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UI Overhaul Update

Ponton-Bouchard Etienne • Jan 07, 2022

UI Overhaul

This update is the second out of 5 major updates from our Early Access roadmap! We're incredibly excited to release this update, as it makes the game look amazing! We can't wait for everyone to see the new visuals for the game's UI.

As a bonus, this patch also introduces Paladin, a brand new hero that focuses on playing defensively and accumulating Energy, in order to become Supercharged and annihilate its enemies!

We've also tuned several aspects of the game, to make the experience more balanced and enjoyable at all levels of play!

Please note that you will lose any ongoing run when updating to the newest version.

We're very glad to showcase our community member Falterfire, who has made a brilliant video that covers the major changes of the patch, you can watch it here!

What's New?

VISUALS


- Gave the game a brand new look!
   o The game has a brand new UI, custom made for us!
   o Many cards now have much improved VFX!


HEROES


- Paladin has joined the guild! It's available for recruitment for 2500 gold!
- Changed Silan's level 4 and 10 passive skills
- Changed everyone's starting deck and pool
- Experience Points tuning
   o Experience required to reach level 2,3 and 4 was reduced.
   o Experience gained in Depth 1 was reduced
   o Experience gained in Depth 2 was slightly increased
   o Experience gained in Depth 3 was increased


BUFFS AND DEBUFFS


- Most cards and items that gave "Evasion" now give "Evasion this turn"
- Plated now reads: "Decrease damage taken and status received by 1 per rank. Plated isn't reduced at end of turn. Reduce rank by 1 whenever you reduce an attack or status card to 0."
- Frozen now reads: "Skip your turn. Reduce all Frost received by half (including fixed sources). Cannot be Corrupted."
- Predator now reads: "Increase damage done to enemies by {0}% for every unique debuff type on them."
- Fatigue now reads: "Gain 1 rank every time you draw {0} extra cards (-1 per trigger, minimum 3). Increases the cost of all non-mana cards drawn by 1 per rank. Lose all ranks at end of turn. Cannot be Cleansed and ignores Purity."
- Cleanse now reduces debuff duration by 25%


CARDS


- Tweaked a few low-performing cards
- Slightly nerfed a few D3 cards
- Slightly reduced the complexity of enemy abilities in Depth 1
- Added 24 new cards unlockable with packs


GENERAL CHANGES


- Added an exclusive space for allied summons
- Added an additional music track for regular combats
- Decks are now saved even if they were invalid
- Rerolling monster cards will always yield a different result

- Added 3 new enemies to the 3rd area

- Fixed many small and large bugs and issues


DETAILED CARD CHANGES


===== Generic Cards =====


Absorb Element:
   Effect changed from "Reduce all statuses by 10. If you have no status, instead Heal 10. Gain Tough (2)." to "Heal 8. Reduce all statuses by 8."
   Upgraded effect changed from "Reduce all statuses by 15. If you have no status, instead Heal 15. Gain Tough (3)." to "Heal 12. Reduce all statuses by 12."

Absorb Soul:
   Effect changed from "Deal 15 damage to any enemy. If this kills it, increase your recoverable health by 10, heal 10 and transform into Essence Blast." to "Deal 15 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
   Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, increase your recoverable health by 18, heal 18 and transform into Essence Blast+." to "Deal 18 damage to any enemy. If this kills it, increase your recoverable health and heal by 18 and transform into Essence Blast+."

Adaptative Spell:
   Name changed (was "Adaptative Blast")
   Effect changed from "Deal 10 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 15 damage to the first two enemies instead." to "Deal 5x2 damage to all enemies if your last card played this turn was a Spell. Draw 3 if it was a Skill. Gain 7 mana if it was a Mana."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Deal 15 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 20 damage to the first two enemies instead." to "Deal 10x2 damage to all enemies if your last card played this turn was a Spell. Draw 5 if it was a Skill. Gain 10 mana if it was a Mana."

Aether Blast:
   Effect changed from "Give Vulnerable (1) to any enemy. Apply 5 Arcane to it." to "Give Vulnerable (2) to any enemy. Apply 4 Arcane to it."
   Upgraded effect changed from "Give Vulnerable (2) to any enemy. Apply 10 Arcane to it." to "Give Vulnerable (4) to any enemy. Apply 8 Arcane to it."

Arcane Nova:
   Cost changed from 5 to 6
   Effect changed from "Apply 10 Arcane to all enemies." to "Apply 15 Arcane to all enemies."
   Upgraded cost changed from 6 to 7
   Upgraded effect changed from "Apply 16 Arcane to all enemies." to "Apply 20 Arcane to all enemies."

Arcane Silence:
   Name changed (was "Dispel Magic")
   Cost changed from 2 to 4
   Effect changed from "Cleanse 1 yourself. Dispel 1 all enemies." to "Cleanse yourself 1 time. Apply 10 Arcane to all enemies."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Cleanse 2 yourself. Dispel 2 all enemies." to "Cleanse yourself 2 time. Apply 13 Arcane to all enemies."

Barbed Gale:
   Effect changed from "Deal 4 damage to all enemies. Give them Bleed (8)." to "Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6)."
   Upgraded effect changed from "Deal 6 damage to all enemies. Give them Bleed (10)." to "Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8)."

Blessed Strike:
   Cost changed from 2 to 4
   Effect changed from "Deal 3x2 damage to the first enemy. Gain Purity (1)." to "Deal 5x2 damage to the first enemy. Gain Purity (1)."
   Upgraded cost changed from 1 to 3
   Upgraded effect changed from "Deal 5x2 damage to the first enemy. Gain Purity (1)." to "Deal 5x3 damage to the first enemy. Gain Purity (1)."

Blood Visions:
   Effect changed from "Gain Bleed (1) and Mighty (2). Draw 4 Spells." to "Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells."
   Upgraded effect changed from "Gain Bleed (1) and Mighty (3). Draw 5 Spells." to "Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells."

Burst of Strength:
   Effect changed from "Gain Powerful (1) this turn." to "Lose 3 health. Gain Powerful (2) this turn."
   Upgraded effect changed from "Gain Powerful (2) this turn." to "Lose 5 health. Gain Powerful (4) this turn."

Calculated Deception:
   Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Purity (1) and Wits (1)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1)."
   Upgraded effect changed from "Transform 1 into Deceiving Blast+. If you do, gain Purity (1) and Wits (2)." to "Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (1) and Wits (2)."

Careless Defense:
   Effect changed from "Gain 10 shield. Discard 1 at random." to "Gain 16 shield and Tough (1). Trigger the action of any enemy."
   Upgraded effect changed from "Gain 16 shield. Discard 1 at random." to "Gain 24 shield and Tough (2). Trigger the action of any enemy."

Channeled Blast:
   Effect changed from "Deal 8 damage to any enemy. Increase this value by 8 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 10 if this is in your hand at end of turn."
   Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 12 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn."

Charged Hex:
   Effect changed from "Remove 1 Shocked from any enemy. Apply 10 Arcane to it, plus an additionnal 12 Arcane if you removed Shocked." to "Apply 12 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Removed 1 Shocked from it."
   Upgraded effect changed from "Remove 1 Shocked from any enemy. Apply 14 Arcane to it, plus an additionnal 18 Arcane if you removed Shocked." to "Apply 17 Arcane to any enemy, plus an additional 17 Arcane if it's Shocked. Removed 1 Shocked from it."

Chilling Jolt:
   Effect changed from "Apply 12 Shock to any enemy. Give it Frostbite (2)." to "Apply 12 Shock to any enemy. Give it Frostbite (3)."
   Upgraded effect changed from "Apply 15 Shock to any enemy. Give it Frostbite (3)." to "Apply 18 Shock to any enemy. Give it Frostbite (4)."

Cleansing Shield:
   Cost changed from 2 to 3
   Effect changed from "Gain 6 shield. Cleanse 1 yourself." to "Gain 8 shield. Cleanse yourself 1 time."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain 12 shield. Cleanse 1 yourself." to "Gain 14 shield. Cleanse yourself 1 time."

Curse of Decrepitude:
   Upgraded effect changed from "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (2) if it was a Mana." to "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (3) if it was a Mana."

Drain Life:
   Effect changed from "Deal 15 damage to any enemy. Heal 4." to "Deal 16 damage to any enemy. Heal 6."
   Upgraded effect changed from "Deal 18 damage to any enemy. Heal 6." to "Deal 18 damage to any enemy. Heal 8."

Draining Strike:
   Effect changed from "Deal 8 damage to the first enemy. Heal 4." to "Deal 4x2 damage to the first enemy. Heal 6."
   Upgraded effect changed from "Deal 12 damage to the first enemy. Heal 6." to "Deal 6x2 damage to the first enemy. Heal 8."

Elemental Winds:
   Effect changed from "Trigger Frostbite and Burn 2 times on all enemies. Draw 1." to "Trigger Frostbite and Burn 2 times on all enemies. If you do either, draw 2 Skills."
   Upgraded effect changed from "Trigger Frostbite and Burn 3 times on all enemies. Draw 1." to "Trigger Frostbite and Burn 3 times on all enemies. If you do either, draw 3 Skills."
   No longer unlocked by default.

Emergency Shield:
   Effect changed from "Gain 10 shield. Gain 8 more shield if you had no shield." to "Gain 9 shield. Gain 9 more shield if you had no shield."
   Upgraded effect changed from "Gain 15 shield. Gain 12 more shield if you had no shield." to "Gain 14 shield. Gain 14 more shield if you had no shield."

Faeric Rime:
   Cost changed from 4 to 5
   Effect changed from "Apply 7 Frost and 7 Arcane to any enemy." to "Apply 10 Frost and 10 Arcane to any enemy."
   Upgraded cost changed from 4 to 6
   Upgraded effect changed from "Apply 10 Frost and 10 Arcane to any enemy." to "Apply 15 Frost and 15 Arcane to any enemy."

Fae's Grace:
   Effect changed from "Gain Evasion (1). Apply 4 Arcane to yourself." to "Gain Evasion (1) this turn. Apply 3 Arcane to yourself."
   Upgraded effect changed from "Gain Evasion (2). Apply 8 Arcane to yourself." to "Gain Evasion (2) this turn. Apply 5 Arcane to yourself."

Feint:
   Effect changed from "Gain 4 shield. Gain Evasion (1) if your last card played this turn was a Strike." to "Gain 6 shield. Gain Evasion (1) this turn if your last card played this turn was a Strike."
   Upgraded effect changed from "Gain 6 shield. Gain Evasion (2) if your last card played this turn was a Strike." to "Gain 8 shield. Gain Evasion (2) this turn if your last card played this turn was a Strike."

Final Strike:
   Cost changed from 2 to 3
   Effect changed from "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 5x2 damage to the first enemy." to "Gain Critical (1) and Lethal (1). Deal 4x3 damage to the first enemy. Deal 4x2 additional damage if it's the last card in your hand."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 6x3 damage to the first enemy." to "Gain Critical (2) and Lethal (2). Deal 6x3 damage to the first enemy. Deal 6x2 additional damage if it's the last card in your hand."

Frost Fracture:
   Effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on Frozen enemies." to "Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
   Upgraded effect changed from "Deal 30 damage to any enemy. Guaranteed Critical Hit on Frozen enemies." to "Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies."

Frostfire Blast:
   Cost changed from 3 to 4
   Effect changed from "Deal 6 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies." to "Deal 6 damage to any enemy. Deal 2 additional damage for every rank of Burn and 2 for every rank of Frostbite among all enemies."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 10 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies." to "Deal 10 damage to any enemy. Deal 3 additional damage for every rank of Burn and 3 for every rank of Frostbite among all enemies."

Gather Power:
   Upgraded effect changed from "Lose 3 Mighty. If you do, gain Powerful (2)." to "Lose 2 Mighty. If you do, gain Powerful (2)."

Glacial Stare:
   Effect changed from "Gain 2 mana. Trigger Frostbite 1 time on all enemies." to "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana."
   Upgraded effect changed from "Gain 3 mana. Trigger Frostbite 2 time on all enemies." to "Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana."

Height of Knowledge:
   Cost changed from 6 to 5
   Upgraded cost changed from 6 to 5

Hex:
   Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 6 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it."
   Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 8 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it."

Hexing Strike:
   Cost changed from 3 to 2
   Effect changed from "Deal 6x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable." to "Gain Predator (2). Deal 3x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable." to "Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable."

Hunt:
   Effect changed from "Gain Critical (3) if an enemy has lost health this turn." to "Gain Critical (2) and Predator (2) if an enemy has lost health this turn."
   Upgraded effect changed from "Gain Critical (5) if an enemy has lost health this turn." to "Gain Critical (4) and Predator (4) if an enemy has lost health this turn."

Ice Burn:
   Cost changed from 3 to 4
   Effect changed from "Apply 8 Frost to any enemy. Then, if it's Frozen, give it Burn (3)." to "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (5)." to "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5)."

Increasing Assault:
   Effect changed from "Deal 6 damage to any enemy. Increase this value by 3." to "Deal 5 damage to any enemy. Increase this value by 5."
   Upgraded effect changed from "Deal 9 damage to any enemy. Increase this value by 6." to "Deal 8 damage to any enemy. Increase this value by 8."

Lingering Ritual:
   Cost changed from 20 to 25
   Effect changed from "Deal 40 damage to the first two enemies and increase cost by 10. Reduce cost by 1 when you play a non-Mana card. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. "
   Upgraded cost changed from 25 to 30
   Upgraded effect changed from "Deal 60 damage to the first two enemies and increase cost by 15. Reduce cost by 1 when you play a non-Mana card. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. "

Lust for Blood:
   Effect changed from "Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1)." to "Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1) and transform into Bloodcrazed Strike."
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from "Deal 4x4 damage to the first enemy. If this kills it, gain Frenzy (1)." to "Deal 4x3 damage to the first enemy. If this kills it, gain Frenzy (2) and transform into Bloodcrazed Strike+."

Magic Cannon:
   Cost changed from 2 to 4
   Effect changed from "Gain Mighty (2). Deal 12 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Gain Mighty (3). Deal 15 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+."

Mana Lance:
   Effect changed from "Deal 4 damage to any enemy. Gain 3 mana." to "Deal 6 damage to any enemy. Gain 3 mana."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Deal 8 damage to any enemy. Gain 3 mana." to "Deal 10 damage to any enemy. Gain 3 mana."

Mana Ritual:
   Effect changed from "Gain 1 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell." to "Gain 1 mana and Mana Boost (1). Create 1 temporary {3} if your last card played this turn was a Spell."
   Upgraded effect changed from "Gain 2 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell." to "Gain 2 mana and Mana Boost (1). Create 1 temporary {3} if your last card played this turn was a Spell."

Mana Shield:
   Upgraded effect changed from "Gain 3 mana. Gain 4 shield." to "Gain 3 mana. Gain 2x2 shield."

Meditate:
   Now unlocked by default.

Mental Growth:
   Effect changed from "Gain Mana Boost (2) and Growth (3)." to "Gain Mana Boost (1) and Growth (6)."
   Upgraded effect changed from "Gain Mana Boost (3) and Growth (5)." to "Gain Mana Boost (2) and Growth (10)."

Mind Probe:
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Deal 14 damage to any enemy. Change its next action." to "Deal 12 damage to any enemy. Change its next action."

Mind Seed:
   Upgraded effect changed from "Gain Growth (3). Gain 4 mana." to "Gain Growth (5). Gain 3 mana."

Mind Shield:
   Effect changed from "Gain 13 shield. Gain Wits (1)." to "Gain 12 shield. Gain Wits (2)."
   Upgraded effect changed from "Gain 17 shield. Gain Wits (2)." to "Gain 18 shield. Gain Wits (3)."

Moonlit Reverie:
   Effect changed from "Gain Growth (2), Wits (2) and Frail (1). " to "Gain Growth (3), Wits (2) and Frail (1). "
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Gain Growth (3), Wits (3) and Frail (1). " to "Gain Growth (6), Wits (3) and Frail (1). "

Nimble Strike:
   Effect changed from "Gain Critical (2). Deal 3 damage to the first enemy." to "Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit."
   Upgraded effect changed from "Gain Critical (3). Deal 8 damage to the first enemy." to "Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit."

Pact of Insight:
   Effect changed from "Draw 2. Put 2 Shrivels on the top of your deck." to "Draw 3. Put 2 Shrivels on the top of your deck."
   Upgraded effect changed from "Draw 3. Put 3 Shrivels on the top of your deck." to "Draw 5. Put 3 Shrivels on the top of your deck."

Patient Focus:
   Effect changed from "Gain 2 mana. Gain 4 additional mana if this is the last card in your hand." to "Gain 5 mana. Lose 1 mana per card in your hand."
   Upgraded effect changed from "Gain 3 mana. Gain 6 additional mana if this is the last card in your hand." to "Gain 7 mana. Lose 1 mana per card in your hand."

Peace of Mind:
   Now unlocked by default.

Piercing Strike:
   Effect changed from "Deal 4x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 5x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
   Upgraded effect changed from "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 8x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."

Potent Augury:
   Effect changed from "Gain Wits (1). Increase the damage of the top Spell in your deck or discard pile by 20%." to "Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Gain Wits (2). Increase the damage of the top Spell in your deck or discard pile by 30%." to "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1."

Power Surge:
   Effect changed from "Gain Powerful (1). Transform into Exhaustion." to "Gain Permanent Powerful (1). Transform into Exhaustion."
   Upgraded effect changed from "Gain Powerful (2). Transform into Exhaustion+." to "Gain Permanent Powerful (2). Transform into Exhaustion+."

Predict:
   Effect changed from "Gain 1 mana. Gain Mana Boost (1) and Growth (1)." to "Gain 1 mana. Gain Mana Boost (1) and Growth (2)."
   Upgraded effect changed from "Gain 1 mana. Gain Mana Boost (2) and Growth (3)." to "Gain 2 mana. Gain Mana Boost (2) and Growth (4)."

Quip Shot:
   Cost changed from 0 to 2
   Effect changed from "Lose 1 Wits. If you do, deal 8 damage to any enemy." to "Lose 1 Wits. If you do, deal 14 damage to any enemy."
   Upgraded cost changed from 0 to 2
   Upgraded effect changed from "Lose 1 Wits. If you do, deal 14 damage to any enemy." to "Lose 2 Wits. If you do, deal 25 damage to any enemy."

Regeneration:
   Effect changed from "Increase your recoverable health by 8. Heal 8. Transform into Mend." to "Increase your recoverable health and heal by 8. Transform into Mend."
   Upgraded effect changed from "Increase your recoverable health by 12. Heal 12. Transform into Mend+." to "Increase your recoverable health and heal by 12. Transform into Mend+."

Regrowth:
   Effect changed from "Draw the top 1 of your discard pile." to "Draw the top 1 non-Mana of your discard pile."
   Upgraded effect changed from "Draw the top 1 of your discard pile." to "Draw the top 1 non-Mana of your discard pile."

Renewing Ray:
   Effect changed from "Deal 8 damage to any enemy. Then, if you have no mana, gain 4 mana." to "Deal 8 damage to any enemy. Then, if you have no mana, gain 5 mana."
   Upgraded effect changed from "Deal 12 damage to any enemy. Then, if you have no mana, gain 5 mana." to "Deal 12 damage to any enemy. Then, if you have no mana, gain 6 mana."

Restorative Shield:
   Cost changed from 3 to 4
   Effect changed from "Gain 6 shield. Heal 4." to "Gain 6 shield. Heal 2 per card in your hand."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Gain 10 shield. Heal 6." to "Gain 10 shield. Heal 3 per card in your hand."

Riposte:
   Cost changed from 3 to 4
   Effect changed from "Deal 8 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 5x2 damage to the first enemy. Free if you evaded an attack last turn."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 14 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 8x2 damage to the first enemy. Free if you evaded an attack last turn."

Rummage:
   Effect changed from "Discard 1. If you do, draw 1 and gain Wits (1)." to "Discard 1. If you do, draw 2."
   Upgraded effect changed from "Discard 1. If you do, draw 2 and gain Wits (2)." to "Discard 2. If you do, draw 4."

Scattered Beam:
   Cost changed from 2 to 5
   Effect changed from "Deal 2-5 damage at random to all enemies. " to "Deal 9-18 damage at random to all enemies. "
   Upgraded cost changed from 2 to 5
   Upgraded effect changed from "Deal 5-10 damage at random to all enemies. " to "Deal 12-24 damage at random to all enemies. "

Scramble:
   Effect changed from "Apply 10 Shock to all enemies. Change their next action." to "Apply 10 Shock to all enemies. Change the next action of any enemy."
   Upgraded effect changed from "Apply 14 Shock to all enemies. Change their next action." to "Apply 14 Shock to all enemies. Change the next action of any enemy."

Shadowveil Strike:
   Effect changed from "Remove 8 shield from the first enemy. Deal 3x2 damage to it." to "Remove 6 shield from the first enemy. If you do, give it Curse (1). Deal 3x2 damage to it."
   Upgraded effect changed from "Remove 12 shield from the first enemy. Deal 5x2 damage to it." to "Remove 8 shield from the first enemy. If you do, give it Curse (2). Deal 5x2 damage to it."

Sharpen Senses:
   Effect changed from "Gain Wits (1) and Evasion (1)." to "Gain Evasion (3) this turn."
   Upgraded effect changed from "Gain Wits (2) and Evasion (1)." to "Gain Evasion (4) this turn."

Shatter:
   Cost changed from 4 to 5
   Effect changed from "Deal 10 damage to any enemy. Free if it's Frozen." to "Deal 14 damage to any enemy. Free if it's Frozen."
   Upgraded cost changed from 4 to 5
   Upgraded effect changed from "Deal 16 damage to any enemy. Free if it's Frozen." to "Deal 20 damage to any enemy. Free if it's Frozen."

Shield Stratagem:
   Name changed (was "Triple Strike")
   Cost changed from 3 to 4
   Effect changed from "Deal 3x3 damage to the first enemy." to "Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Deal 5x3 damage to the first enemy." to "Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3)."

Shocking Aura:
   Effect changed from "Apply 4 Shock to yourself and 6 to all enemies. Give Shock Barrier (2) to yourself and all allies. " to "Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. "
   Upgraded effect changed from "Apply 6 Shock to yourself and 10 to all enemies. Give Shock Barrier (3) to yourself and all allies. " to "Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. "

Shocking Blast:
   Cost changed from 2 to 5
   Effect changed from "Apply 6 Shock to the first enemy and 2 Shock to all enemies." to "Apply 12 Shock to the first enemy and 4 Shock to all enemies."
   Upgraded cost changed from 2 to 5
   Upgraded effect changed from "Apply 8 Shock to the first enemy and 4 Shock to all enemies." to "Apply 16 Shock to the first enemy and 6 Shock to all enemies."

Slash:
   Cost changed from 2 to 3
   Effect changed from "Deal 3x2 damage to the first enemy." to "Deal 3x3 damage to the first enemy."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Deal 4x3 damage to the first enemy." to "Deal 4x4 damage to the first enemy."

Spark:
   Cost changed from 2 to 0
   Type changed from Skill to Mana
   Effect changed from "Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2)." to "Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Apply 12 Shock to any enemy. Then, if it's Shocked, give it Burn (4)." to "Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked."

Spirit Bolt:
   Effect changed from "Deal 18 damage to any enemy. On a Critical Hit, summon 1 Angry Spirit and give the first ally Mighty (2)." to "Deal 18 damage to any enemy. On a Critical Hit, summon 1 allied 2 and give the first ally Mighty ({3})."
   Upgraded effect changed from "Deal 24 damage to any enemy. On a Critical Hit, summon 1 Angry Spirit and give the first ally Mighty (3)." to "Deal 24 damage to any enemy. On a Critical Hit, summon 1 allied 3 and give the first ally Mighty ({3})."

Spirit Swarm:
   Effect changed from "Summon 1 Angry Spirit. If you can't, give yourself and all allies Powerful (1)." to "Summon 1 allied 1. If you can't, give yourself and all allies Powerful ({2})."
   Upgraded effect changed from "Summon 2 Angry Spirit. If you can't, give yourself and all allies Powerful (2)." to "Summon 2 allied 2. If you can't, give yourself and all allies Powerful ({2})."
   Now unlocked by default.

Sublime Blast:
   Effect changed from "Deal 10 damage to all enemies. Gain Growth (2) and Wits (2)." to "Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2)."
   Upgraded effect changed from "Deal 12 damage to all enemies. Gain Growth (3) and Wits (3)." to "Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3)."

Sundering Blast:
   Effect changed from "Deal 22 damage to any enemy. Give it Vulnerable (2)." to "Deal 25 damage to any enemy. Give it Vulnerable (2)."
   Upgraded cost changed from 8 to 7

Syphon Card:
   Now unlocked by default.

Tenderize:
   Cost changed from 4 to 3
   Effect changed from "Give Vulnerable (2) to the first enemy. Deal 10 damage to it." to "Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1)."
   Upgraded cost changed from 4 to 3
   Upgraded effect changed from "Give Vulnerable (3) to the first enemy. Deal 15 damage to it." to "Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2)."

Thriving Spirit:
   Effect changed from "Summon 1 Angry Spirit. Give the first ally Powerful (1) and Tough (2)." to "Summon 1 allied 1. Give the first ally Powerful (2) and Tough ({3})."
   Upgraded effect changed from "Summon 1 Angry Spirit. Give the first ally Powerful (2) and Tough (3)." to "Summon 1 allied 2. Give the first ally Powerful (3) and Tough ({3})."

Treasure Map:
   Effect changed from "Unplayable. Create 1 Treasure when discarded." to "Unplayable. Create 1 Treasure. Play this card when it's discarded."
   Upgraded effect changed from "Unplayable. Create 2 Treasure when discarded." to "Unplayable. Create 2 Treasure. Play this card when it's discarded."

Unleash the Storm:
   Effect changed from "Deal 10 damage to all enemies. Deal double damage if you are Shocked." to "Deal 12 damage to all enemies. Deal double damage if you are Shocked."
   Upgraded effect changed from "Deal 15 damage to all enemies. Deal double damage if you are Shocked." to "Deal 18 damage to all enemies. Deal double damage if you are Shocked."

Vent Off:
   Effect changed from "Transform into Magic Cannon. Draw 2." to "Draw 2. Transform into Magic Cannon."
   Upgraded effect changed from "Transform into Magic Cannon+. Draw 3." to "Draw 3. Transform into Magic Cannon+."

Vicious Retort:
   Effect changed from "Gain Wits (2). Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."
   Upgraded effect changed from "Gain Wits (3). Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn." to "Draw 3. Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn."

Void Shield:
   Effect changed from "Gain 10 shield. Gain 5 shield when discarded." to "Gain 15 shield. Gain 6 shield when discarded."
   Upgraded effect changed from "Gain 13 shield. Gain 7 shield when discarded." to "Gain 22 shield. Gain 10 shield when discarded."

Void Visions:
   Cost changed from 1 to 0
   Effect changed from "Draw 1. Discard 1. Gain Wits (1) when discarded." to "Draw 1. Discard 1. Gain Wits (2) when discarded."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Draw 2. Discard 2. Gain Wits (2) when discarded." to "Draw 2. Discard 1. Gain Wits (3) when discarded."

Voltaic Assault:
   Cost changed from 3 to 4
   Effect changed from "Apply 4-8 Shock at random to any enemy. Deal 4-8 damage at random to it. " to "Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. "
   Upgraded cost changed from 3 to 5
   Upgraded effect changed from "Apply 6-13 Shock at random to any enemy. Deal 6-13 damage at random to it. " to "Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. "

Voltaic Frost:
   Effect changed from "Apply 12 Frost to any enemy. Apply an additional 6 Frost if it's Shocked." to "Apply 12 Frost to any enemy. Apply an additional 8 Frost if it's Shocked."
   Upgraded effect changed from "Apply 16 Frost to any enemy. Apply an additional 10 Frost if it's Shocked." to "Apply 16 Frost to any enemy. Apply an additional 12 Frost if it's Shocked."

Voodoo Blast:
   Effect changed from "Deal 6 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Deal 8 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. "
   Upgraded effect changed from "Deal 10 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Deal 10 damage to all enemies. Give them Arcane Weakness (2) if your last card played this turn was a Spell. "

War Cry:
   Effect changed from "Give yourself and all allies Purity (1), Mighty (2) and Critical (2)." to "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies."
   Upgraded effect changed from "Give yourself and all allies Purity (1), Mighty (3) and Critical (3)." to "Give yourself and all allies Mighty (3) and Critical (3). Give Weak (3) to all enemies."

===== Caitan Cards =====
Adaptative Defense:
   Effect changed from "Gain 4 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance." to "Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain 8 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance." to "Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance."

Bouncing Bolt:
   Cost changed from 3 to 1
   Effect changed from "Deal 8 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
   Upgraded cost changed from 3 to 0
   Upgraded effect changed from "Deal 12 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."

Purging Strike:
   Effect changed from "Deal 5x2 damage to the first enemy. Cleanse 1 yourself if you are in Spell Stance." to "Deal 5x2 damage to the first enemy. Cleanse yourself 2 times if you are in Spell Stance."
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Cleanse 2 yourself if you are in Spell Stance." to "Deal 8x2 damage to the first enemy. Cleanse yourself 3 times if you are in Spell Stance."

Vindictive Strike:
   Effect changed from "Gain Powerful (2) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 4x3 damage to the first enemy. " to "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance."
   Upgraded effect changed from "Gain Powerful (3) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 5x3 damage to the first enemy. " to "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance."

===== Drofis Cards =====
Blood Tide:
   Effect changed from "Gain Powerful (2) this turn. Deal 8 damage to the first enemy and 4 damage to all enemies." to "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 1 mana per card in your hand."
   Upgraded cost changed from 5 to 7
   Upgraded effect changed from "Gain Powerful (3) this turn. Deal 10 damage to the first enemy and 6 damage to all enemies." to "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 2 mana per card in your hand."

Pact of Blood:
   Cost changed from 4 to 3
   Effect changed from "Lose 20 health. Gain Frenzy (1)." to "Lose 4 health. Gain Frenzy (1). Removed."
   Upgraded cost changed from 3 to 0
   Upgraded effect changed from "Lose 16 health. Gain Frenzy (1)." to "Lose 2x2 health. Gain Frenzy (1). Removed."

Sanguine Melody:
   Effect changed from "Heal 8 if an enemy has lost life this turn." to "Heal 8 if an enemy has lost health this turn."
   Upgraded effect changed from "Heal 15 if an enemy has lost life this turn." to "Heal 15 if an enemy has lost health this turn."

Tainted Blood:
   Cost changed from 2 to 1
   Effect changed from "Gain Poisoned Blood (2). Give Poison (3) to the first two enemies." to "Gain Poisoned Blood (2). Lose 3 health."
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Gain Poisoned Blood (3). Give Poison (5) to the first two enemies." to "Gain Poisoned Blood (3). Lose 3x2 health."

Vampiric Needle:
   Effect changed from "Deal 5 damage to any enemy. Lifesteal." to "Lose 3 health. Deal 8 damage to any enemy. Lifesteal."
   Upgraded effect changed from "Deal 9 damage to any enemy. Lifesteal." to "Lose 5 health. Deal 15 damage to any enemy. Lifesteal."

===== Inna Cards =====
Adventurer's Log:
   Effect changed from "Unplayable. Create 2 Tools when discarded." to "Unplayable. Create 2 Tools. Play this card when it's discarded."
   Upgraded effect changed from "Unplayable. Create 3 Tools when discarded." to "Unplayable. Create 3 Tools. Play this card when it's discarded."

Cleansing Balm:
   Effect changed from "Reduce all statuses by 6. Cleanse 1 yourself. Temporary." to "Reduce all statuses by 6. Cleanse yourself 1 time. Temporary."
   Upgraded effect changed from "Reduce all statuses by 8. Cleanse 2 yourself. Temporary." to "Reduce all statuses by 8. Cleanse yourself 2 time. Temporary."

Improvised Strike:
   Cost changed from 0 to 1
   Effect changed from "Deal 3x2 damage to the first enemy if your last card played this turn was a Tool." to "If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1)."
   Upgraded cost changed from 0 to 1
   Upgraded effect changed from "Deal 4x3 damage to the first enemy if your last card played this turn was a Tool." to "If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2)."

Resourceful Strike:
   Cost changed from 2 to 4
   Effect changed from "Deal 6 damage to the first enemy. Deal 2 additionnal damage to it per Tool in your hand." to "Deal 8 damage to the first enemy. Deal 4 additional damage to it per Tool in your hand."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 8 damage to the first enemy. Deal 3 additionnal damage to it per Tool in your hand." to "Deal 10 damage to the first enemy. Deal 6 additional damage to it per Tool in your hand."

Stoneskin Balm:
   Effect changed from "Gain Plated (2) until your next turn. Gain Mighty (1). Temporary." to "Gain Plated (2) this turn. Gain Mighty (1). Temporary."
   Upgraded effect changed from "Gain Plated (3) until your next turn. Gain Mighty (2). Temporary." to "Gain Plated (3) this turn. Gain Mighty (2). Temporary."

Unarmed Combo:
   Name changed (was "Unarmed Strike")
   Cost changed from 2 to 3
   Effect changed from "Give Vulnerable (2) to the first enemy if it has no shield. Deal 2x2 damage to it." to "Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail"
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Give Vulnerable (3) to the first enemy if it has no shield. Deal 4x2 damage to it." to "Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail"

===== Mirley Cards =====
One With Shadows:
   Upgraded cost changed from 0 to 1

Preparations:
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Create 4 Smoke Bombs." to "Create 3 Smoke Bombs."

===== Raodan Cards =====
Barrier of Frost:
   Name changed (was "Frost Barrier")
   Cost changed from 2 to 4
   Effect changed from "Gain 5 shield. Gain Purity (1) if an enemy is Frozen." to "Gain 12 shield. Gain Purity (1) if an enemy is Frozen."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Gain 10 shield. Gain Purity (2) if an enemy is Frozen." to "Gain 18 shield. Gain Purity (2) if an enemy is Frozen."

Biting Cold:
   Cost changed from 2 to 3
   Effect changed from "Deal 10 damage to every enemy with Frostbite." to "Deal 15 damage to every enemy with Frostbite."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Deal 16 damage to every enemy with Frostbite." to "Deal 25 damage to every enemy with Frostbite."

Blizzard:
   Effect changed from "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them."
   Upgraded effect changed from "Deal 24 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them."

Flash Freeze:
   Cost changed from 2 to 3
   Effect changed from "Apply 10 Frost to any enemy. Then, if it's Frozen, give it Frostbite (3)." to "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Frostbite (4).
"
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Frostbite (5)." to "Apply 16 Frost to any enemy. Then, if it's Frozen, give it Frostbite (6).
"

Ice Blast:
   Effect changed from "Deal 10 damage to any enemy. Apply 10 Frost to it." to "Deal 12 damage to any enemy. Apply 10 Frost to it."
   Upgraded effect changed from "Deal 18 damage to any enemy. Apply 18 Frost to it." to "Deal 20 damage to any enemy. Apply 18 Frost to it."

Shattering Strike:
   Effect changed from "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 25 additional damage to it." to "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana."
   Upgraded cost changed from 2 to 4
   Upgraded effect changed from "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 35 additional damage to it." to "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana."

===== Silan Cards =====
Arcane Crystal:
   Type changed from Mana to Skill

Flash Bomb:
   Cost changed from 1 to 0
   Effect changed from "Deal 5 damage to all enemies. Give them Weak (2). Removed." to "Deal 5 damage to all enemies. Give them Weak (1). Temporary."
   Upgraded cost changed from 1 to 0
   Upgraded effect changed from "Deal 8 damage to all enemies. Give them Weak (3). Removed." to "Deal 8 damage to all enemies. Give them Weak (2). Temporary."

Healing Potion:
   Effect changed from "Gain 2 mana. Heal 6. Removed." to "Gain 2 mana. Heal 4. Temporary."
   Upgraded effect changed from "Gain 3 mana. Heal 8. Removed." to "Gain 3 mana. Heal 6. Temporary."

Strenuous Vigor:
   Effect changed from "Heal 6. Empower 2 yourself. Create and discard an Exhaustion." to "Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions."
   Upgraded effect changed from "Heal 12. Empower 2 yourself. Create and discard an Exhaustion." to "Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions."

===== Monster Cards =====
Against the Odds:
   Effect changed from "Gain 6 shield + 3 per enemy alive." to "Gain 6 shield. Gain 3 shield per enemy alive."
   Upgraded effect changed from "Gain 10 shield + 4 per enemy alive." to "Gain 10 shield. Gain 4 shield per enemy alive."

Arcane Aegis:
   Name changed (was "Cursed Shield")
   Cost changed from 3 to 4
   Effect changed from "Apply 6 Arcane to any enemy. Gain 6 shield." to "Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Apply 10 Arcane to any enemy. Gain 8 shield." to "Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation."

Arcane Flow:
   Upgraded effect changed from "Deal 18 damage to any enemy. Give it Arcane Weakness (1)." to "Deal 14 damage to any enemy. Give it Arcane Weakness (2)."

Bane:
   Effect changed from "Give Curse (4) to any enemy, then trigger its Curse 1 time." to "Give Curse (3) to any enemy, then trigger its Curse 1 time."
   Upgraded effect changed from "Give Curse (6) to any enemy, then trigger its Curse 1 time." to "Give Curse (5) to any enemy, then trigger its Curse 1 time."

Clear Focus:
   Effect changed from "Gain 4 mana. Cleanse 1 yourself." to "Gain 4 mana. Cleanse yourself 1 time."
   Upgraded effect changed from "Gain 4 mana. Cleanse 2 yourself." to "Gain 4 mana. Cleanse yourself 2 time."

Convene with Shadows:
   Name changed (was "Mystic Shadowblast")
   Cost changed from 8 to 3
   Type changed from Spell to Skill
   Effect changed from "Deal 20 damage to any enemy and apply 20 Arcane to it. Gain Powerful (2) if this triggered an Arcane Detonation." to "Summon 1 allied 15. If you can't, give the first ally Unstable (1) and Taunt ({3})."
   Upgraded cost changed from 8 to 3
   Upgraded effect changed from "Deal 24 damage to any enemy and apply 24 Arcane to it. Gain Powerful (3) if this triggered an Arcane Detonation." to "Summon 1 allied 20. If you can't, give the first ally Unstable (2) and Taunt ({3})."

Cornered Focus:
   Effect changed from "Gain 2 mana + 1 per enemy alive." to "Gain 2 mana. Gain 1 mana per enemy alive."
   Upgraded effect changed from "Gain 2 mana + 2 per enemy alive." to "Gain 2 mana. Gain 2 mana per enemy alive."

Corrupted Blast:
   Cost changed from 2 to 3
   Effect changed from "Give Vulnerable (2) to the first two enemies. Deal 5 damage to them. " to "Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. "
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Give Vulnerable (3) to the first two enemies. Deal 8 damage to them. " to "Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. "

Corrupted Font:
   Effect changed from "Gain 8 mana. Gain Curse (1)." to "Gain 6 mana. Gain Curse (1)."
   Upgraded effect changed from "Gain 12 mana. Gain Curse (2)." to "Gain 10 mana. Gain Curse (2)."

Corrupted Strike:
   Upgraded effect changed from "Deal 5x3 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak." to "Deal 4x3 damage to the first enemy. Give it Poison (10) if it's Vulnerable, (10) if it's Frail, (10) if it's Weak."

Dark Focus:
   Effect changed from "Gain 4 mana. Give Curse (2) to the first enemy. Transform into Dark Visions." to "Gain 4 mana. Give Curse (1) to the first enemy. Transform into Dark Visions."
   Upgraded effect changed from "Gain 5 mana. Give Curse (3) to the first enemy. Transform into Dark Visions+." to "Gain 5 mana. Give Curse (2) to the first enemy. Transform into Dark Visions+."

Dead of Night:
   Cost changed from 3 to 2
   Effect changed from "Gain Hidden (1). Give Weak (2) and Curse (2) to all enemies." to "Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies."
   Upgraded cost changed from 3 to 2
   Upgraded effect changed from "Gain Hidden (1). Give Weak (3) and Curse (3) to all enemies." to "Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies."

Deadchill Bolt:
   Cost changed from 3 to 4
   Effect changed from "Apply 6 Frost to any enemy. Give it Frostbite (3)." to "Apply 10 Frost to any enemy. Give it Frostbite (3)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Apply 9 Frost to any enemy. Give it Frostbite (4)." to "Apply 14 Frost to any enemy. Give it Frostbite (4)."

Defiant Howl:
   Effect changed from "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 6 yourself and all allies."
   Upgraded effect changed from "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 8 yourself and all allies."

Delayed Burst:
   Type changed from Skill to Spell
   Effect changed from "Apply 4 Arcane to any enemy. Deal 18 damage to it if this triggered an Arcane Detonation." to "Apply 6 Arcane to any enemy. Deal 14 damage to it if this triggered an Arcane Detonation."
   Upgraded effect changed from "Apply 6 Arcane to any enemy. Deal 25 damage to it if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation."

Devouring Strike:
   Cost changed from 2 to 3
   Effect changed from "Deal 2x3 damage to the first enemy. If this kills it, increase your recoverable health by 12, heal 12 and transform into Sated Strike." to "Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Deal 3x3 damage to the first enemy. If this kills it, increase your recoverable health by 16, heal 16 and transform into Sated Strike+." to "Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+."

Draw Toxin:
   Effect changed from "Remove 8 Poison from any enemy. If you do, draw 3 and gain Envenom (2)." to "Gain Envenom (2). Remove 6 Poison from any enemy. If you do, draw 3."
   Upgraded effect changed from "Remove 10 Poison from any enemy. If you do, draw 5 and gain Envenom (3)." to "Gain Envenom (3). Remove 8 Poison from any enemy. If you do, draw 5."

Dueling Strike:
   Effect changed from "Deal 6x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1)." to "Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)."
   Upgraded effect changed from "Deal 8x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1)." to "Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)."

Elemental Conjunction:
   Name changed (was "Elemental Fury")
   Cost changed from 2 to 4
   Effect changed from "Deal 16 damage to any enemy if its Burning, 10 damage if it's Frozen and 10 damage if it's Shocked." to "Deal 20 damage to any enemy if it's Burning. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked."
   Upgraded cost changed from 2 to 5
   Upgraded effect changed from "Deal 22 damage to any enemy if its Burning, 13 damage if it's Frozen and 13 damage if it's Shocked." to "Deal 26 damage to any enemy if it's Burning. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked."

Frantic Onslaught:
   Cost changed from 6 to 5
   Upgraded cost changed from 6 to 5

Gleaming Aegis:
   Effect changed from "Gain Purity (2) and Arcane Barrier (2). Gain 10 shield if your last card played this turn was a Spell." to "Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell."
   Upgraded effect changed from "Gain Purity (3) and Arcane Barrier (3). Gain 14 shield if your last card played this turn was a Spell." to "Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell."

Horrifying Mutation:
   Upgraded effect changed from "Give all enemies Curse (6) and Powerful (1)." to "Give all enemies Curse (7) and Powerful (2)."

Icy Punch:
   Effect changed from "Apply 6 Frost to the first enemy. Then, if it's Frozen, deal 14 damage to it." to "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it."
   Upgraded effect changed from "Apply 10 Frost to the first enemy. Then, if it's Frozen, deal 20 damage to it." to "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it."

Impaling Roots:
   Upgraded effect changed from "Corrupt 2 any enemy. Deal 18 damage to it. " to "Corrupt 3 any enemy. Deal 15 damage to it. "

Lightning Communion:
   Effect changed from "Gain 2 mana. Gain 3 more mana and Powerful (2) if an enemy is Shocked." to "Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked."
   Upgraded effect changed from "Gain 3 mana. Gain 4 more mana and Powerful (3) if an enemy is Shocked." to "Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked."

Mana Dance:
   Effect changed from "Gain 2 mana. Gain Evasion (1)." to "Gain 2 mana. Gain Evasion (1) this turn."
   Upgraded effect changed from "Gain 2 mana. Gain Evasion (2)." to "Gain 2 mana. Gain Evasion (2) this turn."

Mental Respite:
   Upgraded effect changed from "Heal 8. Gain Wits (1). Transform into Mystic Renewal+." to "Heal 10. Gain Wits (2). Transform into Mystic Renewal+."

Morbid End:
   Effect changed from "Give Curse (12) to any enemy." to "Give Curse (10) to any enemy."
   Upgraded effect changed from "Give Curse (15) to any enemy." to "Give Curse (13) to any enemy."

Mystic Ritual:
   Effect changed from "Draw 4. Apply 8 Arcane to yourself." to "Draw 6. Apply 8 Arcane to yourself."
   Upgraded effect changed from "Draw 6. Apply 12 Arcane to yourself." to "Draw 8. Apply 10 Arcane to yourself."

Oblivion Blast:
   Effect changed from "Deal 20 damage to any enemy if it has Doom. If it doesn't, give it Doom (6)." to "Deal 24 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
   Upgraded effect changed from "Deal 25 damage to any enemy if it has Doom. If it doesn't, give it Doom (5)." to "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."

Persecute:
   Effect changed from "Give Curse (2), Frail (2), Vulnerable (2) and Weak (2) to any enemy." to "Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2)."
   Upgraded cost changed from 3 to 4
   Upgraded effect changed from "Give Curse (3), Frail (3), Vulnerable (3) and Weak (3) to any enemy." to "Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3)."

Prismatic Shield:
   Cost changed from 2 to 3
   Effect changed from "Gain 10 shield, Arcane Barrier (2), Frost Barrier (2), Shock Barrier (2)." to "Gain 12 shield and Purity (1). Reduce all of your statuses by 6."
   Upgraded cost changed from 2 to 3
   Upgraded effect changed from "Gain 15 shield, Arcane Barrier (3), Frost Barrier (3), Shock Barrier (3)." to "Gain 18 shield and Purity (1). Reduce all of your statuses by 10."

Pulverize:
   Effect changed from "Deal 24 damage to the first enemy. Gain 10 shield if your last card played this turn was a Strike." to "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy."
   Upgraded effect changed from "Deal 30 damage to the first enemy. Gain 15 shield if your last card played this turn was a Strike." to "Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy."

Purging Waters:
   Effect changed from "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse 2 yourself if you have no mana." to "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana."
   Upgraded effect changed from "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse 3 yourself if you have no mana." to "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana."

Rocky Hide:
   Effect changed from "Gain Plated (1). Transform into Rocky Defense." to "Gain Permanent Plated (1). Transform into Rocky Defense."
   Upgraded effect changed from "Gain Plated (2). Transform into Rocky Defense+." to "Gain Permanent Plated (2). Transform into Rocky Defense+."

Shadow Breath:
   Effect changed from "Give all enemies Curse (4), Frail (1) and Weak (2)." to "Give all enemies Curse (3), Frail (1) and Weak (2)."
   Upgraded effect changed from "Give all enemies Curse (6), Frail (2) and Weak (3)." to "Give all enemies Curse (5), Frail (2) and Weak (3)."

Sludge Salvo:
   Effect changed from "Give Curse (3) to any enemy. Give Poison (8) and Frail (1) to all enemies." to "Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies."
   Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (10) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies."

Swift Strike:
   Effect changed from "Gain Evasion (1). Deal 3x2 damage to the first enemy." to "Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy."
   Upgraded effect changed from "Gain Evasion (1). Deal 3x4 damage to the first enemy." to "Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy."

Thorn Whip:
   Effect changed from "Deal 7 damage to the first two enemies. Gain Reflect (2)." to "Deal 8 damage to the first two enemies. Gain Reflect (2)."
   Upgraded effect changed from "Deal 12 damage to the first two enemies. Gain Reflect (3)." to "Deal 14 damage to the first two enemies. Gain Reflect (3)."

Wall of Thorns:
   Effect changed from "Gain 12 shield and Reflect (4)." to "Gain 14 shield, Reflect (3) this turn and Reflect (2)."
   Upgraded effect changed from "Gain 15 shield and Reflect (5)." to "Gain 18 shield, Reflect (5) this turn and Reflect (3)."

Zap:
   Upgraded cost changed from 2 to 1
   Upgraded effect changed from "Apply 12 Shock to any enemy. Draw 1." to "Apply 10 Shock to any enemy. Draw 1."

===== Trinket Cards =====
Cleansing Jar:
   Effect changed from "Cleanse 2 yourself." to "Cleanse yourself 2 times."
   Upgraded effect changed from "Cleanse 2 yourself." to "Cleanse yourself 2 times."

Doubling Spyglass:
   Effect changed from "Create a free Temporary copy of the next Skill you play this turn." to "Create a free Temporary copy of the next non-Trinket Skill you play this turn."
   Upgraded effect changed from "Create a free Temporary copy of the next Skill you play this turn." to "Create a free Temporary copy of the next non-Trinket Skill you play this turn."

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