from 3 to 1
   No longer unlocked by default.

Plundering Focus:
   Effect changed from "Gain 2 mana. Create 1 Treasure if an enemy or ally died this turn." to "Gain 2 mana. Shuffle 1 Treasure into your deck if an enemy or ally died this turn."
   Upgraded effect changed from "Gain 3 mana. Create 2 Treasure if an enemy or ally died this turn." to "Gain 3 mana. Shuffle 2 Treasure into your deck if an enemy or ally died this turn."

Poison Splash:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Give Poison (25) to any enemy and Poison (6) to yourself." to "Give Poison (26) to any enemy and Poison (6) to yourself."

Poisoned Darts:
   Cost changed from 4 to 1
   Effect changed from "Deal 1x3 damage to any enemy. Give it Poison (16) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (24) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield."

Poisoned Touch:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1


Potent Augury:
   Cost changed from 1 to 2
   Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1." to "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1 Spell."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell."
   Rarity changed from Rare to Common

Power Surge:
   Cost changed from 1 to 2
   Effect changed from "Gain Permanent Powerful (1). Transform into Exhaustion." to "Gain Powerful (2). Transform into Exhaustion."
   Upgraded cost changed from 1 to 4
   Upgraded effect changed from "Gain Permanent Powerful (2). Transform into Exhaustion." to "Gain Powerful (4). Transform into Exhaustion."

Precarious Draught:
   Effect changed from "Gain 5 mana and Poison (5)." to "Gain 4 mana and Poison (4)."
   Upgraded effect changed from "Gain 8 mana and Poison (6)." to "Gain 7 mana and Poison (7)."

Predict:
   Upgraded effect changed from "Gain 2 mana. Gain Mana Boost (2) and Growth (4)." to "Gain 2 mana. Gain Mana Boost (2) and Growth (3)."
   No longer unlocked by default.

Purify:
   Cost changed from 3 to 2
   Effect changed from "Reduce all statuses by 5. Gain 2 shield per status removed." to "Reduce all statuses by 4. Gain 2 shield per status removed."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Reduce all statuses by 7. Gain 3 shield per status removed." to "Reduce all statuses by 5. Gain 3 shield per status removed."

Quip Shot:
   Cost changed from 2 to 0
   Effect changed from "Lose 1 Wits. If you do, deal 14 damage to any enemy." to "Lose 1 Wits. If you do, deal 16 damage to any enemy."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Lose 2 Wits. If you do, deal 25 damage to any enemy." to "Lose 2 Wits. If you do, deal 28 damage to any enemy."

Rallying Strike:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 6 damage to the first enemy. Draw 2 Strike." to "Deal 3 damage to the first enemy. Draw 2 Strike."

Reclamation:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Put the top 2 card of your discard pile on top of your deck. Gain Wits (1)." to "Put the top 2 card of your discard pile on top of your deck. Gain Wits (2)."

Reforge:
   Cost changed from 3 to 2
   Effect changed from "Gain 6 shield. Transform 1 into Crude Plating." to "Gain 8 shield. Transform 1 into {2}. It retains its Removed or Temporary property."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 10 shield. Transform 1 into Crude Plating." to "Gain 12 shield. Transform 1 into {2}. It retains its Removed or Temporary property."

Regrowth:
   No longer unlocked by default.

Reinforced Shield:
   Effect changed from "Gain 6 shield. Gain Sturdy (6)." to "Gain 8 shield. Gain Sturdy (8)."
   Upgraded effect changed from "Gain 10 shield. Gain Sturdy (10)." to "Gain 12 shield. Gain Sturdy (12)."

Renewing Ray:
   Cost changed from 2 to 0
   Effect changed from "Deal 8 damage to any enemy. Then, if you have no mana, gain 5 mana." to "Deal 15 damage to any enemy. Then, if you have no mana, gain 2 mana."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 12 damage to any enemy. Then, if you have no mana, gain 6 mana." to "Deal 18 damage to any enemy. Then, if you have no mana, gain 4 mana."

Resolute Focus:
   Effect changed from "Gain 3 mana if your last card played this turn was a Skill." to "Gain 3 mana if played after a Skill."
   Upgraded effect changed from "Gain 5 mana if your last card played this turn was a Skill." to "Gain 5 mana if played after a Skill."
   Now unlocked by default.

Restorative Shield:
   Cost changed from 4 to 3
   Effect changed from "Gain 6 shield. Heal 2 per card in your hand." to "Gain 8 shield. Heal 2 per card in your hand."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 10 shield. Heal 3 per card in your hand." to "Gain 12 shield. Heal 3 per card in your hand."

Revelation:
   Upgraded effect changed from "Gain Wits (8) and Purity (2)." to "Gain Wits (8) and Purity (1)."

Reverberation:
   Cost changed from 4 to 2
   Effect changed from "Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck."

Riposte:
   Cost changed from 4 to 3
   Effect changed from "Deal 5x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 6x2 damage to the first enemy. Free if you evaded an attack last turn."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 9x2 damage to the first enemy. Free if you evaded an attack last turn."

Rites of Winter:
   Effect changed from "Deal 16 damage to any enemy. Give it Frostbite (3). Reduce cost by 2." to "Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2."
   Upgraded effect changed from "Deal 24 damage to any enemy. Give it Frostbite (5). Reduce cost by 3." to "Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3."

Royal Coffers:
   Cost changed from 5 to 4
   Upgraded cost changed from 3 to 2
   No longer unlocked by default.

Rummage:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Discard 2. If you do, draw 4." to "Discard 2. If you do, draw 3."
   Now unlocked by default.

Runic Focus:
   Effect changed from "Gain 2 mana. Gain 2 additional mana if your last card played this turn was a Spell." to "Gain 2 mana. Gain 2 additional mana if played after a Spell."
   Upgraded effect changed from "Gain 3 mana. Gain 4 additional mana if your last card played this turn was a Spell." to "Gain 3 mana. Gain 4 additional mana if played after a Spell."
   Now unlocked by default.

Runic Shield:
   Cost changed from 4 to 3
   Effect changed from "Gain 10 shield and Mana Boost (2)." to "Gain 3 shield per rank of Mana Boost on you. Gain Mana Boost (3)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 15 shield and Mana Boost (3)." to "Gain 4 shield per rank of Mana Boost on you. Gain Mana Boost (4)."

Runic Study:
   Cost changed from 3 to 5
   Effect changed from "Draw 3 if your last card played this turn was a Spell." to "Draw 4 if played after a Spell."
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from "Draw 5 if your last card played this turn was a Spell." to "Draw 5 if played after a Spell."

Rupture Strike:
   Cost changed from 4 to 3
   Effect changed from "Deal 2x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. " to "Deal 3x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."
   Upgraded effect changed from "Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. " to "Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."

Sadistic Glee:
   Cost changed from 5 to 6
   Effect changed from "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn." to "Draw 3. Gain Vengeance (3) if an enemy or ally died this turn."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Draw 4. Gain Vengeance (8) if an enemy or ally died this turn." to "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn."

Sanctity:
   Cost changed from 4 to 3
   Effect changed from "Draw 3, Cleanse yourself 1 time and lose 1 Curse." to "Draw 2, Cleanse yourself 1 time and lose 1 Curse."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Draw 3, Cleanse yourself 2 time and lose 2 Curse." to "Draw 2, Cleanse yourself 2 time and lose 2 Curse."

Sanctuary:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Scattered Beam:
   Cost changed from 5 to 4
   Effect changed from "Deal 9-18 damage at random to all enemies. " to "Deal 9-18 damage at random to all enemies."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 12-24 damage at random to all enemies. " to "Deal 12-24 damage at random to all enemies."
   Now unlocked by default.

Scramble:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Scrying Blast:
   Effect changed from "Deal 5 damage to all enemies. Draw 1 Spell." to "Draw 1 Spell. Deal damage to all enemies equal to 2x its cost."
   Upgraded effect changed from "Deal 5 damage to all enemies. Draw 2 Spell." to "Draw 1 Spell. Deal damage to all enemies equal to 3x its cost."
   Now unlocked by default.

Seeker Bolt:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 10 damage to any enemy. Draw 3 on a Critical Hit." to "Deal 8 damage to any enemy. Draw 3 on a Critical Hit."

Shadowveil Strike:
   Cost changed from 2 to 1
   Effect changed from "Remove 6 shield from the first enemy. If you do, give it Curse (1). Deal 3x2 damage to it." to "Remove 6 shield from the first enemy. If you do, give it Curse (2). Deal 4x2 damage to it."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Remove 8 shield from the first enemy. If you do, give it Curse (2). Deal 5x2 damage to it." to "Remove 8 shield from the first enemy. If you do, give it Curse (3). Deal 6x2 damage to it."

Sharpen Senses:
   Cost changed from 2 to 1
   Effect changed from "Gain Evasion (3) this turn." to "Gain Evasion (2) this turn."
   Upgraded effect changed from "Gain Evasion (4) this turn." to "Gain Evasion (3) this turn."

Shatter:
   Cost changed from 5 to 3
   Effect changed from "Deal 16 damage to any enemy. Free if it's Frozen." to "Deal 10 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen."
   Upgraded cost changed from 5 to 3
   Upgraded effect changed from "Deal 22 damage to any enemy. Free if it's Frozen." to "Deal 14 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen."
   Now unlocked by default.

Shield Stratagem:
   Cost changed from 4 to 3
   Effect changed from "Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2)." to "Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3)." to "Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3)."
   No longer unlocked by default.

Shielded Strike:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Shielding Bolt:
   Cost changed from 3 to 4
   Effect changed from "Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt."

Shocking Aura:
   Effect changed from "Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. " to "Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies."
   Upgraded effect changed from "Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. " to "Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies."

Shocking Beam:
   Cost changed from 7 to 6
   Effect changed from "Apply 10 Shock to the first two enemies. Deal 10 damage to them." to "Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
   Upgraded cost changed from 6 to 8
   Upgraded effect changed from "Apply 12 Shock to the first two enemies. Deal 12 damage to them." to "Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."

Show of Force:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Slash:
   Cost changed from 3 to 2
   Effect changed from "Deal 3x3 damage to the first enemy." to "Deal 4x3 damage to the first enemy."
   Upgraded cost changed from 3 to 2

Smite:
   Cost changed from 5 to 4
   Upgraded cost changed from 5 to 4

Sorcerous Accretion:
   Cost changed from 5 to 4
   Effect changed from "Deal 6 damage to any enemy. Increase this value by 2 whenever you play another non-Mana card while this is in your hand." to "Deal 6 damage to any enemy. Increase 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 3 whenever you play another non-Mana card while this is in your hand." to "Deal 10 damage to any enemy. Increase 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."

Soulshield:
   Effect changed from "Gain Sturdy (10), Tough (2) and Adept (2)." to "Gain 10 shield, Wits (2) and Adept (2)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain Sturdy (15), Tough (2) and Adept (2)." to "Gain 12 shield, Wits (3) and Adept (3)."

Spell Scry:
   Upgraded effect changed from "Draw 4 Spells." to "Draw 3 Spells."

Spirit Bolt:
   Effect changed from "Deal 18 damage to any enemy. On a Critical Hit, summon 1 allied Angry Spirit and give the first ally Mighty (2)." to "Deal 4 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 24 damage to any enemy. On a Critical Hit, summon 1 allied Angry Spirit+ and give the first ally Mighty (3)." to "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (2) to the first ally per damage dealt."

Spirit Helmet:
   Effect changed from "You and your allies gain 8 shield. Gain Growth (3)." to "You and your allies gain 10 shield and Tough (2)."
   Upgraded effect changed from "You and your allies gain 14 shield. Gain Growth (5)." to "You and your allies gain 15 shield and Tough (2)."

Spirit Shield:
   Effect changed from "Gain 12 shield. Give 8 shield and Taunt (1) to the first ally." to "Give 16 shield, Tough (2) and Taunt (1) to any ally."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 16 shield. Give 12 shield and Taunt (1) to the first ally." to "Give 20 shield, Tough (2) and Taunt (2) to any ally."

Spirit Swarm:
   Cost changed from 3 to 2
   Upgraded cost changed from 4 to 0
   Upgraded effect changed from "Summon 2 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2)." to "Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2)."

Spry Vigor:
   Effect changed from "Gain 2 mana. Gain 3 additional mana if you have no Fatigue. " to "Gain 2 mana. Gain 3 additional mana if you have no Fatigue."
   Upgraded effect changed from "Gain 3 mana. Gain 5 additional mana if you have no Fatigue. " to "Gain 3 mana. Gain 5 additional mana if you have no Fatigue."
   Now unlocked by default.

Stinging Strike:
   Cost changed from 1 to 0
   Effect changed from "Deal 1x4 damage to the first enemy." to "Deal 2x4 damage to the first enemy."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 2x5 damage to the first enemy." to "Deal 2x6 damage to the first enemy."

Stone Skin:
   Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (4)." to "Gain Plated (2) this turn, Tough (2) and Sturdy (3)."
   Upgraded effect changed from "Gain Plated (3) this turn, Tough (3) and Sturdy (6)." to "Gain Plated (3) this turn, Tough (2) and Sturdy (6)."

Strenuous Blast:
   Effect changed from "Deal 18 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 24 damage to any enemy. Create an Exhaustion in your discard pile."
   Upgraded effect changed from "Deal 28 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 34 damage to any enemy. Create an Exhaustion in your discard pile."

Strenuous Strike:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0

Stroke of Genius:
   Cost changed from 1 to 0
   Effect changed from "Trigger Wits 3 times." to "Trigger Wits 2 times. Draw 1."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Trigger Wits 5 times." to "Trigger Wits 4 times. Draw 1."

Sublime Blast:
   Cost changed from 8 to 6
   Effect changed from "Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2)." to "Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times."
   Upgraded cost changed from 8 to 6
   Upgraded effect changed from "Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3)." to "Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times."

Sunder:
   Effect changed from "Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield." to "Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield." to "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield."

Sundering Blast:
   Effect changed from "Deal 25 damage to any enemy. Give it Vulnerable (2)." to "Deal 24 damage to any enemy. Damage modifiers are doubled for this card."
   Upgraded cost changed from 7 to 8
   Upgraded effect changed from "Deal 30 damage to any enemy. Give it Vulnerable (3)." to "Deal 30 damage to any enemy. Damage modifiers are doubled for this card."

Surprise Attack:
   Cost changed from 1 to 0
   Effect changed from "Give Ambushed (1) and Vulnerable (1) to all enemies." to "Gain Critical (1) and give Vulnerable (1) to all enemies."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Give Ambushed (2) and Vulnerable (2) to all enemies." to "Gain Critical (2) and give Vulnerable (2) to all enemies."

Syphon Card:
   Effect changed from "Gain 3 mana. Discard 1. " to "Gain 3 mana. Discard 1."
   Upgraded effect changed from "Gain 6 mana. Discard 2. " to "Gain 6 mana. Discard 2."

Syphon Lightning:
   Effect changed from "Gain Mana Boost (2). Remove 1 Shocked from any enemy. If you do, gain 6 mana." to "Gain 2 Mana. Remove 1 Shocked from any enemy. If you do, gain 5 mana."
   Upgraded effect changed from "Gain Mana Boost (3). Remove 1 Shocked from any enemy. If you do, gain 8 mana." to "Gain 3 Mana. Remove 1 Shocked from any enemy. If you do, gain 7 mana."

Tempest Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 3x2 damage to all enemies." to "Deal 5x2 damage to all enemies."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 3x3 damage to all enemies." to "Deal 5x3 damage to all enemies."

Tenderize:
   Cost changed from 3 to 2
   Effect changed from "Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1)." to "Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2)." to "Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card."

Thriving Spirit:
   Cost changed from 6 to 4
   Effect changed from "Summon 1 allied Angry Spirit. Give the first ally Powerful (1) and Tough (2)." to "Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1)."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Summon 1 allied Angry Spirit+. Give the first ally Powerful (2) and Tough (3)." to "Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2)."

Toxic Cloud:
   Cost changed from 4 to 5
   Effect changed from "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2)." to "Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4)."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6)." to "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6)."

Treasure:
   Upgraded effect changed from "Draw 2-5 cards at random. Removed." to "Draw 2-4 cards at random. Removed."

Treasure Map:
   Effect changed from "Unplayable. Create 1 Treasure. Play this card when discarded." to "Unplayable. Shuffle 2 Treasures into your deck. Play this card when discarded."
   Upgraded effect changed from "Unplayable. Create 2 Treasure. Play this card when discarded." to "Unplayable. Shuffle 3 Treasures into your deck. Play this card when discarded."

Trial by Fire:
   Cost changed from 4 to 5
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain Burn (2) and Tough (3). Draw 4." to "Gain Burn (3) and Tough (2). Draw 4."

Twinning Ritual:
   Now unlocked by default.

Unbreakable Hide:
   Effect changed from "Gain Plated (8) this turn." to "Gain Plated (7) this turn."
   Upgraded effect changed from "Gain Plated (12) this turn." to "Gain Plated (10) this turn."

Unleash the Storm:
   Effect changed from "Deal 25 damage to all enemies. Apply 10 Shock to yourself." to "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself."
   Upgraded effect changed from "Deal 30 damage to all enemies. Apply 6 Shock to yourself." to "Deal 34 damage to all enemies. Apply 6 fixed Shock to yourself."

Unstable Bolt:
   Cost changed from 3 to 1
   Effect changed from "Deal 6 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1." to "Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 10 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2." to "Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2."

Vampiric Strike:
   Effect changed from "Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal." to "Deal 4x2 damage to the first enemy. Deal an additional 4 damage if the target is Bleeding. Lifesteal."
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal." to "Deal 6x2 damage to the first enemy. Deal an additional 6 damage if the target is Bleeding. Lifesteal."
   Now unlocked by default.

Vent Off:
   Cost changed from 3 to 1
   Effect changed from "Draw 2. Transform into Magic Cannon." to "Draw 1. Transform into Magic Cannon."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Draw 3. Transform into Magic Cannon+." to "Draw 1. Transform into Magic Cannon+."
   Now unlocked by default.

Vicious Retort:
   Cost changed from 4 to 2
   Effect changed from "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Draw 3. Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn." to "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."

Virulent Strike:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Void Bolt:
   Cost changed from 2 to 0
   Effect changed from "Discard 1. If you do, deal 14 damage to any enemy." to "Discard 1. If you do, deal 12 damage to any enemy."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Discard 2. If you do, deal 28 damage to any enemy." to "Discard 2. If you do, deal 24 damage to any enemy."

Void Eruption:
   Cost changed from 12 to 5
   Effect changed from "Deal 20 damage to any enemy. Give it Curse (2). Reduce cost by 4 when discarded." to "Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. "
   Upgraded cost changed from 12 to 5
   Upgraded effect changed from "Deal 24 damage to any enemy. Give it Curse (3). Reduce cost by 5 when discarded." to "Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. "

Void Ritual:
   Cost changed from 2 to 4
   Effect changed from "Deal 2 damage to any enemy. Increase this value by 10 when discarded." to "Deal 5 damage to any enemy. Increase this value by 10 and apply Curse (2) to a random enemy when discarded."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 2 damage to any enemy. Increase this value by 16 when discarded." to "Deal 5 damage to any enemy. Increase this value by 15 and apply Curse (3) to a random enemy when discarded."

Void Shield:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Void Spike:
   Cost changed from 3 to 2
   Effect changed from "Lose 2 mana. Deal 16 damage to the first enemy. Play this card when discarded." to "Lose 2 mana. Deal 15 damage to the first enemy. Play this card when discarded."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Lose 1 mana. Deal 20 damage to the first enemy. Play this card when discarded." to "Lose 1 mana. Deal 18 damage to the first enemy. Play this card when discarded."

Void Visions:
   Effect changed from "Draw 1. Discard 1. Gain Wits (2) when discarded." to "Draw 2. Discard 2. Gain Wits (1) when discarded."
   Upgraded effect changed from "Draw 2. Discard 1. Gain Wits (3) when discarded." to "Draw 4. Discard 4. Gain Wits (2) when discarded."

Voltaic Frost:
   Cost changed from 4 to 3
   Effect changed from "Apply 12 Frost to any enemy. Apply an additional 8 Frost if it's Shocked." to "Apply 10 Frost to any enemy. Apply an additional 12 Frost if it's Shocked."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Apply 16 Frost to any enemy. Apply an additional 12 Frost if it's Shocked." to "Apply 14 Frost to any enemy. Apply an additional 16 Frost if it's Shocked."

War Cry:
   Effect changed from "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (1) and Critical (1). Give Weak (2) to all enemies."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Give yourself and all allies Mighty (3) and Critical (3). Give Weak (3) to all enemies." to "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies."

Weary Concentration:
   Now unlocked by default.

Witching Blast:
   Type changed from Spell to Skill
   Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 22 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 20 Arcane to any enemy."
   Upgraded effect changed from "Give Arcane Weakness (2) to all enemies. Apply 25 Arcane to any enemy." to "Give Arcane Weakness (2) to all enemies. Apply 20 Arcane to any enemy."

Withering Spray:
   Cost changed from 5 to 4
   Effect changed from "Apply Poison (15) to every enemy with Poison." to "Apply Poison (18) to all enemies with Poison."
   Upgraded effect changed from "Apply Poison (20) to every enemy with Poison." to "Apply Poison (24) to all enemies with Poison."

===== Caitan Cards =====


Adaptative Defense:
   Cost changed from 3 to 2
   Effect changed from "Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance." to "Gain 6 shield. Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance." to "Gain 10 shield. Create 3 Quickblast if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance."

Bouncing Bolt:
   Effect changed from "Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
   Upgraded effect changed from "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."

Burn Fatigue:
   Cost changed from 4 to 3
   Upgraded cost changed from 3 to 2

Careless Strike:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0

Heated Strike:
   Cost changed from 3 to 1
   Effect changed from "Deal 6 damage to the first enemy. Give it Burn (2). Create 1 Overheat." to "Deal 5x2 damage to the first enemy. Give it Burn (2). Create 2 Overheat."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 10 damage to the first enemy. Give it Burn (2). Create 2 Overheat." to "Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat."

Magic Blade:
   Effect changed from "Deal 5 damage to the first enemy. Temporary." to "Deal 6 damage to the first enemy. Temporary."
   Upgraded effect changed from "Deal 10 damage to the first enemy. Temporary." to "Deal 12 damage to the first enemy. Temporary."

Power Blast:
   Effect changed from "Deal 7x2 damage to any enemy. Create 1 Overheat." to "Deal 7x3 damage to any enemy. Create 1 Overheat."
   Upgraded effect changed from "Deal 7x3 damage to any enemy. Create 2 Overheat." to "Deal 10x3 damage to any enemy. Create 2 Overheat."

Purging Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 5x2 damage to the first enemy. Cleanse yourself 2 times if you are in Spell Stance." to "Deal 6x2 damage to the first enemy. Cleanse yourself 1 time if you are in Spell Stance."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Cleanse yourself 3 times if you are in Spell Stance." to "Deal 8x2 damage to the first enemy. Cleanse yourself 2 time if you are in Spell Stance."

Reckless Assault:
   Cost changed from 5 to 4
   Upgraded cost changed from 5 to 4

Spellslash:
   Cost changed from 3 to 2
   Effect changed from "Deal 6 damage to any enemy. Create 1 Magic Blades. " to "Deal 6 damage to any enemy. Create 2 Magic Blades."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 10 damage to any enemy. Create 2 Magic Blades. " to "Deal 10 damage to any enemy. Create 3 Magic Blades."

Tempered Zeal:
   Cost changed from 3 to 1
   Upgraded cost changed from 2 to 1

Vindictive Strike:
   Effect changed from "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance." to "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance. Damage modifiers are halved for this card."
   Upgraded effect changed from "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance." to "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance. Damage modifiers are halved for this card."

===== Drofis Cards =====


New Drofis Cards:
   Poisoned Burst

Blood Blast:
   Effect changed from "Deal 6 damage to all enemies. Give them Bleed (2). Lose 6 health." to "Deal 5 damage to all enemies. Give them Bleed (2). Lose 6 health."
   Upgraded effect changed from "Deal 10 damage to all enemies. Give them Bleed (4). Lose 10 health." to "Deal 8 damage to all enemies. Give them Bleed (3). Lose 8 health."

Blood Burst:
   Effect changed from "Deal 10 damage to any enemy. Temporary." to "Deal 14 damage to any enemy. Temporary."
   Upgraded effect changed from "Deal 12 damage to any enemy. Temporary." to "Deal 16 damage to any enemy. Temporary."

Blood Strike:
   Cost changed from 2 to 0
   Effect changed from "Deal 3x3 damage to the first enemy. Lose 3 health." to "Deal 4x3 damage to the first enemy. Lose 5 health."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 4x4 damage to the first enemy. Lose 4 health." to "Deal 5x4 damage to the first enemy. Lose 6 health."

Blood Tide:
   Cost changed from 5 to 4
   Effect changed from "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 1 mana per card in your hand." to "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 2 mana per Blood Burst and 2 mana per Poisoned Burst in your hand."
   Upgraded cost changed from 7 to 5
   Upgraded effect changed from "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 2 mana per card in your hand." to "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 3 mana per Blood Burst and 3 mana per Poisoned Burst in your hand."

Essence Harvest:
   Effect changed from "Deal 12 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast." to "Deal 18 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast."
   Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+." to "Deal 22 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+."

Grisly Storm:
   Cost changed from 2 to 0
   Effect changed from "Discard 2. If you do, give Leech (4) and Poison (14) to all enemies." to "Discard 2. If you do, give Leech (4) to all enemies and create 2 Poisoned Bursts."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Discard 2. If you do, give Leech (5) and Poison (20) to all enemies." to "Discard 2. If you do, give Leech (5) to all enemies and create 3 Poisoned Bursts."

Malignant Nova:
   Cost changed from 4 to 5
   Type changed from Spell to Skill
   Effect changed from "Give Curse (1) to any enemy and deal 6 damage to it. Give Leech (2) to all enemies." to "Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Give Curse (2) to any enemy and deal 10 damage to it. Give Leech (3) to all enemies." to "Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies."

Pact of Blood:
   Cost changed from 3 to 4
   Upgraded cost changed from 0 to 1

Poisoned Missiles:
   Name changed (was "Poisoned Missile")
   Cost changed from 3 to 0
   Type changed from Spell to Skill
   Effect changed from "Deal 2 damage to any enemy. Give it Poison (12). Lose 3 health." to "Lose 3 health. Transform up to 3 Blood Burst into Poisoned Burst."
   Upgraded cost changed from 3 to 0
   Upgraded effect changed from "Deal 4 damage to any enemy. Give it Poison (20). Lose 6 health." to "Lose 3x2 health. Transform up to 3 Blood Burst into Poisoned Burst+."

Ritual of Blood:
   Effect changed from "Lose 3 health. Upgrade all Blood Bursts in your hand." to "Lose 3 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand."
   Upgraded effect changed from "Lose 3x2 health. Upgrade all Blood Bursts in your hand." to "Lose 3x2 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand."

Sanguine Melody:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Heal 15 if an enemy has lost health this turn." to "Heal 16 if an enemy has lost health this turn."

Tainted Blood:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain Poisoned Blood (3). Lose 2x4 health." to "Gain Poisoned Blood (3). Lose 2x3 health."

Toxic Splinters:
   Cost changed from 1 to 0
   Effect changed from "Lose 6 shield. Give Poison (8) to all enemies." to "Lose 6 shield. Give Poison (10) to all enemies."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Lose 6 shield. Give Poison (12) to all enemies." to "Lose 8 shield. Give Poison (15) to all enemies."

Vampiric Needle:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

===== Inna Cards =====


Adventurer's Log:
   Effect changed from "Unplayable. Lose 2 mana. Create 2 Tools and draw 2. Play this card when discarded." to "Unplayable. Lose 4 mana. Create 2 Tools and draw 2. Play this card when discarded."
   Upgraded effect changed from "Unplayable. Lose 2 mana. Create 3 Tools and draw 3. Play this card when discarded." to "Unplayable. Lose 6 mana. Create 3 Tools and draw 3. Play this card when discarded."

Bandages:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Heal 15. Temporary." to "Heal 16. Temporary."

Brilliant Idea:
   Cost changed from 2 to 0
   Effect changed from "Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat."

Brittle Scroll:
   Upgraded cost changed from 2 to 3

Caltrops:
   Cost changed from 1 to 0
   Effect changed from "Give Weak (2) to all enemies. Gain Reflect (3). Temporary." to "Give Weak (1) to all enemies. Gain Reflect (3). Temporary."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Give Weak (3) to all enemies. Gain Reflect (4). Temporary." to "Give Weak (2) to all enemies. Gain Reflect (4). Temporary."

Deft Focus:
   Effect changed from "Gain 2 mana. Create 1 Tool if your last card played this turn was a Skill." to "Gain 2 mana. Create 1 Tool if played after a Skill."
   Upgraded effect changed from "Gain 3 mana. Create 2 Tool if your last card played this turn was a Skill." to "Gain 3 mana. Create 2 Tool if played after a Skill."

Fire Bomb:
   Cost changed from 4 to 2
   Effect changed from "Deal 8 damage to all enemies. Give them Burn (1). Temporary." to "Deal 4 damage to all enemies. Give them Burn (2). Temporary."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 10 damage to all enemies. Give them Burn (2). Temporary." to "Deal 6 damage to all enemies. Give them Burn (3). Temporary."

Frantic Scouring:
   Effect changed from "Discard 2. If you do, create 2 Tools and gain Wits (2)." to "Discard 2. If you do, create 2 Tools and gain Wits (3)."
   Upgraded effect changed from "Discard 1. If you do, create 3 Tools and gain Wits (3)." to "Discard 1. If you do, create 2 Tools and gain Wits (3)."

Freezing Concoction:
   Cost changed from 2 to 1
   Effect changed from "Apply 6 Frost to all enemies. Temporary." to "Apply 8 Frost to all enemies. Temporary."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Apply 10 Frost to all enemies. Temporary." to "Apply 12 Frost to all enemies. Temporary."

Gather Equipment:
   Cost changed from 2 to 0
   Effect changed from "Draw 2 Skills and 2 Strikes." to "Draw 1 Skill and 1 Strike."
   Upgraded effect changed from "Draw 3 Skills and 3 Strikes." to "Draw 2 Skill and 2 Strike."

Improvise:
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Create 2 Tools." to "Create 3 Tools."

Improvised Strike:
   Cost changed from 1 to 0
   Effect changed from "If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1)." to "Discard 1 Tool. If you do, deal 4x3 damage to the first enemy and give it Weak (1) and Frail (1)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2)." to "Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2)."
   Unlock level changed from 5 to 1

Inkwell and Quill:
   Effect changed from "Create a Temporary copy of 1 card in your hand. Temporary." to "Create a Temporary copy of 1 non-Temporary card in your hand. Temporary."
   Upgraded effect changed from "Create a Temporary copy of 1 card in your hand. Temporary." to "Create a Temporary copy of 1 non-Temporary card in your hand. Temporary."

Investigate:
   Cost changed from 2 to 1
   Effect changed from "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail." to "Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail."
   Upgraded effect changed from "Create 3 Tools if an enemy is Vulnerable, 3 if it's Weak and 3 if it's Frail." to "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail."
   Unlock level changed from 1 to 5

Magnifying Glass:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Makeshift Strike:
   Cost changed from 3 to 1
   Effect changed from "Deal 5x2 damage to the first enemy. Create 1 Tool if your last card played this turn was a Tool." to "Deal 4 damage to the first enemy. Create 2 Tools if played after a Strike."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Create 2 Tool if your last card played this turn was a Tool." to "Deal 4x2 damage to the first enemy. Create 3 Tools if played after a Strike."

Mechanized Plating:
   Effect changed from "Discard 1. If you do, gain Purity (1) and Sturdy (2). Temporary." to "Discard 1. If you do, gain Purity (1) and Sturdy (5). Temporary."
   Upgraded effect changed from "Discard 2. If you do, gain Purity (2) and Sturdy (4). Temporary." to "Discard 2. If you do, gain Purity (2) and Sturdy (8). Temporary."

Mystic Mushroom:
   Effect changed from "Gain Adept (2) and Mana Boost (1). Temporary." to "Gain Adept (2) and Mana Boost (2). Temporary."
   Upgraded effect changed from "Gain Adept (3) and Mana Boost (2). Temporary." to "Gain Adept (3) and Mana Boost (3). Temporary."

Poisoned Bomb:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Quick Thinking:
   Unlock level changed from 2 to 1

Resourceful Strike:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Serrated Trap:
   Cost changed from 1 to 0
   Effect changed from "Give Ambushed (2) and Bleed (1) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (1) to the first enemy. Temporary."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Give Ambushed (2) and Bleed (2) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary."

Sextant:
   Cost changed from 1 to 0
   Effect changed from "Gain Wits (1). Draw 1 if your last card played this turn was a Skill. Temporary." to "Gain Wits (2). Draw 1 if played after a Skill. Temporary."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain Wits (2). Draw 2 if your last card played this turn was a Skill. Temporary." to "Gain Wits (4). Draw 1 if played after a Skill. Temporary."

Sharpening Strike:
   Name changed (was "Brittle Shield")
   Cost changed from 2 to 1
   Type changed from Skill to Strike
   Effect changed from "Gain 12 shield. Discard 1." to "Deal 3 damage to the first enemy. Increase the damage of all other strikes in your hand by 2."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 18 shield. Discard 1." to "Deal 6 damage to the first enemy. Increase the damage of all other strikes in your hand by 3."

Shield Generator:
   Effect changed from "Gain Tough (1) and 10 shield. Temporary." to "Gain Tough (1) and 12 shield. Temporary."
   Upgraded effect changed from "Gain Tough (2) and 14 shield. Temporary." to "Gain Tough (2) and 15 shield. Temporary."

Shocking Baton:
   Effect changed from "Apply 8 Shock to the first enemy. Temporary." to "Apply 12 Shock to the first enemy. Temporary."
   Upgraded effect changed from "Apply 14 Shock to the first enemy. Temporary." to "Apply 18 Shock to the first enemy. Temporary."

Stoneskin Balm:
   Effect changed from "Gain Plated (2) this turn. Gain Mighty (1). Temporary." to "Gain Plated (3) this turn. Gain Mighty (1). Temporary."
   Upgraded effect changed from "Gain Plated (3) this turn. Gain Mighty (2). Temporary." to "Gain Plated (4) this turn. Gain Mighty (2). Temporary."

Tweak:
   Cost changed from 4 to 3
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Upgrade 1 card from your hand. Gain Wits (2)." to "Upgrade 1 card from your hand. Gain Wits (1)."

Unarmed Combo:
   Cost changed from 3 to 2
   Effect changed from "Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail" to "Deal 3x2 damage to the first enemy if it has no shield, 3x2 if it's Vulnerable, 3x2 if it's Weak and 3x2 if it's Frail"
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail" to "Deal 3x3 damage to the first enemy if it has no shield, 3x3 if it's Vulnerable, 3x3 if it's Weak and 3x3 if it's Frail"
   Unlock level changed from 1 to 2

Unstable Darkstone:
   Cost changed from 8 to 10
   Effect changed from "Deal 18 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary." to "Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary."
   Upgraded cost changed from 8 to 10
   Upgraded effect changed from "Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary." to "Deal 32 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary."

===== Mirley Cards =====


Assassinate:
   Cost changed from 3 to 2
   Effect changed from "Deal 12 damage to the first enemy. This attack has 100% bonus Critical Damage." to "Deal 14 damage to the first enemy. This attack has 100% bonus Critical Damage."
   Upgraded cost changed from 3 to 2

Backstab:
   Cost changed from 2 to 1
   Effect changed from "Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden." to "Deal 8 damage to the first enemy. Deal 100% bonus damage if Hidden."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden." to "Deal 12 damage to the first enemy. Deal 100% bonus damage if Hidden."

Bide Time:
   Effect changed from "If you are Hidden, draw 2. Gain Hidden when discarded." to "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 2. "
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "If you are Hidden, draw 3. Gain Hidden when discarded." to "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 3. "

Bladedance:
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Gain Critical (2) and Evasion (2)." to "Gain Critical (2) and Evasion (1)."

Bold Move:
   Effect changed from "Lose Hidden. If you do, gain Powerful (1)." to "Gain Powerful (1) if you are Hidden."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Lose Hidden. If you do, gain Powerful (2)." to "Gain Powerful (2) if you are Hidden."

Covert Strike:
   Cost changed from 2 to 1
   Effect changed from "Deal 3 damage to the first enemy. Gain Hidden." to "Deal 6 damage to the first enemy. Gain Hidden."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 6 damage to the first enemy. Gain Hidden." to "Deal 10 damage to the first enemy. Gain Hidden."

Fatal Strike:
   Effect changed from "Gain Lethal (2) if you are Hidden. Deal 4x2 damage to the first enemy." to "Gain Lethal (2) if you are Hidden. Deal 4x3 damage to the first enemy."
   Upgraded effect changed from "Gain Lethal (3) if you are Hidden. Deal 4x3 damage to the first enemy." to "Gain Lethal (3) if you are Hidden. Deal 4x4 damage to the first enemy."

Hidden Storm:
   Cost changed from 3 to 1
   Effect changed from "Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden." to "Deal 2x2 damage to all enemies. Deal 2x2 additional damage if Hidden."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden." to "Deal 2x3 damage to all enemies. Deal 2x3 additional damage if Hidden."

Noxious Blend:
   Cost changed from 3 to 1
   Upgraded cost changed from 3 to 2

One With Shadows:
   Effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstabs." to "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab."
   Upgraded cost changed from 1 to 2
   Upgraded effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstabs." to "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab."

Preparations:
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Create 3 Smoke Bombs." to "Create 2 Smoke Bombs."

Resourcefulness:
   Effect changed from "Gain 3 mana. Create 1 Smoke Bomb." to "Gain 3 mana. Create 1 Smoke Bomb if you aren't Hidden."
   Upgraded effect changed from "Gain 4 mana. Create 2 Smoke Bomb." to "Gain 4 mana. Create 2 Smoke Bomb if you aren't Hidden."

Vanish:
   Cost changed from 3 to 2
   Effect changed from "Gain 6 shield. Create 2 Smoke Bombs." to "Gain 10 shield. Create 1 Smoke Bombs."
   Upgraded cost changed from 3 to 2

===== Paladin Cards =====


Assault Protocols:
   Type changed from Mana to Skill
   Effect changed from "Gain 1 mana for every rank of Shocked among all enemies. Gain Energy (2) and Counterattack (1)." to "Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 2 mana for every rank of Shocked among all enemies. Gain Energy (3) and Counterattack (2)." to "Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies."

Blasting Turret:
   Effect changed from "Deal 2 damage to the first enemy. Gain Powerful (2)." to "Deal 4 damage to the first enemy. Increase this value by 2."
   Upgraded effect changed from "Deal 4 damage to the first enemy. Gain Powerful (3)." to "Deal 6 damage to the first enemy. Increase this value by 3."

Blinding Shield:
   Cost changed from 4 to 3
   Effect changed from "Gain 8 shield and give all enemies Weak (2). Free if you are Supercharged." to "Gain 10 shield and give all enemies Weak (1). Free if you are Supercharged."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 14 shield and give all enemies Weak (3). Free if you are Supercharged." to "Gain 12 shield and give all enemies Weak (2). Free if you are Supercharged."

Charge Up:
   Effect changed from "Gain Energy (1). Temporary." to "Gain Energy (1). Gain 2 mana instead if you are Supercharged. Temporary."
   Upgraded effect changed from "Gain Energy (3). Temporary." to "Gain Energy (3). Gain 4 mana instead if you are Supercharged. Temporary."

Charged Strike:
   Effect changed from "Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged." to "Deal 4x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged."
   Upgraded effect changed from "Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged." to "Deal 4x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged."

Deploy Shield:
   Cost changed from 4 to 2
   Upgraded cost changed from 4 to 2

Deploy Turret:
   Cost changed from 5 to 3
   Upgraded cost changed from 6 to 5

Eye of the Storm:
   Cost changed from 0 to 1
   Upgraded cost changed from 2 to 3

Galvanize Blade:
   Cost changed from 4 to 2
   Effect changed from "Gain Powerful (2) this turn and Shock Rune (2). Create 1 Double Slash. Upgrade it if you have no mana afterwards. " to "Gain Powerful (2) this turn and Shock Rune (1). Create 1 Double Slash. Upgrade it if you have no mana afterwards."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Gain Powerful (3) this turn and Shock Rune (3). Create 2 Double Slash. Upgrade it if you have no mana afterwards. " to "Gain Powerful (3) this turn and Shock Rune (1). Create 2 Double Slash. Upgrade it if you have no mana afterwards."

Goading Glare:
   Upgraded effect changed from "Gain 6 mana, Tough (2) and Purity (2). Trigger the action of any enemy. " to "Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. "

Guardian Tactics:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Provoking Shove:
   Effect changed from "Gain Plated (4) this turn and Counterattack (3). Deal 15 damage to any enemy and trigger its action 2 times." to "Gain Plated (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its action 2 times."
   Upgraded effect changed from "Gain Plated (6) this turn and Counterattack (5). Deal 25 damage to any enemy and trigger its action 3 times." to "Gain Plated (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its action 3 times."

Quickstart:
   Effect changed from "Gain 2 mana and Energy (1). Gain Powerful (1) this turn if you are Supercharged." to "Gain 2 mana. Gain Energy (1), or gain Powerful (1) this turn instead if you are Supercharged."
   Upgraded effect changed from "Gain 3 mana and Energy (1). Gain Powerful (2) this turn if you are Supercharged." to "Gain 3 mana. Gain Energy (1), or gain Powerful (2) this turn instead if you are Supercharged."

Superbeam:
   Cost changed from 6 to 5
   Upgraded cost changed from 6 to 5

Voltaic Surge:
   Cost changed from 2 to 1
   Effect changed from "Gain Energy (3) and apply 3 Shock to yourself." to "Apply 4 fixed Shock to yourself. Gain Energy (3), or gain Powerful (1) instead if you are Supercharged."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Gain Energy (6) and apply 6 Shock to yourself." to "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (2) instead if you are Supercharged."

===== Raodan Cards =====


Barrier of Frost:
   Cost changed from 4 to 3
   Effect changed from "Gain 12 shield. Gain Purity (1) if an enemy is Frozen." to "Gain 4 shield, plus 1 for every rank of Frostbite among all enemies. Gain Purity (1) if an enemy is Frozen."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Gain 18 shield. Gain Purity (2) if an enemy is Frozen." to "Gain 4 shield, plus 2 for every rank of Frostbite among all enemies. Gain Purity (2) if an enemy is Frozen."

Biting Cold:
   Cost changed from 3 to 2
   Effect changed from "Deal 15 damage to every enemy with Frostbite." to "Deal 15 damage to all enemies with Frostbite."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 25 damage to every enemy with Frostbite." to "Deal 20 damage to all enemies with Frostbite."

Blizzard:
   Effect changed from "Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them."
   Upgraded effect changed from "Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them."

Chilling Focus:
   Effect changed from "Gain 2 mana. Apply 2 Frost to all enemies." to "Gain 2 mana. Apply 3 Frost to the first enemy."
   Upgraded effect changed from "Gain 3 mana. Apply 3 Frost to all enemies." to "Gain 3 mana. Apply 6 Frost to the first enemy."

Crack Open:
   Cost changed from 4 to 3
   Effect changed from "Deal 16 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Deal 24 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy."

Flash Freeze:
   Cost changed from 3 to 2
   Effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Frostbite (4)." to "Choose any enemy. If it's Frozen, Draw 2. If it has no Frost, apply 25 Frost to it."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Apply 16 Frost to any enemy. Then, if it's Frozen, give it Frostbite (6)." to "Choose any enemy. If it's Frozen, Draw 3. If it has no Frost, apply 35 Frost to it."

Frost Nova:
   Effect changed from "Give Frostbite (3) to all enemies. Apply 3 Frost to yourself." to "Give Frostbite (4) to all enemies. Apply 3 fixed Frost to yourself."
   Upgraded effect changed from "Give Frostbite (5) to all enemies. Apply 5 Frost to yourself." to "Give Frostbite (6) to all enemies. Apply 6 fixed Frost to yourself."

Frost Wave:
   Cost changed from 4 to 3
   Effect changed from "Apply 6 Frost to all enemies. Then, draw 2 if an enemy is Frozen." to "Apply 10 Frost to all enemies. Then, draw 2 if an enemy is Frozen."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Apply 8 Frost to all enemies. Then, draw 3 if an enemy is Frozen." to "Apply 12 Frost to all enemies. Then, draw 3 if an enemy is Frozen."

Ice Blast:
   Effect changed from "Deal 12 damage to any enemy. Apply 10 Frost to it." to "Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen."
   Upgraded cost changed from 8 to 6
   Upgraded effect changed from "Deal 20 damage to any enemy. Apply 18 Frost to it." to "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen."

Icy Chains:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Icy Orb:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Pierce:
   Cost changed from 3 to 2
   Effect changed from "Deal damage to any enemy equal to 80% of its maximum Frost." to "Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal damage to any enemy equal to 120% of its maximum Frost." to "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card."

Shattering Strike:
   Cost changed from 2 to 1
   Effect changed from "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana." to "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 4 mana."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana." to "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 7 mana."

===== Shah'Ru Cards =====


Blade Idol:
   Effect changed from "Unplayable. Deal 3x2 damage to the first enemy. Lose 2 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x2 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."
   Upgraded effect changed from "Unplayable. Deal 3x3 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x4 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."

Eviscerating Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 2x4 damage to the first enemy. Upgrade all your Shivs. " to "Deal 3x4 damage to the first enemy. Upgrade all your Shivs."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 3x4 damage to the first enemy. Upgrade all your Shivs. " to "Deal 4x4 damage to the first enemy. Upgrade all your Shivs."

Execution:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 16 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs."

Fae Barrier:
   Cost changed from 4 to 2
   Effect changed from "Gain 12 shield. When discarded, lose 4 shield and gain Evasion (1) this turn." to "Gain 10 shield. When discarded, lose 4 shield and gain Evasion (1) this turn."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Gain 18 shield. When discarded, lose 6 shield and gain Evasion (2) this turn." to "Gain 16 shield. When discarded, lose 6 shield and gain Evasion (2) this turn."

Fae Ruse:
   Cost changed from 1 to 0
   Effect changed from "Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded. " to "Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded. " to "Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded."

Fae's Mark:
   Cost changed from 0 to 1
   Effect changed from "Give Mark (1) and Vulnerable (2) to any enemy. " to "Give Mark (2) and Vulnerable (2) to any enemy."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Give Mark (2) and Vulnerable (3) to any enemy. " to "Give Mark (3) and Vulnerable (3) to any enemy."

Handful of Knives:
   Cost changed from 3 to 2
   Upgraded cost changed from 5 to 4

Irritating Dust:
   Cost changed from 1 to 0
   Upgraded cost changed from 1 to 0

Mind Sap:
   Effect changed from "Gain 3 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana." to "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana."
   Upgraded effect changed from "Gain 4 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana." to "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana."

Reckless Chase:
   Cost changed from 3 to 1
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 7x4 damage to the first enemy. Summon 1 enemy Vengeful Shade. If you can't, lose 10 health." to "Deal 6x4 damage to the first enemy. Summon 1 enemy Vengeful Shade. If you can't, lose 10 health."

Venomous Maneuver:
   Name changed (was "Venomous Maneuver ")
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

===== Silan Cards =====


Armor Up:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Automatic Blast:
   Cost changed from 5 to 6
   Effect changed from "Deal 2x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 3x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 2x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 3x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Cannon Blast:
   Cost changed from 5 to 6
   Effect changed from "Deal 6 damage to any enemy. Apply 6 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 8 damage to any enemy. Apply 8 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 10 damage to any enemy. Apply 10 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 12 damage to any enemy. Apply 12 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Crossbow Strike:
   Effect changed from "Deal 2 damage to any enemy. Give it Vulnerable (2)." to "Deal 6 damage to any enemy. Give it Vulnerable (1)."
   Upgraded effect changed from "Deal 6 damage to any enemy. Give it Vulnerable (3)." to "Deal 10 damage to any enemy. Give it Vulnerable (2)."
   Unlock level changed from 1 to 2

Defensive Energy:
   Cost changed from 5 to 6
   Effect changed from "Gain 10 shield, Sturdy (4), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 12 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Gain 14 shield, Sturdy (6), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 16 shield, Sturdy (8), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Defensive Mod:
   Cost changed from 2 to 0
   Effect changed from "Transform a Cannon Blast into Defensive Energy. Gain Tough (2)." to "Transform a Cannon Blast into Defensive Energy. Gain Tough (1)."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Transform a Cannon Blast into Defensive Energy+. Gain Tough (3)." to "Transform a Cannon Blast into Defensive Energy+. Gain Tough (2)."

Hexed Bolts:
   Effect changed from "Deal 6 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 5 damage to the first two enemies. Give them Arcane Weakness (1)."
   Upgraded effect changed from "Deal 8 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 6 damage to the first two enemies. Give them Arcane Weakness (2)."

Lock and Load:
   Effect changed from "Draw 2. Create 1 Cannon Blast." to "Create 1 Cannon Blast, then draw 1 per Cannon Blast in hand."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Draw 3. Create 2 Cannon Blast." to "Create 2 Cannon Blast, then draw 1 per Cannon Blast in hand."

Mystical Blast:
   Cost changed from 5 to 6
   Effect changed from "Apply 12 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 16 Arcane to any enemy. Draw 2. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Apply 15 Arcane to any enemy. Draw 4. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 18 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Mystical Mod:
   Cost changed from 4 to 2
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Transform a Cannon Blast into Mystical Blast+. Draw 2." to "Transform a Cannon Blast into Mystical Blast+. Draw 1."

Reload:
   Cost changed from 2 to 1
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Create 1 Cannon Blast." to "Create 2 Cannon Blast."
   Unlock level changed from 2 to 1

Scattered Blast:
   Cost changed from 5 to 6
   Effect changed from "Deal 8 damage to all enemies. Apply 8 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 10 damage to all enemies. Apply 10 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 12 damage to all enemies. Apply 12 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 14 damage to all enemies. Apply 14 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."

Scattered Mod:
   Effect changed from "Transform a Cannon Blast into Scattered Blast. Gain Mighty (2)." to "Transform a Cannon Blast into Scattered Blast. Gain Mighty (1)."
   Upgraded effect changed from "Transform a Cannon Blast into Scattered Blast+. Gain Mighty (3)." to "Transform a Cannon Blast into Scattered Blast+. Gain Mighty (2)."

Suppressive Fire:
   Cost changed from 3 to 1
   Upgraded cost changed from 3 to 1


===== Monster Cards =====


Against the Odds:

   Effect changed from "Gain 6 shield. Gain 3 shield per enemy alive." to "Gain 8 shield. Gain 5 shield per enemy alive."

   Upgraded effect changed from "Gain 10 shield. Gain 4 shield per enemy alive." to "Gain 12 shield. Gain 6 shield per enemy alive."


Arcane Aegis:
   Cost changed from 4 to 3
   Effect changed from "Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation." to "Apply 12 Arcane to any enemy. Gain 12 shield if this triggered an Arcane Detonation."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation." to "Apply 16 Arcane to any enemy. Gain 16 shield if this triggered an Arcane Detonation."

Arcane Flow:
   Cost changed from 3 to 0
   Type changed from Spell to Skill
   Effect changed from "Deal 12 damage to any enemy. Give it Arcane Weakness (1)." to "Give Arcane Weakness (1) to any enemy. Draw 1."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 14 damage to any enemy. Give it Arcane Weakness (2)." to "Give Arcane Weakness (2) to any enemy. Draw 1."

Ardent Blast:
   Cost changed from 6 to 8
   Effect changed from "Deal 16 damage to any enemy. Draw 1 for every rank of Burn on it." to "Draw 1 for every rank of Burn on any enemy. Deal 16 damage to it."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Deal 22 damage to any enemy. Draw 1 for every rank of Burn on it." to "Draw 1 for every rank of Burn on any enemy. Deal 18 damage to it."

Bane:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 6
   Upgraded effect changed from "Give Curse (5) to any enemy, then trigger its Curse 1 time." to "Give Curse (4) to any enemy, then trigger its Curse 2 time."

Bloody Rage:
   Cost changed from 2 to 1
   Effect changed from "Gain Mighty (3), Powerful (1) and Bleed (2)." to "Gain Mighty (4), Powerful (1) and Bleed (2)."
   Upgraded effect changed from "Gain Mighty (4), Powerful (2) and Bleed (3)." to "Gain Mighty (5), Powerful (2) and Bleed (3)."

Bore:
   Cost changed from 4 to 2
   Effect changed from "Deal 14x2 damage to the first enemy. Transform into Protect." to "Deal 6x4 damage to the first enemy. Transform into Protect."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 18x2 damage to the first enemy. Transform into Protect+." to "Deal 8x4 damage to the first enemy. Transform into Protect+."

Conductive Bolt:
   Cost changed from 3 to 4
   Effect changed from "Deal 14 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield."

Conflagrate:
   Cost changed from 1 to 0
   Effect changed from "Deal 3 damage to every enemy for every Burn it has. Draw 1. Removed." to "Deal 4 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 4 damage to every enemy for every Burn it has. Draw 1. Removed." to "Deal 6 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed."

Convene with Shadows:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Corrupted Beam:
   Effect changed from "Give Curse (3) to all enemies, then deal 3 damage to every enemy for every Curse it has." to "Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has."
   Upgraded effect changed from "Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has." to "Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has."

Corrupted Blast:
   Cost changed from 3 to 2
   Effect changed from "Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. " to "Give Vulnerable (2) to the first two enemies. Deal 6 damage to them."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. " to "Give Vulnerable (3) to the first two enemies. Deal 10 damage to them."

Corrupted Font:
   Effect changed from "Gain 6 mana. Gain Curse (1)." to "Gain 8 mana. Gain Curse (2)."
   Upgraded effect changed from "Gain 10 mana. Gain Curse (2)." to "Gain 12 mana. Gain Curse (4)."

Corrupted Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 3x3 damage to the first enemy. Give it Poison (6) if it's Vulnerable, (6) if it's Frail, (6) if it's Weak." to "Deal 3x2 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Give it Poison (10) if it's Vulnerable, (10) if it's Frail, (10) if it's Weak." to "Deal 4x2 damage to the first enemy. Give it Poison (12) if it's Vulnerable, (12) if it's Frail, (12) if it's Weak."

Crushing Strike:
   Effect changed from "Gain Mighty (3). Deal 3x3 damage to the first enemy." to "Gain Mighty (2). Deal 6x3 damage to the first enemy."
   Upgraded effect changed from "Gain Mighty (4). Deal 4x4 damage to the first enemy." to "Gain Mighty (3). Deal 6x4 damage to the first enemy."

Curse of the Forest:
   Effect changed from "Give Weak (4) to any enemy. Apply 28 Arcane to it." to "Give Weak (2) to any enemy. Apply 34 Arcane to it."
   Upgraded effect changed from "Give Weak (4) to any enemy. Apply 36 Arcane to it." to "Give Weak (2) to any enemy. Apply 42 Arcane to it."

Dark Visions:
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Draw 2 + 2 per Cursed enemy. Transform into Dark Focus+." to "Draw 3 + 1 per Cursed enemy. Transform into Dark Focus+."

Dead of Night:
   Cost changed from 2 to 1
   Effect changed from "Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies." to "Gain Hidden. Give Weak (2) and Curse (1) to all enemies."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies." to "Gain Hidden. Give Weak (3) and Curse (2) to all enemies."

Deadchill Bolt:
   Effect changed from "Apply 10 Frost to any enemy. Give it Frostbite (3)." to "Apply 12 Frost to any enemy. Give it Frostbite (4)."
   Upgraded effect changed from "Apply 14 Frost to any enemy. Give it Frostbite (4)." to "Apply 15 Frost to any enemy. Give it Frostbite (5)."

Defiant Howl:
   Upgraded cost changed from 0 to 3
   Upgraded effect changed from "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (2) this turn and Predator (1) per enemy alive. Heal 10 yourself and all allies."

Delayed Burst:
   Effect changed from "Apply 6 Arcane to any enemy. Deal 14 damage to it if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation."
   Upgraded effect changed from "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation." to "Apply 13 Arcane to any enemy. Deal 26 damage to it if this triggered an Arcane Detonation."

Depraved Designs:
   Cost changed from 1 to 2
   Effect changed from "Draw 4. Put 2 Shrivels on top of your deck. Reduce both values by 1 (minimum: 1)." to "Draw 4. Put 2 Shrivels on top of your deck."
   Upgraded effect changed from "Draw 6. Put 3 Shrivels on top of your deck. Reduce both values by 1 (minimum: 1)." to "Draw 5. Put 3 Shrivels on top of your deck."

Devour Ice:
   Cost changed from 2 to 0
   Effect changed from "Deal 2x3 damage to the first enemy. Deal 4x2 additional damage if it's Frozen. Lifesteal." to "Deal 3x2 damage to the first enemy. Deal 3x2 additional damage if it's Frozen. Lifesteal."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 4x3 damage to the first enemy. Deal 5x2 additional damage if it's Frozen. Lifesteal." to "Deal 4x2 damage to the first enemy. Deal 4x2 additional damage if it's Frozen. Lifesteal."

Devouring Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike." to "Deal 5x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+." to "Deal 7x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+."

Dig Through Muck:
   Effect changed from "Gain Poison (4). Create 2 Treasures and 2 Tools." to "Gain Poison (6). Create 2 Treasures and 2 Tools."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Gain Poison (8). Create 3 Treasures and 4 Tools." to "Gain Poison (12). Create 3 Treasures and 3 Tools."

Dragonform:
   Cost changed from 6 to 4
   Effect changed from "Gain Powerful (2) and Plated (1). Create 1 Aftershock. Gain 2 mana if an enemy is Shocked. " to "Gain Powerful (1) and Plated (1). Create 1 Aftershock if an enemy is Shocked."
   Upgraded cost changed from 6 to 8
   Upgraded effect changed from "Gain Powerful (3) and Plated (1). Create 2 Aftershock. Gain 3 mana if an enemy is Shocked. " to "Gain Powerful (2) and Plated (2). Create 2 Aftershock if an enemy is Shocked."

Draw Toxin:
   Upgraded effect changed from "Gain Poisoned Blood (4). Remove 6 Poison from any enemy. If you do, draw 5." to "Gain Poisoned Blood (4). Remove 5 Poison from any enemy. If you do, draw 4."

Electrify:
   Cost changed from 3 to 2
   Effect changed from "Gain Shock Rune (2). Deal 5x2 damage to any enemy." to "Gain Shock Rune (2). Deal 6x2 damage to any enemy."
   Upgraded cost changed from 3 to 2

Elemental Conjunction:
   Effect changed from "Choose any enemy. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning." to "Choose any enemy. Draw 2 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning."
   Upgraded cost changed from 5 to 4
   Upgraded effect changed from "Choose any enemy. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning." to "Choose any enemy. Draw 3 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning."

Elemental Strike:
   Cost changed from 2 to 1
   Upgraded cost changed from 2 to 1

Escalating Onslaught:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0

Feed the Flames:
   Cost changed from 1 to 0
   Effect changed from "Discard 1. If you do, deal 3 damage to all enemies and give them Burn (3)." to "Discard 1. If you do, deal 4 damage to all enemies and give them Burn (4)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (4)." to "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5)."

Fiery Presence:
   Effect changed from "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand."
   Upgraded cost changed from 5 to 2
   Upgraded effect changed from "Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand."

Fire Bolt:
   Cost changed from 3 to 2
   Effect changed from "Deal 5 damage to any enemy. Give it Burn (4)." to "Deal 6 damage to any enemy. Give it Burn (4)."
   Upgraded cost changed from 3 to 2

Flaming Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 4x2 damage to the first two enemies. Give them Burn (2)." to "Deal 3x2 damage to the first two enemies. Give them Burn (3)."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 6x2 damage to the first two enemies. Give them Burn (3)." to "Deal 5x2 damage to the first two enemies. Give them Burn (4)."

Flash Brawn:
   Effect changed from "Gain Powerful (3) this turn." to "Gain Powerful (5) this turn."
   Upgraded effect changed from "Gain Powerful (5) this turn." to "Gain Powerful (7) this turn."

Frantic Onslaught:
   Cost changed from 5 to 1
   Effect changed from "Deal 32 damage to the first two enemies. Put 2 Shrivels on top of your deck." to "Deal 25 damage to the first two enemies. Put 2 Shrivels on top of your deck."
   Upgraded cost changed from 5 to 1
   Upgraded effect changed from "Deal 45 damage to the first two enemies. Put 3 Shrivels on top of your deck." to "Deal 35 damage to the first two enemies. Put 3 Shrivels on top of your deck."

Frenzied Flux:
   Cost changed from 3 to 4
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain Critical (2). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 1 Shock Spasms into your deck." to "Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck."

Frigid Current:
   Effect changed from "Gain 6 shield. Apply 6 Frost to yourself. Removed." to "Gain 6 shield. Apply 6 fixed Frost to yourself. Removed."
   Upgraded effect changed from "Gain 10 shield. Apply 6 Frost to yourself. Removed." to "Gain 10 shield. Apply 6 fixed Frost to yourself. Removed."

Gathering Bolt:
   Cost changed from 3 to 4
   Effect changed from "Apply 8 Arcane to any enemy. Draw 1 Mana." to "Apply 18 Arcane to any enemy. Draw 1 Mana card."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Apply 14 Arcane to any enemy. Draw 1 Mana." to "Apply 24 Arcane to any enemy. Draw 1 Mana card."

Gleaming Aegis:
   Effect changed from "Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell." to "Gain Purity (1) and Arcane Barrier (2). Gain 22 shield if played after a Spell."
   Upgraded effect changed from "Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell." to "Gain Purity (2) and Arcane Barrier (3). Gain 24 shield if played after a Spell."

Glorious Charge:
   Cost changed from 2 to 3
   Effect changed from "Gain Powerful (4) this turn. Gain Mighty (2) and Purity (2) if you have no shield." to "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain Powerful (6) this turn. Gain Mighty (3) and Purity (2) if you have no shield." to "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield."

Hardened Shell:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Hardened Strike:
   Cost changed from 2 to 0
   Upgraded cost changed from 2 to 0

Hardened Toxins:
   Cost changed from 4 to 3
   Effect changed from "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10)." to "Gain 2 shield for every rank of Poison among all enemies. Gain Poison (10)."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5)." to "Gain 2 shield for every rank of Poison among all enemies. Gain Poison (5)."

Horrifying Mutation:
   Effect changed from "Give all enemies Curse (4) and Powerful (1)." to "Give all enemies Curse (6) and Powerful (1)."
   Upgraded effect changed from "Give all enemies Curse (7) and Powerful (2)." to "Give all enemies Curse (10) and Powerful (2)."

Hunting Trance:
   Cost changed from 3 to 4
   Upgraded cost changed from 2 to 4

Ice Shards:
   Effect changed from "Gain Frost Rune (2). Deal 1x3 damage to any enemy." to "Gain Frost Rune (2). Deal 2x3 damage to any enemy."
   Upgraded effect changed from "Gain Frost Rune (2). Deal 1x5 damage to any enemy." to "Gain Frost Rune (2). Deal 2x5 damage to any enemy."

Icy Barrier:
   Effect changed from "Gain Frost Barrier (2). Apply 5 Frost to the first two enemies." to "Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies."
   Upgraded effect changed from "Gain Frost Barrier (3). Apply 8 Frost to the first two enemies." to "Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies."

Icy Cure:
   Cost changed from 1 to 0
   Effect changed from "Gain 6 shield. Heal 6. Gain Frozen (1)." to "Gain 8 shield. Heal 8. Gain Frozen (1)."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain 10 shield. Heal 10. Gain Frozen (1)." to "Gain 12 shield. Heal 12. Gain Frozen (1)."

Icy Punch:
   Cost changed from 3 to 1
   Effect changed from "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it." to "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it." to "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it."

Impale:
   Cost changed from 3 to 0
   Effect changed from "Corrupt 1 the first enemy. Deal 6x2 damage to it." to "Corrupt 1 the first enemy. Deal 4x2 damage to it."
   Upgraded cost changed from 3 to 0
   Upgraded effect changed from "Corrupt 1 the first enemy. Deal 10x2 damage to it." to "Corrupt 2 the first enemy. Deal 6x2 damage to it."

Impaling Roots:
   Effect changed from "Corrupt 2 any enemy. Deal 10 damage to it. " to "Corrupt 2 any enemy. Deal 18 damage to it."
   Upgraded effect changed from "Corrupt 3 any enemy. Deal 15 damage to it. " to "Corrupt 3 any enemy. Deal 20 damage to it."

Lacerating Strike:
   Cost changed from 2 to 1
   Effect changed from "Give Bleed (1) to the first enemy. Deal 6x2 damage to it." to "Give Bleed (2) to the first enemy. Deal 2x2 damage to it."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Give Bleed (2) to the first enemy. Deal 7x2 damage to it." to "Give Bleed (3) to the first enemy. Deal 3x2 damage to it."

Leeching Seeds:
   Cost changed from 3 to 0
   Type changed from Spell to Skill
   Effect changed from "Deal 4 damage to the first two enemies. Give them Leech (2)." to "Trigger Leech 1 times on the first two enemies. Give them Leech (2)."
   Upgraded cost changed from 3 to 1
   Upgraded effect changed from "Deal 8 damage to the first two enemies. Give them Leech (3)." to "Trigger Leech 2 times on the first two enemies. Give them Leech (4)."

Lightning Breath:
   Effect changed from "Gain Powerful (3) this turn. Apply 7 Shock to all enemies." to "Gain Powerful (4) this turn. Apply 8 Shock to all enemies."
   Upgraded effect changed from "Gain Powerful (4) this turn. Apply 10 Shock to all enemies." to "Gain Powerful (6) this turn. Apply 10 Shock to all enemies."

Lightning Communion:
   Effect changed from "Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked." to "Gain 3 mana. Gain 3 more mana and Powerful (3) this turn if an enemy is Shocked."
   Upgraded effect changed from "Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked." to "Gain 4 mana. Gain 4 more mana and Powerful (4) this turn if an enemy is Shocked."

Mana Font:
   Effect changed from "Gain 2 mana. Draw 1." to "Gain 3 mana. Draw 1."

Mental Respite:
   Cost changed from 1 to 0
   Effect changed from "Heal 5. Gain Wits (1). Transform into Mystic Renewal." to "Heal 6. Gain Wits (1). Transform into Mystic Renewal."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Heal 10. Gain Wits (2). Transform into Mystic Renewal+." to "Heal 12. Gain Wits (2). Transform into Mystic Renewal+."

Mighty Punch:
   Effect changed from "Lose 10 shield. Deal 20 damage to the first enemy." to "Lose 10 shield. Deal 26 damage to the first enemy."
   Upgraded effect changed from "Lose 6 shield. Deal 24 damage to the first enemy." to "Lose 8 shield. Deal 32 damage to the first enemy."

Morbid End:
   Cost changed from 8 to 6
   Upgraded cost changed from 8 to 6
   Upgraded effect changed from "Give Curse (13) to any enemy." to "Give Curse (12) to any enemy."

Muck Tide:
   Cost changed from 5 to 4
   Effect changed from "Deal 10 damage to all enemies. Create 1 Treasure and 1 Sludge Shot." to "Deal 8 damage to all enemies. Create 1 Treasure and 1 Sludge Shot."
   Upgraded cost changed from 5 to 2
   Upgraded effect changed from "Deal 13 damage to all enemies. Create 1 Treasure and 2 Sludge Shot." to "Deal 10 damage to all enemies. Create 1 Treasure and 1 Sludge Shot."

Mystic Ritual:
   Effect changed from "Draw 6. Apply 8 Arcane to yourself." to "Draw 4. Apply 6 fixed Arcane to yourself."
   Upgraded cost changed from 5 to 6
   Upgraded effect changed from "Draw 8. Apply 10 Arcane to yourself." to "Draw 6. Apply 12 fixed Arcane to yourself."

Nature's Blessing:
   Cost changed from 6 to 3
   Effect changed from "Heal 10. Reduce all statuses by 10. Draw 3." to "Heal 12. Reduce all statuses by 1. Draw 1 per status removed."
   Upgraded cost changed from 6 to 5
   Upgraded effect changed from "Heal 12. Reduce all statuses by 12. Draw 4." to "Heal 15. Reduce all statuses by 2. Draw 1 per status removed."

Oblivion Blast:
   Effect changed from "Deal 24 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
   Upgraded effect changed from "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Deal 36 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."

One Hundred Bites:
   Cost changed from 2 to 0
   Effect changed from "Deal 1x4 damage to the first two enemies." to "Deal 2x4 damage to the first two enemies."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Deal 1x6 damage to the first two enemies." to "Deal 2x6 damage to the first two enemies."

Ossifying Strike:
   Effect changed from "Deal 4x5 damage to the first enemy. Give it 20 shield and gain Powerful (1)." to "Deal 6x4 damage to the first enemy. Give it 20 shield and gain Powerful (1)."
   Upgraded effect changed from "Deal 5x6 damage to the first enemy. Give it 30 shield and gain Powerful (1)." to "Deal 6x5 damage to the first enemy. Give it 30 shield and gain Powerful (2)."

Persecute:
   Cost changed from 3 to 1
   Effect changed from "Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2)." to "Give Curse (1), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (2)."
   Upgraded cost changed from 4 to 1
   Upgraded effect changed from "Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3)." to "Give Curse (2), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (3)."

Pilfering Shell:
   Effect changed from "Gain 15 shield. Remove 8 shield from any enemy. If you do, draw 2." to "Gain 12 shield. Remove 8 shield from any enemy. If you do, draw 2."
   Upgraded effect changed from "Gain 20 shield. Remove 10 shield from any enemy. If you do, draw 3." to "Gain 15 shield. Remove 10 shield from any enemy. If you do, draw 3."

Poison Stinger:
   Cost changed from 3 to 2
   Effect changed from "Deal 6 damage to any enemy. Give it Poison (15)." to "Deal 6 damage to any enemy. Give it Poison (10). Give an additional Poison (10) on a critical hit."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8 damage to any enemy. Give it Poison (22)." to "Deal 10 damage to any enemy. Give it Poison (13). Give an additional Poison (13) on a critical hit."

Poisonous Gaze:
   Cost changed from 4 to 2
   Effect changed from "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies. Damage modifiers are halved for this card."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (7) to all enemies." to "Deal 2 damage to any enemy for every rank of Poison it has. Give Poison (5) to all enemies. Damage modifiers are halved for this card."

Pounce:
   Cost changed from 4 to 3
   Upgraded cost changed from 4 to 3

Prismatic Shield:
   Cost changed from 3 to 2
   Effect changed from "Gain 12 shield and Purity (1). Reduce all of your statuses by 6." to "Gain 14 shield and Purity (1). Reduce all of your statuses by 6."
   Upgraded cost changed from 3 to 2

Protect:
   Cost changed from 4 to 2
   Effect changed from "Gain 14 shield and Plated (1). Transform into Bore." to "Gain 12 shield and Plated (1). Transform into Bore."
   Upgraded cost changed from 4 to 2

Pulverize:
   Cost changed from 6 to 4
   Effect changed from "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy." to "Deal 4x3 damage to the first enemy. Deal 4x3 additional damage if you are Tough. Gain 1 shield per rank of Sturdy."
   Upgraded effect changed from "Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy." to "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy."

Purging Waters:
   Effect changed from "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana." to "Deal 15 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana."
   Upgraded effect changed from "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana." to "Deal 18 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana."

Ravenous Intent:
   Cost changed from 2 to 0
   Effect changed from "Draw 1, gain Vengeance (3) and heal 8." to "Draw 1, gain Vengeance (5) and heal 5."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Draw 1, gain Vengeance (5) and heal 12." to "Draw 1, gain Vengeance (8) and heal 8."

Refresh:
   Effect changed from "Draw 1 Mana if you have no mana. Gain 2 mana." to "If you have no mana, draw 2 Mana cards and gain 2 mana."
   Upgraded effect changed from "Draw 2 Mana if you have no mana. Gain 2 mana." to "If you have no mana, draw 3 Mana cards and gain 3 mana."

Relentless Assault:
   Cost changed from 4 to 2
   Upgraded cost changed from 4 to 2

Rime Shield:
   Effect changed from "Gain 14 shield. Apply 6 Frost to yourself." to "Gain 20 shield. Apply 6 fixed Frost to yourself."
   Upgraded effect changed from "Gain 18 shield. Apply 4 Frost to yourself." to "Gain 28 shield. Apply 8 fixed Frost to yourself."

Rocky Defense:
   Cost changed from 2 to 1
   Effect changed from "Gain 10 shield." to "Gain 15 shield."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain 15 shield." to "Gain 20 shield."

Rocky Hide:
   Cost changed from 2 to 1

Ruinous Gamble:
   Effect changed from "Draw 8. Gain Doom (1)." to "Draw 6. Gain Doom (1)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Draw 8. Gain Doom (2)." to "Draw 6. Gain Doom (2)."

Sated Strike:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Shadow Breath:
   Cost changed from 5 to 4
   Effect changed from "Give all enemies Curse (3), Frail (1) and Weak (2)." to "Give all enemies Curse (4), Frail (1) and Weak (2)."
   Upgraded cost changed from 5 to 4

Shadowburst:
   Effect changed from "Apply 6 Arcane to the first enemy and deal 6 damage to it." to "Apply 8 Arcane to the first enemy and deal 8 damage to it."
   Upgraded effect changed from "Apply 8 Arcane to the first enemy and deal 8 damage to it." to "Apply 10 Arcane to the first enemy and deal 10 damage to it."

Shock Spasms:
   Effect changed from "Apply 3 Shock to yourself. Removed." to "Apply 3 fixed Shock to yourself. Removed."
   Upgraded effect changed from "Apply 3 Shock to yourself. Removed." to "Apply 3 fixed Shock to yourself. Removed."

Shocking Focus:
   Effect changed from "Gain 4 mana. Apply 4 Shock to all enemies and 4 Shock to yourself." to "Gain 4 mana. Apply 4 Shock to all enemies and 4 fixed Shock to yourself."
   Upgraded effect changed from "Gain 5 mana. Apply 5 Shock to all enemies and 2 Shock to yourself." to "Gain 6 mana. Apply 6 Shock to all enemies and 6 fixed Shock to yourself."

Shocking Grasp:
   Effect changed from "Apply 10 Shock to the first enemy. Then, if this Shocked it, apply 6 Shock to all enemies." to "Apply 12 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies."
   Upgraded effect changed from "Apply 14 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies." to "Apply 15 Shock to the first enemy. Then, if this Shocked it, apply 15 Shock to all enemies."

Sludge Salvo:
   Cost changed from 6 to 4
   Effect changed from "Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies."
   Upgraded cost changed from 6 to 4
   Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies."

Sludge Shot:
   Cost changed from 1 to 0
   Effect changed from "Deal 12 damage to any enemy. Give it Frail (1). Removed." to "Deal 16 damage to any enemy. Give it Frail (1). Removed."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 16 damage to any enemy. Give it Frail (1). Removed." to "Deal 20 damage to any enemy. Give it Frail (2). Removed."

Smog Blast:
   Cost changed from 3 to 4
   Effect changed from "Deal 8 damage to the first two enemies. Give them Poison (12)." to "Deal 12 damage to the first two enemies. Give them Poison (12)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 10 damage to the first two enemies. Give them Poison (16)." to "Deal 15 damage to the first two enemies. Give them Poison (15)."

Spectral Infection:
   Cost changed from 4 to 3
   Effect changed from "Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has." to "Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has." to "Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1."

Stoke the Fire:
   Name changed (was "Consuming Flames")
   Cost changed from 1 to 3
   Effect changed from "Deal 1 damage to any enemy for every Burn it has. Trigger every Burn on it." to "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has."
   Upgraded cost changed from 0 to 3
   Upgraded effect changed from "Deal 2 damage to any enemy for every Burn it has. Trigger every Burn on it." to "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has."

Swift Strike:
   Cost changed from 2 to 0
   Effect changed from "Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy." to "Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy."
   Upgraded cost changed from 2 to 0
   Upgraded effect changed from "Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy." to "Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy."

Syphoning Blast:
   Cost changed from 2 to 4
   Effect changed from "Deal 20 damage to any enemy. Lose all mana at end of turn." to "Deal 30 damage to any enemy. Lose all mana at end of turn."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 28 damage to any enemy. Lose all mana at end of turn." to "Deal 38 damage to any enemy. Lose all mana at end of turn."

Thorn Whip:
   Cost changed from 3 to 2
   Effect changed from "Deal 5 damage to the first enemy. Gain Reflect (1) this turn per damage dealt." to "Deal 6 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8 damage to the first enemy. Gain Reflect (1) this turn per damage dealt." to "Deal 9 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."

Toughen:
   Cost changed from 3 to 1
   Effect changed from "Gain Mighty (3) and Tough (3). Heal 6." to "Gain Mighty (2) and Tough (2). Heal 3."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Mighty (3) and Tough (3). Heal 12." to "Gain Mighty (3) and Tough (3). Heal 5."

Toxic Spores:
   Cost changed from 3 to 2
   Effect changed from "Give Poison (4) to all enemies. Increase this value by 3." to "Give Poison (6) to all enemies. Increase this value by 4."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Give Poison (5) to all enemies. Increase this value by 5." to "Give Poison (8) to all enemies. Increase this value by 6."

Turn to Gunk:
   Effect changed from "Transform 1 into Sludge Shot. Gain Tough (2) and heal 6." to "Transform 1 into Sludge Shot. Gain Tough (2) and heal 10."
   Upgraded effect changed from "Transform 1 into Sludge Shot. Gain Tough (3) and heal 8." to "Transform 1 into Sludge Shot. Gain Tough (3) and heal 12."

Twilight Blast:
   Cost changed from 4 to 2
   Effect changed from "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden (1) on a Critical Hit." to "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden on a Critical Hit."
   Upgraded cost changed from 4 to 2
   Upgraded effect changed from "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden (1) on a Critical Hit." to "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden on a Critical Hit."

Tyrannic Blast:
   Effect changed from "Gain Predator (2). Deal 16 damage to any enemy." to "Gain Predator (2). Deal 22 damage to any enemy."
   Upgraded effect changed from "Gain Predator (3). Deal 20 damage to any enemy." to "Gain Predator (3). Deal 26 damage to any enemy."

Voidfire:
   Cost changed from 5 to 3
   Effect changed from "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when discarded." to "Give Burn (2) to all enemies and deal 10 damage to them. Play this card when discarded."
   Upgraded cost changed from 5 to 3
   Upgraded effect changed from "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when discarded." to "Give Burn (3) to all enemies and deal 12 damage to them. Play this card when discarded."

Wall of Thorns:
   Effect changed from "Gain 14 shield, Reflect (3) this turn and Reflect (2)." to "Gain 15 shield, Reflect (3) this turn and Reflect (3)."
   Upgraded effect changed from "Gain 18 shield, Reflect (5) this turn and Reflect (3)." to "Gain 18 shield, Reflect (4) this turn and Reflect (4)."

Wyrmfire:
   Cost changed from 3 to 2
   Upgraded cost changed from 3 to 2

Wyrm's Bite:
   Effect changed from "Deal 4x2 damage to the first enemy. Give it Burn (3). Create and shuffle 1 Conflagrate." to "Deal 5 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates."
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Give it Burn (5). Create and shuffle 2 Conflagrate." to "Deal 7 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates."

Zap:
   Cost changed from 2 to 0
   Effect changed from "Apply 6 Shock to any enemy. Draw 1." to "Apply 4 Shock to any enemy. Draw 1."
   Upgraded cost changed from 1 to 0

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