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      <title>Breach Wanderers Update</title>
      <link>https://www.baronneriegames.com/release-update</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         Game Release!
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         Greetings to all wanderers!
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          I'm incredibly excited to release this game! It's been a long journey, but three and a half years after starting the project, I'm ready to call it completed. I want to take this time to thank Denis "Sayned" for sticking with me throughout the entire project. Denis has been responsible for the amazing art style of the game and its many iconic creatures and heroes.
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          This update is quite massive. It adds a new character, new cards, new items, new quests, the fourth Depth as well as the final area. We can finally face the final boss of the game and know who has been causing all of the ruckus! I'm very happy with the state of the game for the release and I'm very excited to see all of you playing it and seeing what new decks you all come up with.
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          For those who want
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           even more
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          Breach Wanderers, rest assured that this will not be the last you'll see of this game. I have many ideas for new characters, new areas, new cards, and these will be coming in the future.
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          Once again, the amazing Falterfire has taken the time to make a video breaking down the content of the patch:
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           What's New?
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            - Maighir is now available as the final Playable Character!
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            - Idol of Corruption is now available as the final idol!
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            - Depth 4 is now available! Get ready to face the greatest threat to our world yet.
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            - The game now has more translations! The available languages are the following: English, French, Spanish, Portuguese, German, Korean, Chinese (Simplified).
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           - All card drawings are now fully original! I started out by using some card art from various Asset Stores, but all of these were replaced with original drawings!
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           - You can now access the game's credits from the main menu.
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           - Added 4 new bounties
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           - Added 3 new quests
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              o The Shrine is now locked behind a quest
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           - Added 11 new cardbacks
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              o The Release Celebration cardback will be automatically unlocked for everyone who played during Early Access
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           - Added 29 generic cards (and made 2 created cards into unlockable cards)
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           - Card changes:
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              o Active Trinkets: Many active trinkets were buffed. The "Scaling" property was added to several of them, making them get stronger the further in your run you are.
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              o "Void" discard theme: Many cards that had effects when discarded were changed so that they made more sense as a cohesive deck.
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              o Shock cards: Shock as a status was a bit underwhelming. Part of that was because of how little support it got from cards. Many cards that had to do with Shock were changed to make Shocking enemies more exciting, and a potential deck theme.
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           - Added 4 new market items
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           - Market Items changes:
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              o Health Tonic: Now +25 Maximum Health
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              o Mana Tonic: Now +5 Maximum Mana
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              o Recovery Tonic: Now +8 Recovery
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              o Shield Tonic: Now +5 Maximum Shield
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           - Added 8 Weapons
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           - Added 5 Outfits
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           - Added 13 Accessories
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           - Added 22 Trinkets
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           - Item changes:
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              o Buffed Arcane/Frost/Shock Cloak, Burgeon Ring, Channeler's Glasses, Heavy Helmet, Ironwall Ring, Reinforced Pauldron, Ring of Control, Soothsaying Bracers, Spider Band, Tattered Cloak, Whelming Gloves, Aether Mantle, Armor of Undeath, Burst Armor, Cursed Armor, Elemental Armor, Force Armor, Heavy Plating, Raider's Plate, Shock Robes, Stone Armor, Elemental Staff, Elemental Wand, Mechanized Shieldsword, Oversized Twinsword, Simple Mace, Magic Plate, Scroll of Blood, Calling Collar, Mind Bloom, Frozen Flame, Simple Mace, Crystal Robes
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              o Nerfed Crystal Ring, Tormenting Gloves, Overflowing Armor, Crystal Bracers
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           Character Changes
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           - Drofis' level 1 passive changed to: "Create a Blood Burst card whenever you lose life from an enemy attack or card."
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              o Blood burst changed to 10 damage for 1 mana
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           - Changed Mirley's level 4 passive: You deal 5% more damage and apply 5% more status to enemies per debuff on them.
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           - Slightly changed the default decks for Mirley, Nayema, Drofis and Caitan
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           Mechanic Changes
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           - Arcane, Frost and Shock runes are now capped at 10 status
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           - Hidden's evasion % will now be reduced for the turn every time you randomly evade an attack (-20% of the current evasion % every evade (50 &amp;gt; 40 &amp;gt; 32 &amp;gt; 26 &amp;gt; 20 &amp;gt; 16, etc))
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              o Enemies that relied on Hidden a lot were buffed
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           - Marksman is no longer reduced at end of turn
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           - Overcharged now only applies Shock when drawing extra cards
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           Enemy Changes
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           - Frost scaling for enemies was changed:
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              o The frost scaling per Depth was reduced
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              o Frost scaling per area tier was added (for example, enemies in the Fetid Coast will be harder to freeze repeatedly than enemies in the Mushroom Forest)
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           - Dragonfly Rider has found a Lance (He is now 3 width)
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           - Adjusted the health of enemies in Valley and Plains. Should mostly affect Valley enemies.
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           - The amount of cards created by enemies no longer scale with idols and Rush Mode
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              o Effects of blights created by enemies now scale with idols and Rush Mode
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           UI Changes
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           - Changed the Quest Completion screen
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           - Changed various tutorials and tooltips to improve clarity
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           - Enemies with AOE status attacks should now show a different icon
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           - You can now copy your decklist to your clipboard during a run
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           Rush Mode
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           - Rush mode now has additional card picks
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           - Idol fights now give more idol rewards in Rush Mode
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           Misc
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           - Reduced the length of the second area in Depth 3+ runs
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           - You can now use the Shrine (once it's been unlocked) in any Depth and for replaying quests
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           - You can now start a run without having a full pool
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              o Starting a run with a custom deck and an empty pool will use Quickplay rules for card rewards
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           - Flood Achievement now requires 20 or more mana cards
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           - The delay between some actions have been shortened (aoe effects and ally effects)
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           - Arcane detonations will accelerate the more you detonate a target
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           Bug Fixes
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           - Enemies with Berserk will now trigger their On-Death effects properly whenever they die after Berserk expires
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           - Ads will now count properly towards the "Watch Ad" bounty
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           - Fixed an issue where loading from cloud didn't properly update bounties
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           - And many more fixes!
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           DETAILED CARD CHANGES
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           ===== Generic Cards =====
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           New Generic Cards:
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              Arcane Chant
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              Arcane Spout
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              Assisted Focus
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              Assisted Spell
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              Barbed Strike
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              Blood Dance
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              Blood Revelation
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              Blooddrenched Strike
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              Burn to Cinders
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              Burning Prism
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              Chaos Infusion
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              Chaotic Whirl
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              Conductive Focus
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              Creative Outburst
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              Cruel Torment
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              Deadly Creativity
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              Divine Gust
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              Divine Wind
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              Explosive Restoration
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              Fiery Summons
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              Filling Focus
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              Flash Shock
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              Foreseen End
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              Future Slash
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              Haunted Shield
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              Ice Lance
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              Icy Elixir
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              Infest
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              Insanity Strike
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              Judicious Cure
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              Mirror Blast
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              Mystical Torrent
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              Omen Armor
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              Spell Weaving
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              Spiritual Burden
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              Spiritual Cleansing
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              Ultimatum
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              Venom Enchantment
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           Absorb Demise:
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              Upgraded effect changed from 'Gain 2 mana. Heal 4. Draw one Absorb Demise whenever an enemy or ally dies.' to 'Gain 1 mana. Heal 6. Draw one Absorb Demise whenever an enemy or ally dies.'
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           Adaptative Spell:
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              Cost changed from 2 to 1
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              Effect changed from 'Deal 5 damage to all enemies. Create a Temporary Focus, Introspection or Magic Blast.' to 'Deal 4 damage to all enemies. Create a Temporary Spell Weaving, Quip Shot, Unstable Bolt, Magic Blast or Sundering Blast.'
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              Upgraded cost changed from 2 to 1
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              Upgraded effect changed from 'Deal 8 damage to all enemies. Create a Temporary Focus+, Introspection+ or Magic Blast+.' to 'Deal 6 damage to all enemies. Create a Temporary Spell Weaving+, Quip Shot+, Unstable Bolt+, Magic Blast+ or Sundering Blast+.'
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           Aether Blast:
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              Effect changed from 'Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 10% of its maximum Arcane. Apply 6 Arcane to it.'
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              Upgraded effect changed from 'Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation.' to 'Give Arcane Weakness to any enemy equal to 15% of its maximum Arcane. Apply 6 Arcane to it.'
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           Aether Storm:
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              Cost changed from 4 to 5
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              Effect changed from 'Deal 3x4 damage to all enemies.' to 'Deal 6x5 damage to all enemies.'
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              Upgraded cost changed from 3 to 5
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              Upgraded effect changed from 'Deal 3x5 damage to all enemies.' to 'Deal 6x6 damage to all enemies.'
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           Aftershock:
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              Cost changed from 0 to 1
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              Effect changed from 'Apply 6 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed.' to 'Apply 6 Shock to any enemy. Then, draw 1 Spell or Strike if an enemy is Shocked.'
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              Upgraded cost changed from 0 to 1
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              Upgraded effect changed from 'Apply 12 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed.' to 'Apply 8 Shock to any enemy. Then, draw 2 Spell or Strike if an enemy is Shocked.'
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              Rarity changed from Rare to Common
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           Aid:
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              Effect changed from 'Trigger the action of any ally 1 time.' to 'Trigger the action of any ally 1 time. Trigger it 1 more time if it's a Sprite.'
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              Upgraded effect changed from 'Trigger the action of any ally 2 time.' to 'Trigger the action of any ally 2 time. Trigger it 2 more time if it's a Sprite.'
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           Benevolent Totem:
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              Effect changed from 'Unplayable. Gain 4 shield and heal 2. Play this card when drawn or discarded.' to 'Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Unplayable. Gain 6 shield and heal 4. Play this card when drawn or discarded.' to 'Unplayable. Gain 7 shield and heal 4. Play this card when drawn or discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blacksmith's Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x2 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful.' to 'Deal 3x3 damage to the first enemy. Upgrade 2 cards from your hand this turn if you have 5 or more ranks of Powerful.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Money:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3 damage to all enemies for every Treasure played this combat.' to 'Deal 5 damage to all enemies for every Treasure played this combat.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 5 damage to all enemies for every Treasure played this combat.' to 'Deal 7 damage to all enemies for every Treasure played this combat.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Channeled Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 5 damage to any enemy. Increase this value by 10 and lose 1 mana if this is in your hand at end of turn. Retained.' to 'Deal 6 damage to any enemy. Increase this value by 12 and lose 1 mana if this is in your hand at end of turn. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 5 damage to any enemy. Increase this value by 15 and lose 1 mana if this is in your hand at end of turn. Retained.' to 'Deal 6 damage to any enemy. Increase this value by 18 and lose 1 mana if this is in your hand at end of turn. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2).' to 'Gain 18 shield. Lose 1 Shocked to gain 8 more shield and Fortress (2). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2).' to 'Gain 22 shield. Lose 1 Shocked to gain 14 more shield and Fortress (2). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrosive Gunk:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Frail (2) and Leech (2) to any enemy. Temporary.' to 'Give Frail (1), Leech (1) and Poison (2) to all enemies. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Death Knell Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Death or Glory')
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 4x2 damage to the first enemy, plus 2x2 damage per rank of Curse on you. Gain Doom (4).' to 'Deal 3x2 damage to the first enemy. Trigger its Doom 2 times, then trigger its Curse 3 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 6x2 damage to the first enemy, plus 3x2 damage per rank of Curse on you. Gain Doom (4).' to 'Deal 4x2 damage to the first enemy. Trigger its Doom 3 times, then trigger its Curse 4 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deathfrost Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Frail (1) and Curse (2) to any enemy. Give Frostbite (3) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (4) and Weak (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies.' to 'Trigger Frostbite 4 times on all enemies to give them Curse (6) and Weak (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Descent Into Madness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Draw 1 and apply 3 fixed Arcane to yourself. Double both values.' to 'Draw 1 and apply 3 fixed Arcane to yourself. Double both values. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw 1 and apply 2 fixed Arcane to yourself. Double both values.' to 'Draw 1 and apply 2 fixed Arcane to yourself. Double both values. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conflux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 12 Frost, 12 Shock and 12 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 16 Frost, 16 Shock and 16 Arcane to any enemy.' to 'Create a free Temporary Infuse, Chill or Electrocute, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Prism:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Create a Temporary Electrocute, Infuse or Chill. Retained.' to 'Create a Temporary Electrocute, Infuse or Chill. Gain Adept (1). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Create a Temporary Electrocute+, Infuse+ or Chill+. Retained.' to 'Create a Temporary Electrocute+, Infuse+ or Chill+. Gain Adept (1). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Energetic Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 2x2 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x2 damage to the first enemy. Draw 2 if you haven't triggered Fatigue this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 2x3 damage to the first enemy. Draw until you have 2 cards in hand.' to 'Deal 2x3 damage to the first enemy. Draw 3 if you haven't triggered Fatigue this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enrage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (2) and Vulnerable (1).' to 'Lose 3 health. Gain Vengeance (4) if you aren't Mighty. Gain Mighty (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (1).' to 'Lose 5 health. Gain Vengeance (6) if you aren't Mighty. Gain Mighty (5).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enraging Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 1 mana and Powerful (1) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 1 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 1 mana and Powerful (2) this turn. Lose 2 health. Draw one Enraging Focus whenever you deal 20 or more damage with a card.' to 'Gain 2 mana and Powerful (1) this turn. Gain Bleed (1). Draw one Enraging Focus whenever you deal 20 or more damage with a card.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Exploit Weakness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Expose Weakness')
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Vulnerable (1) to any enemy. If it doesn't have shield, give it Crystallize (2). Temporary.' to 'Deal 20 damage to any enemy if it doesn't have shield. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Vulnerable (2) to any enemy. If it doesn't have shield, give it Crystallize (3). Temporary.' to 'Deal 28 damage to any enemy if it doesn't have shield. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fetid Bait:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Leech (1) to every enemy for every debuff type on it. Trigger it 2 times.' to 'Give Leech (1) to every enemy for every debuff type it has. Trigger it 2 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Leech (1) to every enemy for every debuff type on it. Trigger it 3 times.' to 'Give Leech (1) to every enemy for every debuff type it has. Trigger it 3 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fireball:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand.' to 'Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand. Gain Fire Mastery (1).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 14 damage to any enemy. Give all enemies Burn (1) per card in hand.' to 'Deal 15 damage to any enemy. Give all enemies Burn (1) per card in hand. Gain Fire Mastery (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Forbidden Crystal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 14 Frost to all enemies and give them Crystallize (2). Summon 1 enemy Vengeful Shade. If you can't, apply 8 Frost to yourself.' to 'Apply 14 Frost to all enemies and give them Crystallize (2). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Frost to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 16 Frost to all enemies and give them Crystallize (3). Summon 1 enemy Vengeful Shade. If you can't, apply 8 Frost to yourself.' to 'Apply 16 Frost to all enemies and give them Crystallize (3). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Frost to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Forbidden Rites:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana.' to 'Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Gust:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Frostbite (3) to the first two enemies and apply 5 Frost to them.' to 'Give Frostbite (4) to the first two enemies. Then, trigger it 4 times if they have 10 or more ranks of Frostbite.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Frostbite (4) to the first two enemies and apply 8 Frost to them.' to 'Give Frostbite (6) to the first two enemies. Then, trigger it 6 times if they have 10 or more ranks of Frostbite.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Solid:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Transform 1 into Ice Block to apply 10 Frost to all enemies.' to 'Transform 1 card into Ice Block to apply 10 Frost to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Transform 1 into Ice Block+ to apply 14 Frost to all enemies.' to 'Transform 1 card into Ice Block+ to apply 14 Frost to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fueled Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Discard 1 to deal 16 damage to the first two enemies.' to 'Discard 2 to deal 10x3 damage to the first two enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Discard 2 to deal 24 damage to the first two enemies.' to 'Discard 3 to deal 14x3 damage to the first two enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glacial Bulwark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 16 shield. Gain Fortress (2) this turn. Apply 5 fixed Frost to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself.' to 'Gain 20 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Increasing Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 8 damage to any enemy. Increase this value by 8.' to 'Gain Spellweave (3). Deal 2 damage to any enemy for every rank of Spellweave on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 11 damage to any enemy. Increase this value by 11.' to 'Gain Spellweave (4). Deal 3 damage to any enemy for every rank of Spellweave on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Intensifying Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Scramble')
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 10 Shock to all enemies. Change the next action of any enemy.' to 'Deal 12 damage to any enemy for every rank of Shocked among all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 14 Shock to all enemies. Change the next action of any enemy.' to 'Deal 15 damage to any enemy for every rank of Shocked among all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Intimidating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an ally or enemy dies.' to 'Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an ally or enemy dies.' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Invigorate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Heal 10. Gain 10 shield and Sturdy (10). Heal 8 if this is in your hand at end of turn.' to 'Heal 26. Gain 1 shield per overheal. Gain Sturdy (10). Heal 8 if this is in your hand at end of turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 10
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Heal 12. Gain 12 shield and Sturdy (12). Heal 10 if this is in your hand at end of turn.' to 'Heal 36. Gain 1 shield per overheal. Gain Sturdy (16). Heal 14 if this is in your hand at end of turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leech Swarm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Leech (6) to any enemy.' to 'Give Leech (5) to any enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leech Swarming:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Create 2 Shrivels. Transform 1 card into Leech Swarm. It keeps its Removed and Temporary property.' to 'Create 3 Shrivels. Transform 1 card into Leech Swarm. It keeps its Removed and Temporary property.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Rites:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels.' to 'Trigger Leech 3 times on any enemy to give it Leech (3), Nullify (2) and create 2 Shrivels.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels.' to 'Trigger Leech 4 times on any enemy to give it Leech (4), Nullify (3) and create 3 Shrivels.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Call:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 25 damage to any enemy if it's Shocked.' to 'Deal 24 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 35 damage to any enemy if it's Shocked.' to 'Deal 30 damage to any enemy if it's Shocked. Draw one Lightning Call whenever an enemy becomes Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Field:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Shock Rune (2). Deal 1x7 damage to all enemies.' to 'Gain Shock Rune (2). Deal 12 damage to all enemies, plus 2 per rank of Powerful on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Shock Rune (3). Deal 1x10 damage to all enemies.' to 'Gain Shock Rune (2). Deal 14 damage to all enemies, plus 3 per rank of Powerful on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 more damage if it's Shocked.' to 'Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 16 more damage if it's Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 more damage if it's Shocked.' to 'Gain Shock Rune (3). Deal 3x2 damage to the first enemy. Deal 22 more damage if it's Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 14 shield. Gain 2 mana and Mana Boost (2) if played after a Spell.' to 'Gain 15 shield. If played after a Spell, gain 2 mana, Mana Boost (2) and Spellweave (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 18 shield. Gain 3 mana and Mana Boost (3) if played after a Spell.' to 'Gain 18 shield. If played after a Spell, gain 2 mana, Mana Boost (3) and Spellweave (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malevolent Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded.' to 'Unplayable. Trigger Doom and Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded.' to 'Unplayable. Trigger Doom and Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Occult Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 4 Arcane to any enemy. Increase this value by 14.' to 'Apply 2 Arcane to any enemy. Increase this value by 12 and cost by 1. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 6 Arcane to any enemy. Increase this value by 18.' to 'Apply 4 Arcane to any enemy. Increase this value by 16 and cost by 1. Shuffle this card into your deck after playing it.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Predict:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Unplayable. Gain 3 mana when you draw this card. Lose 1 mana if it's in your hand at end of turn or when discarded.' to 'Unplayable. Gain 3 mana when drawn. Lose 1 mana if it's in your hand at end of turn or when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Unplayable. Gain 5 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded.' to 'Unplayable. Gain 5 mana when drawn. Lose 2 mana if it's in your hand at end of turn or when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Regrowth:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw the top 1 non-Mana card of your discard pile.' to 'Draw the top 1 non-Mana card of your discard pile. Gain Growth (6).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reinforcements:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit. If you can't, you and all allies gain Powerful (1) this turn. Repeat three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat 3 times.' to 'Summon 1 allied Angry Spirit+. If you can't, you and all allies gain Powerful (2) this turn. Repeat three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reverberation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck.' to 'Apply 10 Shock to any enemy. Create 1 Temporary Aftershock.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck.' to 'Apply 12 Shock to any enemy. Create 2 Temporary Aftershock.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rupture Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.' to 'Deal 4x2 damage to the first enemy. Gain Powerful (7) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scrying Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Draw 1 non-Mana card. Deal damage to all enemies equal to 3x its cost.' to 'Draw 1 non-Mana card. Deal damage to all enemies equal to 5x its cost.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw 1 non-Mana card. Deal damage to all enemies equal to 5x its cost.' to 'Draw 1 non-Mana card. Deal damage to all enemies equal to 8x its cost.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Secret Cache:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Mana to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 2 mana. Create 1 Treasure if this is your last card in hand.' to 'Create 1 Treasure. Draw one Secret Cache whenever you reach 0 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 3 mana. Create 2 Treasure if this is your last card in hand.' to 'Create 2 Treasure. Draw one Secret Cache whenever you reach 0 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shieldbreaker:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 18 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (1) to any enemy. If it has shield, give it Crystallize (2). Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 26 damage to any enemy if it has shield. Temporary.' to 'Give Vulnerable (2) to any enemy. If it has shield, give it Crystallize (4). Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 5 damage to any enemy. Apply 2 fixed Shock to it per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt.' to 'Deal 6 damage to any enemy. Apply 3 fixed Shock to it per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Show of Force:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Powerful (1) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x3 damage to the first enemy. Repeat once.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Powerful (2) this turn for every Mighty rank you have. Deal 3 damage to the first enemy.' to 'Lose 1 Mighty to deal 5x4 damage to the first enemy. Repeat once.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Singularity:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 60 damage to any enemy.' to 'Deal 60 damage to any enemy. This can't be evaded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 70 damage to any enemy.' to 'Deal 70 damage to any enemy. This can't be evaded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Soul Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 16 shield and Adept (2).' to 'Gain 14 shield. Gain Purity (2) if you have no Purity.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 22 shield and Adept (3).' to 'Gain 16 shield. Gain Purity (3) if you have no Purity.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 18 Shock to any enemy if it isn't Shocked.' to 'Apply 15 Shock to any enemy if it isn't Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 26 Shock to any enemy if it isn't Shocked.' to 'Apply 23 Shock to any enemy if it isn't Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Common
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Spirit Shield')
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 6 damage to any enemy. Summon 1 allied Angry Spirit and distribute Powerful (1) equally to all allies per damage dealt.' to 'Deal 6 damage to any enemy. Summon 1 allied Angry Spirit and divide Powerful (1) equally to all allies per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 7 damage to any enemy. Summon 1 allied Angry Spirit+ and distribute Powerful (1) equally to all allies per damage dealt.' to 'Deal 7 damage to any enemy. Summon 1 allied Angry Spirit+ and divide Powerful (1) equally to all allies per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Transformation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit and distribute Powerful (6) and Fortress (3) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit. Then, for every enemy and ally that died this turn, divide Powerful (3) equally among all allies and gain 1 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Sacrifice an ally to summon 1 allied Angry Spirit+ and distribute Powerful (10) and Fortress (5) equally among all allies.' to 'Sacrifice an ally to summon 1 allied Angry Spirit+. Then, for every enemy and ally that died this turn, divide Powerful (5) equally among all allies and gain 1 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spry Defenses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 12 shield. Gain Sturdy (6) and Tough (2) if you haven't triggered Fatigue this turn.' to 'Gain 8 shield and heal 4. If you haven't triggered Fatigue this turn, gain Tough (2) and cleanse yourself 1 time.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 16 shield. Gain Sturdy (10) and Tough (3) if you haven't triggered Fatigue this turn.' to 'Gain 10 shield and heal 6. If you haven't triggered Fatigue this turn, gain Tough (2) and cleanse yourself 2 time.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sunder:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Expose Weakness.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Exploit Weakness.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Expose Weakness+.' to 'Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Exploit Weakness+.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Syphon Lightning:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 2 Mana. Remove 1 Shocked from any enemy to gain 5 mana.' to 'Gain 2 Mana. Remove 1 Shocked from any enemy to gain 4 mana. Lose 1 Shocked to gain 2 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 3 Mana. Remove 1 Shocked from any enemy to gain 7 mana.' to 'Gain 3 Mana. Remove 1 Shocked from any enemy to gain 6 mana. Lose 1 Shocked to gain 3 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Common
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tempest Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 5x2 damage to all enemies.' to 'Deal 3x4 damage to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 5x3 damage to all enemies.' to 'Deal 3x5 damage to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tenderize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card.' to 'Deal 2x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card.' to 'Deal 4x2 damage to the first enemy. Give it Crystallize (1) this turn for every rank of Powerful on you.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thriving Spirit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Summon 1 allied Angry Spirit. Distribute Powerful (4) and 12 shield equally among all allies.' to 'Summon 1 allied Angry Spirit. Divide Powerful (4) and 12 shield equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Summon 1 allied Angry Spirit+. Distribute Powerful (6) and 18 shield equally among all allies.' to 'Summon 1 allied Angry Spirit+. Divide Powerful (6) and 18 shield equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Trinitarian Rune:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Put 3 cards on top of your deck to deal 33 damage to any enemy.' to 'Put 1 card on top of your deck to deal damage to a random enemy equal to 2x its cost, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Put 4 cards on top of your deck to deal 44 damage to any enemy.' to 'Put 1 card on top of your deck to deal damage to a random enemy equal to 3x its cost, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unbreakable Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Plated (5) this turn and Fortress (5) this turn. Retained.' to 'Gain Plated (4) this turn, Fortress (4) this turn and 8 shield. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Plated (7) this turn and Fortress (7) this turn. Retained.' to 'Gain Plated (5) this turn, Fortress (5) this turn and 13 shield. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Violent Discharge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 1 Shocked to deal 10x3 damage to any enemy.' to 'Deal 8x3 damage to all Shocked enemies. Lose 1 Shocked to deal 8x2 damage to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 1 Shocked to deal 10x4 damage to any enemy.' to 'Deal 12x3 damage to all Shocked enemies. Lose 1 Shocked to deal 12x2 damage to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded.' to 'Deal 4 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 6 damage to a random enemy and gain Spellweave (1).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect chang
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ed from 'Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded.' to 'Deal 5 damage to any enemy per card discarded this turn. Discard 1. When discarded, deal 10 damage to a random enemy and gain Spellweave (2).'
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Void Eruption:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from 'Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. ' to 'Deal 8 damage to all enemies per card in hand, then discard your hand. When discarded, deal 10 damage to all enemies.'
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
               Upgraded effect changed from 'Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. ' to 'Deal 10 damage to all enemies per card in hand, then discard your hand. When discarded, deal
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           15 damage to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Epic
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 1 health. Gain 1 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 1 health and gain 1 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 2 health. Gain 3 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card.' to 'Gain 1 mana. Whenever you discard a card with this card in hand, lose 3 health and gain 2 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Spike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 2 mana. Deal 15 damage to the first enemy. Play this card when discarded.' to 'Lose 2 mana. Deal 18 damage to the first enemy. Play this card when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 1 mana. Deal 18 damage to the first enemy. Play this card when discarded.' to 'Lose 2 mana. Deal 24 damage to the first enemy. Play this card when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Draw 2. Discard 2. When discarded, trigger Wits 1 time and gain Wits (1).' to 'Draw 3 Spells. Discard 2 cards. When discarded, gain Spellweave (1) and draw 1 Spell.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw 4. Discard 4. When discarded, trigger Wits 1 time and gain Wits (2).' to 'Draw 5 Spells. Discard 4 cards. When discarded, gain Spellweave (3) and draw 1 Spell.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Volt Control:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Create a Temporary Violent Discharge or Spell Jolt. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge, Spell Jolt or Syphon Lightning. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Create a Temporary Violent Discharge+ or Spell Jolt+. Apply 3 fixed Shock to yourself.' to 'Create a Temporary Violent Discharge+, Spell Jolt+ or Syphon Lightning+. Apply 3 Shock to all enemies and 3 fixed Shock to yourself.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wave of Corruption:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'For every enemy, Give it Curse (2), then Curse (2) if it has 3 or more debuffs, then Curse (2) if it has 5 or more debuffs.' to 'Give all enemies Curse (2), then give Curse (2) to those with 3 or more debuffs, then give Curse (2) to those with 5 or more debuffs.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'For every enemy, Give it Curse (3), then Curse (3) if it has 3 or more debuffs, then Curse (3) if it has 5 or more debuffs.' to 'Give all enemies Curse (3), then give Curse (3) to those with 3 or more debuffs, then give Curse (3) to those with 5 or more debuffs.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Spray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Poison (18) to all poisoned enemies.' to 'Give Poison (28) to all poisoned enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Poison (24) to all poisoned enemies.' to 'Give Poison (36) to all poisoned enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Burn Fatigue:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+.' to 'Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustions into Heat Blast+.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tempered Zeal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 2 Burn to draw 1 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 3 Burn to draw 2 and create 2 Heat Blasts.' to 'Lose 2 Burn to draw 1 and create 2 Heat Blast+.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vengeful Will:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning.' to 'Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (5) if you are Burning.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vindictive Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 3 more damage per rank of Vengeance.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 more damage per rank of Vengeance. Damage modifiers are halved for this card.' to 'Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 5 more damage per rank of Vengeance.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Drofis Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blood Burst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 14 damage to any enemy. Temporary.' to 'Deal 10 damage to any enemy. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 16 damage to any enemy. Temporary.' to 'Deal 12 damage to any enemy. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Essence Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Origin changed from Generic to Drofis
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Burst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (8) to any enemy. Gain Poisoned Blood (1). Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary.' to 'Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Splinters:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 6 shield. Give Poison (12) to all enemies.' to 'Lose 6 shield. Give Poison (10) to all enemies and gain Poisoned Blood (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 8 shield. Give Poison (18) to all enemies.' to 'Lose 8 shield. Give Poison (14) to all enemies and gain Poisoned Blood (3).'
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Inna Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bandages:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 10. Temporary." to "Heal 10. Lose 2 Bleed. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 16. Temporary." to "Heal 16. Lose 3 Bleed. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deft Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Create 2 Tool if played after a Skill." to "Gain 2 mana. Create 2 Tool if played after a Skill."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Inkwell and Quill:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Epic
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Investigate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Inna Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Gather Equipment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.' to 'Create a Temporary Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.' to 'Create a Temporary Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Resourceful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x2 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 1 per tool in hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Powerful (1) this turn per tool in hand. Deal 3x3 damage to the first enemy.' to 'Deal 3x2 damage to the first enemy. Increase the damage of all other strikes in your hand by 2 per tool in hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sharpening Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase the damage of all other strikes in your hand by 3.' to 'Deal 3 damage to the first enemy. Increase the damage of all other strikes in your hand by 3.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fatal Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 10x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 2x3 damage to the first enemy for every debuff type it has. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 14x3 damage to the first enemy if it has 5 or more debuff types.' to 'Deal 3x3 damage to the first enemy for every debuff type it has. Retained.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Nayema Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Astral Alignment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Switch to the next Stance.Stance order is: Moon -&amp;gt; Stars -&amp;gt; Sun. Temporary.' to 'Switch to the next Stance. Stance order is: Moon -&amp;gt; Stars -&amp;gt; Sun. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Eclipse Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand.' to 'Gain 16 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand.' to 'Gain 22 shield. If you are in Moon Stance, gain 4 mana and transform into Ecliptical Blast+. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ecliptical Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield.' to 'Deal 16 damage to all enemies. If you are in Sun Stance, gain Spellweave (4) and transform into Eclipse Shield. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+.' to 'Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (6) and transform into Eclipse Shield+. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Galactic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 80 damage to any enemy. This can't be evaded. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. Retained.' to 'Put 5 cards from your hand in Stasis to deal 95 damage to any enemy. This can't be evaded. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lunar Amplification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Mana Amplification')
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Solar Amplification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification.' to 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Lunar Amplification.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification+.' to 'Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Lunar Amplification+.'
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Paladin Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           New Paladin Cards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Convert Energy
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blasting Turret:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 4 damage to the first enemy. Increase this value by 3.' to 'Deal 3 damage to the first enemy and apply 3 Shock to it. Increase these values by 2.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 6 damage to the first enemy. Increase this value by 4.' to 'Deal 4 damage to the first enemy and apply 4 Shock to it. Increase these values by 3.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deploy Turret:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Summon 1 allied Blasting Turret. If you can't, divide Frenzy (2) equally among all allies.' to 'Summon 1 allied Blasting Turret. If you can't, divide 12 shield and Frenzy (2) equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Summon 1 allied Blasting Turret+. If you can't, divide Frenzy (3) equally among all allies.' to 'Summon 1 allied Blasting Turret+. If you can't, divide 16 shield and Frenzy (3) equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Guardian Tactics:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Reflect (2) and Counterattack (2). Lose 2 Energy to gain 10 Shield.' to 'Gain Reflect (2) and Counterattack (2). Create 1 Convert Energy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Reflect (3) and Counterattack (3). Lose 3 Energy to gain 16 Shield.' to 'Gain Reflect (3) and Counterattack (3). Create 1 Convert Energy.'
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Raodan Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Biting Cold:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 15 damage to all enemies with Frostbite.' to 'Deal 11x2 damage to all enemies with Frostbite.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 20 damage to all enemies with Frostbite.' to 'Deal 14x2 damage to all enemies with Frostbite.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Freeze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 32 Frost to it.' to 'Apply Frost to any enemy until it has 28.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 40 Frost to it.' to 'Apply Frost to any enemy until it has 36.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shah'Ru Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aerial Stratagem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Evasion (2) this turn, Powerful (2) this turn and discard 2. Deal 3x3 damage to all enemies and lose 3 mana when discarded.' to 'Gain Evasion (2) this turn, Powerful (2) this turn and discard 2. When discarded, deal 3x3 damage to all enemies and lose 3 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Evasion (3) this turn, Powerful (3) this turn and discard 2. Deal 4x3 damage to all enemies and lose 2 mana when discarded.' to 'Gain Evasion (3) this turn, Powerful (3) this turn and discard 2. When discarded, deal 4x3 damage to all enemies and lose 2 mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Execution:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs.' to 'Deal 3x2 damage to the first enemy. Deal 6x2 more damage to it if you've summoned it. If this kills it, create 2 Serrated Shivs.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs.' to 'Deal 4x2 damage to the first enemy. Deal 8x2 more damage to it if you've summoned it. If this kills it, create 3 Serrated Shivs.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Faeric Antics:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fae's Mark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Mark (2) and Vulnerable (2) to any enemy.' to 'Give Mark (2) and Nullify (2) to any enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Mark (3) and Vulnerable (3) to any enemy.' to 'Give Mark (3) and Nullify (3) to any enemy.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Armor Up:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain shield equal to 45% of your maximum shield.' to 'Gain 10 shield, plus shield equal to 20% of your maximum shield.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain shield equal to 60% of your maximum shield.' to 'Gain 12 shield, plus shield equal to 30% of your maximum shield.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Suppressive Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x2 damage to any enemy. Create 1 Increase Potential.' to 'Deal 3 damage to any enemy. Create 1 Increase Potential and 1 Reload.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 3x2 damage to any enemy. Create 2 Increase Potential.' to 'Deal 3 damage to any enemy. Create 2 Increase Potential and 1 Reload.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shrine Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Boundless Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Deal 5 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 8 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Deal 7 damage to any enemy. This turn, double this value and increase cost by 2. Create a Temporary copy of this card. Damage modifiers are halved for this card. Retained.' to 'Stasis. Deal 10 damage to any enemy. This turn, double this value and increase cost by 2. Return this card to hand after playing it. Damage modifiers are halved for this card. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Entrenched Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Deal 5x2 damage to the first two enemies if you have Tough, 5x2 damage if you have Plated, 5x2 damage if you have Purity and 5x2 damage if you have Sturdy. Retained.' to 'Stasis. Deal 4x3 damage to the first two enemies if you have Tough, 4x2 damage if you have Plated, 4x2 damage if you have Purity and 4x3 damage if you have Sturdy. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Nullstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 8 fixed Frost to yourself when drawn.Dispel everyone 1 time.' to 'Apply 8 fixed Frost to yourself when drawn. Dispel everyone 1 time.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Infinity Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Gain 14 shield. Create 2 Temporary Infinity Armor when discarded. Retained.' to 'Stasis. Gain 14 shield. When discarded, create 2 Temporary Infinity Armor. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Gain 18 shield. Create 2 Temporary Infinity Armor+ when discarded. Retained.' to 'Stasis. Gain 18 shield. When discarded, create 2 Temporary Infinity Armor+. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Insidious Powerstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an ally or enemy dies.' to 'Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Recurring Torment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Gain 2 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained.' to 'Stasis. Lose 2 health to gain 2 mana. Increase the health loss by 1 this turn. Return this card to hand after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Gain 3 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained.' to 'Stasis. Lose 2 health to gain 3 mana. Increase the health loss by 1 this turn. Return this card to hand after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rousing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Lose all Powerful. Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (2) if you have no Powerful. Deal 3x3 damage to the first enemy. Gain Critical (2) if this dealt 20 or more damage. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Lose all Powerful. Deal 3x2 damage to the first enemy. Gain Powerful (1) this turn equal to the damage dealt. Retained.' to 'Stasis. Gain Powerful (3) if you have no Powerful. Deal 4x3 damage to the first enemy. Gain Critical (3) if this dealt 20 or more damage. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sinister Runestone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Fatigue (1) when drawn.Apply 6 fixed Arcane to yourself. Draw 2.' to 'Gain Fatigue (1) when drawn. Apply 6 fixed Arcane to yourself. Draw 2.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toughened Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained.' to 'Stasis. Gain 3 mana and Plated (3) this turn. When discarded, gain Plated (1). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Gain 4 mana and Plated (5) this turn. Gain Plated (1) when discarded. Retained.' to 'Stasis. Gain 4 mana and Plated (5) this turn. When discarded, gain Plated (1). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Gain Whiteflame (5) if you have 10 or more Whiteflame, then gain Whiteflame (3). Deal 16 damage to all enemies. Retained.' to 'Stasis. Gain Whiteflame (3) and heal 10. Give Whiteflame (3) to all allies and divide 20 shield among them. Deal 2 damage to all enemies for every rank of Whiteflame among yourself and all allies. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Gain Whiteflame (8) if you have 10 or more Whiteflame, then gain Whiteflame (4). Deal 18 damage to all enemies. Retained.' to 'Stasis. Gain Whiteflame (4) and heal 12. Give Whiteflame (4) to all allies and divide 24 shield among them. Deal 3 damage to all enemies for every rank of Whiteflame among yourself and all allies. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Stasis. Gain 18 shield and Whiteflame (3). Retained.' to 'Stasis. Gain 20 shield and Whiteflame (4). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Stasis. Gain 20 shield and Whiteflame (5). Retained.' to 'Stasis. Gain 25 shield and Whiteflame (5). Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Weather Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ball Lightning:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Free. Apply 8-16 Shock at random to all enemies and 6-12 fixed Shock to yourself and all allies. Gain Powerful (3) this turn.' to 'Free. Apply 6-12 Shock at random to all enemies and 4-9 fixed Shock to yourself and all allies. Gain Powerful (3) this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Free. Apply 10-20 Shock at random to all enemies and 8-16 fixed Shock to yourself and all allies. Gain Powerful (6) this turn.' to 'Free. Apply 8-16 Shock at random to all enemies and 6-12 fixed Shock to yourself and all allies. Gain Powerful (6) this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glittering Reflection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 6 Scaling shield. Divide 20 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Free. You and all allies gain 8 shield. Divide 15 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.' to 'Free. You and all allies gain 8 Scaling shield. Divide 15 Scaling shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (1) and 6 shield.' to 'Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (2) and 6 shield.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Invigorating Sunlight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2.' to 'Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Divide Powerful (3) equally among all enemies. Draw 2.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3.' to 'Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Divide Powerful (5) equally among all enemies. Draw 3.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rampant Blaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (2) to everyone. Deal 2x2 damage to all enemies, plus 3x2 more if they have 5 or more ranks of Burn, plus 5x2 more if they have 10 or more ranks of Burn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn.' to 'Free. Give Burn (3) to everyone. Deal 3x2 damage to all enemies, plus 5x2 more if they have 5 or more ranks of Burn, plus 7x2 more if they have 10 or more ranks of Burn.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bore:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 6x4 damage to the first enemy. Transform into Protect.' to 'Deal 6x4 damage to the first enemy. Transform into Protect. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 8x4 damage to the first enemy. Transform into Protect+.' to 'Deal 8x4 damage to the first enemy. Transform into Protect+. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 10 Arcane to any enemy. Give it Arcane Leak (3).' to 'Give Curse (6) to any enemy if you haven't played a card since an enemy or ally died.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 12 Arcane to any enemy. Give it Arcane Leak (4).' to 'Give Curse (8) to any enemy if you haven't played a card since an enemy or ally died.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Blade:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 5x2 damage to the first enemy. Gain 10 shield. Create a Temporary Brilliant Blast or Brilliant Bane.' to 'Deal 5x3 damage to the first enemy. Create a Temporary Brilliant Blast or Brilliant Bane.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 6x2 damage to the first enemy. Gain 12 shield. Create a Temporary Brilliant Blast+ or Brilliant Bane+.' to 'Deal 6x3 damage to the first enemy. Create a Temporary Brilliant Blast+ or Brilliant Bane+.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 10 damage to any enemy. Give it Crystallize (3).' to 'Deal 4 damage to any enemy for every Strike played this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 12 damage to any enemy. Give it Crystallize (4).' to 'Deal 6 damage to any enemy for every Strike played this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Chimera Form:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Shock Rune (3), Mighty (2) and Tough (2).' to 'Gain Shock Rune (2), Adept (2), Mighty (2) and Tough (2). Heal 8 and apply 1 Shock to all enemies per overheal.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Shock Rune (4), Mighty (3) and Tough (3).' to 'Gain Shock Rune (2), Adept (2), Mighty (2) and Tough (2). Heal 12 and apply 1 Shock to all enemies per overheal.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Convene with Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Summon 1 allied Shadowburst. If you can't, give any ally Unstable (15) and Taunt (1).' to 'Summon 1 allied Shadowburst. Divide Unstable (20) and Death Spores (3) equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Summon 1 allied Shadowburst+. If you can't, give any ally Unstable (20) and Taunt (2).' to 'Summon 1 allied Shadowburst+. Divide Unstable (24) and Death Spores (5) equally among all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x2 damage to the first enemy. Give it Poison (12) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types.' to 'Deal 3x2 damage to the first enemy. Deal 4x2 more damage if it has 3 or more debuff types, and 6x2 more if it has 5 or more debuff types. Trigger its damaging debuffs 2 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 4x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types.' to 'Deal 4x2 damage to the first enemy. Deal 5x2 more damage if it has 3 or more debuff types, and 8x2 more if it has 5 or more debuff types. Trigger its damaging debuffs 3 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Debris Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x3 damage to the first enemy. Apply 10 of a random status to it. Give it Curse (2).' to 'Deal 3x3 damage to the first enemy. Apply 6 of a random status to it, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 4x3 damage to the first enemy. Apply 12 of a random status to it. Give it Curse (3).' to 'Deal 4x3 damage to the first enemy. Apply 8 of a random status to it, three times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dragonform:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Powerful (2) and Plated (1). Create 1 Aftershock if an enemy is Shocked.' to 'Gain Powerful (2) and Plated (1). Create 1 Temporary Aftershock if an enemy is Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Powerful (3) and Plated (2). Create 2 Aftershock if an enemy is Shocked.' to 'Gain Powerful (3) and Plated (2). Create 1 Temporary Aftershock if an enemy is Shocked.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 6 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 1 fixed Frost, 1 fixed Shock and 1 fixed Arcane to it per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 6 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.' to 'Deal 8 damage to any enemy. Apply 2 fixed Frost, 2 fixed Shock and 2 fixed Arcane to it per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Choose any enemy. Draw 2 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning.' to 'Draw 2 if an enemy is Frozen. Gain 8 mana if an enemy is Shocked. Deal 16 damage to all enemies if you've triggered an Arcane Detonation this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Choose any enemy. Draw 3 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning.' to 'Draw 3 if an enemy is Frozen. Gain 10 mana if an enemy is Shocked. Deal 20 damage to all enemies if you've triggered an Arcane Detonation this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Prowess:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (1). Apply 2 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.' to 'Gain Arcane, Frost and Shock Rune (2). Apply 5 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enchanted Seed:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Wits (4) and Mana Boost (4). Shuffle 1 Flourish into your deck.' to 'Gain Wits (4) and Mana Boost (4). Shuffle 1 Flourish into your deck.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Wits (5) and Mana Boost (5). Shuffle 1 Flourish into your deck.' to 'Gain Wits (5) and Mana Boost (5). Shuffle 1 Flourish+ into your deck.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Endless Oozing:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Trigger Poison 1 time on yourself. Gain 3 mana and fixed Poison (2). Double all values.' to 'Gain 4 mana and fixed Poison (3). Increase both values by 3.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Trigger Poison 1 time on yourself. Gain 4 mana and fixed Poison (3). Double all values.' to 'Gain 5 mana and fixed Poison (4). Increase both values by 4.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Feed the Flames:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (4).' to 'Discard 1 to give Burn (5) to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Discard 1 to deal 4 damage to all enemies and give them Burn (6).' to 'Discard 1 to give Burn (7) to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flourish:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Trigger Wits and Mana Boost 3 times. Temporary.' to 'Trigger Wits and Mana Boost 3 times. Heal 8. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Trigger Wits and Mana Boost 4 times. Temporary.' to 'Trigger Wits and Mana Boost 4 times. Heal 12. Temporary.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Forest Magic:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Corrupted Blast')
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Vulnerable (2) to the first two enemies. Deal 6 damage to them.' to 'Give Vulnerable (2) to the first two enemies. Apply 14 Arcane to them. Your allies gain Death Spores (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Vulnerable (3) to the first two enemies. Deal 10 damage to them.' to 'Give Vulnerable (3) to the first two enemies. Apply 16 Arcane to them. Your allies gain Death Spores (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Freeze Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frenzied Flux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck.' to 'Gain Critical (2). Deal 8x2 damage to any enemy and apply 8 Shock to it. Shuffle 1 Shock Spasm into your deck.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck.' to 'Gain Critical (3). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 1 Shock Spasm into your deck.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gemification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure.' to 'Give Crystallize (3) to any enemy. Create 1 Valuable Gems.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure.' to 'Give Crystallize (5) to any enemy. Create 1 Valuable Gems.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Group Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 3 mana. Gain 2 mana if you have an ally.' to 'Gain 3 mana. Gain 2 more mana if you have an ally.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 3 mana. Gain 5 mana if you have an ally.' to 'Gain 3 mana. Gain 5 more mana if you have an ally.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Reflect (4) this turn and Plated (4) this turn. Retained.' to 'Gain Reflect (3) this turn, Plated (3) this turn and Fortress (3) this turn. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Reflect (6) this turn and Plated (6) this turn. Retained.' to 'Gain Reflect (6) this turn, Plated (5) this turn and Fortress (3) this turn. Retained.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Toxins:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1.' to 'Transform 1 card into Murky Waters to gain 16 shield and give Poison (10) to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1.' to 'Transform 1 card into Murky Waters+ to gain 18 shield and give Poison (12) to all enemies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Will:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Barrier:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies.' to 'Gain 15 shield and Frost Barrier (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies.' to 'Gain 20 shield and Frost Barrier (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Infectious Demise:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies.' to 'Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Kinetic Transfer:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 6 shield to deal 30 damage to the first enemy.' to 'Lose 6 shield to gain Powerful (1). Deal 18 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 12 shield to deal 45 damage to the first enemy.' to 'Lose 8 shield to gain Powerful (2). Deal 20 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Seeds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Powerful (4) this turn. Apply 10 Shock to all enemies.' to 'Apply 15 Shock to all enemies. Then, create 1 Temporary Lightning Call for every Shocked enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Powerful (6) this turn. Apply 12 Shock to all enemies.' to 'Apply 16 Shock to all enemies. Then, create 1 Temporary Lightning Call+ for every Shocked enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mighty Punch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 10 shield. Deal 26 damage to the first enemy.' to 'Lose 10 shield. Deal 25 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Lose 8 shield. Deal 32 damage to the first enemy.' to 'Lose 12 shield. Deal 33 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Renewal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (1), Wits (1) and Mana Boost (1). Removed.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Discard your hand. Lose all mana. Gain Frenzy (1).' to 'Legendary. Gain Frenzy (2), Wits (2) and Mana Boost (2). Removed.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Petrifying Gaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times.' to 'Apply 12 Frost to any enemy, plus 12 more if it's Poisoned, plus 12 more if it has 24 or more ranks of Poison. Trigger its Poison 2 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times.' to 'Apply 16 Frost to any enemy, plus 16 more if it's Poisoned, plus 16 more if it has 24 or more ranks of Poison. Trigger its Poison 2 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Envenom (2). Deal 14 damage to the first enemy. Trigger its Poison 2 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (4) per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Envenom (2). Deal 20 damage to the first enemy. Trigger its Poison 3 times on a Critical Hit.' to 'Deal 4 damage to the first enemy. Give it fixed Poison (5) per damage dealt.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Protect:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 12 shield and Plated (1). Transform into Bore.' to 'Gain 12 shield and Plated (1). Transform into Bore. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 18 shield and Plated (1). Transform into Bore+.' to 'Gain 18 shield and Plated (1). Transform into Bore+. Shuffle this card into your deck after playing it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pursuing Hail:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies.' to 'Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ravenous Intent:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Draw 1, gain Vengeance (7) and heal 7.' to 'Draw 1, gain Vengeance (7) and heal 10.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scaled Defenses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Fortress (3) this turn and 14 shield. Discard 1.' to 'Gain Fortress (3) this turn, 16 shield and Sturdy (6). Discard 1.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Fortress (5) this turn and 18 shield. Discard 2.' to 'Gain Fortress (4) this turn, 20 shield and Sturdy (8). Discard 2.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scarlet Incantation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 8 Arcane to any enemy. Gain Powerful (1) if this triggered a Detonation. Repeat once.' to 'Apply 7 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Apply 9 Arcane to any enemy. Gain Powerful (2) if this triggered a Detonation. Repeat once.' to 'Apply 10 Arcane to any enemy, twice. Gain Powerful (1) per Detonation.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Searing Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (4) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property.' to 'Give Burn (5) to any enemy. Transform 1 card into Agonizing Blaze. It retains its Removed or Temporary property.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadow Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Curse (1). Deal 28 damage to any enemy. Draw 1 Spell. Removed.' to 'Gain Curse (1). Deal 22 damage to any enemy. Draw 1 Spell. Removed.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies.' to 'Trigger the Poison of any enemy 3 times to create 3 Treasures.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies.' to 'Trigger the Poison of any enemy 4 times to create 4 Treasures.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smog Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Envenom (2). Deal 12 damage to the first two enemies if they're Poisoned, then deal 12 more damage to them.' to 'Give Poison (10) to every enemy, plus Poison (3) for every unique debuff type on it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Envenom (3). Deal 15 damage to the first two enemies if they're Poisoned, then deal 15 more damage to them.' to 'Give Poison (12) to every enemy, plus Poison (4) for every unique debuff type on it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spectral Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it.' to 'Deal 3 damage to any enemy. Give it Curse (3). Draw one Spectral Blast whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it.' to 'Deal 4 damage to any enemy. Give it Curse (4). Draw one Spectral Blast whenever an enemy or ally dies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Summoning Blaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was 'Fire Bolt')
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 6 damage to any enemy. Give it Burn (4).' to 'Trigger Burn 4 times on any enemy to summon 1 allied Drake. Give Fire Mastery (2) to all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 8 damage to any enemy. Give it Burn (6).' to 'Trigger Burn 4 times on any enemy to summon 1 allied Drake+. Give Fire Mastery (3) to all allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Swift Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy.' to 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy.' to 'Gain Evasion (3) this turn. Deal 5x2 damage to the first enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tormenting Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x3 damage to the first enemy. Give it Curse (2) for every rank of Vulnerable it has.' to 'Deal 3x2 damage to the first enemy. Give it Curse (1) for every debuff type on it.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 5x3 damage to the first enemy. Give it Curse (3) for every rank of Vulnerable it has.' to 'Deal 4x2 damage to the first enemy. Give it Curse (2) for every debuff type on it.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Versatile Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1).' to 'Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn, 10 shield and Evasion (1).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1).' to 'Deal 3x3 damage to the first enemy. Gain Powerful (3) this turn, 12 shield and Evasion (1).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voidfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Burn (2) to all enemies and deal 10 damage to them. Play this card when discarded.' to 'Trigger Burn 2 times on all enemies to gain Fire Mastery (2). Give them Burn (2). Play this card when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Give Burn (3) to all enemies and deal 12 damage to them. Play this card when discarded.' to 'Trigger Burn 3 times on all enemies to gain Fire Mastery (3). Give them Burn (3). Play this card when discarded.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Combustion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain Powerful (7) this turn and Shock Rune (2). Discard 2.' to 'Gain Powerful (8) this turn and Shock Rune (2). Discard 2.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wall of Thorns:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 15 shield, Reflect (3) this turn and Reflect (3).' to 'Gain 15 shield, Reflect (6) this turn and Reflect (6).'
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from 'Gain 18 shield, Reflect (4) this turn and Reflect (4).' to 'Gain 18 shield, Reflect (8) this turn and Reflect (8).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Charm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Powerful (3) this turn.' to 'Gain Powerful (4) this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadly Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Frail (2) and Bleed (3) to any enemy.' to 'Give Frail (2), Bleed (2), Poison (8) and Leech (2) to any enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Death Note:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Curse (2) to any enemy and trigger it 1 time.' to 'Give Curse (3) to any enemy and trigger it 2 time.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Doubling Spyglass:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Create a free Temporary copy of the next non-Trinket Skill you play this turn.' to 'Discard 1 to create a free Temporary copy of the next non-Trinket Skill you play this turn.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Duplication Tome:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Create a Temporary copy of 2 non-Mana cards in your hand.' to 'Put 1 card from your hand in Stasis to create a Temporary copy of 2 non-Mana cards in your hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Electrifying Scroll:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Apply 3 Shock to any enemy per mana. Lose all mana.' to 'Apply 20 Shock to any enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Energizer Vial:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Powerful (5) to any ally.' to 'Give Powerful (5) to all of your allies.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Four-Sided Knife:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give Bleed (8) to any enemy. Gain Bleed (4).' to 'Give Bleed (8) to any enemy. Gain Bleed (2).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexdust Pouch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 4 damage to any enemy for every unique debuff it has.' to 'Deal 3 Scaling damage to any enemy for every unique debuff it has.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Vial:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give 10 Poison to any enemy, then trigger Poison 2 times.' to 'Give 8 Scaling Poison to any enemy, then trigger its Poison 2 times.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Grenade:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 4 damage to all enemies per card in your hand. Discard your hand.' to 'Deal 3 Scaling damage to all enemies per card in your hand. Discard your hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scroll of Dispel Magic:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Dispel 1 all enemies.' to 'Dispel all enemies 1 time.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scroll of Healing:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Heal 6.' to 'Heal 10.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scroll of Lesser Fireball:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Give all enemies Burn (1).' to 'Give all enemies Burn (3).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scroll of Magic Arrows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 1 damage 5 times to a random enemy.' to 'Deal 2 damage 5 times to a random enemy.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scroll of Protection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 3 shield per mana. Lose all mana.' to 'Gain 4 shield per mana and Sturdy (1) per mana. Lose all mana.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spiky Warbot:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain Reflect (5).' to 'Gain Reflect (5) and 8 Scaling shield.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spry Mushroom:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Lose 2 Fatigue.' to 'Lose 1 Fatigue. Reset the cost of all cards in hand.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sticky Flask:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Remove 10 shield and 5 Evasion from any enemy. Give them Vulnerable (2) and Ambushed (2) if they had no shield.' to 'Give Vulnerable (2) and Ambushed (2) to any enemy. It loses 5 Evasion.'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Turtle Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Gain 12 shield and Tough (1).' to 'Gain 8 Scaling shield and Tough (1).'
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unstable Concoction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from 'Deal 6 damage to burning enemies. Give Burn (2) to all enemies.' to 'Gain Fire Mastery (2). Give Burn (3) to all enemies and trigger it 1 time.'
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Mon, 22 May 2023 14:52:52 GMT</pubDate>
      <guid>https://www.baronneriegames.com/release-update</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Skill_1905.png">
        <media:description>thumbnail</media:description>
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      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/MainMenu_Background6.jpg">
        <media:description>main image</media:description>
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    <item>
      <title>Interlude Update</title>
      <link>https://www.baronneriegames.com/interlude-update</link>
      <description />
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         Interlude
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          While I'm working hard on finishing the game, there are a few things that I wanted to address before the final update.
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          Several users were getting a bit confused by quests, others wanted to be able to replay them, and there were some small annoying bugs laying around.
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          I'm also taking this patch as an opportunity to give some love to Caitan, who has been the least popular hero for a while now.
          &#xD;
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          Finally, it wouldn't be a patch without some new cards to play with! I hope you enjoy the 30 new generic cards included in this patch.
          &#xD;
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          Enjoy this small update and I'll see you soon, for the 1.0 release.
          &#xD;
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           What's New?
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           - 30 new generic cards were added to the game
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           - Caitan has received a small rework
          &#xD;
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           - Updated Unity and various plugins to improve stability
          &#xD;
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           Character Changes
          &#xD;
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           - Caitan
           &#xD;
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              o Caitan will now heal 1 every time he switches stance
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Caitan now has 20 (up from 15) recoverable health
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Caitan's last passive now draws 1 Strike or Spell each turn instead of copying one each turn
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Strike Stance's damage bonus was changed to a flat +2 damage
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Several Caitan cards have been changed
          &#xD;
    &lt;/span&gt;&#xD;
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           - Inna will create Rare and Epic tools slightly less frequently
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Inkwell &amp;amp; Quill is now an Epic tool
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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           Quest Improvements
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           - Quest objectives are now displayed during the run
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           - Difficulty level is now indicated when selecting a quest
           &#xD;
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           - Quests can be replayed once all quests have been completed
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           Mechanic Changes
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           - "Increase the damage of all your spells" has been removed as a mechanic.
           &#xD;
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              o Spellweave has been added as a new buff instead: Increase the damage of all your spells by 4% per rank. Not reduced at end of turn.   
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Status barriers now increase max status by 2 instead of reducing incoming status by 2
          &#xD;
    &lt;/span&gt;&#xD;
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           - Draft runs now start with 3 rares and 12 commons (instead of 15 commons)
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Quickplay rewards for common fights now includes both common and rare cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed the way idols were distributed in Rush runs
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Each activated idol will empower 2 non-boss fights (boss fights are unchanged)
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Idols will be chosen among all activated idols
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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           - Enemy summons can no longer override player summons except rare exceptions. Most monster abilities that fail to summon will buff the monster instead.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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      &lt;br/&gt;&#xD;
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  &lt;/p&gt;&#xD;
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           Enemy Changes
          &#xD;
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  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Buffed Vessel of Impulse
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Nerfed Shadeberries and Redblossoms
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Tweaked the opportunity attacks of many monsters
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Opportunity attacks now have their damage modifiers halved
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Enemies summoned by the player no longer have their attacks boosted by Rush Mode
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Enemies summoned by the player have reduced health scaling
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  &lt;/p&gt;&#xD;
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    &lt;br/&gt;&#xD;
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  &lt;p&gt;&#xD;
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           Item Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Primal Pearl now only affects enemies
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Cladasair now gives you Whiteflame every time you use a Strike
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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           Misc
          &#xD;
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  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           - Reduced the chance of weather events showing up, especially when activating idols
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Phoenix Feathers are now displayed in combat when available
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Legendary cards will no longer appear as rewards once they've been picked
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
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           Bug Fixes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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           - Fixed a bug where the rest icon wouldn't always glow before the final boss of a run
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed a bug where enemies summoned by the player would have inconsistent health in Rush Mode
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed a bug where having less than the maximum number of Epics could guarantee seeing an Epic card as a reward
           &#xD;
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           - And many more fixes!
          &#xD;
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  &lt;/p&gt;&#xD;
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  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
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           DETAILED CARD CHANGES
          &#xD;
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           ===== Generic Cards =====
           &#xD;
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           New Generic Cards:
           &#xD;
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              Blade Focus
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              Blood Spray
           &#xD;
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              Careful Planning
           &#xD;
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              Dissect
           &#xD;
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              Drain Power
           &#xD;
      &lt;br/&gt;&#xD;
      
              Elemental Current
           &#xD;
      &lt;br/&gt;&#xD;
      
              Elemental Tide
           &#xD;
      &lt;br/&gt;&#xD;
      
              Energetic Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Enraging Focus
           &#xD;
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              Extinction Focus
           &#xD;
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              Fetid Bait
           &#xD;
      &lt;br/&gt;&#xD;
      
              Forbidden Blade
           &#xD;
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              Forbidden Crystal
           &#xD;
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              Forbidden Riches
           &#xD;
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              Frozen Solid
           &#xD;
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              Fueled Barrier
           &#xD;
      &lt;br/&gt;&#xD;
      
              Icy Revelry
           &#xD;
      &lt;br/&gt;&#xD;
      
              Leech Swarming
           &#xD;
      &lt;br/&gt;&#xD;
      
              Marsh Focus
           &#xD;
      &lt;br/&gt;&#xD;
      
              Ponder
           &#xD;
      &lt;br/&gt;&#xD;
      
              Prophetic Focus
           &#xD;
      &lt;br/&gt;&#xD;
      
              Reckless Training
           &#xD;
      &lt;br/&gt;&#xD;
      
              Reinforcements
           &#xD;
      &lt;br/&gt;&#xD;
      
              Spirit Transformation
           &#xD;
      &lt;br/&gt;&#xD;
      
              Spry Defenses
           &#xD;
      &lt;br/&gt;&#xD;
      
              Starry Studies
           &#xD;
      &lt;br/&gt;&#xD;
      
              Swamp Spirit
           &#xD;
      &lt;br/&gt;&#xD;
      
              Trinitarian Rune
           &#xD;
      &lt;br/&gt;&#xD;
      
              Void Infusion
           &#xD;
      &lt;br/&gt;&#xD;
      
              Volt Control
           &#xD;
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      &lt;br/&gt;&#xD;
      
           Absorb Soul:
           &#xD;
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              Effect changed from "Deal 16 damage to any enemy. Increase this value by 8 whenever an enemy or ally dies with this in hand." to "Deal 12 damage to any enemy. Increase this value by 12 whenever an enemy or ally dies with this in hand. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy. Increase this value by 10 whenever an enemy or ally dies with this in hand." to "Deal 15 damage to any enemy. Increase this value by 15 whenever an enemy or ally dies with this in hand. Retained."
           &#xD;
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           Assisted Analysis:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
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              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2. Trigger Wits 1 time. Summon 1 allied Runic Sprite." to "Draw 1. Trigger Wits 1 time. Summon 1 allied Runic Sprite. Gain Growth (1) per Ally."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2. Trigger Wits 2 time. Summon 1 allied Runic Sprite+." to "Draw 1. Trigger Wits 2 time. Summon 1 allied Runic Sprite+. Gain Growth (2) per Ally."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Assisted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Summon 1 allied Squire Sprite+ with permanent Opportunist." to "Deal 4x2 damage to the first enemy. Summon 1 allied Squire Sprite+ with permanent Opportunist."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Battle Glory:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Cleanse yourself 1 time and heal 6. Draw one Battle Glory whenever you deal 20 or more damage with a card." to "Cleanse yourself 1 time and heal 3. Draw one Battle Glory whenever you deal 20 or more damage with a card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blacksmith's Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful." to "Deal 3x2 damage to the first enemy. Upgrade 1 card from your hand this turn if you have 5 or more ranks of Powerful."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Upgrade 1 card from your hand if you have 5 or more ranks of Powerful." to "Deal 4x2 damage to the first enemy. Upgrade 2 card from your hand this turn if you have 5 or more ranks of Powerful."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Money:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand." to "Deal 3 damage to all enemies for every Treasure played this combat."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand." to "Deal 5 damage to all enemies for every Treasure played this combat."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Bleed (1) and Vengeance (3). Draw 3 Spells." to "Gain Bleed (1) and Vengeance (3). Draw 3 Spells or Strikes."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Bleed (1) and Vengeance (4). Draw 4 Spells." to "Gain Bleed (1) and Vengeance (4). Draw 4 Spells or Strikes."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Amulet:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 16 of a random status to any enemy. Temporary." to "Apply 18 of a random status to any enemy. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Calculated Deception:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform 2 into Deceiving Blast+. If you do, gain Mana Boost (3) and Wits (3). Retained." to "Transform 2 card into Deceiving Blast+ to gain Mana Boost (2) and Wits (2). Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Card Tier changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cauterize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Cleanse yourself 3 time. Then, gain Burn (1)." to "Cleanse yourself 3 time. Then, gain Burn (2)."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked." to "Gain 20 shield. Lose 1 Shocked to gain 10 more shield and Fortress (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked." to "Gain 24 shield. Lose 1 Shocked to gain 16 more shield and Fortress (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Consuming Incantation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Increase the damage of all your Spells by 12%. Lose 8 mana." to "Deal 10 damage to any enemy. Gain Spellweave (2). Lose 8 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Increase the damage of all your Spells by 18%. Lose 10 mana." to "Deal 15 damage to any enemy. Gain Spellweave (3). Lose 10 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Crystal Research:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2. Gain Wits (2). Summon 1 allied Crystal Sprite+." to "Draw 2. Gain Wits (1). Summon 1 allied Crystal Sprite+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Crystal Sprite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6 of a random status to the first enemy. Give it Crystallize (1)." to "Apply 3 of a random status to the first enemy. Give it Crystallize (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draining Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Heal 10." to "Deal 4x2 damage to the first enemy. Heal 8."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Drake:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first enemy and give it Burn (2)." to "Deal 3 damage to the first enemy and give it Burn (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy and give it Burn (3)." to "Deal 4 damage to the first enemy and give it Burn (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Drake Egg:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Drake. If you can't, create 1 Conflagrate." to "Summon 1 allied Drake. If you can't, create 1 Conflagrate. Give all of your allies 10 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Drake+. If you can't, create 2 Conflagrate." to "Summon 1 allied Drake+. If you can't, create 2 Conflagrate. Give all of your allies 14 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Refraction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Adept (3). Apply 6 Frost, 6 Shock and 6 Arcane to any enemy. Summon 1 allied Crystal Sprite+." to "Gain Adept (3). Apply 5 Frost, 5 Shock and 5 Arcane to any enemy. Summon 1 allied Crystal Sprite+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Emergency Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 18 shield. Draw one Emergency Shield when you reach 0 shield." to "Gain 5 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 24 shield. Draw one Emergency Shield when you reach 0 shield." to "Gain 8 shield. Draw one Emergency Shield when you reach 0 shield. Play this card when drawn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Endure:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 1 Tough. If you do, gain Plated (1) and Fortress (1)." to "Lose 1 Tough to gain Fortress (3) this turn and Plated (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 2 Tough. If you do, gain Plated (2) and Fortress (2)." to "Lose 1 Tough to gain Fortress (4) this turn and Plated (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Exhaustion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fiery Recovery:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 4 Exhaustions. Deal 10 damage per Exhaustion in hand to all enemies." to "Draw 3 Exhaustions. Deal 10 damage per Exhaustion in hand to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Flammable Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Trigger its Burn 1 time. If you do, deal an additional 8 damage to it." to "Deal 6 damage to any enemy. Trigger its Burn 1 time to deal 6 more damage to it and draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Trigger its Burn 2 time. If you do, deal an additional 14 damage to it." to "Deal 8 damage to any enemy. Trigger its Burn 1 time to deal 14 more damage to it and draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flood of Insight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 7 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn." to "Draw 4 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 4 this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 7 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 5 without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn." to "Draw 5 non-mana cards without increasing your Fatigue Counter. Increase the cost of your Flood cards by 5 this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. Gain mana equal to 20% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (2)." to "Gain 1 mana. Increase this value by 1 this turn whenever you trigger the Frostbite of an enemy with this card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. Gain mana equal to 30% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (3)." to "Gain 1 mana. Increase this value by 2 this turn whenever you trigger the Frostbite of an enemy with this card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Enchantment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frost Rune (2). Draw 1 non-Mana card." to "Gain Frost Rune (2). Draw 1 Spell or Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Frost Rune (3). Draw 1 non-Mana card." to "Gain Frost Rune (3). Draw 1 Spell or Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Fracture:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Crystallize (8) to any enemy if it's Frozen. Retained." to "Give Crystallize (12) this turn to any enemy if it's Frozen. Create 1 temporary Pierce. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Crystallize (11) to any enemy if it's Frozen. Retained." to "Give Crystallize (14) this turn to any enemy if it's Frozen. Create 1 temporary Pierce+. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frostfire Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Frostbite 3 times on any enemy. If you do, deal 14 damage to it. Repeat for Burn." to "Trigger Frostbite 2 times on any enemy to deal 6 damage to it and gain 3 mana. Repeat for Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Frostbite 4 times on any enemy. If you do, deal 18 damage to it. Repeat for Burn." to "Trigger Frostbite 3 times on any enemy to deal 8 damage to it and gain 5 mana. Repeat for Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Future Sight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 30%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn." to "Gain Spellweave (6). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 40%. Create a Temporary copy of the next 1 non-Temporary Spell you play this turn." to "Gain Spellweave (8). Create a Temporary copy of the next 1 non-Temporary Spell you play this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glacial Bulwark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself." to "Gain 12 shield. Gain Fortress (3) this turn. Apply 5 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself." to "Gain 14 shield. Gain Fortress (5) this turn. Apply 5 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Heroic Recovery:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2 Exhaustion. Transform 2 into Hero's Resolve." to "Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 Exhaustion. Transform 2 into Hero's Resolve+." to "Draw 1 Exhaustion and 1 Blight. Transform 2 cards into Hero's Resolve+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hero's Resolve:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 shield and Purity (1). Draw 1. Removed." to "Gain 8 shield and Purity (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 8 shield and Purity (1). Draw 1. Removed." to "Gain 10 shield and Purity (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Imbue Elements:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Reduce all statuses by 2. Gain Powerful (1) this turn per status removed. Deal 3x2 damage to the first enemy." to "Reduce all statuses by 1. Gain Powerful (1) per status reduced."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Reduce all statuses by 3. Gain Powerful (1) this turn per status removed. Deal 4x2 damage to the first enemy." to "Reduce all statuses by 2. Gain Powerful (1) per status reduced."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ironclad Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x2 damage to the first enemy. Gain 2 shield, plus 3 shield per rank of Powerful on you." to "Deal 3x2 damage to the first enemy. Gain 3 shield, plus 3 shield per rank of Powerful on you."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Rites:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Hexing Rite")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Leech (4) to any enemy. Corrupt it 2 times." to "Trigger Leech 3 times on any enemy. If you do, give it Leech (3), Hollow (2) and create 2 Shrivels."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Leech (5) to any enemy. Corrupt it 3 times." to "Trigger Leech 4 times on any enemy. If you do, give it Leech (4), Hollow (3) and create 3 Shrivels."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Cannon:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand." to "Gain Mighty (2) and Adept (2). Deal 20 damage to any enemy and apply 16 Arcane to it. Transform into Vent Off and keep it in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand." to "Gain Mighty (3) and Adept (3). Deal 24 damage to any enemy and apply 18 Arcane to it. Transform into Vent Off+ and keep it in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malevolent Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded." to "Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded." to "Unplayable. Trigger Curse on all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 4 damage to any enemy. Gain 1 mana per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 6 damage to any enemy. Gain 1 mana per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Epic
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Masterful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy for every rank of Powerful on you." to "Deal 5 damage to the first enemy for every rank of Powerful on you."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy for every rank of Powerful on you." to "Deal 8 damage to the first enemy for every rank of Powerful on you."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Shadowblast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 24 Arcane to it." to "Deal 12 damage to all enemies. Gain Spellweave (4). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 32 Arcane to it." to "Deal 16 damage to all enemies. Gain Spellweave (5). Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Obsessive Study:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Goading Bolt")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Trigger its Opportunity Attack." to "Draw 2 without increasing your Fatigue Counter. Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy. Trigger its Opportunity Attack." to "Draw 3 without increasing your Fatigue Counter. Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Occult Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Arcane to any enemy. Increase this value by 10." to "Apply 4 Arcane to any enemy. Increase this value by 14."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Arcane to any enemy. Increase this value by 14." to "Apply 6 Arcane to any enemy. Increase this value by 18."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Patient Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 1 mana. If this is in your hand at end of turn, increase this value by 2 and gain Growth (1). Retained." to "Gain 2 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (3). Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pernicious Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand." to "Unplayable. Give fixed Poison (3) to a random enemy whenever you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand." to "Unplayable. Give fixed Poison (5) to a random enemy whenever you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Piercing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (2) this turn and deal 3x3 damage to the first enemy." to "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (1) and deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (3) this turn and deal 4x3 damage to the first enemy." to "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (2) and deal 4x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pillage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Pillaging Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Shuffle 1 Treasure into your deck, and 1 more if an enemy or ally died this turn. " to "Create 2 Treasures if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Shuffle 2 Treasure into your deck, and 2 more if an enemy or ally died this turn. " to "Create 3 Treasures if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Plundering Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Draw 1 if an enemy or ally died this turn." to "Gain 2 mana. Draw 1 if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Draw 2 if an enemy or ally died this turn." to "Gain 2 mana. Draw 2 if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Darts:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to any enemy. Give it Poison (2), twice." to "Deal 2x2 damage to any enemy. Give it Poison (2), 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x2 damage to any enemy. Give it Poison (4), twice." to "Deal 2x3 damage to any enemy. Give it Poison (2), 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Touch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1x2 damage to any enemy. Trigger its poison 1 time per damage dealt." to "Deal 1 damage to any enemy. Trigger its poison 1 time without reducing its ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1x3 damage to any enemy. Trigger its poison 1 time per damage dealt." to "Deal 1 damage to any enemy. Trigger its poison 2 time without reducing its ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Power Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Precise Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 36 damage to any enemy if you have no mana after using this card." to "Deal 30 damage to any enemy if you have no mana after using this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 46 damage to any enemy if you have no mana after using this card." to "Deal 40 damage to any enemy if you have no mana after using this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reforge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Card Tier changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Renewing Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Epic to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Riposte:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn." to "Deal 4x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ritual of Runes:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 mana and increase the damage of all your Spells by 15%." to "Gain 8 mana and Spellweave (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 mana and increase the damage of all your Spells by 20%." to "Gain 10 mana and Spellweave (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Royal Coffers:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 7 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 3 Treasures. Upgrade all Treasures in your hand." to "Create 2 Treasures. Upgrade all Treasures in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 4 Treasures. Upgrade all Treasures in your hand." to "Create 3 Treasures. Upgrade all Treasures in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rune Trance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Increase the damage of all your Spells by 10% if you have Wits, 10% if you have Mana Boost. Trigger both 1 time." to "Gain Spellweave (2) if you have Wits, (2) if you have Mana Boost. Trigger both 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Increase the damage of all your Spells by 15% if you have Wits, 15% if you have Mana Boost. Trigger both 2 time." to "Gain Spellweave (3) if you have Wits, (3) if you have Mana Boost. Trigger both 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 15 shield. Lose 2 mana. Increase the damage of all your Spells by 15% if you have no mana afterwards." to "Gain 15 shield. Lose 2 mana. Gain Spellweave (3) if you have no mana afterwards."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 22 shield. Lose 3 mana. Increase the damage of all your Spells by 22% if you have no mana afterwards." to "Gain 22 shield. Lose 3 mana. Gain Spellweave (5) if you have no mana afterwards."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Seeker Bolt")
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Sprite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Wits (1) to the player." to "Give Wits (1) to the player. Give them Growth (1), plus (1) per rank of Powerful on this."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Wits (2) to the player." to "Give Wits (2) to the player. Give them Growth (1), plus (1) per rank of Powerful on this."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rupture Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 3x2 damage to the first enemy. Gain Powerful (5) this turn if you have 5 or more ranks of Powerful, and Powerful (5) this turn if you have 10 or more."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 4x2 damage to the first enemy. Gain Powerful (6) this turn if you have 5 or more ranks of Powerful, and Powerful (7) this turn if you have 10 or more."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Secret Cache:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Draw 1 Treasure. If you can't, create and shuffle 1 Treasure into your deck." to "Gain 2 mana. Create 1 Treasure if this is your last card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Draw 2 Treasure. If you can't, create and shuffle 2 Treasure into your deck." to "Gain 3 mana. Create 2 Treasure if this is your last card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shrivel:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spell Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Jolt")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Shock Rune (2). Deal 15 damage to any enemy. Apply 5 fixed Shock to yourself." to "Gain Spellweave (5). Apply 4 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Shock Rune (3). Deal 20 damage to any enemy. Apply 6 fixed Shock to yourself." to "Gain Spellweave (8). Apply 8 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Card Tier changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stone Skin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (4)." to "Gain Fortress (2) this turn, Tough (2) and Sturdy (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (4) this turn, Tough (2) and Sturdy (6)." to "Gain Fortress (4) this turn, Tough (2) and Sturdy (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tenderize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card." to "Deal 2x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card." to "Deal 3x2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Transmute Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 4 shield. If you do, gain 4 mana." to "Lose 5 shield to gain 5 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 7 shield. If you do, gain 7 mana." to "Lose 8 shield to gain 8 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Treasure Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Shuffle 2 Treasures into your deck." to "Put 1 card on top of your deck to create 2 Treasures."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Shuffle 3 Treasures into your deck." to "Put 1 card on top of your deck to create 3 Treasures."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Trial by Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Burn (2) and draw 3. Draw 2 more if you have 5 or more Burn ranks." to "Gain Burn (2) and draw 3. Draw 1 more if you have 5 or more Burn ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Burn (3) and draw 4. Draw 2 more if you have 5 or more Burn ranks." to "Gain Burn (3) and draw 4. Draw 1 more if you have 5 or more Burn ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Valuable Gems:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 5 mana. Temporary." to "Gain Wits (3) and Mana Boost (2). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vent Off:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Transform into Magic Cannon." to "Transform into Magic Cannon. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform into Magic Cannon+." to "Transform into Magic Cannon+. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, deal 12 damage to any enemy." to "Discard 1 to deal 12 damage to any enemy. Deal 8 damage to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, deal 18 damage to any enemy." to "Discard 1 to deal 20 damage to any enemy. Deal 12 damage to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card." to "Deal 4 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card." to "Deal 5 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 20 shield. Gain 6 shield when discarded." to "Gain 20 shield. Gain 8 shield when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 26 shield. Gain 10 shield when discarded." to "Gain 26 shield. Gain 12 shield when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2. Discard 2. Gain Wits (1) when discarded." to "Draw 2. Discard 2. When discarded, trigger Wits 1 time and gain Wits (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 4. Discard 4. Gain Wits (2) when discarded." to "Draw 4. Discard 4. When discarded, trigger Wits 1 time and gain Wits (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           War Cry:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give yourself and all allies Mighty (1) and Critical (1). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (3) and Purity (1). Free if you have an ally."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (4) and Purity (2). Free if you have an ally."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wave of Corruption:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "For every enemy, Corrupt it 1 time, then 1 time if it has 3 or more debuffs, then 1 time if it has 5 or more debuffs." to "For every enemy, Give it Curse (2), then Curse (2) if it has 3 or more debuffs, then Curse (2) if it has 5 or more debuffs."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "For every enemy, Corrupt it 1 time, then 2 time if it has 3 or more debuffs, then 2 time if it has 5 or more debuffs." to "For every enemy, Give it Curse (3), then Curse (3) if it has 3 or more debuffs, then Curse (3) if it has 5 or more debuffs."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x3 damage to any enemy. Give it Frail (2)." to "Deal 3x3 damage to any enemy. Give it Frail (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x4 damage to any enemy. Give it Frail (3)." to "Deal 3x4 damage to any enemy. Give it Frail (2)."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bouncing Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 8 damage to any enemy. This turn, increase damage by 2 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 8 damage to any enemy. This turn, increase damage by 4 and cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Burn Fatigue:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast." to "Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast+." to "Draw 2 and draw 2 Exhaustions. Transform up to 2 Exhaustion into Heat Blast+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careless Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance." to "Gain Berserk (2). Deal 4x4 damage to the first enemy and trigger its Opportunity Attack."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance." to "Gain Berserk (4). Deal 5x5 damage to the first enemy and trigger its Opportunity Attack."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Heat Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to the first two enemies. Give them Burn (2). Temporary." to "Deal 6 damage to the first two enemies. Trigger their Burn 2 times to deal 6 more damage to the first two enemies. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to the first two enemies. Give them Burn (3). Temporary." to "Deal 10 damage to the first two enemies. Trigger their Burn 3 times to deal 10 more damage to the first two enemies. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Power Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 7x3 damage to any enemy. Create 1 Overheat." to "Deal 7x3 damage to any enemy. Create 2 Overheat."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10x3 damage to any enemy. Create 2 Overheat." to "Deal 10x3 damage to any enemy. Create 3 Overheat."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purging Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x4 damage to the first enemy. Transform 1 into Quickblast." to "Deal 3x4 damage to the first enemy. Transform 1 card into Quickblast."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy. Transform 2 into Quickblast+." to "Deal 4x4 damage to the first enemy. Transform 2 card into Quickblast+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reckless Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12x2 damage to any enemy. Gain Ambushed (1). Gain Powerful (2) if you are in Strike Stance." to "Deal 12x2 damage to any enemy. Gain Ambushed (2), Vulnerable (2), Powerful (2) and Berserk (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16x2 damage to any enemy. Gain Ambushed (2). Gain Powerful (3) if you are in Strike Stance." to "Deal 15x2 damage to any enemy. Gain Ambushed (3), Vulnerable (3), Powerful (3) and Berserk (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vengeful Will:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 1 additional mana if you have Vengeance. Gain Vengeance (2) if you are Burning." to "Gain 2 mana. Gain 1 more mana if you have Vengeance. Gain Vengeance (3) if you are Burning."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 2 additional mana if you have Vengeance. Gain Vengeance (3) if you are Burning." to "Gain 3 mana. Gain 2 more mana if you have Vengeance. Gain Vengeance (4) if you are Burning."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Drofis Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Malignant Nova:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (16) to all enemies. Corrupt them 1 time." to "Give Poison (4) to all enemies per card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (18) to all enemies. Corrupt them 2 time." to "Give Poison (5) to all enemies per card in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Inna Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bandages:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 10. Temporary." to "Heal 10. Lose 2 Bleed. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 16. Temporary." to "Heal 16. Lose 3 Bleed. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deft Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Create 2 Tool if played after a Skill." to "Gain 2 mana. Create 2 Tool if played after a Skill."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Inkwell and Quill:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Epic
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Investigate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 2 Tools if it has 3 or more debuff types, then 2 Tools if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. Create 1 tool for every debuff type on it." to "Choose any enemy. Create 1 Tool, then 3 Tools if it has 3 or more debuff types, then 3 Tools if it has 5 or more debuff types."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Mirley Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Assassinate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first enemy. Deal 3 additional damage for every rank of Critical and 3 for every rank of Lethal on you." to "Kill any enemy with 30 or less health. Otherwise, give it Ambushed (1), Crystallize (2) and Vulnerable (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy. Deal 5 additional damage for every rank of Critical and 5 for every rank of Lethal on you." to "Kill any enemy with 40 or less health. Otherwise, give it Ambushed (1), Crystallize (3) and Vulnerable (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Covert Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit." to "Deal 4 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Noxious Blend:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Resourcefulness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Transform 1 into Smoke Bomb." to "Gain 3 mana. Transform 1 card into Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Transform 1 into Smoke Bomb." to "Gain 5 mana. Transform 1 card into Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vanish:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 2 Smoke Bomb." to "If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 1 Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Nayema Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Beseech the Moon:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain mana equal to 10% of your current shield. Temporary." to "Gain 2 mana, plus mana equal to 5% of your current shield. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain mana equal to 15% of your current shield. Temporary." to "Gain 3 mana, plus mana equal to 7% of your current shield. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Celestial Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. If this dealt 20 or more damage, gain Wits (2) and transform 1 into Starlight." to "Deal 10 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. If this dealt 20 or more damage, gain Wits (3) and transform 1 into Starlight+." to "Deal 12 damage to any enemy. Create 1 Astral Alignement. If this dealt 20 or more damage, transform 1 card into Read the Skies+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Celestial Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 50 damage to any enemy. Trigger Wits and Mana Boost 3 times each." to "Deal 50 damage to any enemy and trigger its Burn 3 times. Trigger Wits and Mana Boost 3 times each."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 60 damage to any enemy. Trigger Wits and Mana Boost 4 times each." to "Deal 60 damage to any enemy and trigger its Burn 4 times. Trigger Wits and Mana Boost 4 times each."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Convergence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ecliptical Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 12% and transform into Eclipse Shield." to "Deal 15 damage to all enemies. If you are in Sun Stance, gain Spellweave (2) and transform into Eclipse Shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to all enemies. If you are in Sun Stance, increase the damage of all your spells by 16% and transform into Eclipse Shield+." to "Deal 18 damage to all enemies. If you are in Sun Stance, gain Spellweave (3) and transform into Eclipse Shield+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Amplification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Solar Amplification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Solar Flare:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Fire Mastery (3) and increase the damage of all your spells by 3% for every rank of Burn on all enemies. Temporary." to "Gain Fire Mastery (3) and Spellweave (3). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Fire Mastery (4) and increase the damage of all your spells by 4% for every rank of Burn on all enemies. Temporary." to "Gain Fire Mastery (4) and Spellweave (4). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strength of the Sun:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Increase the damage of all your spells by 25% this turn. Draw 1 Spell. Temporary." to "Gain Spellweave (5) this turn. Draw 1 Spell. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Increase the damage of all your spells by 50% this turn. Draw 1 Spell. Temporary." to "Gain Spellweave (10) this turn. Draw 1 Spell. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Paladin Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Provoking Shove:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (5) this turn and Counterattack (3). Deal 20 damage to any enemy and Opportunity Attack its action 2 times." to "Gain Fortress (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its Opportunity Attack 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (8) this turn and Counterattack (5). Deal 30 damage to any enemy and Opportunity Attack its action 3 times." to "Gain Fortress (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its Opportunity Attack 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (3) instead if you are Supercharged." to "Apply 3 fixed Shock to yourself. Gain Energy (5), or gain Powerful (3) instead if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Raodan Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Glittering Orb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand." to "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand. Status modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand." to "Apply 4 Frost, 3 Shock and 3 Arcane to any enemy per card in your hand. Status modifiers are halved for this card."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Automatic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x6 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x9 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defensive Energy:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 12 shield, Sturdy (6), Purity (1) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 16 shield, Sturdy (8), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 16 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defensive Mod:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform a Cannon Blast into Defensive Energy+. Gain Tough (2)." to "Transform a Cannon Blast into Defensive Energy+. Gain Tough (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexed Bolts:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 3 damage to the first two enemies. Give them Arcane Weakness (1). Create 1 Reload."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 4 damage to the first two enemies. Give them Arcane Weakness (2). Create 1 Reload."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystical Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 18 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 24 Arcane to any enemy. Draw 2. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shield Potion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Mana to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Gain 6 shield. Decrease both values by 1 (minimum: 1)." to "Gain 20 shield. Transform into Empty Potion and keep it in hand. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Gain 10 shield. Decrease both values by 1 (minimum: 1)." to "Gain 30 shield. Transform into Empty Potion+ and keep it in hand. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 2 per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile." to "Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 3 per unique buff on you. Gain Powerful (2) and Plated (2). Create 3 Exhaustions in your discard pile." to "Gain 2 shield per unique buff on you. Gain Powerful (2) and Plated (1). Create 1 Exhaustions in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Suppressive Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to any enemy. Create 2 Increase Potential." to "Deal 3x2 damage to any enemy. Create 2 Increase Potential."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shrine Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
            ===== Shrine Cards =====
           &#xD;
      &lt;br/&gt;&#xD;
      
           Bright Flamestone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Mana to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cold Realization:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Draw 5. Apply 10 fixed Frost to yourself. Retained." to "Stasis. Draw 4. Apply 10 fixed Frost to yourself. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Draw 6. Apply 12 fixed Frost to yourself. Retained." to "Stasis. Draw 5. Apply 12 fixed Frost to yourself. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Commanding Spirit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Draw 2 Skills. Corrupt any enemy 2 times. Retained." to "Stasis. Draw 2 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Draw 3 Skills. Corrupt any enemy 2 times. Retained." to "Stasis. Draw 3 Skills. Trigger the damaging debuffs of any enemy 2 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Nullstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Haunting Resolve:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Gain 3 mana. Increase the damage of all of your spells by 15%. Put the top card of your discard pile on top of your deck. Retained." to "Stasis. Gain 3 mana. Gain Spellweave (3). Put the top card of your discard pile on top of your deck. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Gain 4 mana. Increase the damage of all of your spells by 25%. Put the top card of your discard pile on top of your deck. Retained." to "Stasis. Gain 4 mana. Gain Spellweave (4). Put the top card of your discard pile on top of your deck. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Cruelty:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "You gain Curse (4). Corrupt Yourself 1 time." to "You gain Curse (4). Trigger it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Emptiness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Enfeebled (3) and Weak (3)." to "Gain Enfeebled (3), Weak (3) and Hollow (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Endurance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4. Discard 3." to "Draw 5. Discard 3 and put 2 cards on top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of the Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 enemy Voidstalker. All enemies gain Pack Tactics (4). Removed." to "Summon 1 enemy Voidstalker. If you can't, deal 5x5 damage to all allies. All enemies gain Pack Tactics (2). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Incandescent Idea:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained." to "Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Draw 2. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained." to "Stasis. Draw 2 non-Mana cards. Gain Whiteflame ranks equal to 1x the total cost of all cards drawn this way. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Insidious Powerstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Null Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Gain 16 shield. Dispel all enemies 2 time. Retained." to "Stasis. Gain 18 shield. Dispel all enemies 1 time. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sinister Runestone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thrill of the Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Deal 6x4 damage to the first enemy. Gain Powerful (1) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained." to "Stasis. Deal 7x3 damage to the first enemy. Gain Powerful (2) on a Critical Hit. When discarded, gain Evasion (2) this turn, Critical (3) and Lethal (3). Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vengeful Restoration:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Heal 8. Deal 3 damage to all enemies per health restored this way. Retained." to "Stasis. Heal 8. Deal 3 damage to all enemies per health restored this way. Damage modifiers are halved for this card. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Heal 10. Deal 4 damage to all enemies per health restored this way. Retained." to "Stasis. Heal 10. Deal 4 damage to all enemies per health restored this way. Damage modifiers are halved for this card. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Gain Whiteflame (2), then deal 10 damage to all enemies, plus 2 for every rank of Whiteflame on you. Retained." to "Stasis. Gain Whiteflame (5) if you have 10 or more Whiteflame, then gain Whiteflame (3). Deal 16 damage to all enemies. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Gain Whiteflame (3), then deal 10 damage to all enemies, plus 3 for every rank of Whiteflame on you. Retained." to "Stasis. Gain Whiteflame (8) if you have 10 or more Whiteflame, then gain Whiteflame (4). Deal 18 damage to all enemies. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Deal 4x3 damage to the first enemy. Gain Whiteflame (3) if played after a Strike. Retained." to "Stasis. Deal 2x3 damage to the first enemy. Gain Whiteflame (1) for every other Strike played this turn, then trigger your Whiteflame 4 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Deal 5x3 damage to the first enemy. Gain Whiteflame (5) if played after a Strike. Retained." to "Stasis. Deal 2x3 damage to the first enemy. Gain Whiteflame (2) for every other Strike played this turn, then trigger your Whiteflame 6 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Gain Whiteflame (3) if you have no Whiteflame. Gain 4 mana. Retained." to "Stasis. Gain Whiteflame (3) if you have no mana. Gain 4 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Gain Whiteflame (5) if you have no Whiteflame. Gain 5 mana. Retained." to "Stasis. Gain Whiteflame (5) if you have no mana. Gain 5 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Weather Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cloudy Covers:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Gain Hidden (3) and draw 3. A random enemy gains Opportunist (1)." to "Free. Gain Hidden (4) and draw 3. A random enemy gains Opportunist (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Enemies gain Frozen (2), Frost Barrier (1), Frost Rune (2), Plated (1) and 6 shield." to "Enemies gain Plated (2), Frost Barrier (1), Frost Rune (2), Frozen (1) and 6 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lurk in Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 1 time." to "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1) and Curse (1). "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1). Corrupt all enemies 2 time." to "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1) and Curse (2). "
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adjustable Protocols:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2 if this is your last card in hand. Gain 5 mana if you have no mana. Gain 12 shield if you have no shield." to "Draw until you have 2 cards in hand, gain mana until you have 4 and gain shield until you have 12."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 3 if this is your last card in hand. Gain 6 mana if you have no mana. Gain 14 shield if you have no shield." to "Draw until you have 2 cards in hand, gain mana until you have 5 and gain shield until you have 16."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Residue:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (5) to any enemy, then Corrupt it 1 time." to "Give Curse (5) to any enemy, then trigger it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy, then Corrupt it 2 time." to "Give Curse (5) to any enemy, then trigger it 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cornered Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8x2 damage to the first enemy. Increase this value by 4. Draw one Cornered Strike when you reach 0 shield." to "Deal 6x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield." to "Deal 8x2 damage to the first enemy. Increase this value by 8. Draw one Cornered Strike when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of the Forest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy. Apply 20 Arcane to it. Corrupt it 3 times." to "Apply 20 Arcane to any enemy. Give it Curse (3) and trigger it 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (4) to any enemy. Apply 22 Arcane to it. Corrupt it 4 times." to "Apply 24 Arcane to any enemy. Give it Curse (4) and trigger it 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Daama Egg:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defective Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded." to "Deal 5x3 damage to the first enemy. Gain Frail (2). Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded." to "Deal 7x3 damage to the first enemy. Gain Frail (2). Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Breach:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Frost, 12 Shock and 12 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types." to "Give any enemy Crystallize (2) if it has 5 or more debuff types. Apply 12 Frost, 12 Shock and 12 Arcane to it if it has 3 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 16 Frost, 16 Shock and 16 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types." to "Give any enemy Crystallize (3) if it has 5 or more debuff types. Apply 16 Frost, 16 Shock and 16 Arcane to it if it has 3 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Prowess:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike." to "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Strike." to "Gain Arcane, Frost and Shock Rune (2). Apply 3 fixed Arcane, Frost and Shock to yourself. Draw 1 Spell or Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frenzied Flux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (2). Deal 12 damage to any enemy and apply 12 Shock to it. Shuffle 2 Shock Spasms into your deck." to "Gain Critical (2). Deal 10x2 damage to any enemy and apply 10 Shock to it. Shuffle 2 Shock Spasms into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck." to "Gain Critical (2). Deal 12x2 damage to any enemy and apply 12 Shock to it. Shuffle 1 Shock Spasms into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Current:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gathering Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 26 Arcane to any enemy. Draw 1 Mana card." to "Apply 22 Arcane to any enemy. Draw 1 Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gemification:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy and give it Crystallize (3). Shuffle 2 Treasures into your deck." to "Deal 12 damage to any enemy and give it Crystallize (2). Create 1 Treasure."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy and give it Crystallize (4). Shuffle 3 Treasures into your deck." to "Deal 14 damage to any enemy and give it Crystallize (4). Create 1 Treasure."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ghostly Claw III:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. Corrupt it 3 times." to "Deal 3x3 damage to the first enemy. Trigger its Curse 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Corrupt it 4 times." to "Deal 4x3 damage to the first enemy. Trigger its Curse 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ghostly Echo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Golden Touch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt." to "Deal 3x3 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3 damage to the first enemy. Shuffle 1 Treasure into your deck per damage dealt." to "Deal 3x4 damage to the first enemy. Create 1 Gold Pieces if this dealt 20 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Group Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Gain 1 mana per ally alive." to "Gain 3 mana. Gain 2 mana if you have an ally."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 2 mana per ally alive." to "Gain 3 mana. Gain 5 mana if you have an ally."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Toxins:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (10)." to "Trigger Poison 4 times on any enemy to gain 18 shield. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 shield for every rank of Poison among all enemies. Gain fixed Poison (5)." to "Trigger Poison 4 times on any enemy to gain 26 shield. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Will:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1. Gain shield equal to 2x the cost of that card. Gain Tough (1)." to "Draw 1 non-Mana card. Gain shield equal to 2x the cost of that card. Gain Tough (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1. Gain shield equal to 3x the cost of that card. Gain Tough (2)." to "Draw 1 non-Mana card. Gain shield equal to 3x the cost of that card. Gain Tough (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt the first enemy 1 time. Deal 4x2 damage to it." to "Deal 6x2 damage to the first enemy. This card has 100% increased Critical damage."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt the first enemy 2 time. Deal 6x2 damage to it." to "Deal 8x2 damage to the first enemy. This card has 100% increased Critical damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impaling Roots:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt any enemy 2 times. Deal 20 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt any enemy 3 times. Deal 22 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Temporary Lacerating Strike+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Keen-Edged Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy. Give it Bleed (1) per damage dealt." to "Deal 3 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy. Give it Bleed (1) per damage dealt." to "Deal 5 damage to the first enemy. Give it Bleed (1) per damage dealt. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lacerating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (3) to the first enemy. Deal 2x2 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 2 Thorn Needles."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (4) to the first enemy. Deal 3x2 damage to it." to "Deal 3 damage to the first enemy and give it Bleed (3). Create 3 Thorn Needles."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Seeds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Leech 1 times on the first two enemies. Give them Leech (2)." to "Trigger Leech 1 time on the first two enemies. Give them permanent Leech (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Leech 2 times on the first two enemies. Give them Leech (4)." to "Trigger Leech 2 time on the first two enemies. Give them permanent Leech (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lurking Presence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Murky Waters:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion Scythe:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt any enemy 3 times if it has Doom. If it doesn't, give it Doom (6)." to "Dispel any enemy 2 times if it has Doom. If it doesn't, give it Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt any enemy 4 times if it has Doom. If it doesn't, give it Doom (6)." to "Dispel any enemy 2 times if it has Doom. If it doesn't, give it Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Protect the Brood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies." to "Give 12 shield, Plated (3) this turn, Tough (2) and Purity (2) to yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ravenous Intent:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1, gain Vengeance (8) and heal 8." to "Draw 1, gain Vengeance (7) and heal 7."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scaled Defenses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (6) this turn and 14 shield. Discard 1." to "Gain Fortress (3) this turn and 14 shield. Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (8) this turn and 18 shield. Discard 2." to "Gain Fortress (5) this turn and 18 shield. Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scarlet Incantation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Searing Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 14 damage to any enemy. Create 1 Temporary Immolate." to "Give Burn (4) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Create 1 Temporary Immolate+." to "Give Burn (5) to any enemy. Transform 1 card into Immolate. It retains its Removed or Temporary property."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shock Spasms:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spectral Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Shuffle 1 Spectral Echo into your deck, and 1 more if this killed the enemy." to "Gain Curse (2). Deal 10x2 damage to any enemy. Cleanse yourself 2 times if this killed it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to any enemy. Shuffle 2 Spectral Echo into your deck, and 2 more if this killed the enemy." to "Gain Curse (3). Deal 12x2 damage to any enemy. Cleanse yourself 3 times if this killed it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tormenting Echo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Turbulent Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 time each." to "Gain 4-8 mana. Cleanse and Dispel yourself 1 time each."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 time each." to "Gain 6-12 mana. Cleanse and Dispel yourself 1 time each."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vindictive Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana and Vengeance (6)." to "Gain 3 mana and Vengeance (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana and Vengeance (9)." to "Gain 4 mana and Vengeance (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wyrmfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Blight
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Alluring Runeheart:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)." to "Trigger the Opportunity Attack of any enemy. Gain Vengeance (6), Mighty (2) and Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexing Claw:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt all enemies 2 times." to "Trigger the damaging debuffs of any enemy 3 times."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Tue, 14 Mar 2023 13:49:20 GMT</pubDate>
      <guid>https://www.baronneriegames.com/interlude-update</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Skill_0428.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/lull_0019_Layer-1+-+Copy.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Trials of the Breach Update - Part 2</title>
      <link>https://www.baronneriegames.com/trials-of-the-breach-update-part-2</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         The Storyline Update
         &#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    
          I'm really happy to finish the year with the Storyline update!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          This patch introduces the Guild Hall and the new Quest system. Quests are unique adventures that you can go on in order to unlock critical progression. Higher Depths levels, some cards, items and even some characters will be locked behind Quests for new players.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          I've also added 2 new game modes to the game. Draft mode is a Quickplay variant that lets you draft your entire starting deck. Rush Mode is a alternate game mode that lets you attempt a short run versus a single empowered area.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          Now it's time to hunker down and work on the final patch of the game! It may take a while before that one is completely finished, since it will include a lot of new content, as well as full localization for the game in many languages!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          Thanks to everyone who has played and enjoyed the game so far, I'm extremely excited to work on the final patch and to launch the game in 2023!
          &#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Storyline Quests were added to the game!
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Depths 2 and 3 are now locked behind Quests if you hadn't unlocked them previously
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Caitan is now locked behind a Quest if you hadn't unlocked him previously
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Battered Ramparts and Crystal Valley are now locked behind Quests
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - 2 new game modes were added to the game:
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Draft Mode is a variant of Quickplay that lets you draft your entire starting deck at the beginning of the run
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Rush Mode is an alternate game mode where you play against a single area
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Buff &amp;amp; Debuff Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Envenom now reads "Your attacks give Poison ranks equal to {0}% of damage dealt. (Minimum: 1)"
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Leech now deals 2 damage and 1 healing per debuff type.
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Poison now reads "Take 1 fixed damage per rank at end of turn, then reduce ranks to half, rounded down. Poison application is affected by damage modifiers and can consume Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Cards that apply Poison directly are now considered strikes or spells
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Frostbite now deals double damage to Frozen targets
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Opportunist now reads "Whenever the player triggers Fatigue, the first enemy and the first ally with Opportunist will use their Opportunity Attack and lose 1 rank. Cannot be Dispelled."
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Cards that triggered enemy actions now trigger their Opportunity Attack instead
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Every enemy now has a unique Opportunity attack
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Card Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Removed the "enemy shield" sub-theme from cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Cards that applied Arcane Weakness have been buffed
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Cards with Doom, Envenom, Poison and Leech were changed
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Moved around the unlock order of some Drofis cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Misc
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Sequential arcane detonations are now (much) faster
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Depths will now be auto-selected based on the last depth used for the chosen character
           &#xD;
      &lt;br/&gt;&#xD;
      
           - (Mobile) Gem acquisition rate has been lowered slightly
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bug Fixes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fixed a bug where you could sometimes unlock a skin when trying to unlock a character
           &#xD;
      &lt;br/&gt;&#xD;
      
           - And many more fixes!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Absorb Demise:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
              Effect changed from "Gain 1 mana. Heal 3. Draw one Absorb Demise whenever an enemy or ally dies." to "Gain 1 mana. Heal 2. Draw one Absorb Demise whenever an enemy or ally dies.
           &#xD;
      &lt;br/&gt;&#xD;
      
           "   Upgraded effect changed from "Gain 2 mana. Heal 5. Draw one Absorb Demise whenever an enemy or ally dies." to "Gain 2 mana. Heal 4. Draw one Absorb Demise whenever an enemy or ally dies.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           "
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Absorb Soul:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 16 damage to any enemy. Increase this value by 8 whenever an enemy or ally dies with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+." to "Deal 20 damage to any enemy. Increase this value by 10 whenever an enemy or ally dies with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aether Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation." to "Apply 8 Arcane to any enemy. Gain 6 mana if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Gain 8 mana if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aftershock:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Shock to any enemy. Draw 1. Removed." to "Apply 6 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Shock to any enemy. Draw 1. Removed." to "Apply 12 Shock to any enemy. When you draw this card, draw 1 without increasing the Fatigue Counter. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aid:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 6 yourself and all allies. You are all Cleansed 1 time." to "Trigger the action of any ally 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 8 yourself and all allies. You are all Cleansed 2 time." to "Trigger the action of any ally 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           All-Seeing Eye:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Increasing Visions")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1 Spell. Increase this value by 1." to "Draw ALL your Spells."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 Spell. Increase this value by 1." to "Draw ALL your Spells."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Cursed Conjunction")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. " to "Give Arcane Weakness (1) to any enemy if it's Shocked, and (1) more if it's Frozen. Apply 20 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. " to "Give Arcane Weakness (2) to any enemy if it's Shocked, and (2) more if it's Frozen. Apply 22 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Barbed Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Bleed (4) and trigger it 1 time." to "Trigger Bleed 1 time on all enemies, then give them Bleed (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Bleed (5) and trigger it 2 time." to "Trigger Bleed 2 time on all enemies, then give them Bleed (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Barbed Mind:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Barbed Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Gain Reflect (3)." to "Draw 2. Gain Reflect (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Gain Reflect (5)." to "Draw 2. Gain Reflect (8)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Benevolent Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Benevolent Idol")
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bombardment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage 10 times to a random enemy." to "Deal 2 damage 12 times to a random enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Calamity Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give 20 shield to any enemy. Give them Doom (2)." to "Give 24 shield to any enemy. Give them Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give 20 shield to any enemy. Give them Doom (1)." to "Give 12 shield to any enemy. Give them Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careful Aim:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Careful Shot")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage." to "Gain Marksman (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage." to "Gain Marksman (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit." to "Deal 1x2 damage to the first enemy. Deal 6x2 more damage on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit." to "Deal 1x2 damage to the first enemy. Deal 7x3 more damage on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careless Defense:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 18 shield and Tough (1). Trigger the action of any enemy." to "Gain 18 shield and Tough (1). Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 24 shield and Tough (2). Trigger the action of any enemy." to "Gain 24 shield and Tough (2). Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Catalyst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Double the Poison on any enemy." to "Give Poison (1) to any enemy for every Poison on it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Double the Poison on any enemy." to "Give Poison (1) to any enemy for every Poison on it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock." to "Gain 24 shield and Shock Barrier (2). Gain 6 more shield if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock." to "Gain 30 shield and Shock Barrier (3). Gain 8 more shield if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Combat Ready:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Tough (2), Mighty (2) and Adept (2)." to "Draw 1 Skill and 1 Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Tough (3), Mighty (2) and Adept (2)." to "Draw 1 Skill and 2 Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Contaminate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give any enemy Poison (6) and Leech (1). Create a Temporary Contaminate." to "Give any enemy Poison (6) and Leech (1). Create 1 Temporary Contaminate."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give any enemy Poison (8) and Leech (1). Create a Temporary Contaminate+." to "Give any enemy Poison (8) and Leech (1). Create 1 Temporary Contaminate+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadly Injection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give an enemy Poison (16)." to "Give an enemy Poison (12)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give an enemy Poison (24)." to "Give an enemy Poison (18)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Death or Glory:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x3 damage to the first enemy. Gain Doom (3)." to "Deal 4x2 damage to the first enemy, plus 2x2 damage per rank of Curse on you. Gain Doom (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy. Gain Doom (3)." to "Deal 6x2 damage to the first enemy, plus 3x2 damage per rank of Curse on you. Gain Doom (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Decreasing Mana:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Increasing Mana")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Increase this value by 1." to "Gain 6 mana. Reduce this value by 1 (minimum: 1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Increase this value by 1." to "Gain 8 mana. Reduce this value by 1 (minimum: 1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defensive Field:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give 20 shield to your allies." to "Create a Temporary Personal Field, Wide Field or Purification Field, three times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give 26 shield to your allies." to "Create a Temporary Personal Field+, Wide Field+ or Purification Field+, three times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conflux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy." to "Apply 12 Frost, 12 Shock and 12 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy." to "Apply 16 Frost, 16 Shock and 16 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enchant Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 18 shield and Arcane Barrier (2)." to "Gain 16 shield, Purity (2) and Arcane Barrier (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 24 shield and Arcane Barrier (3)." to "Gain 20 shield, Purity (3) and Arcane Barrier (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Energize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 1 Exhaustion." to "Gain 1 mana for every Exhaustion in your hand, deck and discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 3 Exhaustion." to "Gain 2 mana for every Exhaustion in your hand, deck and discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Entreat Calamity:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (8)." to "Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Arcane to any enemy if it has Doom. If it doesn't, give it Doom (6)." to "Put 2 cards from your hand in Stasis. If you do, create a free Temporary Doom or Arcane Visions."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Final Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (1) and Lethal (1). Deal 5x2 damage to the first enemy. Deal 5x2 additional damage if it's your last card in hand." to "Gain Critical (1) and Lethal (1). Deal 2x2 damage to the first enemy. Deal 5x2 additional damage if it's your last card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (2) and Lethal (2). Deal 7x2 damage to the first enemy. Deal 7x2 additional damage if it's your last card in hand." to "Gain Critical (1) and Lethal (1). Deal 4x2 damage to the first enemy. Deal 5x3 additional damage if it's your last card in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fire Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Give Burn (2) to all enemies." to "Gain 20 shield. Give Burn (2) to everyone."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield. Give Burn (3) to all enemies." to "Gain 25 shield. Give Burn (3) to everyone."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flood of Insight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana for every rank of Frostbite among all enemies." to "Choose any enemy. Gain mana equal to 20% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 1 mana for every rank of Frostbite among all enemies." to "Choose any enemy. Gain mana equal to 30% of its maximum Frost if it's Frozen. Otherwise, give it Frostbite (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Enchantment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Frost Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frost Rune (2). Deal 8 damage to the first enemy." to "Gain Frost Rune (2). Draw 1 non-Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Frost Rune (3). Deal 6x2 damage to the first enemy." to "Gain Frost Rune (3). Draw 1 non-Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Fracture:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 40 damage to any enemy if it's Frozen. Retained." to "Give Crystallize (8) to any enemy if it's Frozen. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 50 damage to any enemy if it's Frozen. Retained." to "Give Crystallize (11) to any enemy if it's Frozen. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 3 fixed Frost to yourself and gain Frostbite (2)." to "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Gain Frostbite (2) and apply 3 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 3 fixed Frost to yourself and gain Frostbite (2)." to "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Gain Frostbite (2) and apply 3 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Garrote:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (4) to the first enemy." to "Give Bleed (6) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (6) to the first enemy." to "Give Bleed (9) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glacial Bulwark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself." to "Gain 12 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself." to "Gain 14 shield. Gain Plated (6) this turn. Apply 5 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Goading Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Trigger its action." to "Deal 15 damage to any enemy. Trigger its Opportunity Attack."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy. Trigger its action." to "Deal 25 damage to any enemy. Trigger its Opportunity Attack."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Hex:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexing Rite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Intimidating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)." to "Deal 2x2 damage to the first enemy. Gain Powerful (1) this turn. Draw one Intimidating Strike whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)." to "Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Draw one Intimidating Strike whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Journeyman Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x3 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike if this dealt 20 or more damage." to "Deal 3x2 damage to the first enemy. Gain Powerful (2) this turn. Transform into Masterful Strike and keep it in hand if this dealt 20 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ if this dealt 20 or more damage." to "Deal 4x2 damage to the first enemy. Gain Powerful (3) this turn. Transform into Masterful Strike+ and keep it in hand if this dealt 20 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Last Resort:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2 if this is your last card in hand." to "Draw until you have 4 cards in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 4 if this is your last card in hand." to "Draw until you have 5 cards in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Cannon:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (2) and Wits (2). Deal 22 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 35 damage to any enemy. Transform into Vent Off and keep it in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (3) and Wits (3). Deal 28 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 40 damage to any enemy. Transform into Vent Off+ and keep it in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malevolent Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Malevolent Idol")
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Eruption:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain mana equal to 25% of your maximum mana." to "Gain 2 mana, then gain mana equal to 15% of your maximum mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain mana equal to 35% of your maximum mana." to "Gain 3 mana, then gain mana equal to 20% of your maximum mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Mace:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x2 damage to the first enemy. Gain 3 mana if this dealt 10 or more damage." to "Deal 4x2 damage to the first enemy. Gain 4 mana if this dealt 10 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Masterful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x3 damage to the first enemy. Gain Powerful (2)." to "Deal 5 damage to the first enemy for every rank of Powerful on you."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x3 damage to the first enemy. Gain Powerful (2)." to "Deal 8 damage to the first enemy for every rank of Powerful on you."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mind Over Body:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8)." to "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12)." to "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mind Seed:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Growth (3). Gain 2 mana." to "Gain Growth (4). Gain 2 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Growth (6). Gain 3 mana." to "Gain Growth (7). Gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Morbid Overture:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Doom")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "If an enemy has Doom, Dispel it 1 time. Otherwise, give it Doom (5)." to "Choose any enemy. If it has Doom, draw 1 and Dispel it 2 times. Otherwise, create 1 Temporary Doom."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "If an enemy has Doom, Dispel it 2 time. Otherwise, give it Doom (5)." to "Choose any enemy. If it has Doom, draw 2 and Dispel it 2 times. Otherwise, create 1 Temporary Doom+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Shadowblast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 30 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 24 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 38 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (6) to any enemy and apply 32 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Necrotic Transmutation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 4." to "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property. Heal 8." to "Create 1 Shrivel. Transform 1 into Withering Blast. It retains its Removed or Temporary property."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Patient Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 5 mana. Lose 1 mana per card in your hand." to "Gain 1 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (1). Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 7 mana. Lose 1 mana per card in your hand." to "Gain 2 mana. If this is in your hand at end of turn, increase this value by 1 and gain Growth (3). Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pernicious Totem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Pernicious Idol")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded." to "Unplayable. Give Poison (2) to a random enemy whenever you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded." to "Unplayable. Give Poison (3) to a random enemy whenever you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Piercing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike if it has shield." to "Deal 3x3 damage to the first enemy. If this kills it, gain Powerful (2) this turn and deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike+ if it has shield." to "Deal 4x3 damage to the first enemy. If this kills it, gain Powerful (3) this turn and deal 4x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pillaging Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. Shuffle 1 Treasure into your deck." to "Deal 4x2 damage to the first enemy. Shuffle 1 Treasure into your deck, and 1 more if an enemy or ally died this turn. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Shuffle 2 Treasure into your deck." to "Deal 5x2 damage to the first enemy. Shuffle 2 Treasure into your deck, and 2 more if an enemy or ally died this turn. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Plundering Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Shuffle 1 Treasure into your deck if an enemy or ally died this turn." to "Gain 2 mana. Draw 1 if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Shuffle 2 Treasure into your deck if an enemy or ally died this turn." to "Gain 2 mana. Draw 2 if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Splash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (30) to any enemy and Poison (10) to yourself." to "Give Poison (20) to the first two enemies and fixed Poison (10) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (35) to any enemy and Poison (5) to yourself." to "Give Poison (24) to the first two enemies and fixed Poison (6) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Sprite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Darts:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1x2 damage to any enemy. Give it Poison (2) per damage dealt." to "Deal 2x2 damage to any enemy. Give it Poison (2), twice."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (2) per damage dealt." to "Deal 4x2 damage to any enemy. Give it Poison (4), twice."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Touch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Poison 1 times on any enemy, then give it Poison (1) for every Poison it has." to "Deal 1x2 damage to any enemy. Trigger its poison 1 time per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Poison 2 times on any enemy, then give it Poison (4) for every Poison it has." to "Deal 1x3 damage to any enemy. Trigger its poison 1 time per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Precarious Draught:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana and Poison (4)." to "Gain 4 mana and fixed Poison (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 7 mana and Poison (7)." to "Gain 7 mana and fixed Poison (7)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Precise Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 36 damage to any enemy if you have no mana." to "Deal 36 damage to any enemy if you have no mana after using this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 46 damage to any enemy if you have no mana." to "Deal 46 damage to any enemy if you have no mana after using this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Predict:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Gain 3 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded." to "Unplayable. Gain 3 mana when you draw this card. Lose 1 mana if it's in your hand at end of turn or when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Gain 5 mana when you draw this card. Lose 3 mana if it's in your hand at end of turn or when discarded." to "Unplayable. Gain 5 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Putrid Idea:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Shrivels. Heal 6." to "Create 3 Shrivels. Heal 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Putrid Infection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Poison 1 time on every enemy. Give them Poison (16). Summon 1 allied Poison Sprite." to "Trigger Poison 1 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Poison 2 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite+." to "Trigger Poison 2 time on every enemy. Give them Poison (24). Summon 1 allied Poison Sprite+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Regrowth:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw the top 1 non-Mana of your discard pile." to "Draw the top 1 non-Mana card of your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw the top 1 non-Mana of your discard pile." to "Draw the top 1 non-Mana card of your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Revelation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Wits (6) and Purity (1)." to "Gain Wits (5) and Purity (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Wits (8) and Purity (1)." to "Gain Wits (6) and Purity (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reverberation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Apply 16 Shock to any enemy. Shuffle 2 Aftershocks into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Apply 20 Shock to any enemy. Shuffle 3 Aftershocks into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rookie Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Transform into Journeyman Strike if this dealt 10 or more damage." to "Deal 2x2 damage to the first enemy. Transform into Journeyman Strike and keep it in hand if this dealt 10 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Transform into Journeyman Strike+ if this dealt 10 or more damage." to "Deal 3x2 damage to the first enemy. Transform into Journeyman Strike+ and keep it in hand if this dealt 10 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Royal Coffers:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sadistic Glee:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1. If an enemy or ally died this turn, gain Vengeance (5) and draw 1." to "Draw 1 and gain Vengeance (3). Repeat this if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1. If an enemy or ally died this turn, gain Vengeance (7) and draw 2." to "Draw 1 and gain Vengeance (5). Repeat this if you haven't played a card since an enemy or ally died."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scattered Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12-24 damage at random to all enemies." to "Deal 12 damage to all enemies, then deal 6 damage to a random enemy, twice."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16-32 damage at random to all enemies." to "Deal 16 damage to all enemies, then deal 8 damage to a random enemy, twice."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadowveil Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 6 shield from the first enemy. If you do, give it Curse (2). Deal 4x2 damage to it." to "Deal 2x2 damage to the first enemy. Give it Curse (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 8 shield from the first enemy. If you do, give it Curse (3). Deal 6x2 damage to it." to "Deal 3x2 damage to the first enemy. Give it Curse (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shielded Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Gain 4x2 shield." to "Deal 3x2 damage to the first enemy. Gain 3x2 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Gain 4x3 shield." to "Deal 3x3 damage to the first enemy. Gain 3x3 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Soul Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Soulshield")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield, Wits (2) and Adept (2)." to "Gain 16 shield and Adept (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield, Wits (3) and Adept (3)." to "Gain 22 shield and Adept (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Mana to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked." to "Apply 18 Shock to any enemy if it isn't Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked." to "Apply 26 Shock to any enemy if it isn't Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spiked Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield and Reflect (4)." to "Gain 10 shield and Reflect (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 shield and Reflect (6)." to "Gain 14 shield and Reflect (8)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spry Slice:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) this turn if you have no Fatigue. Deal 2x3 damage to the first enemy." to "Gain Powerful (2) this turn if you haven't triggered Fatigue this turn. Deal 2x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) this turn if you have no Fatigue. Deal 2x4 damage to the first enemy." to "Gain Powerful (3) this turn if you haven't triggered Fatigue this turn. Deal 2x4 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spry Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 3 additional mana if you have no Fatigue." to "Gain 2 mana. Gain 4 additional mana if you haven't triggered Fatigue this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 5 additional mana if you have no Fatigue." to "Gain 2 mana. Gain 7 additional mana if you haven't triggered Fatigue this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stone Skin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (3)." to "Gain Plated (2) this turn, Tough (2) and Sturdy (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (3) this turn, Tough (2) and Sturdy (6)." to "Gain Plated (4) this turn, Tough (2) and Sturdy (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Cloud:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (3)." to "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (4)." to "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Transmute Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Absorb Armor")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 5 shield from any enemy. If you do, gain 5 mana." to "Lose 4 shield. If you do, gain 4 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 8 shield from any enemy. If you do, gain 8 mana." to "Lose 7 shield. If you do, gain 7 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Treasure Map:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Shuffle 2 Treasures into your deck. Play this card when discarded." to "Unplayable unless it costs 0. Create 2 Treasures. Reduce cost by 1 until played when you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Shuffle 3 Treasures into your deck. Play this card when discarded." to "Unplayable unless it costs 0. Create 3 Treasures. Reduce cost by 1 until played when you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Trial by Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Burn (1) and Tough (2). Draw 3." to "Gain Burn (2) and draw 3. Draw 2 more if you have 5 or more Burn ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Burn (2) and Tough (2). Draw 4." to "Gain Burn (3) and draw 4. Draw 2 more if you have 5 or more Burn ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unbreakable Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8)." to "Gain Plated (5) this turn and Fortress (5) this turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12)." to "Gain Plated (7) this turn and Fortress (7) this turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unleash the Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself." to "Deal 25 damage to all enemies. Apply 10 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 34 damage to all enemies. Apply 6 fixed Shock to yourself." to "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vent Off:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Wits 2 times. Transform into Magic Cannon." to "Transform into Magic Cannon."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Wits 3 times. Transform into Magic Cannon+." to "Transform into Magic Cannon+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Virulent Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Envenom (2). Deal 1x2 damage to the first enemy." to "Gain Envenom (2). Deal 2x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Envenom (3). Deal 1x3 damage to the first enemy." to "Gain Envenom (3). Deal 2x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Lose 1 mana, then gain 2 mana. Play this card when discarded." to "Lose 1 health. Gain 1 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Lose 2 mana, then gain 4 mana. Play this card when discarded." to "Lose 2 health. Gain 3 mana. Whenever you discard a card with this card in hand, increase both values by 1 this turn or until you play this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Witching Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 26 Arcane to any enemy." to "Give Arcane Weakness (2) to all enemies. Apply 26 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Arcane Weakness (1) to all enemies. Apply 34 Arcane to any enemy." to "Give Arcane Weakness (3) to all enemies. Apply 28 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to any enemy. Give it Frail (3)." to "Deal 4x4 damage to any enemy. Give it Frail (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Spray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Envenom (2). Deal 12 damage to all enemies." to "Give Poison (18) to all poisoned enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Envenom (3). Deal 16 damage to all enemies." to "Give Poison (24) to all poisoned enemies."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
            Adaptative Defense:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Create 2 Quickblasts if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance." to "Create 1 Quickblast if you are in Spell Stance. Create 1 Magic Blade if you are in Strike Stance. Gain 2 shield per card in hand.
           &#xD;
      &lt;br/&gt;&#xD;
      
           "   Upgraded cost changed from 2 to
            &#xD;
      &lt;br/&gt;&#xD;
      
           3   Upgraded effect changed from "Gain 10 shield. Create 3 Quickblasts if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance." to "Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blade if you are in Strike Stance. Gain 3 shield per card in hand."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Grisly Storm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, give Leech (3) and Bleed (3) to all enemies and create 2 Poisoned Bursts." to "Discard 2. If you do, give Bleed (6) to all enemies and create 2 Poisoned Bursts."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, give Leech (4) and Bleed (4) to all enemies and create 3 Poisoned Bursts." to "Discard 2. If you do, give Bleed (8) to all enemies and create 3 Poisoned Bursts."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Malignant Nova:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Skill to Spell
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Leech (2), Poison (8), Curse (2) to all enemies. Corrupt them 1 time." to "Give Poison (16) to all enemies. Corrupt them 1 time."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Leech (3), Poison (10), Curse (3) to all enemies. Corrupt them 1 time." to "Give Poison (18) to all enemies. Corrupt them 2 time."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Poisoned Burst:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2 damage to any enemy. Give it Poison (10). Gain Poisoned Blood (1). Temporary." to "Give Poison (12) to any enemy. Gain Poisoned Blood (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (13). Gain Poisoned Blood (1). Temporary." to "Give Poison (16) to any enemy. Gain Poisoned Blood (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Toxic Splinters:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Skill to Spell
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Lose 6 shield. Give Poison (13) to all enemies." to "Lose 6 shield. Give Poison (12) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Lose 8 shield. Give Poison (20) to all enemies." to "Lose 8 shield. Give Poison (18) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Adventurer's Log:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Unplayable. Lose 4 mana. Create 2 Tools and draw 2. Play this card when discarded." to "Draw 2. Create 1 Inkwell and Quill."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Lose 6 mana. Create 3 Tools and draw 3. Play this card when discarded." to "Draw 3. Create 1 Inkwell and Quill."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bottled Ectoplasm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (3) to any enemy. Temporary." to "Give Curse (4) to any enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Brilliant Idea:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat." to "Discard 1 Tool. If you do, upgrade 1 card this combat and draw 1."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Discard 2 Tool. If you do, upgrade 2 card this combat and draw 1."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Caltrops:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Weak (1) to all enemies. Gain Reflect (3). Temporary." to "Deal 1x2 damage to all enemies. Give them Weak (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (2) to all enemies. Gain Reflect (4). Temporary." to "Deal 1x3 damage to all enemies. Give them Weak (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fire Bomb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 4 damage to all enemies. Give them Burn (2). Temporary." to "Deal 3x2 damage to all enemies. Give them Burn (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to all enemies. Give them Burn (3). Temporary." to "Deal 3x3 damage to all enemies. Give them Burn (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Frantic Scouring:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, create 2 Tools and gain Wits (3)." to "Discard 1. If you do, create 3 Tools."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, create 2 Tools and gain Wits (4)." to "Discard 1. If you do, create 4 Tools."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Gather Equipment:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Draw 1 Skill and 1 Strike." to "Create a Strenuous Strike, Assisted Strike, Shielded Strike or Brittle Shield, three times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Draw 1 Skill and 2 Strike." to "Create a Strenuous Strike+, Assisted Strike+, Shielded Strike+ or Brittle Shield+, three times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Ingenuity:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Upgrade all Tool cards in hand." to "Create 1 Tool, then upgrade all Tool cards in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Upgrade all Tool cards in hand." to "Create 2 Tool, then upgrade all Tool cards in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Investigate:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail." to "Choose any enemy. Create 1 tool for every debuff type on it."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail." to "Choose any enemy. Create 1 tool for every debuff type on it."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Poisoned Bomb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Poison (8) and Frail (1) to the first two enemies. Temporary." to "Give Poison (6) and Frail (1) to the first two enemies. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (12) and Frail (2) to the first two enemies. Temporary." to "Give Poison (10) and Frail (2) to the first two enemies. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Serrated Trap:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Ambushed (1) and Bleed (3) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (3) to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Stoneskin Balm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Plated (2) this turn. Gain Mighty (1). Temporary." to "Gain Plated (1) this turn. Gain Mighty (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (3) this turn. Gain Mighty (2). Temporary." to "Gain Plated (2) this turn. Gain Mighty (3). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bide Time:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Strike to Skill
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 3 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 5. Retained." to "Choose any enemy. If it will attack, Draw 2 and give it Weak (1) and Vulnerable (1). Retained."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 8. Retained." to "Choose any enemy. If it will attack, Draw 2 and give it Weak (2) and Vulnerable (2). Retained."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Noxious Bomb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Skill to Spell
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Leech (1) and Poison (8) to any enemy." to "Give Leech (1) and Poison (6) to any enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Leech (2) and Poison (10) to any enemy." to "Give Leech (2) and Poison (8) to any enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Shadow Focus:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 1 more mana if you are Hidden." to "Gain 2 mana and Hidden (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 2 more mana if you are Hidden." to "Gain 3 mana and Hidden (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Nayema Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           New Nayema Cards:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Ecliptical Blast
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Mana Amplification
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Eclipse Shield:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 14 shield. Gain 4 mana if you are in Moon Stance. Increase the damage of all your spells by 20% if you are in Sun Stance." to "Gain 10 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast and keep it in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 16 shield. Gain 6 mana if you are in Moon Stance. Increase the damage of all your spells by 30% if you are in Sun Stance." to "Gain 14 shield. If you are in Moon Stance, gain 4 mana, transform into Ecliptical Blast+ and keep it in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Moonshield:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 4 shield per mana. Lose all mana. Create 1 Astral Alignment." to "Switch stance until you reach Moon Stance. Gain 14 shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 shield per mana. Lose all mana. Create 1 Astral Alignment." to "Switch stance until you reach Moon Stance. Gain 20 shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Resonating Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to any enemy and gain 2 mana. Increase the damage dealt by your Resonating cards by 6 this turn." to "Deal 3x2 damage to any enemy. Increase the damage dealt by your Resonating cards by 8 this turn."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x2 damage to any enemy and gain 3 mana. Increase the damage dealt by your Resonating cards by 8 this turn." to "Deal 4x2 damage to any enemy. Increase the damage dealt by your Resonating cards by 10 this turn."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Solar Amplification:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects." to "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects." to "Choose 1 spell from your hand that hasn't had its effects doubled. This turn, double its effects. Transform into Mana Amplification+."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Starlight:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Paladin Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Goading Glare:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 4 mana, Tough (1) and Purity (1). Trigger the action of any enemy. " to "Gain 4 mana, Tough (1) and Purity (1). Trigger the Opportunity Attack of any enemy. "
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. " to "Gain 6 mana, Tough (2) and Purity (1). Trigger the Opportunity Attack of any enemy. "
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Provoking Shove:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Plated (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its action 2 times." to "Gain Plated (5) this turn and Counterattack (3). Deal 20 damage to any enemy and Opportunity Attack its action 2 times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its action 3 times." to "Gain Plated (8) this turn and Counterattack (5). Deal 30 damage to any enemy and Opportunity Attack its action 3 times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shah'Ru Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blade Totem:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Name changed (was "Blade Idol")
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Execution:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs." to "Deal 3x2 damage to the first enemy. Deal 6x2 more damage to if if you've summoned it. If this kills it, create 2 Serrated Shivs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 4x2 damage to the first enemy. Deal 8x2 more damage to if if you've summoned it. If this kills it, create 3 Serrated Shivs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Forbidden Knowledge:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Leeching Shiv:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 4 damage to any enemy. Give it Leech (1). Temporary." to "Deal 3 damage to any enemy. Give it Leech (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Give it Leech (2). Temporary." to "Deal 6 damage to any enemy. Give it Leech (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mind Sap:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana." to "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 2 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana." to "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 3 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Poisoned Shiv:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy. Give it Poison (6). Temporary." to "Deal 1 damage to any enemy. Give it Poison (4). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (12). Temporary." to "Deal 2 damage to any enemy. Give it Poison (8). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Serrated Shiv:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy. Give it Bleed (2). Temporary." to "Deal 4 damage to any enemy. Give it Bleed (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy. Give it Bleed (3). Temporary." to "Deal 5 damage to any enemy. Give it Bleed (3). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Venomous Maneuver:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) this turn. Create 2 Poisoned Shiv if you have no shield." to "Lose 3 shield. Gain Powerful (2) this turn. Create 2 Poisoned Shiv if you have no shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) this turn. Create 3 Poisoned Shiv if you have no shield." to "Lose 3 shield. Gain Powerful (3) this turn. Create 3 Poisoned Shiv if you have no shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Charging Focus:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Reduce the cost of Cannon Blast by 1." to "Gain 2 mana. Create 1 Increase Potential if you have shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Reduce the cost of Cannon Blast by 2." to "Gain 2 mana. Create 2 Increase Potential if you have shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Hexed Bolts:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 4x2 damage to the first two enemies. Give them Arcane Weakness (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 5x2 damage to the first two enemies. Give them Arcane Weakness (2)."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shrine Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
            Baneful Ray:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Heistbas' Will:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) this turn. Heal 6. Draw 2. Retained." to "Heal 6 and draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) this turn. Heal 8. Draw 2. Retained." to "Heal 10 and draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Cruelty:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 20 Arcane to yourself." to "Apply 20 Arcane to yourself. Increase this value by 10."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Emptiness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 20 Frost to yourself." to "Apply 20 Frost to yourself. Increase this value by 6."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Hunger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Take 25 damage." to "Take 25 damage. Increase this value by 10."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of the Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Bleed (4)." to "Gain Bleed (4). Increase this value by 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toughened Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Gain 2 mana and Plated (2) this turn. Gain Plated (1) when discarded. Retained." to "Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Gain 3 mana and Plated (3) this turn. Gain Plated (1) when discarded. Retained." to "Stasis. Gain 4 mana and Plated (5) this turn. Gain Plated (1) when discarded. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Conversion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Stasis. Discard 2. Gain shields equal to 3x the total cost of all cards discarded this way. Retained." to "Stasis. Discard 2. Gain 8 shield, plus shield equal to 2x the total cost of all cards discarded this way. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Stasis. Discard 2. Gain shields equal to 4x the total cost of all cards discarded this way. Retained." to "Stasis. Discard 2. Gain 12 shield, plus shield equal to 3x the total cost of all cards discarded this way. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Weather Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cinder Barrage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Deal 1x3 fixed damage to yourself and all allies. Deal 1x6 damage to all enemies." to "Free. Deal 1x3 fixed damage to yourself and all allies. Deal 1x4 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Deal 1x5 fixed damage to yourself and all allies. Deal 1x10 damage to all enemies." to "Free. Deal 1x4 fixed damage to yourself and all allies. Deal 1x7 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Command Lightning:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Apply 16 Shock to a random enemy. Create 3 free Temporary Lightning Call+. Discard 3." to "Free. Apply 10 Shock to a random enemy. Create 2 free Temporary Lightning Call+. Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Direct the Rain:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Reduce all statuses on everyone by 6. Apply 2 Arcane to any enemy per status removed." to "Free. Reduce all statuses on everyone by 5. Apply 2 Arcane to any enemy per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Reduce all statuses on everyone by 6. Apply 3 Arcane to any enemy per status removed." to "Free. Reduce all statuses on everyone by 8. Apply 2 Arcane to any enemy per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Echo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the action of any enemy." to "Free. Everyone gains Reflect (5). Gain Arcane, Frost and Shock Barrier (2) and 10 shield. Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the action of any enemy." to "Free. Everyone gains Reflect (8). Gain Arcane, Frost and Shock Barrier (3) and 12 shield. Trigger the Opportunity Attack of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Funnel the Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Give everyone Overcharged (1). Draw 2." to "Free. Give everyone Overcharged (1). Draw 2, then lose 6 health for every rank of Shocked on you."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Give everyone Overcharged (1). Draw 3." to "Free. Give everyone Overcharged (1). Draw 3, then lose 6 health for every rank of Shocked on you."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lurk in Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 2 time." to "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (1). Corrupt all enemies 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rampant Blaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Give Burn (2) to everyone. Deal 1x3 damage to all enemies per Burn rank on them." to "Free. Give Burn (2) to everyone. Deal 6 damage to all enemies, plus 12 more if they have 5 or more ranks of Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Give Burn (2) to everyone. Deal 2x3 damage to all enemies per Burn rank on them." to "Free. Give Burn (3) to everyone. Deal 8 damage to all enemies, plus 16 more if they have 5 or more ranks of Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy, then Corrupt it 1 time." to "Give Curse (5) to any enemy, then Corrupt it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (4) to any enemy, then Corrupt it 2 time." to "Give Curse (5) to any enemy, then Corrupt it 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blighted Bite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Envenom (1). Deal 4x2 damage to the first enemy. Give it Leech (2)." to "Gain Envenom (2). Deal 4x2 damage to the first enemy. Trigger its Poison 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Envenom (1). Deal 7x2 damage to the first enemy. Give it Leech (3)." to "Gain Envenom (3). Deal 6x2 damage to the first enemy. Trigger its Poison 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Blade:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. Gain 10 shield. Create 1 Temporary Brilliant Blast." to "Deal 5x2 damage to the first enemy. Gain 10 shield. Create a Temporary Brilliant Blast or Brilliant Bane."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Gain 12 shield. Create 1 Temporary Brilliant Blast+." to "Deal 6x2 damage to the first enemy. Gain 12 shield. Create a Temporary Brilliant Blast+ or Brilliant Bane+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. Give it Crystallize (1). Gain Arcane Leak (2). Create 1 Temporary Brilliant Blade." to "Deal 10 damage to any enemy. Give it Crystallize (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy. Give it Crystallize (2). Gain Arcane Leak (2). Create 1 Temporary Brilliant Blade+." to "Deal 12 damage to any enemy. Give it Crystallize (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types." to "Deal 3x2 damage to the first enemy. Give it Poison (12) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x2 damage to the first enemy. Give it Poison (25) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types." to "Deal 4x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Depraved Designs:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 15 shield. Create 3 Shrivels." to "Gain 12 shield. Create 3 Shrivels."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 20 shield. Create 4 Shrivels." to "Gain 16 shield. Create 4 Shrivels."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dueling Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)." to "Deal 5x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)." to "Deal 8x3 damage to the first enemy. Trigger its Opportunity Attack. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Feed the Flames:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5)." to "Discard 1. If you do, deal 4x2 damage to all enemies and give them Burn (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flaming Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first two enemies. Give them Burn (3)." to "Deal 3x2 damage to the first enemy. Give it Burn (1). Cleanse yourself 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first two enemies. Give them Burn (4)." to "Deal 4x2 damage to the first enemy. Give it Burn (1). Cleanse yourself 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Infection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (26) to any enemy, then trigger it 1 time." to "Give Poison (24) to any enemy, then trigger it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (32) to any enemy, then trigger it 2 time." to "Give Poison (28) to any enemy, then trigger it 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ghostly Claw I:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (1) to the first enemy if it has shield. Deal 3x2 damage to it. Transform into Ghostly Claw II." to "Give Curse (1) to the first enemy. Deal 2x2 damage to it. Transform into Ghostly Claw II."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (1) to the first enemy if it has shield. Deal 5x2 damage to it. Transform into Ghostly Claw II+." to "Give Curse (1) to the first enemy. Deal 4x2 damage to it. Transform into Ghostly Claw II+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ghostly Claw II:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (2) to the first enemy if it has shield. Deal 3x3 damage to it. Transform into Ghostly Claw III." to "Give Curse (2) to the first enemy. Deal 2x3 damage to it. Transform into Ghostly Claw III."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (2) to the first enemy if it has shield. Deal 5x3 damage to it. Transform into Ghostly Claw III+." to "Give Curse (2) to the first enemy. Deal 4x3 damage to it. Transform into Ghostly Claw III+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ghostly Claw III:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to the first enemy if it has shield. Deal 4x4 damage to it." to "Deal 3x3 damage to the first enemy. Corrupt it 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (3) to the first enemy if it has shield. Deal 6x4 damage to it." to "Deal 4x3 damage to the first enemy. Corrupt it 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glorious Charge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield." to "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 60% of your current shield, then lose all shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield." to "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 80% of your current shield, then lose all shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Reflect (4) this turn and Plated (4) this turn." to "Gain Reflect (4) this turn and Plated (4) this turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Reflect (6) this turn and Plated (6) this turn." to "Gain Reflect (6) this turn and Plated (6) this turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Punch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it." to "Gain Frost Rune (2). Deal 8x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it." to "Gain Frost Rune (2). Deal 12x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Infectious Demise:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (14) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies." to "Give Poison (10) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (18) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies." to "Give Poison (14) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Seeds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Noxious Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (10) to the first enemy when discarded." to "Gain 2 mana. Give Poison (12) to a random enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Gain 5 more mana if an enemy is Poisoned. Give Poison (14) to the first enemy when discarded." to "Gain 3 mana. Give Poison (16) to a random enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion Scythe:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Oblivion Blast")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 32 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Corrupt any enemy 3 times if it has Doom. If it doesn't, give it Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 40 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Corrupt any enemy 4 times if it has Doom. If it doesn't, give it Doom (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Persecute:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Petrifying Gaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 2 Frost to any enemy for every rank of Poison on it. Trigger its Poison 4 times." to "Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pilfering Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Remove 8 shield from any enemy. If you do, draw 2." to "Lose 10 shield. If you do, draw 4."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield. Remove 10 shield from any enemy. If you do, draw 3." to "Lose 12 shield. If you do, draw 5."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Protect the Brood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give 10 shield, Plated (2) this turn, Tough (2) and Purity (1) to yourself and all allies." to "Give 10 shield, Plated (3) this turn, Tough (2) and Purity (1) to yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give 12 shield, Plated (3) this turn, Tough (3) and Purity (1) to yourself and all allies." to "Give 12 shield, Plated (4) this turn, Tough (3) and Purity (1) to yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scaled Defenses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (4) this turn and 14 shield. Discard 1." to "Gain Plated (6) this turn and 14 shield. Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (6) this turn and 18 shield. Discard 2." to "Gain Plated (8) this turn and 18 shield. Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shared Downfall:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Doom (4). Give Doom (2) to any enemy." to "Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Doom (4). Give Doom (2) to any enemy." to "Gain Doom (6). Give Doom (6) to any enemy, then Dispel it 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (4) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Poison (10) to any enemy. Give Poison (10) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (15) and Frail (2) to all enemies." to "Give Poison (12) to any enemy. Give Poison (12) and Frail (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stoke the Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has." to "Deal 15 damage to every Burning enemy and them give Burn (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has." to "Deal 16 damage to every Burning enemy and them give Burn (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Spores:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (8) to all enemies. Increase this value by 5." to "Give Poison (5) to all enemies. Increase this value by 5."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (13) to all enemies. Increase this value by 8." to "Give Poison (8) to all enemies. Increase this value by 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Combustion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) and Shock Rune (2). Discard 1." to "Gain Powerful (4) this turn and Shock Rune (2). Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) and Shock Rune (2). Discard 2." to "Gain Powerful (7) this turn and Shock Rune (2). Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Alluring Runeheart:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger the action of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)." to "Trigger the Opportunity Attack of any enemy. Gain Vengeance (8), Mighty (2) and Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Vial:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give 12 Poison to any enemy, then trigger Poison 2 times." to "Give 10 Poison to any enemy, then trigger Poison 2 times."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Sat, 17 Dec 2022 14:47:56 GMT</pubDate>
      <guid>https://www.baronneriegames.com/trials-of-the-breach-update-part-2</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Skill_2154.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Final_1024.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Trials of the Breach Update - Part 1</title>
      <link>https://www.baronneriegames.com/trials-of-the-breach-update-part-1</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         The Nayema Update
         &#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
             
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    
          It's certainly been a while! I do apologize for the delay, many things happened in real life and this patch also ended up being trickier than expected, but I'm extremely happy with the result!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          First off, I'm happy to welcome Nayema to the guild's roster. Nayema is a spellcaster who uses astral powers. Mechanically, she switches between 3 different stances and uses a combination of Wits, Mana Boost, Burn and Spells to vanquish her foes!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          I've also added skins for every character! On mobile, those can be purchased with a brand new gems currency. On PC, they'll cost gold.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          The Idol of Emptiness has joined the Shrine's Pantheon. Be careful of what lurks in the depths between the stars.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          The other major additions are the achievements and the cross-platform cloud saving! I've also done a balance pass on many items and cards.
          &#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Nayema has joined the guild!
           &#xD;
      &lt;br/&gt;&#xD;
      
           - The Idol of Emptiness has joined the Shrine's Pantheon!
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Achievements have been added to the game!
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added cross-platform cloud saving!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Each character now has purchaseable skins!
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Unfortunately, saved colors for all characters were reverted back to default
           &#xD;
      &lt;br/&gt;&#xD;
      
           - (Mobile Only) The Gems currency was added to the game; you can use it to purchase skins, cardbacks and some heroes
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Gems can be earned slowly during runs
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Some in-app-purchase packages now give gems; you will be awarded the corresponding amount of gems if you had purchased those packages
           &#xD;
      &lt;br/&gt;&#xD;
      
              o The last 4 heroes will be purchaseable with gems (Paladin, Shah'Ru, Nayema and the final hero)
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Paladin and Shah'Ru will remain gold heroes for existing players
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Silan finally found his scarf
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Mirley has been reworked
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Hidden can now stack and ticks down by 1 at the beginning of each turn in addition to its current functionality
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Most Mirley cards were changed
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Mirley's passives were changed
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Additions
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 24 new Generic cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 12 new weapons, 10 new outfits, 15 new accessories and 23 new trinkets
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Item Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed Ring of Lethality, Whelming Gloves, Heavy Mace, Infinite Wand, Frost Dagger, Frost Grimoire, Smoldering Bracers, Magic Staff, Poisonous Grimoire, Sanguine Grimoire, Shocking Scepter, Sanguine Grimoire, Frost Robes, Force Armor, Raider's Plate, Rejuvenating Tabard, Benevolent Mace, Calling Collar, Battle Axe, Wand of Control, Lifegiving Cloak, Voodoo Mask, Overflowing Bracers, Arcane/Frost/Shock Cloak, Hexing Claw, Cleansing Pearl, Cryogenic Flask, Spiritbane Wraps, Whirbot
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Buff &amp;amp; Debuff Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Empower has been removed from the game
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Dispel now reduces buff ranks by 10% (minimum 1)
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Cleanse now reduces debuff ranks by 20% (down from 25%)
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Corrupt now reads: "Trigger Doom and all damaging debuffs. Increase the rank of all non-damaging debuffs by 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Doom now reads: "Gain Curse (1) when you lose a rank of Doom. Take 50 fixed damage when this effect expires."
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fatigue is no longer reduced at all during Frenzy
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Arcane, Frost and Shock runes now apply 15% of damage dealt as status (Minimum: 1)
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Envenom now reads: Your attacks apply 100% of damage dealt as Poison. You deal half damage.
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Each Frail rank now affects an entire Lifesteal attack rather than only 1 hit
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Critical Chance over 100% is converted into Critical Damage
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Whiteflame now ticks down at the end of turn instead of beginning
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Stasis card will now leave the discard pile at the beginning of your turn AND when you shuffle your deck
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Whiteflame's damage was reduced to 4, and its buff is now 4% per rank
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Opportunist, when triggered, will now be reduced by 1 to 3 ranks, depending on the combat size of the monster
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Card Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Reduced the "cost" of the permanent Powerful effect and cards that gave Powerful were buffed as a result
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Many Spells were changed so that they were more synergistic
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Summon cards were buffed
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Poison cards were buffed
           &#xD;
      &lt;br/&gt;&#xD;
      
           - All cards that can draw themselves from the deck (Pocket cards for example) will now only draw a single copy. Most were slightly buffed to compensate.
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Some cards that felt under/over-powered were adjusted
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Monster Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Slightly buffed Daama Broodmother
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Buffed Warbot Annihilator
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Slightly nerged Slige
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Misc
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Increased zoomed-in card sizes for the decklist and deck editor
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added a tooltip for cards triggering buffs and debuffs
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added next move icons for "Area Support" and "Area Disruption"
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bug Fixes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fixed an issue where using 2 fingers on screen could hide cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Triggering enemy actions will now properly remove "Removed" enemy actions
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed a few issues related to combat buffs you could get from resting and events
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed an issue where Max HP gains were not always properly affected by % modifiers to max hp
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed an issue where triggering Wits counted double for Fatigue
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed an issue where events could bring you to 0 health
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Fixed an issue where buffs and debuffs would stop updating visually once you had more than 18 shown
           &#xD;
      &lt;br/&gt;&#xD;
      
           - And many more fixes!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Absorb Demise:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Draw this card whenever an enemy or ally dies." to "Gain 1 mana. Heal 3. Draw one Absorb Demise whenever an enemy or ally dies."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Draw this card whenever an enemy or ally dies." to "Gain 2 mana. Heal 5. Draw one Absorb Demise whenever an enemy or ally dies."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Absorb Element:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Reduce all statuses by 3. Apply 1 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 4. Apply 1 Frost, Shock and Arcane to all enemies per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Reduce all statuses by 3. Apply 2 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 6. Apply 1 Frost, Shock and Arcane to all enemies per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adaptative Spell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to all enemies if played after a Spell. Draw 2 played after a Skill. Gain 5 mana played after a Mana." to "Deal 5 damage to all enemies. Create a Temporary Focus, Introspection or Magic Blast."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 24 damage to all enemies if played after a Spell. Draw 3 played after a Skill. Gain 7 mana played after a Mana." to "Deal 8 damage to all enemies. Create a Temporary Focus+, Introspection+ or Magic Blast+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Agonizing Blaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Choose any enemy. If it's Burning, give it Weak (2), Vulnerable (2), Frail (2) and Curse (2)." to "Gain Fire Mastery (4) this turn. Trigger Burn 2 times on any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (3). Choose any enemy. If it's Burning, give it Weak (3), Vulnerable (3), Frail (3) and Curse (3)." to "Gain Fire Mastery (6) this turn. Trigger Burn 2 times on any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aid:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give 10 shield, Tough (1) and Purity (1) to any ally." to "Heal 6 yourself and all allies. You are all Cleansed 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give 14 shield, Tough (2) and Purity (2) to any ally." to "Heal 8 yourself and all allies. You are all Cleansed 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blessed Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (1) if it dealt 20 or more." to "Deal 4x2 damage to the first enemy. Gain Purity (1) if it dealt 10 or more damage and Purity (1) if it dealt 20 or more."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (2) if it dealt 20 or more." to "Deal 6x2 damage to the first enemy. Gain Purity (1) if it dealt 10 or more damage and Purity (2) if it dealt 20 or more."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Offering:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echo."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echo."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blur of Speed:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (2). Transform into Exhaustion." to "Gain Evasion (2) this turn and Evasion (2). Transform into Exhaustion."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (4). Transform into Exhaustion." to "Gain Evasion (3) this turn and Evasion (3). Transform into Exhaustion."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Give it Frail (1) and Vulnerable (1) on a Critical Hit." to "Deal 4 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit." to "Deal 8 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Channeled Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Increase this value by 12 if this is in your hand at end of turn. Retained." to "Deal 5 damage to any enemy. Increase this value by 10 and lose 1 mana if this is in your hand at end of turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Increase this value by 16 if this is in your hand at end of turn. Retained." to "Deal 5 damage to any enemy. Increase this value by 15 and lose 1 mana if this is in your hand at end of turn. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Chaotic Barrier:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain shield equal to 33% of your maximum shield. Apply 6-12 of a random status to any enemy." to "Gain shield equal to 25% of your maximum shield. Apply 6-12 of a random status to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain shield equal to 40% of your maximum shield. Apply 8-16 of a random status to any enemy." to "Gain shield equal to 30% of your maximum shield. Apply 8-16 of a random status to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Hex:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 20 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 14 Arcane to any enemy, plus an additional 6 Arcane per rank of Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 24 Arcane to any enemy, plus an additional 18 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 18 Arcane to any enemy, plus an additional 8 Arcane per rank of Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of Decrepitude:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy if it's Weak, 3 if it's Vulnerable and 3 if it's Frail." to "Give Curse (2) to any enemy, then draw 3 if any enemy has 10 or more ranks of Curse."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (4) to any enemy if it's Weak, 4 if it's Vulnerable and 4 if it's Frail." to "Give Curse (3) to any enemy, then draw 4 if any enemy has 10 or more ranks of Curse."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cursed Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 Arcane to yourself." to "Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 Arcane to yourself." to "Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadly Injection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give an enemy Poison (12)." to "Give an enemy Poison (16)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give an enemy Poison (18)." to "Give an enemy Poison (24)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Death or Glory:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x3 damage to the first enemy. Gain Doom (3)." to "Deal 6x4 damage to the first enemy. Gain Doom (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Demonic Greed:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Demonic Power:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2). Lose 3 health and 3 shield." to "Gain Powerful (3). Lose 3 health and 3 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (4). Lose 6 health and 6 shield." to "Gain Powerful (5). Lose 6 health and 6 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Doom:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "If an enemy has Doom, Dispel it 1. Otherwise, give it Doom (5)." to "If an enemy has Doom, Dispel it 1 time. Otherwise, give it Doom (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "If an enemy has Doom, Dispel it 2. Otherwise, give it Doom (5)." to "If an enemy has Doom, Dispel it 2 time. Otherwise, give it Doom (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Drain Life:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. Heal 8." to "Deal 18 damage to any enemy. Heal 6. If this is in your hand at end of turn, deal 5 damage to all enemies and heal 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 26 damage to any enemy. Heal 10." to "Deal 24 damage to any enemy. Heal 8. If this is in your hand at end of turn, deal 8 damage to all enemies and heal 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Emergency Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 16 shield. Draw this card when you reach 0 shield." to "Gain 18 shield. Draw one Emergency Shield when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 22 shield. Draw this card when you reach 0 shield." to "Gain 24 shield. Draw one Emergency Shield when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Empower:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Empower 1 yourself." to "Gain Powerful (1) if you are Powerful. Gain Plated (1) if you are Plated. Gain Sturdy (6) if you are Sturdy. Gain Growth (6) if you have Growth."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Empower 1 yourself." to "Gain Powerful (2) if you are Powerful. Gain Plated (1) if you are Plated. Gain Sturdy (8) if you are Sturdy. Gain Growth (8) if you have Growth."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Endure:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 2 Tough. If you do, gain Plated (1). Heal 3." to "Lose 1 Tough. If you do, gain Plated (1) and Fortress (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 4 Tough. If you do, gain Plated (2). Heal 6." to "Lose 2 Tough. If you do, gain Plated (2) and Fortress (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fae's Grace:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1) this turn and Draw 1. Apply 3 fixed Arcane to yourself." to "Gain Evasion (1) this turn and Wits (2). Apply 3 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (2) this turn and Draw 1. Apply 3 fixed Arcane to yourself." to "Gain Evasion (2) this turn and Wits (2). Apply 3 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flame Control:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Fire Tap")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger 2 Burn on any enemy. If you do, draw 2." to "Create a Temporary Fire Tap or Fire Drain."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger 3 Burn on any enemy. If you do, draw 3." to "Create a Temporary Fire Tap+ or Fire Drain+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frenzied Rage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frenzy (1) and Fatigue (2)." to "Gain Frenzy (1) and Fatigue (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Frenzy (1) and Fatigue (2)." to "Gain Frenzy (1) and Fatigue (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Fracture:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 22 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 40 damage to any enemy if it's Frozen. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 30 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 50 damage to any enemy if it's Frozen. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frostfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give any enemy Frostbite (5) and Burn (1) if played after a Mana card. Give it Frostbite (1) and Burn (5) if played after a Skill." to "Give any enemy Frostbite (1) and Burn (1). Create a Temporary Immolate or Hypothermia."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give any enemy Frostbite (6) and Burn (2) if played after a Mana card. Give it Frostbite (2) and Burn (6) if played after a Skill." to "Give any enemy Frostbite (2) and Burn (2). Create a Temporary Immolate+ or Hypothermia+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frostfire Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 22 damage to it." to "Trigger Frostbite 3 times on any enemy. If you do, deal 14 damage to it. Repeat for Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 28 damage to it." to "Trigger Frostbite 4 times on any enemy. If you do, deal 18 damage to it. Repeat for Burn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 6 fixed Frost to yourself. " to "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 3 fixed Frost to yourself and gain Frostbite (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 6 fixed Frost to yourself. " to "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 3 fixed Frost to yourself and gain Frostbite (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gather Power:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 2 Mighty. If you do, gain Powerful (2)." to "Lose 1 Mighty. If you do, gain Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 4 Mighty. If you do, gain Powerful (4)." to "Lose 2 Mighty. If you do, gain Powerful (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Haunted Memories:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Haunted Memory")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Weak (1) and Vulnerable (1) to any enemy. Increase these effects and cost by 1." to "Create a Temporary Cursed Memory, Troubling Memory or Soothing Memory."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (2) and Vulnerable (2) to any enemy. Increase these effects and cost by 1." to "Create a Temporary Cursed Memory+, Troubling Memory+ or Soothing Memory+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Heroic Recovery:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1 Exhaustion. Transform up to 2 Exhaustion into Hero's Resolve." to "Draw 2 Exhaustion. Transform 2 into Hero's Resolve."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1 Exhaustion. Transform up to 2 Exhaustion into Hero's Resolve+." to "Draw 2 Exhaustion. Transform 2 into Hero's Resolve."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Heroic Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (3) if played after a Strike or a Spell. If played after a Skill, gain Tough (2) and heal 4." to "Create a Temporary Toughness or Mightiness. Heal 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (5) if played after a Strike or a Spell. If played after a Skill, gain Tough (3) and heal 8." to "Create a Temporary Toughness+ or Mightiness+. Heal 5."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hero's Resolve:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield and Purity (1). Draw 1. Removed." to "Gain 4 shield and Purity (1). Draw 1. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 8 shield and Purity (1). Draw 2. Removed." to "Gain 8 shield and Purity (1). Draw 1. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hex:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 14 Arcane to it." to "Give Arcane Weakness (3) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 14 Arcane to it." to "Give Arcane Weakness (4) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexing Rite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Hexing Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Deal 3x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable." to "Give Leech (4) to any enemy. Corrupt it 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (3). Deal 4x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable." to "Give Leech (5) to any enemy. Corrupt it 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (2) and Predator (2) if an enemy has lost health this turn." to "Gain Critical (2) and Lethal (2) if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (3) and Predator (3) if an enemy has lost health this turn." to "Gain Critical (3) and Lethal (3) if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hunter's Instincts:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (1) and draw 1 if an enemy is Weak. Repeat for Vulnerable and Frail." to "Draw 3 if an enemy has 3 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (2) and draw 1 if an enemy is Weak. Repeat for Vulnerable and Frail." to "Draw 4 if an enemy has 3 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Infected Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to the first enemy. Give it Poison (16) if it's Poisoned." to "Gain Envenom (1). Deal 4x2 damage to the first enemy. Trigger its Poison 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (22) if it's Poisoned." to "Gain Envenom (2). Deal 5x2 damage to the first enemy. Trigger its Poison 5 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Intimidating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)." to "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)." to "Deal 6x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Introspection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2. Gain Fatigue (1)." to "Draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 3. Gain Fatigue (2)." to "Draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Invest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Invigorate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn." to "Heal 10. Gain 10 shield and Sturdy (10). Heal 8 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 12. Gain 12 shield and Sturdy (12). Heal 8 if this is in your hand at end of turn." to "Heal 12. Gain 12 shield and Sturdy (12). Heal 10 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. Apply 6 fixed Shock to yourself." to "Gain Shock Rune (2). Deal 15 damage to any enemy. Apply 5 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 30 damage to any enemy. Apply 10 fixed Shock to yourself." to "Gain Shock Rune (3). Deal 20 damage to any enemy. Apply 6 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Field:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Shock Rune (2). Deal 1x5 damage to all enemies." to "Gain Shock Rune (2). Deal 1x7 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Shock Rune (3). Deal 1x7 damage to all enemies." to "Gain Shock Rune (3). Deal 1x10 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lingering Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand." to "Deal 50 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand." to "Deal 70 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Armor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 14 shield. Gain 4 mana if played after a Spell." to "Gain 14 shield. Gain 2 mana and Mana Boost (2) if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 20 shield. Gain 4 mana if played after a Spell." to "Gain 18 shield. Gain 3 mana and Mana Boost (3) if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy." to "Deal 12 damage to any enemy and 6 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 26 damage to any enemy." to "Deal 16 damage to any enemy and 10 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Cannon:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (2). Deal 26 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2) and Wits (2). Deal 22 damage to any enemy. Transform into Vent Off."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (3). Deal 30 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3) and Wits (3). Deal 28 damage to any enemy. Transform into Vent Off+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malevolent Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Strike to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Deal 6 damage to the first enemy when discarded. Increase this value by 6 if this is in your hand at end of turn." to "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (1) to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Deal 10 damage to the first enemy when discarded. Increase this value by 10 if this is in your hand at end of turn." to "Unplayable. Corrupt all enemies 1 time when drawn. Give Curse (3) to a random enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose all mana. Deal 4 damage to any enemy per mana lost this way." to "Deal 4 damage to any enemy per mana. Lose all mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose all mana. Deal 6 damage to any enemy per mana lost this way." to "Deal 6 damage to any enemy per mana. Lose all mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana and Mana Boost (3). Apply 3-6 fixed Shock to yourself." to "Gain 2 mana and Mana Boost (2). Apply 2-5 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana and Mana Boost (5). Apply 4-8 fixed Shock to yourself." to "Gain 3 mana and Mana Boost (4). Apply 4-8 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Lance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Gain 4 mana if played after a Mana card." to "Deal 8 damage to any enemy. Gain 2 mana and Mana Boost (2) if played after a Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Gain 5 mana if played after a Mana card." to "Deal 10 damage to any enemy. Gain 3 mana and Mana Boost (3) if played after a Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Mace:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Mana Boost 2 times. If you do, draw 1 Mana card. Deal 4x2 damage to the first enemy." to "Deal 3x2 damage to the first enemy. Gain 2 mana if this dealt 10 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Mana Boost 2 times. If you do, draw 1 Mana card. Deal 6x2 damage to the first enemy." to "Deal 4x2 damage to the first enemy. Gain 3 mana if this dealt 10 or more damage."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Ritual I:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Mana Ritual")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell." to "Gain 2 mana. Create 1 Temporary Mana Ritual II if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual+ if played after a Spell." to "Gain 3 mana. Create 1 Temporary Mana Ritual II+ if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Ritual II:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Cryptic Ritual")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana. Create 1 temporary Mana Ritual if played after a Skill." to "Gain Mana Boost (2). Create 1 Temporary Mana Ritual III if played after a Skill."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Create 1 temporary Mana Ritual+ if played after a Skill." to "Gain Mana Boost (3). Create 1 Temporary Mana Ritual III+ if played after a Skill."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystical Bloom:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Overflowing Barrier:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Give 6 shield to the first enemy." to "Gain 12 shield. Give 12 shield to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 22 shield. Give 10 shield to the first enemy." to "Gain 24 shield. Give 24 shield to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Piercing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 2x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike if it has shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 4x3 damage to the first enemy. Then, create 1 Temporary Piercing Strike+ if it has shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Plague Barrier:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "If an enemy has 5 or more Poison ranks, gain 16 shield and Sturdy (6)." to "If an enemy has 5 or more Poison ranks, gain 16 shield, gain Sturdy (6) and trigger Poison 1 time on all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "If an enemy has 5 or more Poison ranks, gain 20 shield and Sturdy (10)." to "If an enemy has 5 or more Poison ranks, gain 20 shield, gain Sturdy (10) and trigger Poison 1 time on all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pocket Blade:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana." to "Deal 3x2 damage to the first enemy. Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x3 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana." to "Deal 3x3 damage to the first enemy. Draw one Pocket Blade without increasing the Fatigue Counter whenever you reach 0 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pocket Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana." to "Gain 4 shield. Draw one Pocket Shield without increasing the Fatigue Counter whenever you reach 0 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana." to "Gain 8 shield. Draw one Pocket Shield without increasing the Fatigue Counter whenever you reach 0 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Splash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (20) to any enemy and Poison (8) to yourself." to "Give Poison (30) to any enemy and Poison (10) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (26) to any enemy and Poison (6) to yourself." to "Give Poison (35) to any enemy and Poison (5) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Sprite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (4) to the first enemy." to "Give Poison (5) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (6) to the first enemy." to "Give Poison (8) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Darts:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1x3 damage to any enemy. Give it Poison (5) and 5 more on a Critical Hit." to "Deal 1x2 damage to any enemy. Give it Poison (2) per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1x5 damage to any enemy. Give it Poison (8) and 8 more on a Critical Hit." to "Deal 1x3 damage to any enemy. Give it Poison (2) per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Predict:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana. Gain Mana Boost (1) and Growth (2)." to "Unplayable. Gain 3 mana when you draw this card. Lose 2 mana if it's in your hand at end of turn or when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Gain Mana Boost (2) and Growth (3)." to "Unplayable. Gain 5 mana when you draw this card. Lose 3 mana if it's in your hand at end of turn or when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Putrid Infection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Poison 1 time on every enemy. Give them Poison (15). Summon 1 allied Poison Sprite." to "Trigger Poison 1 time on every enemy. Give them Poison (16). Summon 1 allied Poison Sprite."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Poison 2 time on every enemy. Give them Poison (18). Summon 1 allied Poison Sprite+." to "Trigger Poison 2 time on every enemy. Give them Poison (20). Summon 1 allied Poison Sprite+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Quip Shot:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Wits 1 time. If you do, deal 12 damage to any enemy." to "Trigger Wits 1 time. If you do, deal 6 damage to any enemy. Repeat these effects once."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Wits 2 time. If you do, deal 20 damage to any enemy." to "Trigger Wits 2 time. If you do, deal 10 damage to any enemy. Repeat these effects once."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Renewing Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Then, if you have no mana, gain 2 mana." to "Gain Mana Boost (2). Deal 10 damage to any enemy. Then, if you have no mana, trigger Mana Boost 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Then, if you have no mana, gain 4 mana." to "Gain Mana Boost (3). Deal 14 damage to any enemy. Then, if you have no mana, trigger Mana Boost 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Riposte:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn." to "Deal 4x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn." to "Deal 6x2 damage to the first enemy. Draw one Riposte whenever you evade an attack. Play this card when drawn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ritual of Runes:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 mana and increase the damage of the top Spell in your deck or discard pile by 25%." to "Gain 8 mana and increase the damage of all your Spells by 15%."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 7 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 mana and increase the damage of the top Spell in your deck or discard pile by 30%." to "Gain 10 mana and increase the damage of all your Spells by 20%."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Royal Coffers:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 1 Treasure. Upgrade all Treasures in your hand." to "Create 3 Treasure. Upgrade all Treasures in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 1 Treasure. Upgrade all Treasures in your hand." to "Create 4 Treasure. Upgrade all Treasures in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 2 additional mana if played after a Spell." to "Reduce the cost of a spell in your hand by 4 until you play it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 4 additional mana if played after a Spell." to "Reduce the cost of a spell in your hand by 6 until you play it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Common
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Runic Study:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4 if played after a Spell." to "Gain Wits (3) and Mana Boost (2) if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 5 if played after a Spell." to "Gain Wits (5) and Mana Boost (3) if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rupture Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 4x2 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have." to "Deal 4x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sadistic Glee:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 3. Gain Vengeance (3) if an enemy or ally died this turn." to "Draw 1. If an enemy or ally died this turn, gain Vengeance (5) and draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 4. Gain Vengeance (4) if an enemy or ally died this turn." to "Draw 1. If an enemy or ally died this turn, gain Vengeance (7) and draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sanctuary:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Cleanse yourself 2 times. Gain Tough (2) and 15 shield. Divide 30 shield equally among all enemies." to "Cleanse yourself 2 times. Gain Tough (1) and 15 shield. Divide 20 shield equally among all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Cleanse yourself 3 times. Gain Tough (3) and 25 shield. Divide 50 shield equally among all enemies." to "Cleanse yourself 3 times. Gain Tough (1) and 20 shield. Divide 30 shield equally among all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scattered Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 9-18 damage at random to all enemies." to "Deal 12-24 damage at random to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12-24 damage at random to all enemies." to "Deal 16-32 damage at random to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scrying Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1 Spell. Deal damage to all enemies equal to 2x its cost." to "Draw 1 non-Mana card. Deal damage to all enemies equal to 3x its cost."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1 Spell. Deal damage to all enemies equal to 3x its cost." to "Draw 1 non-Mana card. Deal damage to all enemies equal to 5x its cost."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Seeker Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to any enemy. Draw 2 on a Critical Hit." to "Deal 12 damage to any enemy if you have Wits, and 12 if you have Mana Boost. Trigger both 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Draw 3 on a Critical Hit." to "Deal 16 damage to any enemy if you have Wits, and 16 if you have Mana Boost. Trigger both 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shatter:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen." to "Deal 12 damage to any enemy. Free if it's Frozen. Draw one Shatter whenever an enemy becomes Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen." to "Deal 16 damage to any enemy. Free if it's Frozen. Draw one Shatter whenever an enemy becomes Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Slash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x3 damage to the first enemy." to "Deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x4 damage to the first enemy." to "Deal 3x5 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to the first two enemies. Gain Purity (1) and Heal 3 per Purity." to "Deal 12 damage to the first two enemies. If this dealt 30 or more damage, gain Purity (2) and Cleanse yourself 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to the first two enemies. Gain Purity (2) and Heal 4 per Purity." to "Deal 14 damage to the first two enemies. If this dealt 30 or more damage, gain Purity (2) and Cleanse yourself 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sorcerous Accretion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Increase 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card." to "Deal 6 damage to any enemy. Increase by 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Increase 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card." to "Deal 10 damage to any enemy. Increase by 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spiked Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 shield and Reflect (2)." to "Gain 10 shield and Reflect (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield and Reflect (4)." to "Gain 12 shield and Reflect (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt." to "Deal 6 damage to any enemy. Summon 1 allied Angry Spirit and distribute Powerful (1) equally to all allies per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (1) to the first ally per damage dealt." to "Deal 7 damage to any enemy. Summon 1 allied Angry Spirit+ and distribute Powerful (1) equally to all allies per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Helmet:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "You and your allies gain 10 shield and Tough (2)." to "You and your allies gain Tough (2) and are Cleansed 1 time. You all gain 6 shield per ally."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "You and your allies gain 15 shield and Tough (2)." to "You and your allies gain Tough (3) and are Cleansed 1 time. You all gain 8 shield per ally."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Swarm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Angry Spirit. If you can't, give yourself and all allies Powerful (1)." to "Summon 1 allied Angry Spirit. If you can't, give yourself and all allies Powerful (1). Repeat this once."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2)." to "Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2). Repeat this once."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Squire Sprite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to the first enemy. Give the player and all allies Powerful (1) this turn." to "Deal 3 damage to the first enemy. Give the player and all allies Powerful (1) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1 damage to the first enemy. Give the player and all allies Powerful (2) this turn." to "Deal 4 damage to the first enemy. Give the player and all allies Powerful (2) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sunder:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to any enemy. Give it Frail (1) and deal 8 damage to it if it has shield." to "Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker or Expose Weakness."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (3) to any enemy. Give it Frail (2) and deal 12 damage to it if it has shield." to "Give Vulnerable (1) to any enemy. Create a Temporary Shieldbreaker+ or Expose Weakness+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thriving Spirit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Angry Spirit. Give the first ally Powerful (3) and Tough (1)." to "Summon 1 allied Angry Spirit. Distribute Powerful (4) and 12 shield equally among all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Angry Spirit+. Give the first ally Powerful (5) and Tough (2)." to "Summon 1 allied Angry Spirit+. Distribute Powerful (6) and 18 shield equally among all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Cloud:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2)." to "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3)." to "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Treasure:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1-3 cards at random. Removed." to "Create and choose 1 Treasure among 2. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2-4 cards at random. Removed." to "Create and choose 1 Treasure among 3. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tyrannical Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (1). Choose any enemy. Gain 2 mana if it's Vulnerable, 2 if it's Weak, 2 if it's Frail." to "Gain 2 mana. Gain 2 more mana if an enemy has 3 or more debuff types, and 2 more if an enemy has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (1). Choose any enemy. Gain 3 mana if it's Vulnerable, 3 if it's Weak, 3 if it's Frail." to "Gain 3 mana. Gain 3 more mana if an enemy has 3 or more debuff types, and 3 more if an enemy has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unstable Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Mana Boost 3 times. Heal 2-4 at random." to "Trigger Mana Boost 2 times. If you do, gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Mana Boost 5 times. Heal 4-8 at random." to "Trigger Mana Boost 3 times. If you do, gain 5 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vampiric Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vent Off:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1. Transform into Magic Cannon." to "Trigger Wits 2 times. Transform into Magic Cannon."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1. Transform into Magic Cannon+." to "Trigger Wits 3 times. Transform into Magic Cannon+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vicious Retort:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1. Give Vulnerable (2) to any enemy. Draw this card whenever you evade an attack." to "Draw 1. Give Vulnerable (2) to any enemy. Draw one Vicious Retort whenever you evade an attack."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1. Give Vulnerable (3) to any enemy. Draw this card whenever you evade an attack." to "Draw 1. Give Vulnerable (3) to any enemy. Draw one Vicious Retort whenever you evade an attack."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Increase this value by 1 when discarded." to "Unplayable. Lose 1 mana, then gain 2 mana. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Increase this value by 2 when discarded." to "Unplayable. Lose 2 mana, then gain 4 mana. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to any enemy. Increase this value by 10 and apply Curse (2) to a random enemy when discarded." to "Deal 2 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5 damage to any enemy. Increase this value by 15 and apply Curse (3) to a random enemy when discarded." to "Deal 3 damage to any enemy per rank of Curse on it. When discarded, give Curse (1) to all enemies and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Frost:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost to any enemy. Apply an additional 12 Frost if it's Shocked." to "Apply 22 Frost to any enemy, plus an additional 14 Frost if it's Shocked. Remove 1 Shocked from it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Frost to any enemy. Apply an additional 16 Frost if it's Shocked." to "Apply 26 Frost to any enemy, plus an additional 18 Frost if it's Shocked. Remove 1 Shocked from it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Spray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply Poison (18) to all enemies with Poison." to "Gain Envenom (2). Deal 12 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply Poison (24) to all enemies with Poison." to "Gain Envenom (3). Deal 16 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purging Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Effect changed from "Deal 6x2 damage to the first enemy. Cleanse yourself 1 time if you are in Spell Stance." to "Deal 4x4 damage to the first enemy. Transform 1 into Quickblast."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Deal 8x2 damage to the first enemy. Cleanse yourself 2 time if you are in Spell Stance." to "Deal 6x4 damage to the first enemy. Transform 2 into Quickblast."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reckless Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Deal 8 damage to all enemies. Give them Bleed (4). Lose 8 health." to "Deal 6 damage to all enemies. Give them Bleed (5). Lose 8 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Effect changed from "Deal 4x3 damage to the first enemy. Lose 5 health." to "Deal 3x4 damage to the first enemy. Lose 5 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Deal 5x4 damage to the first enemy. Lose 6 health." to "Deal 4x5 damage to the first enemy. Lose 6 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malignant Nova:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Effect changed from "Gain Poisoned Blood (2). Give Leech (2) and Poison (8) to all enemies." to "Give Leech (2), Poison (8), Curse (2) to all enemies. Corrupt them 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Gain Poisoned Blood (3). Give Leech (3) and Poison (15) to all enemies." to "Give Leech (3), Poison (10), Curse (3) to all enemies. Corrupt them 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Burst:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (12). Gain Poisoned Blood (2). Temporary." to "Deal 2 damage to any enemy. Give it Poison (13). Gain Poisoned Blood (1). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Unlock level changed from 1 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Missiles:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Lose 3x2 health. Transform up to 3 Blood Burst into Poisoned Burst+." to "Lose 3 health. Transform up to 3 Blood Burst into Poisoned Burst+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Revitalizing Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Effect changed from "Gain 2 mana. Heal 5." to "Heal 4. Gain 1 mana per health restored this way."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Gain 3 mana. Heal 8." to "Heal 6. Gain 1 mana per health restored this way."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Splinters:
           &#xD;
      &lt;br/&gt;&#xD;
      
             Effect changed from "Lose 6 shield. Give Poison (10) to all enemies." to "Lose 6 shield. Give Poison (13) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
             Upgraded effect changed from "Lose 8 shield. Give Poison (15) to all enemies." to "Lose 8 shield. Give Poison (20) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Improvised Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1 Tool. If you do, deal 4x3 damage to the first enemy and give it Weak (1) and Frail (1)." to "Discard 1 Tool. If you do, deal 5x2 damage to the first enemy and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1 Tool. If you do, deal 5x3 damage to the first enemy and give it Weak (2) and Frail (2)." to "Discard 1 Tool. If you do, deal 7x2 damage to the first enemy and create a Temporary copy of this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ingenuity:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Upgrade all Tool cards in your hand." to "Upgrade all Tool cards in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Upgrade all Tool cards in your hand." to "Upgrade all Tool cards in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mechanized Plating:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, gain Purity (1) and Sturdy (5). Temporary." to "Discard 1. If you do, gain Purity (1) and Sturdy (4). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, gain Purity (2) and Sturdy (8). Temporary." to "Discard 1. If you do, gain Purity (2) and Sturdy (6). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Quick Thinking:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana per Tool in your hand." to "Gain 1 mana per Tool in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana per Tool in your hand." to "Gain 2 mana per Tool in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Resourceful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first enemy. Deal 4 additional damage to it per Tool in your hand." to "Gain Powerful (1) this turn per tool in hand. Deal 3x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Deal 6 additional damage to it per Tool in your hand." to "Gain Powerful (1) this turn per tool in hand. Deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shield Generator:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Tough (1) and 12 shield. Temporary." to "Gain Tough (1) and 10 shield. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Tough (2) and 15 shield. Temporary." to "Gain Tough (2) and 13 shield. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stoneskin Balm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (3) this turn. Gain Mighty (1). Temporary." to "Gain Plated (2) this turn. Gain Mighty (1). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (4) this turn. Gain Mighty (2). Temporary." to "Gain Plated (3) this turn. Gain Mighty (2). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unarmed Combo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy if it has no shield, 3x2 if it's Vulnerable, 3x2 if it's Weak and 3x2 if it's Frail" to "Deal 3 damage to the first enemy. This attack hits once more for every other Strike played this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to the first enemy if it has no shield, 3x3 if it's Vulnerable, 3x3 if it's Weak and 3x3 if it's Frail" to "Deal 4 damage to the first enemy. This attack hits once more for every other Strike played this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           New Mirley Cards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Caustic Bomb
           &#xD;
      &lt;br/&gt;&#xD;
      
              Corrosive Bomb
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Assassinate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 14 damage to the first enemy. This attack has 100% bonus Critical Damage." to "Deal 8 damage to any enemy. Deal 3 additional damage for every rank of Critical and 3 for every rank of Lethal on you."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to the first enemy. This attack has 100% bonus Critical Damage." to "Deal 8 damage to any enemy. Deal 5 additional damage for every rank of Critical and 5 for every rank of Lethal on you."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Epic to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bide Time:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 2. " to "Deal 3 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 5. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 3. " to "Deal 6 damage to the first enemy. Draw 1. Whenever you Evade with this card in hand, increase the damage dealt by this card until you use it by 8. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bladedance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (2) and Evasion (1)." to "Gain Critical (1) and Evasion (1) if an enemy has 3 or more debuff types. Repeat if an enemy has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (2) and Evasion (1)." to "Gain Critical (1) and Evasion (1) if an enemy has 3 or more debuff types. Repeat if an enemy has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bold Move:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) if you are Hidden." to "Lose 2 Hidden. If you do, gain Powerful (2). Deal 2x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) if you are Hidden." to "Lose 2 Hidden. If you do, gain Powerful (3). Deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Epic
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 8 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Covert Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first enemy. Gain Hidden." to "Deal 3 damage to the first enemy. Gain Hidden (2). Create 1 Smoke Bomb in your discard pile on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Gain Hidden." to "Deal 5 damage to the first enemy. Gain Hidden (3). Create 1 Smoke Bomb in your discard pile on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fatal Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Lethal (2) if you are Hidden. Deal 4x3 damage to the first enemy." to "Deal 10x3 damage to the first enemy if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Lethal (3) if you are Hidden. Deal 4x4 damage to the first enemy." to "Deal 14x3 damage to the first enemy if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Rare to Common
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 1 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hidden Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to all enemies. Deal 2x2 additional damage if Hidden." to "Deal 2x3 damage to all enemies. Whenever you Evade with this card in hand, deal 2 damage to all enemies and lose 1 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x3 damage to all enemies. Deal 2x3 additional damage if Hidden." to "Deal 2x4 damage to all enemies. Whenever you Evade with this card in hand, deal 3 damage to all enemies and lose 1 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Killer Instinct:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (2) and Lethal (2). Gain 2 mana if you are Hidden." to "Gain Critical (1) and Lethal (2). Choose any enemy. Draw 1 Strike for every debuff type it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (3) and Lethal (3). Gain 3 mana if you are Hidden." to "Gain Critical (2) and Lethal (2). Choose any enemy. Draw 1 Strike for every debuff type it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Noxious Blend:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1 Smoke Bomb. Create 1 Noxious Bomb." to "Create a Temporary Noxious Bomb, Corrosive Bomb or Caustic Bomb, twice. Gain Hidden (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 Smoke Bomb. Create 2 Noxious Bomb." to "Create a Temporary Noxious Bomb+, Corrosive Bomb+ or Caustic Bomb+, twice. Gain Hidden (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Noxious Bomb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden. Give Weak (1), Vulnerable (1), Frail (1) and Poison (4) to all enemies. Removed." to "Give Leech (1) and Poison (8) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              This card can now be upgraded.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           One With Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab." to "Gain Hidden (3). Create 2 Temporary Backstab."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab+." to "Gain Hidden (3). Create 2 Temporary Backstab+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Preparations:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 2 Smoke Bombs." to "Create 2 Smoke Bombs. Create 1 Smoke Bomb in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 2 Smoke Bombs." to "Create 2 Smoke Bombs. Create 2 Smoke Bomb in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Resourcefulness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Create 1 Smoke Bomb if you aren't Hidden." to "Gain 3 mana. Transform 1 into Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Create 2 Smoke Bomb if you aren't Hidden." to "Gain 5 mana. Transform 1 into Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadow Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 1 more mana if Hidden." to "Gain 2 mana. Gain 1 more mana if you are Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 2 more mana if Hidden." to "Gain 3 mana. Gain 2 more mana if you are Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smoke Bomb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden. Draw 1. Removed." to "Gain Hidden (1). Gain an additional Hidden (1) if you weren't Hidden. Draw 1. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vanish:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield. Create 1 Smoke Bombs." to "If your last card scored a Critical Hit, gain Evasion (1) and Cleanse yourself 1 time. Create 1 Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 shield. Create 2 Smoke Bombs." to "If your last card scored a Critical Hit, gain Evasion (2) and Cleanse yourself 1 time. Create 2 Smoke Bomb."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Paladin Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blasting Turret:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy. Increase this value by 2." to "Deal 4 damage to the first enemy. Increase this value by 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy. Increase this value by 3." to "Deal 6 damage to the first enemy. Increase this value by 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blinding Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield and give all enemies Weak (1). Free if you are Supercharged." to "Gain 10 shield and give all enemies Weak (2). Free if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 shield and give all enemies Weak (2). Free if you are Supercharged." to "Gain 14 shield and give all enemies Weak (3). Free if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deploy Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Automated Shield. If you can't, give the first ally 8 shield and Taunt (1)." to "Summon 1 allied Automated Shield. If you can't, give any ally 8 shield and Taunt (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Automated Shield+. If you can't, give the first ally 12 shield and Taunt (2)." to "Summon 1 allied Automated Shield+. If you can't, give any ally 12 shield and Taunt (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deploy Turret:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Blasting Turret. If you can't, give Frenzy (1) to the first ally." to "Summon 1 allied Blasting Turret. If you can't, divide Frenzy (2) equally among all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Blasting Turret+. If you can't, give Frenzy (2) to the first ally." to "Summon 1 allied Blasting Turret+. If you can't, divide Frenzy (3) equally among all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Quickstart:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain Energy (1), or gain Powerful (2) this turn instead if you are Supercharged." to "Gain 3 mana. Gain Energy (2), or gain Powerful (2) this turn instead if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 4 fixed Shock to yourself. Gain Energy (3), or gain Powerful (1) instead if you are Supercharged." to "Apply 4 fixed Shock to yourself. Gain Energy (3), or gain Powerful (2) instead if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (2) instead if you are Supercharged." to "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (3) instead if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Raodan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blizzard:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to the first enemy. Give all enemies Frostbite (3) and apply 6 Frost to them." to "Trigger Frostbite 2 times on all enemies. Apply 20 Frost to them and give them Frostbite (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to the first enemy. Give all enemies Frostbite (4) and apply 8 Frost to them." to "Trigger Frostbite 3 times on all enemies. Apply 24 Frost to them and give them Frostbite (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Freeze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 25 Frost to it." to "Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 32 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 35 Frost to it." to "Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 40 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glittering Orb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pierce:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal damage to any enemy equal to 100% of its maximum Frost. Damage modifiers are halved for this card." to "Deal damage to any enemy equal to 120% of its maximum Frost. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shah'Ru Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Shiv:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy. Give it Poison (5). Temporary." to "Deal 1 damage to any enemy. Give it Poison (6). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy. Give it Poison (10). Temporary." to "Deal 2 damage to any enemy. Give it Poison (12). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Venomous Maneuver:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1) this turn. Create 1 Poisoned Shiv if you have no shield." to "Gain Powerful (1) this turn. Create 2 Poisoned Shiv if you have no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (2) this turn. Create 2 Poisoned Shiv if you have no shield." to "Gain Powerful (2) this turn. Create 3 Poisoned Shiv if you have no shield."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Armor Up:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain shield equal to 60% of your maximum shield." to "Gain shield equal to 45% of your maximum shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain shield equal to 85% of your maximum shield." to "Gain shield equal to 60% of your maximum shield."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Strenuous Vigor:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Heal 6. Empower 2 yourself. Create 2 Exhaustions in your discard pile." to "Heal 2 per unique buff on you. Gain Powerful (2) and Plated (1). Create 2 Exhaustions in your discard pile."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Heal 10. Empower 2 yourself. Create 1 Exhaustions in your discard pile." to "Heal 3 per unique buff on you. Gain Powerful (2) and Plated (2). Create 3 Exhaustions in your discard pile."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shrine Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Baneful Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Arcane Weakness (1) to all enemies. Corrupt 1 everyone. Deal 1 damage to any enemy and apply 8 fixed Arcane to it per damage dealt. Retained." to "Give Arcane Weakness (1) to all enemies. Deal 8 damage to any enemy and apply 2 fixed Arcane to it per damage dealt. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Arcane Weakness (1) to all enemies. Corrupt 2 everyone. Deal 2 damage to any enemy and apply 8 fixed Arcane to it per damage dealt. Retained." to "Give Arcane Weakness (2) to all enemies. Deal 8 damage to any enemy and apply 3 fixed Arcane to it per damage dealt. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Swig:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 6. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana. Retained." to "Heal 10. Draw one Blood Swig without increasing the Fatigue Counter whenever you reach 0 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 10. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana. Retained." to "Heal 14. Draw one Blood Swig without increasing the Fatigue Counter whenever you reach 0 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bright Flamestone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Mana
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Whenever you play another non-Mana card with this in hand, give a random enemy Whiteflame (1) and gain 1 mana." to "Give a random enemy Whiteflame (2) and gain 2 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy." to "Deal 12 damage to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Block:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 9 shield." to "Gain 10 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Chill:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 9 Frost to any enemy." to "Apply 10 Frost to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Electrocute:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 9 Shock to any enemy." to "Apply 10 Shock to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana. Gain 2 more mana if you had no mana." to "Gain 2 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Infuse:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 9 Arcane to any enemy." to "Apply 10 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Mana Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Charred Syphon")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Discard 1." to "Gain 1 mana. Gain 4 shield if played after a Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Mend:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 9." to "Heal 10."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charred Slash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy." to "Deal 2x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Commanding Spirit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2 Skills. Gain Predator (2). Retained." to "Draw 2 Skills. Corrupt any enemy 2 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 3 Skills. Gain Predator (2). Retained." to "Draw 3 Skills. Corrupt any enemy 2 times. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draw Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) this turn and heal 6. Draw this whenever you score a Critical Hit. Retained." to "Gain Powerful (2) this turn and heal 6. Draw one Draw Vigor whenever you score a Critical Hit. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) this turn and heal 8. Draw this whenever you score a Critical Hit. Retained." to "Gain Powerful (3) this turn and heal 8. Draw one Draw Vigor whenever you score a Critical Hit. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Eroded Voidstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 2. Draw 2." to "Discard 2. If you do, draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Nullstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frozen (2) when drawn." to "Apply 8 fixed Frost to yourself when drawn.
           &#xD;
      &lt;br/&gt;&#xD;
      
           Dispel everyone 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Haunting Resolve:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Increase the damage of all spells in your deck and discard pile by 15%. Put the top card of your discard pile on top of your deck. Retained." to "Gain 3 mana. Increase the damage of all of your spells by 15%. Put the top card of your discard pile on top of your deck. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Increase the damage of all spells in your deck and discard pile by 25%. Put the top card of your discard pile on top of your deck. Retained." to "Gain 4 mana. Increase the damage of all of your spells by 25%. Put the top card of your discard pile on top of your deck. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of Cruelty:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Enfeebled (3) and Weak (3)." to "Gain Doom (16). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Idol of the Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "All enemies gain Hidden. Divide Opportunist (5) equally among them." to "All enemies gain Hidden (3). Divide Opportunist (5) equally among them."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Insidious Powerstone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw this whenever an ally or enemy dies." to "Unplayable. When drawn, give Powerful (1) to all enemies and draw 1. Draw one Insidious Powerstone whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 50 damage to any enemy. Lose 15 health. Retained." to "Deal 40 damage to any enemy. Lose 10 health. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 65 damage to any enemy. Lose 20 health. Retained." to "Deal 50 damage to any enemy. Lose 12 health. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Recurring Torment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Lose 1 health. Increase the health loss by 2 this turn and create a Temporary copy of this card. Retained." to "Gain 2 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Lose 1 health. Increase the health loss by 1 this turn and create a Temporary copy of this card. Retained." to "Gain 3 mana. Lose 2 health. Increase the health loss by 1 and create a Temporary copy of this card. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sinister Runestone:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Fatigue (1) when drawn. Apply 6 fixed Arcane to yourself. Draw 2." to "Gain Fatigue (1) when drawn.
           &#xD;
      &lt;br/&gt;&#xD;
      
           Apply 6 fixed Arcane to yourself. Draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void-Hardened Skin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield, Tough (2) and Fortress (2). Discard 1. Retained." to "Gain 15 shield, Tough (2) and Fortress (1). Discard 1. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Whiteflame (6). Divide Whiteflame (10) equally among all enemies." to "You and your allies gain Whiteflame (6). Divide Whiteflame (10) equally among all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x3 damage to the first enemy and cleanse it 1 time. Gain Whiteflame (3) if played after a Strike. Retained." to "Deal 4x3 damage to the first enemy. Gain Whiteflame (3) if played after a Strike. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy and cleanse it 1 time. Gain Whiteflame (4) if played after a Strike. Retained." to "Deal 5x3 damage to the first enemy. Gain Whiteflame (5) if played after a Strike. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Whiteflame Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Gain Whiteflame (2) this turn. Retained." to "Gain Whiteflame (3) if you have no Whiteflame. Gain 4 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Gain Whiteflame (4) this turn. Retained." to "Gain Whiteflame (5) if you have no Whiteflame. Gain 5 mana. Retained."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Weather Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blinding Clouds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Everyone gains Hidden and Curse (2)." to "Everyone gains Hidden (2) and Curse (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cloudy Covers:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Gain Hidden and draw 2. A random enemy gains Opportunist (1)." to "Free. Gain Hidden (2) and draw 2. A random enemy gains Opportunist (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Gain Hidden and draw 3. A random enemy gains Opportunist (1)." to "Free. Gain Hidden (3) and draw 3. A random enemy gains Opportunist (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Foggy Darkness:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Everyone gains Hidden. You gain Critical (2) and Lethal (2). Gain Evasion (2) this turn." to "Free. Everyone gains Hidden (2). You gain Critical (2) and Lethal (2). Gain Evasion (2) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Everyone gains Hidden. You gain Critical (2) and Lethal (2). Gain Evasion (3) this turn." to "Free. Everyone gains Hidden (3). You gain Critical (2) and Lethal (2). Gain Evasion (3) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glittering Reflection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. You and all allies gain 6 shield. Divide 26 shield equally among all enemies. Create a Temporary copy of another 2 non-Temporary card in your hand." to "Free. You and all allies gain 8 shield. Divide 15 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Enemies gain Frozen (1), Frost Barrier (1), Frost Rune (2), Plated (1) and 6 shield." to "Enemies gain Frozen (2), Frost Barrier (1), Frost Rune (2), Plated (1) and 6 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lurk in Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (2). You gain Predator (3)." to "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Everyone gains Weak (2), Vulnerable (2), Frail (2). All enemies gain Mark (3). You gain Predator (4)." to "Free. Everyone gains Weak (1), Vulnerable (1), Frail (1). All enemies gain Mark (1). Corrupt all enemies 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Soothing Skies:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Everyone gains Powerful (1). Empower 2 everyone." to "Everyone gains Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thriving Blizzard:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played." to "Free. When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played." to "Free. When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Against the Swarm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (3) to any enemy per enemy alive." to "Give Bleed (4) to any enemy, plus an additional 2 per enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (4) to any enemy per enemy alive." to "Give Bleed (4) to any enemy, plus an additional 3 per enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 13 Arcane to any enemy. Gain Powerful (3) if this triggered an Arcane Detonation." to "Apply 14 Arcane to any enemy. Gain Powerful (3) if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Augment Power:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) and Crystallize (2)." to "Gain Powerful (3) and Crystallize (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) and Crystallize (3)." to "Gain Powerful (4) and Crystallize (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy, then trigger its Curse 1 time." to "Give Curse (3) to any enemy, then Corrupt it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (4) to any enemy, then trigger its Curse 2 time." to "Give Curse (4) to any enemy, then Corrupt it 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bintah:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (1)." to "Deal 2x2 damage to the first enemy. Give it Bleed (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blazing Pyre:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Burn 4 times on any enemy. If you do, gain Fire Mastery (1)." to "Trigger Burn 4 times on any enemy. If you do, gain Fire Mastery (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Burn 5 times on any enemy. If you do, gain Fire Mastery (2)." to "Trigger Burn 5 times on any enemy. If you do, gain Fire Mastery (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blighted Bite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy. Give it Poison (4), Bleed (2) and Leech (2)." to "Gain Envenom (1). Deal 4x2 damage to the first enemy. Give it Leech (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5 damage to the first enemy. Give it Poison (5), Bleed (3) and Leech (3)." to "Gain Envenom (1). Deal 7x2 damage to the first enemy. Give it Leech (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bloody Rage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (4), Powerful (1) and Bleed (2)." to "Gain Mighty (2), Powerful (2) and Bleed (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (5), Powerful (2) and Bleed (3)." to "Gain Mighty (3), Powerful (3) and Bleed (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bomb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              This card can no longer be upgraded.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Conductive Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 22 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal damage to any enemy equal to 120% of its maximum Shock."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 27 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal damage to any enemy equal to 160% of its maximum Shock."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Convene with Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 allied Shadowburst. If you can't, give the first ally Unstable (15) and Taunt (1)." to "Summon 1 allied Shadowburst. If you can't, give any ally Unstable (15) and Taunt (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 allied Shadowburst+. If you can't, give the first ally Unstable (20) and Taunt (2)." to "Summon 1 allied Shadowburst+. If you can't, give any ally Unstable (20) and Taunt (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cornered Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x3 damage to the first enemy. Increase this value by 1. Draw this card when you reach 0 shield." to "Deal 8x2 damage to the first enemy. Increase this value by 4. Draw one Cornered Strike when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Increase this value by 2. Draw this card when you reach 0 shield." to "Deal 10x2 damage to the first enemy. Increase this value by 6. Draw one Cornered Strike when you reach 0 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak." to "Deal 3x2 damage to the first enemy. Give it Poison (18) if it has 3 or more debuff types, and Leech (4) if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x2 damage to the first enemy. Give it Poison (12) if it's Vulnerable, (12) if it's Frail, (12) if it's Weak." to "Deal 4x2 damage to the first enemy. Give it Poison (25) if it has 3 or more debuff types, and Leech (5) if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Crystal Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 20 of a random Status to the first two enemies. Give them Crytallize (2). Put 1 Fracture on top of your deck if an enemy has 10 or more Crystallize ranks." to "Apply 20 of a random Status to the first two enemies. Give them Crystallize (2). Put 1 Fracture on top of your deck if an enemy has 10 or more Crystallize ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 24 of a random Status to the first two enemies. Give them Crytallize (3). Put 1 Fracture+ on top of your deck if an enemy has 10 or more Crystallize ranks." to "Apply 24 of a random Status to the first two enemies. Give them Crystallize (3). Put 1 Fracture+ on top of your deck if an enemy has 10 or more Crystallize ranks."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of the Forest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Weak (2) to any enemy. Apply 40 Arcane to it." to "Give Curse (3) to any enemy. Apply 20 Arcane to it. Corrupt it 3 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (2) to any enemy. Apply 48 Arcane to it." to "Give Curse (4) to any enemy. Apply 22 Arcane to it. Corrupt it 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Daama:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to the player. Give it Crystallize (1)." to "Deal 4x2 damage to the player. Give it Crystallize (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Daama Egg:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 1 enemy Daama. If you can't, gain Crystallize (2). Removed." to "Gain Crystallize (1) when you draw this. Summon 1 enemy Daama. If you can't, gain Crystallize (2). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dead of Night:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden. Give Weak (2) and Curse (1) to all enemies." to "Gain Hidden (2). Give Weak (2) and Curse (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Hidden. Give Weak (3) and Curse (2) to all enemies." to "Gain Hidden (3). Give Weak (3) and Curse (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defective Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x4 damage to the first enemy. Corrupt 1 yourself. Play this card when discarded." to "Deal 5x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy. Corrupt 1 yourself. Play this card when discarded." to "Deal 7x4 damage to the first enemy. Corrupt yourself 1 time. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defiant Howl:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 6 yourself and all allies." to "Give yourself and all allies Powerful (1) this turn and Lethal (1) per enemy alive. Heal 6 yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give yourself and all allies Powerful (2) this turn and Predator (1) per enemy alive. Heal 10 yourself and all allies." to "Give yourself and all allies Powerful (2) this turn and Lethal (1) per enemy alive. Heal 10 yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dig Through Muck:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dragonform:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) and Plated (1). Create 1 Aftershock if an enemy is Shocked." to "Gain Powerful (2) and Plated (1). Create 1 Aftershock if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) and Plated (2). Create 2 Aftershock if an enemy is Shocked." to "Gain Powerful (3) and Plated (2). Create 2 Aftershock if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draw Toxin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poisoned Blood (3). Remove 5 Poison from any enemy. If you do, draw 3." to "Gain Poisoned Blood (2). Trigger Poison 2 times on any enemy. If you do, draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (4). Remove 5 Poison from any enemy. If you do, draw 4." to "Gain Poisoned Blood (4). Trigger Poison 5 times on any enemy. If you do, draw 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Breach:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Frost to any enemy if it's Vulnerable, 12 Shock if it's Weak, 12 Arcane if it's Frail." to "Apply 12 Frost, 12 Shock and 12 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Frost to any enemy if it's Vulnerable, 15 Shock if it's Weak, 15 Arcane if it's Frail." to "Apply 16 Frost, 16 Shock and 16 Arcane to any enemy if it has 3 or more debuff types. Corrupt it 1 time if it has 5 or more debuff types."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Endless Oozing:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana and Poison (2). Double both values." to "Trigger Poison 1 time on yourself. Gain 3 mana and Poison (2). Double all values."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana and Poison (3). Double both values." to "Trigger Poison 1 time on yourself. Gain 4 mana and Poison (3). Double all values."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enraged Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy. Gain Powerful (2) if you have no shield." to "Deal 7x2 damage to the first enemy. Gain Powerful (2) if you have no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x2 damage to the first enemy. Gain Powerful (3) if you have no shield." to "Deal 8x2 damage to the first enemy. Gain Powerful (3) if you have no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Escalating Onslaught:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1x3 damage to the first enemy. Increase this value by 1." to "Deal 1x3 damage to the first enemy. Gain Powerful (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1x4 damage to the first enemy. Increase this value by 2." to "Deal 1x5 damage to the first enemy. Gain Powerful (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Extract Potential:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Sacrifice an ally. If you do, gain Vengeance (6), Heal 10 and draw 3." to "Sacrifice an ally. If you do, gain Powerful (2), Heal 6 and draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Sacrifice an ally. If you do, gain Vengeance (10), Heal 12 and draw 4." to "Sacrifice an ally. If you do, gain Powerful (3), Heal 8 and draw 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Infection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (18) to any enemy, then trigger it 1 time." to "Give Poison (26) to any enemy, then trigger it 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (20) to any enemy, then trigger it 2 time." to "Give Poison (32) to any enemy, then trigger it 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hidden Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana and Hidden." to "Gain 3 mana and Hidden (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana and Hidden." to "Gain 4 mana and Hidden (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt 1 the first enemy. Deal 4x2 damage to it." to "Corrupt the first enemy 1 time. Deal 4x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 2 the first enemy. Deal 6x2 damage to it." to "Corrupt the first enemy 2 time. Deal 6x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impaling Roots:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt 2 any enemy. Deal 20 damage to it." to "Corrupt any enemy 2 times. Deal 20 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 3 any enemy. Deal 22 damage to it." to "Corrupt any enemy 3 times. Deal 22 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Infectious Demise:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Infectuous Demise")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (6) to any enemy. Create 2 Shrivels. Draw this whenever an ally or enemy dies." to "Give Poison (14) to any enemy. Create 2 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (10) to any enemy. Create 3 Shrivels. Draw this whenever an ally or enemy dies." to "Give Poison (18) to any enemy. Create 3 Shrivels. Draw one Infectious Demise whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Keen-Edged Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy if it has no shield. Give it Bleed (3)." to "Deal 4 damage to the first enemy. Give it Bleed (1) per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy if it has no shield. Give it Bleed (5)." to "Deal 6 damage to the first enemy. Give it Bleed (1) per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mecha Suit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Festering Wound")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (3) to the first enemy. Then, give it Poison (3) per rank of Bleed it has." to "Gain 20 Shield. Gain 6 Sturdy per ally."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (4) to the first enemy. Then, give it Poison (4) per rank of Bleed it has." to "Gain 26 Shield. Gain 8 Sturdy per ally."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Muck Tide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Renewal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystical Digestion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 4 Arcane. If you do, gain 6 mana." to "Lose 4 Arcane. If you do, gain 5 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 2 Arcane. If you do, gain 7 mana." to "Lose 4 Arcane. If you do, gain 8 mana. Retained."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Noxious Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (8) to the first enemy when discarded." to "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (10) to the first enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Gain 5 more mana if an enemy is Poisoned. Give Poison (12) to the first enemy when discarded." to "Gain 2 mana. Gain 5 more mana if an enemy is Poisoned. Give Poison (14) to the first enemy when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ossifying Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x4 damage to the first enemy. Give it 20 shield and gain Powerful (1)." to "Deal 5x4 damage to the first enemy. Give it 30 shield and gain Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x5 damage to the first enemy. Give it 30 shield and gain Powerful (2)." to "Deal 6x4 damage to the first enemy. Give it 40 shield and gain Powerful (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Persecute:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (1), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (2)." to "Give Curse (1), Frail (1), Vulnerable (1), Weak (1) and Leech (2) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (2), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (3)." to "Give Curse (2), Frail (1), Vulnerable (1), Weak (1) and Leech (3) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Petrifying Gaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Poisonous Gaze")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies. Damage modifiers are halved for this card." to "Apply 1 Frost to any enemy for every rank of Poison on it. Trigger its Poison 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy for every rank of Poison it has. Give Poison (5) to all enemies. Damage modifiers are halved for this card." to "Apply 2 Frost to any enemy for every rank of Poison on it. Trigger its Poison 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Give it Poison (10). Give an additional Poison (10) on a critical hit." to "Gain Envenom (2). Deal 14 damage to the first enemy. Trigger its Poison 2 times on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Give it Poison (13). Give an additional Poison (13) on a critical hit." to "Gain Envenom (2). Deal 20 damage to the first enemy. Trigger its Poison 3 times on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pursuing Hail:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Frost to any enemy and deal 8 damage to it. Draw this whenever an ally or enemy dies." to "Apply 10 Frost to any enemy and deal 10 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Frost to any enemy and deal 10 damage to it. Draw this whenever an ally or enemy dies." to "Apply 13 Frost to any enemy and deal 13 damage to it. Draw one Pursuing Hail whenever an ally or enemy dies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rainbow Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Gain Arcane Rune (2) if played after a Mana, Frost Rune (2) if played after a Skill and Shock Rune (2) if played after a Strike or Spell." to "Gain 4 mana. Create a Temporary Frost Crystals, Shock Crystals or Arcane Crystals."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Gain Arcane Rune (3) if played after a Mana, Frost Rune (3) if played after a Skill and Shock Rune (3) if played after a Strike or Spell." to "Gain 5 mana. Create a Temporary Frost Crystals+, Shock Crystals+ or Arcane Crystals+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reveal Yourself!:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (4) to any enemy. Dispel it 2. Removed." to "Give Vulnerable (4) to any enemy. Dispel it 2 times. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadowflame Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Gain Hidden if an enemy is Burning and Evasion (1) this turn if an enemy is Cursed." to "Gain 3 mana. Gain Hidden (2) if an enemy is Burning and Evasion (1) this turn if an enemy is Cursed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Gain Hidden if an enemy is Burning and Evasion (2) this turn if an enemy is Cursed." to "Gain 4 mana. Gain Hidden (3) if an enemy is Burning and Evasion (2) this turn if an enemy is Cursed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shield Wall:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 24 shield and Sturdy (8)." to "You and your allies gain 20 shield and Sturdy (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 28 shield and Sturdy (12)." to "You and your allies gain 26 shield and Sturdy (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (4) to any enemy. Give Poison (10) and Frail (1) to all enemies." to "Give Curse (4) to any enemy. Give Poison (12) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (12) and Frail (2) to all enemies." to "Give Curse (5) to any enemy. Give Poison (15) and Frail (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smog Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first two enemies. Give them Poison (18)." to "Gain Envenom (2). Deal 12 damage to the first two enemies if they're Poisoned, then deal an additional 12 damage to them."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first two enemies. Give them Poison (22)." to "Gain Envenom (3). Deal 15 damage to the first two enemies if they're Poisoned, then deal an additional 15 damage to them."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Supreme Form:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 22 Arcane to any enemy. Gain Purity (2) and Powerful (1)." to "Apply 20 Arcane to any enemy. Gain Purity (2) and Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 30 Arcane to any enemy. Gain Purity (3) and Powerful (2)." to "Apply 28 Arcane to any enemy. Gain Purity (3) and Powerful (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Systems Overload:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 15 Shock and 15 Arcane to any enemy." to "Apply 10 Shock and 10 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 17 Shock and 17 Arcane to any enemy." to "Apply 18 Shock and 18 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Spores:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (6) to all enemies. Increase this value by 4." to "Give Poison (8) to all enemies. Increase this value by 5."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (8) to all enemies. Increase this value by 6." to "Give Poison (13) to all enemies. Increase this value by 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Turbulent Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 each." to "Gain 8 mana and deal 4-8 damage to all enemies. Corrupt and Dispel yourself 1 time each."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 each." to "Gain 10 mana and deal 5-10 damage to all enemies. Corrupt and Dispel yourself 1 time each."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Twilight Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden on a Critical Hit." to "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden (2) on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden on a Critical Hit." to "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden (3) on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tyrannic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Deal 6 damage to any enemy for every debuff it has." to "Deal 8 damage to any enemy for every debuff it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (2). Deal 8 damage to any enemy for every debuff it has." to "Deal 10 damage to any enemy for every debuff it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Verminous Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 4 times." to "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 5 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vindictive Shade:
           &#xD;
      &lt;br/&gt;&#xD;
      
              This card can no longer be upgraded.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Volatile Powder:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Unstable (10) to the first ally. Deal 6 damage and give Burn (4) to any enemy." to "Sacrifice all of your allies. For every ally sacrificed, deal 16 damage to all enemies and give them Burn (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Unstable (14) to the first ally. Deal 8 damage and give Burn (5) to any enemy." to "Sacrifice all of your allies. For every ally sacrificed, deal 20 damage to all enemies and give them Burn (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Combustion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) and Shock Rune (2). Discard 1." to "Gain Powerful (2) and Shock Rune (2). Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) and Shock Rune (2). Discard 2." to "Gain Powerful (3) and Shock Rune (2). Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wyrm's Bite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates." to "Deal 5 damage to the first enemy. Give it Burn (1) per damage dealt. Shuffle 2 Conflagrates into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 7 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates." to "Deal 7 damage to the first enemy. Give it Burn (1) per damage dealt. Shuffle 2 Conflagrates into your deck."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cleansing Pearl:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Reduce all statuses by 10." to "Reduce all statuses by 10. Heal 1 per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cryogenic Flask:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Frozen (2) to any enemy." to "Give Frozen (2) to any enemy if it's not Frozen."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hexing Claw:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Corrupt 1 all enemies." to "Corrupt all enemies 2 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Poison Vial:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give 8 Poison to any enemy, then trigger Poison 2 times." to "Give 12 Poison to any enemy, then trigger Poison 2 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Runic Grenade:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3 damage to all enemies per card in your hand. Discard your hand." to "Deal 4 damage to all enemies per card in your hand. Discard your hand."
         &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Tue, 18 Oct 2022 15:55:40 GMT</pubDate>
      <guid>https://www.baronneriegames.com/trials-of-the-breach-update-part-1</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Skill_1818.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Final_1024.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Aether Storm Update - Part 3</title>
      <link>https://www.baronneriegames.com/aether-storm-update-part-3</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         The Shrine Update
         &#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    
          I'm very happy to introduce the Shrine to Breach Wanderers! The Shrine is a building in town that will allow you to increase the game's difficulty for a greater challenge! Invoke the power of various idols to empower enemies and earn greater rewards.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          This update also introduces the Crystal Valley, the second alternative area! It features shiny monsters and spooky ghosts.
          &#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Among other changes, several buffs and debuffs were changed. A few of these buffs or debuffs felt a bit too weak or too strong, hopefully these changes will allow a wider range of strategies for the players!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Finally, I've been extremely happy with the changes to the cost of cards introduced in the previous patch. One thing I noticed, is that cards that were highly costed felt a bit too weak compared to the cheaper cards. You'll see cards that were costed at 4 mana and higher receive a small-to-medium buff this patch!
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - A new area is now available: the Crystal Valley
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - The Shrine building is now available in the town. You can use it to increase the game's difficulty by activating otherworldly idols! It is unlocked after defeating Depth 3 for the first time.
           &#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Character Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Nerfed Shah'Ru second and third passives
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Drofis now only creates Blood Bursts when losing 3 or more health
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 2 new tools for Silan
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Additions
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 15 new Generic cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added a new Quest: Defeat bosses in Quickplay.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added the Battered Rampart's map soundtrack
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 2 new NCEs for the Battered Ramparts
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 2 new cardbacks!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Buff &amp;amp; Debuff Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Sturdy no longer gives a flat bonus to shield gained, instead it gives +2% per rank up to +50%.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Pack tactics is now +2 damage per ally, no more "per rank"
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Ice Eater is now: Gain Powerful (1) per rank whenever an enemy becomes Frozen.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Predator now also affects Statuses
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Bleed and Arcane Leak now tick down at the end of the player's turn for everyone
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Frost/Frozen Rework
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
             o Debuff. This enemy skips its next action. Your next card is free and has no effect. Reduce all Frost and fixed Frost received by half. Lose 2 ranks at end of turn.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
             o Frost on players increases by 2 per trigger, up to a maximum of +10 after 5 triggers.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
             o Frost now gives Frozen (2) when triggered.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Opportunist was changed: Whenever the player triggers Fatigue, the first enemy and ally with Opportunist will trigger and cycle their action and lose 1 rank. Cannot be Dispelled. Opportunist loses half its ranks at end of turn.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
             o Rebalanced enemies and cards with Opportunist
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            - Fortress now reduces damage taken by 10% per rank.
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - The Fatigue count can no longer be increased if it's not your turn.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Buffs and debuffs on the player and monsters are now divided into pages for increased legibility
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Card Changes
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Cards that cost 4+ were slightly buffed
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed a bunch of common generic cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Cards that give Bleed were buffed slightly
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Misc
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Skipping a card Upgrade or Remove will grant 1 Lucky Charm per skip
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Player can now summon enemies in the dedicated slot
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Increased the maximum amount of decks per character by 6
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Only the first Arcane Detonation of a sequence will Dispel
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Tool cards creation is now seeded
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Starting Deck size is now a minimum of 12 cards and a maximum of 50 cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fast mode is slightly faster
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
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           Ne
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          w Generic Cards:
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             Absorb Demise
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             Aided Preparations
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             Assisted Analysis
          &#xD;
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             Assisted Strike
          &#xD;
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             Crystal Research
          &#xD;
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             Crystal Sprite
          &#xD;
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             Elemental Refraction
          &#xD;
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             Guarded Strike
          &#xD;
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             Hunter's Instincts
          &#xD;
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             Journeyman Strike
          &#xD;
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             Mana Cycle
          &#xD;
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             Masterful Strike
          &#xD;
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             Patient Flame
          &#xD;
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             Poison Sprite
          &#xD;
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             Putrid Infection
          &#xD;
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             Rookie Strike
          &#xD;
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             Runic Sprite
          &#xD;
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             Sheltered Studies
          &#xD;
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             Spiked Shield
          &#xD;
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             Spry Slice
          &#xD;
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             Squire Sprite
          &#xD;
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          Absorb Soul:
          &#xD;
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             Effect changed from "Deal 16 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+." to "Deal 25 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+."
          &#xD;
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          Accursed Ceremony:
          &#xD;
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             Effect changed from "Give Curse (4) to any enemy and summon 1 enemy Vengeful Shade. If you can't, gain Curse (2)." to "Summon 1 enemy Vengeful Shade. If you can't, gain Curse (2). Apply 18 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Curse (6) to any enemy and summon 1 enemy Vengeful Shade. If you can't, gain Curse (3)." to "Summon 1 enemy Vengeful Shade. If you can't, gain Curse (2). Apply 24 Arcane to any enemy."
          &#xD;
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          Agonizing Blaze:
          &#xD;
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             Cost changed from 6 to 4
          &#xD;
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             Effect changed from "Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn." to "Gain Predator (2). Choose any enemy. If it's Burning, give it Weak (2), Vulnerable (2), Frail (2) and Curse (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn." to "Gain Predator (3). Choose any enemy. If it's Burning, give it Weak (3), Vulnerable (3), Frail (3) and Curse (3)."
          &#xD;
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          Arcane Nova:
          &#xD;
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             Effect changed from "Apply 16 Arcane to all enemies." to "Apply 18 Arcane to all enemies."
          &#xD;
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             Upgraded cost changed from 6 to 5
          &#xD;
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             Upgraded effect changed from "Apply 22 Arcane to all enemies." to "Apply 24 Arcane to all enemies."
          &#xD;
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          Arcane Silence:
          &#xD;
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             Effect changed from "Cleanse yourself 1 time. Apply 12 Arcane to all enemies." to "Cleanse yourself 1 time. Apply 13 Arcane to all enemies."
          &#xD;
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             Upgraded effect changed from "Cleanse yourself 2 time. Apply 13 Arcane to all enemies." to "Cleanse yourself 2 time. Apply 14 Arcane to all enemies."
          &#xD;
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          Arcane Visions:
          &#xD;
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             Effect changed from "Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 15 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
          &#xD;
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             Upgraded effect changed from "Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 17 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."
          &#xD;
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          Barbed Gale:
          &#xD;
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             Effect changed from "Gain Predator (2). Give all enemies Bleed (2)." to "Give all enemies Bleed (4) and trigger it 1 time."
          &#xD;
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             Upgraded effect changed from "Gain Predator (3). Give all enemies Bleed (3)." to "Give all enemies Bleed (5) and trigger it 2 time."
          &#xD;
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          Blessed Strike:
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             Cost changed from 3 to 1
          &#xD;
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             Effect changed from "Deal 7x2 damage to the first enemy. Gain Purity (1)." to "Deal 4x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (1) if it dealt 20 or more."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
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             Upgraded effect changed from "Deal 8x2 damage to the first enemy. Gain Purity (2)." to "Deal 6x2 damage to the first enemy. Gain Purity (1) if it deal 10 or more damage and Purity (2) if it dealt 20 or more."
          &#xD;
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          Blood Echo:
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             Cost changed from 1 to 0
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             Upgraded cost changed from 1 to 0
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          Blood Money:
          &#xD;
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             Effect changed from "Deal 4 damage to any enemy. Deal an additional 8 damage to it for every Treasure in your hand." to "Draw up to 3 Treasures from your deck. Deal 8 damage to any enemy for every Treasure in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6 damage to any enemy. Deal an additional 12 damage to it for every Treasure in your hand." to "Draw up to 5 Treasures from your deck. Deal 10 damage to any enemy for every Treasure in your hand."
          &#xD;
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          Calculated Deception:
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             Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2). Retained."
          &#xD;
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             Upgraded cost changed from 0 to 1
          &#xD;
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             Upgraded effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3)." to "Transform 2 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3). Retained."
          &#xD;
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          Careful Shot:
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             Effect changed from "Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage." to "Deal 18 damage to any enemy. This attack has 100% bonus Critical Damage."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage." to "Deal 22 damage to any enemy. This attack has 100% bonus Critical Damage."
          &#xD;
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          Cauterize:
          &#xD;
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             Cost changed from 0 to 1
          &#xD;
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             Upgraded cost changed from 0 to 1
          &#xD;
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             Rarity changed from Rare to Common
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          Channeled Blast:
          &#xD;
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             Effect changed from "Deal 8 damage to any enemy. Increase this value by 18 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 12 if this is in your hand at end of turn. Retained."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Increase this value by 24 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 16 if this is in your hand at end of turn. Retained."
          &#xD;
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          Charged Hex:
          &#xD;
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             Effect changed from "Apply 18 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 20 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 22 Arcane to any enemy, plus an additional 16 Arcane if it's Shocked. Remove 1 Shocked from it." to "Apply 24 Arcane to any enemy, plus an additional 18 Arcane if it's Shocked. Remove 1 Shocked from it."
          &#xD;
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          Charged Shield:
          &#xD;
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             Cost changed from 3 to 5
          &#xD;
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             Effect changed from "Gain 15 shield. Shuffle 2 Aftershocks into your deck." to "Gain 12 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock."
          &#xD;
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             Upgraded cost changed from 3 to 4
          &#xD;
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             Upgraded effect changed from "Gain 18 shield. Shuffle 3 Aftershocks into your deck." to "Gain 16 shield. Give Overcharged (1) to the first two enemies. Create 1 Aftershock."
          &#xD;
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          Combat Ready:
          &#xD;
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             Effect changed from "Gain Tough (1), Mighty (1) and Adept (1). Draw 1." to "Gain Tough (2), Mighty (2) and Adept (2)."
          &#xD;
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             Upgraded cost changed from 2 to 1
          &#xD;
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             Upgraded effect changed from "Gain Tough (2), Mighty (2) and Adept (2). Draw 1." to "Gain Tough (3), Mighty (2) and Adept (2)."
          &#xD;
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          Corrupted Roots:
          &#xD;
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             Type changed from Spell to Skill
          &#xD;
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             Effect changed from "Deal 8 damage to any enemy. Give them Curse (2) and Frail (1)." to "Give any enemy Curse (4), Weak (2) and Frail (1)."
          &#xD;
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             Upgraded effect changed from "Deal 10 damage to any enemy. Give them Curse (3) and Frail (2)." to "Give any enemy Curse (5), Weak (3) and Frail (1)."
          &#xD;
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          Crude Plating:
          &#xD;
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             Cost changed from 2 to 1
          &#xD;
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             Effect changed from "Gain 8 shield. Draw 1." to "Gain 4 shield and Sturdy (4). Draw 1."
          &#xD;
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             Upgraded cost changed from 2 to 1
          &#xD;
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             Upgraded effect changed from "Gain 12 shield. Draw 1." to "Gain 6 shield and Sturdy (6). Draw 1."
          &#xD;
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          Cursed Bolt:
          &#xD;
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             Cost changed from 0 to 2
          &#xD;
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             Type changed from Spell to Skill
          &#xD;
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             Effect changed from "Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1)." to "Apply 10 Arcane to any enemy and give it Curse (3). Apply 6 Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1)." to "Apply 12 Arcane to any enemy and give it Curse (4). Apply 4 Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cursed Conjunction:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 12 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. " to "Apply 16 Arcane to any enemy. Give it Curse (2) if this triggered an Arcane Detonation, Curse (2) if it's Shocked and Curse (2) if it's Frozen. "
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 16 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. " to "Apply 20 Arcane to any enemy. Give it Curse (3) if this triggered an Arcane Detonation, Curse (3) if it's Shocked and Curse (3) if it's Frozen. "
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Deceiving Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 14 damage to any enemy. Draw 1." to "Deal 10 damage to any enemy. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Demonic Power:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
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          Deranged Insight:
          &#xD;
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             Effect changed from "Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way." to "Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way." to "Draw 2. Give Curse to all enemies equal to 1x the total cost of all cards drawn this way."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Drain Life:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 18 damage to any enemy. Heal 6." to "Deal 20 damage to any enemy. Heal 8."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 22 damage to any enemy. Heal 10." to "Deal 26 damage to any enemy. Heal 10."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Emergency Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 13 shield. Gain 13 more shield if you had no shield." to "Gain 16 shield. Draw this card when you reach 0 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 15 shield. Gain 15 more shield if you had no shield." to "Gain 22 shield. Draw this card when you reach 0 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Enchant Armor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 16 shield and Arcane Barrier (2)." to "Gain 18 shield and Arcane Barrier (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 22 shield and Arcane Barrier (3)." to "Gain 24 shield and Arcane Barrier (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Exsanguinate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 2 times on all enemies." to "Draw 2 and heal 6 if an enemy has 5 or more Bleed ranks. Trigger Bleed 2 times on all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed. Trigger Bleed 4 times on all enemies." to "Draw 3 and heal 8 if an enemy has 5 or more Bleed ranks. Trigger Bleed 4 times on all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fae's Grace:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself." to "Gain Evasion (1) this turn and Draw 1. Apply 3 fixed Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself." to "Gain Evasion (2) this turn and Draw 1. Apply 3 fixed Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Feint:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Skill to Strike
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 6 shield. Gain Evasion (1) this turn if played after a Strike." to "Deal 3x2 damage to the first enemy. Gain Evasion (1) this turn if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 10 shield. Gain Evasion (2) this turn if played after a Strike." to "Deal 3x3 damage to the first enemy. Gain Evasion (2) this turn if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fire Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield. Give Burn (2) to all enemies." to "Gain 12 shield. Give Burn (2) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 13 shield. Give Burn (3) to all enemies." to "Gain 15 shield. Give Burn (3) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fireball:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand." to "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand." to "Deal 14 damage to any enemy. Give all enemies Burn (1) per card in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frenzied Rage:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Frenzy (1). Shuffle 3 Exhaustion into your deck." to "Gain Frenzy (1) and Fatigue (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Frenzy (1). Shuffle 2 Exhaustion into your deck." to "Gain Frenzy (1) and Fatigue (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frost Fracture:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 22 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 30 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frostfire Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 20 damage to it." to "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 22 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 26 damage to it." to "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 28 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Gambler's Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2-4 mana at random. Gain 2-4 of a random status." to "Gain 2-4 mana at random. Apply 2-4 of a fixed random status to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 4-8 mana at random. Gain 3-6 of a random status." to "Gain 4-8 mana at random. Apply 3-6 of a fixed random status to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Garrote:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Bleed (3) to the first enemy." to "Give Bleed (4) to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Bleed (5) to the first enemy." to "Give Bleed (6) to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Gather Power:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Grisly Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times." to "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 4 times."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 5 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Haunted Memory:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1." to "Give Weak (1) and Vulnerable (1) to any enemy. Increase these effects and cost by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1." to "Give Weak (2) and Vulnerable (2) to any enemy. Increase these effects and cost by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Heavy Stand:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield, Sturdy (6) and Tough (2)." to "Gain 12 shield, Sturdy (6) and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 16 shield, Sturdy (8) and Tough (3)." to "Gain 15 shield, Sturdy (8) and Tough (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Heroic Vigor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hex:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 14 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 14 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Ice Burn:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4)." to "Apply 24 Frost to any enemy. Then, if it's Frozen, give it Burn (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Assault:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card." to "Deal 8 damage to any enemy. Increase this value by 8."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card." to "Deal 11 damage to any enemy. Increase this value by 11."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Mana:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 4 mana. Increase this value by 2." to "Gain 5 mana. Increase this value by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Stab:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card." to "Deal 4 damage to the first enemy. Increase this value by 8."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card." to "Deal 6 damage to the first enemy. Increase this value by 12."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Invigorate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn." to "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn." to "Heal 12. Gain 12 shield and Sturdy (12). Heal 8 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Jolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself." to "Deal 18 damage to any enemy. Apply 6 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself." to "Deal 30 damage to any enemy. Apply 10 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Armor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Gain 4 mana if played after a Spell." to "Gain 14 shield. Gain 4 mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 18 shield. Gain 4 mana if played after a Spell." to "Gain 20 shield. Gain 4 mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 24 damage to any enemy." to "Deal 26 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Cannon:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 26 damage to any enemy. Transform into Vent Off."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 30 damage to any enemy. Transform into Vent Off+."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Malevolent Idol:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Unplayable. Deal 6 damage to a random enemy when discarded. Increase this value by 4 if this is in your hand at end of turn." to "Unplayable. Deal 6 damage to the first enemy when discarded. Increase this value by 6 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Unplayable. Deal 12 damage to a random enemy when discarded. Increase this value by 6 if this is in your hand at end of turn." to "Unplayable. Deal 10 damage to the first enemy when discarded. Increase this value by 10 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Lance:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Gain 2 mana." to "Deal 8 damage to any enemy. Gain 4 mana if played after a Mana card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 14 damage to any enemy. Gain 2 mana." to "Deal 12 damage to any enemy. Gain 5 mana if played after a Mana card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Over Body:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 1 Wits. If you do, gain 14 shield and Sturdy (8)." to "Trigger Wits 1 time. If you do, gain 10 shield and Sturdy (8)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 1 Wits. If you do, gain 18 shield and Sturdy (12)." to "Trigger Wits 2 time. If you do, gain 14 shield and Sturdy (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Probe:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Change its next action." to "Change the next action of any enemy. Draw 1. Retained."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 16 damage to any enemy. Change its next action." to "Change the next action of any enemy. Draw 1. Retained."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Moonlit Reverie:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Growth (3) and Wits (2)." to "Gain Growth (6) and Wits (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Growth (6) and Wits (3)." to "Gain Growth (9) and Wits (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mystic Outburst:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself" to "Deal 30 damage to the first two enemies. Apply 6 fixed Arcane to yourself"
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself" to "Deal 38 damage to the first two enemies. Apply 8 fixed Arcane to yourself"
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mystic Shadowblast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 30 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 fixed Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Give Doom (4) to any enemy and apply 38 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Occult Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 6 Arcane to any enemy. Increase this value by 10." to "Apply 8 Arcane to any enemy. Increase this value by 10."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 8 Arcane to any enemy. Increase this value by 12." to "Apply 10 Arcane to any enemy. Increase this value by 14."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Overthink:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Piercing Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 3x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 6x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Plague Barrier:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 20 shield if an enemy has 5 or more Poison ranks." to "If an enemy has 5 or more Poison ranks, gain 16 shield and Sturdy (6)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 30 shield if an enemy has 5 or more Poison ranks." to "If an enemy has 5 or more Poison ranks, gain 20 shield and Sturdy (10)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Pocket Blade:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2x2 damage to the first enemy. Draw this card whenever you reach 0 mana." to "Deal 2x2 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 2x3 damage to the first enemy. Draw this card whenever you reach 0 mana." to "Deal 2x3 damage to the first enemy. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Pocket Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 4 shield. Draw this card whenever you reach 0 mana." to "Gain 3 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 7 shield. Draw this card whenever you reach 0 mana." to "Gain 6 shield. Draw this card without increasing the Fatigue Counter whenever you reach 0 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Poisoned Darts:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (5) and 5 more on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield." to "Deal 1x5 damage to any enemy. Give it Poison (8) and 8 more on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Purify:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Reduce all statuses by 4. Gain 2 shield per status removed." to "Reduce all statuses by 8. Gain 1 shield per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Reduce all statuses by 5. Gain 3 shield per status removed." to "Reduce all statuses by 12. Gain 1 shield per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Quip Shot:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 1 Wits. If you do, deal 16 damage to any enemy." to "Trigger Wits 1 time. If you do, deal 12 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 2 Wits. If you do, deal 28 damage to any enemy." to "Trigger Wits 2 time. If you do, deal 20 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Ramparts:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Name changed (was "Shield Stratagem")
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Strike to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2)." to "Gain 20 shield. Gain 2 fixed shield whenever you play another non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3)." to "Gain 24 shield. Gain 3 fixed shield whenever you play another non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Reforge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 8 shield. Transform 1 into Crude Plating. It retains its Removed or Temporary property." to "Gain 8 shield. Create 1 Exhaustion. Transform 1 into Crude Plating. It retains its Removed or Temporary property."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 12 shield. Transform 1 into Crude Plating. It retains its Removed or Temporary property." to "Gain 10 shield. Create 1 Exhaustion. Transform 1 into Crude Plating. It retains its Removed or Temporary property."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Riposte:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 3x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 9x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 5x2 damage to the first enemy. Draw this card whenever you evade an attack. Play this card when drawn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rites of Winter:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2." to "Deal 20 damage to any enemy. Give it Frostbite (3). Reduce cost by 2."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3." to "Deal 28 damage to any enemy. Give it Frostbite (4). Reduce cost by 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rummage:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Discard 2. If you do, draw 3." to "Discard 1. If you do, draw 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Runic Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 3 shield per rank of Mana Boost on you. Gain Mana Boost (3)." to "Gain 4 shield. Trigger Mana Boost 2 times. If you do, gain 12 more shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 4 shield per rank of Mana Boost on you. Gain Mana Boost (4)." to "Gain 6 shield. Trigger Mana Boost 3 times. If you do, gain 18 more shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sadistic Glee:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn." to "Draw 4. Gain Vengeance (4) if an enemy or ally died this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sanctuary:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Cleanse yourself 2 times. Gain Tough (2) and 15 shield. Give 15 shield to all enemies." to "Cleanse yourself 2 times. Gain Tough (2) and 15 shield. Divide 30 shield equally among all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Cleanse yourself 3 times. Gain Tough (3) and 25 shield. Give 25 shield to all enemies." to "Cleanse yourself 3 times. Gain Tough (3) and 25 shield. Divide 50 shield equally among all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shielding Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 12 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 15 damage to any enemy. You and your allies gain 1 fixed shield per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shocking Aura:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies." to "Apply 6 fixed Shock to yourself and 10 to all enemies. Give Shock Barrier (2) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies." to "Apply 6 fixed Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shocking Beam:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt." to "Deal 12 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt." to "Deal 20 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Singularity:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 50 damage to any enemy." to "Deal 60 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 60 damage to any enemy." to "Deal 70 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Soulshield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield, Wits (2) and Adept (2)." to "Gain 12 shield, Wits (2) and Adept (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 12 shield, Wits (3) and Adept (3)." to "Gain 15 shield, Wits (3) and Adept (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt." to "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (2) to the first ally per damage dealt." to "Deal 6 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (1) to the first ally per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give 16 shield, Tough (2) and Taunt (1) to any ally." to "Give 18 shield, Tough (2) and Taunt (1) to any ally."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give 20 shield, Tough (2) and Taunt (2) to any ally." to "Give 22 shield, Tough (2) and Taunt (2) to any ally."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Strenuous Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 24 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 32 damage to any enemy. Create 2 Exhaustions in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 34 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 40 damage to any enemy. Create 2 Exhaustions in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sublime Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times." to "Deal 13 damage to all enemies. Gain Growth (6). Trigger Mana Boost 2 times and Wits 2 times."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times." to "Deal 15 damage to all enemies. Gain Growth (8). Trigger Mana Boost 3 times and Wits 3 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sunder:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield." to "Give Vulnerable (2) to any enemy. Give it Frail (1) and deal 8 damage to it if it has shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield." to "Give Vulnerable (3) to any enemy. Give it Frail (2) and deal 12 damage to it if it has shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sundering Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 24 damage to any enemy. Damage modifiers are doubled for this card." to "Deal 26 damage to any enemy. Damage modifiers are doubled for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 30 damage to any enemy. Damage modifiers are doubled for this card." to "Deal 32 damage to any enemy. Damage modifiers are doubled for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Thriving Spirit:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1)." to "Summon 1 allied Angry Spirit. Give the first ally Powerful (3) and Tough (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2)." to "Summon 1 allied Angry Spirit+. Give the first ally Powerful (5) and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Toxic Cloud:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4)." to "Give all enemies Weak (2), Frail (1), Leech (2) and Poison (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6)." to "Give all enemies Weak (3), Frail (1), Leech (2) and Poison (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Trial by Fire:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Burn (2) and Tough (2). Draw 3." to "Gain Burn (1) and Tough (2). Draw 3."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Burn (3) and Tough (2). Draw 4." to "Gain Burn (2) and Tough (2). Draw 4."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Unbreakable Hide:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Plated (7) this turn." to "Gain Plated (4) this turn and Fortress (4) this turn. Gain Sturdy (8)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Plated (10) this turn." to "Gain Plated (5) this turn and Fortress (5) this turn. Gain Sturdy (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Unstable Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1." to "Deal 5 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2." to "Deal 8 damage to any enemy. Trigger Mana Boost 1 time. If you do, draw 2."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Vicious Retort:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 1. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (2) to any enemy. Draw this card whenever you evade an attack."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (3) to any enemy. Draw this card whenever you evade an attack."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Visions of Frost:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. " to "Apply 20 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. Retained."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. " to "Apply 26 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. Retained."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Discard 2. If you do, deal 24 damage to any enemy." to "Discard 1. If you do, deal 18 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Eruption:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. " to "Deal 6 damage to all enemies per card in hand, then discard your hand. Deal 6 damage to all enemies when discarded. "
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. " to "Deal 10 damage to all enemies per card in hand, then discard your hand. Deal 10 damage to all enemies when discarded. "
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 15 shield. Gain 6 shield when discarded." to "Gain 20 shield. Gain 6 shield when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 22 shield. Gain 10 shield when discarded." to "Gain 26 shield. Gain 10 shield when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Witching Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 20 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 26 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Arcane Weakness (2) to all enemies. Apply 20 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 34 Arcane to any enemy."
         &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Heated Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat." to "Deal 6x2 damage to the first enemy. Give it Burn (3). Create 3 Overheat."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to all enemies. Give them Bleed (2). Lose 6 health." to "Deal 5 damage to all enemies. Give them Bleed (3). Lose 6 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to all enemies. Give them Bleed (3). Lose 8 health." to "Deal 8 damage to all enemies. Give them Bleed (4). Lose 8 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Essence Harvest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast." to "Deal 20 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+." to "Deal 24 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Grisly Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, give Leech (4) to all enemies and create 2 Poisoned Bursts." to "Discard 2. If you do, give Leech (3) and Bleed (3) to all enemies and create 2 Poisoned Bursts."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, give Leech (5) to all enemies and create 3 Poisoned Bursts." to "Discard 2. If you do, give Leech (4) and Bleed (4) to all enemies and create 3 Poisoned Bursts."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Life Tap:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Lose 2 health." to "Gain 3 mana. Lose 3 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malignant Nova:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies." to "Gain Poisoned Blood (2). Give Leech (2) and Poison (8) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies." to "Gain Poisoned Blood (3). Give Leech (3) and Poison (15) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pact of Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 2x2 health. Gain Frenzy (1). Removed." to "Lose 3x2 health. Gain Frenzy (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tainted Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poisoned Blood (2). Lose 2x2 health." to "Gain Poisoned Blood (2). Lose 3x2 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (3). Lose 2x3 health." to "Gain Poisoned Blood (3). Lose 3x3 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brilliant Idea:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat." to "Trigger 1 Wits. If you do, upgrade 1 cards from your hand this combat."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Trigger 2 Wits. If you do, upgrade 2 cards from your hand this combat."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frantic Scouring:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, create 2 Tools and gain Wits (5)." to "Discard 1. If you do, create 2 Tools and gain Wits (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gather Equipment:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 Skill and 2 Strike." to "Draw 1 Skill and 2 Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Improvised Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2)." to "Discard 1 Tool. If you do, deal 5x3 damage to the first enemy and give it Weak (2) and Frail (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Serrated Trap:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Ambushed (1) and Bleed (1) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (3) to the first enemy. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Paladin Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Assault Protocols:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies." to "Gain Energy (5) and Counterattack (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies." to "Gain Energy (6) and Counterattack (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Superbeam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to all enemies and apply 10 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy." to "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy." to "Deal 20 damage to all enemies and apply 14 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Raodan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blizzard:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 18 damage to the first enemy. Give all enemies Frostbite (3) and apply 6 Frost to them."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 22 damage to the first enemy. Give all enemies Frostbite (4) and apply 8 Frost to them."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Crack Open:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy." to "Deal 20 damage to every Frozen enemy. Give Crystallize (2) to the others."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy." to "Deal 28 damage to every Frozen enemy. Give Crystallize (3) to the others."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Freeze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. If it's Frozen, Draw 2. If it has no Frost, apply 25 Frost to it." to "Choose any enemy. If it's Frozen, Draw 2. If its Frost bar is empty, apply 25 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. If it's Frozen, Draw 3. If it has no Frost, apply 35 Frost to it." to "Choose any enemy. If it's Frozen, Draw 3. If its Frost bar is empty, apply 35 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glittering Orb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Icy Orb")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 3 Frost to the first enemy per card in your hand." to "Apply 2 Frost, 1 Shock and 1 Arcane to any enemy per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 5 Frost to the first enemy per card in your hand." to "Apply 3 Frost, 2 Shock and 2 Arcane to any enemy per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ice Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen." to "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen." to "Apply 26 Frost to any enemy. Then, deal 26 damage to it if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pierce:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card." to "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card." to "Deal damage to any enemy equal to 100% of its maximum Frost. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shah'Ru Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blade Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Deal 3x4 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x3 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Execution:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to the first enemy. If this kills it, create 2 Serrated Shivs." to "Deal 5x2 damage to the first enemy. If this kills it, create 2 Serrated Shivs."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 8x2 damage to the first enemy. If this kills it, create 3 Serrated Shivs."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Forbidden Knowledge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 5. Summon 1 enemy Vengeful Shade. If you can't, lose 12 health." to "Draw 4. Summon 1 enemy Vengeful Shade. If you can't, lose 12 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Irritating Dust:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Bleed 5 times on any enemy." to "Trigger Bleed 6 times on any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Bleed 8 times on any enemy." to "Trigger Bleed 10 times on any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Serrated Shiv:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy. Give it Bleed (1). Temporary." to "Deal 1 damage to any enemy. Give it Bleed (2). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy. Give it Bleed (2). Temporary." to "Deal 2 damage to any enemy. Give it Bleed (3). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           New Silan Cards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Hidden Pocket
           &#xD;
      &lt;br/&gt;&#xD;
      
              Increase Potential
           &#xD;
      &lt;br/&gt;&#xD;
      
              Scroll of Defense
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Suppressive Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to any enemy. Reduce the cost of Cannon Blast by an additional 2." to "Deal 3x2 damage to any enemy. Create 1 Increase Potential."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to any enemy. Reduce the cost of Cannon Blast by an additional 3." to "Deal 3x3 damage to any enemy. Create 2 Increase Potential."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Weather Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aether Rain:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Cleanse 1 everyone. You gain Mana Boost (3). Apply 3-6 fixed Frost to yourself." to "Cleanse 1 everyone. You gain Mana Boost (3). Apply 6 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blinding Clouds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Everyone gains Hidden." to "Everyone gains Hidden and Curse (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glittering Reflection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. You and all allies gain 6 shield. All enemies gain 10 shield. Create a Temporary copy of another 1 non-Temporary card in your hand." to "Free. You and all allies gain 6 shield. Divide 20 shield equally among all enemies. Create a Temporary copy of another 1 non-Temporary card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. You and all allies gain 6 shield. All enemies gain 14 shield. Create a Temporary copy of another 2 non-Temporary card in your hand." to "Free. You and all allies gain 6 shield. Divide 26 shield equally among all enemies. Create a Temporary copy of another 2 non-Temporary card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hazy Replica:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Give all enemies Fortress (5). Create 1 Temporary copies of the card on top of your deck. Draw 1." to "Free. Give Fortress (3) to all enemies. Create 1 Temporary copy of the card on top of your deck. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Give all enemies Fortress (8). Create 2 Temporary copies of the card on top of your deck. Draw 1." to "Free. Give Fortress (3) to all enemies. Create 2 Temporary copy of the card on top of your deck. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Invigorating Sunlight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Give Powerful (2) to all enemies. Draw 2." to "Free. Heal everyone 10. Give Powerful (1) to yourself and all allies. Distribute Powerful (3) equally among all enemies. Draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Give Powerful (4) to all enemies. Draw 3." to "Free. Heal everyone 12. Give Powerful (2) to yourself and all allies. Distribute Powerful (5) equally among all enemies. Draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Soothing Skies:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Empower 2 everyone." to "Everyone gains Powerful (1). Empower 2 everyone."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thriving Blizzard:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when drawn." to "When you play another non-Mana card with this in hand, apply 1 fixed Frost to everyone and increase this value by 1. Reset to base value when played."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when drawn." to "When you play another non-Mana card with this in hand, apply 2 fixed Frost to everyone and increase this value by 2. Reset to base value when played."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adjustable Protocols:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Against the Swarm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (2) to any enemy per enemy alive." to "Give Bleed (3) to any enemy per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (3) to any enemy per enemy alive." to "Give Bleed (4) to any enemy per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Artillery:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions." to "Deal 10 damage to any enemy. Create 3 Cannon Blasts and 3 Exhaustions."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions." to "Deal 12 damage to any enemy. Create 4 Cannon Blasts and 4 Exhaustions."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bintah:
           &#xD;
      &lt;br/&gt;&#xD;
      
              This card can no longer be upgraded.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blighted Bite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3 damage to the first enemy. Give it Poison (2), Bleed (2) and Leech (2)." to "Deal 4 damage to the first enemy. Give it Poison (4), Bleed (2) and Leech (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4 damage to the first enemy. Give it Poison (3), Bleed (3) and Leech (3)." to "Deal 5 damage to the first enemy. Give it Poison (5), Bleed (3) and Leech (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Conductive Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 22 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 27 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has." to "Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has." to "Give Curse (5) to all enemies, then deal 5 damage to every enemy for every Curse it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of the Forest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Weak (2) to any enemy. Apply 34 Arcane to it." to "Give Weak (2) to any enemy. Apply 40 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (2) to any enemy. Apply 42 Arcane to it." to "Give Weak (2) to any enemy. Apply 48 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadchill Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Frost to any enemy. Give it Frostbite (4)." to "Apply 14 Frost to any enemy. Give it Frostbite (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Frost to any enemy. Give it Frostbite (5)." to "Apply 18 Frost to any enemy. Give it Frostbite (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Depraved Designs:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4. Put 2 Shrivels on top of your deck." to "Gain 15 shield. Create 3 Shrivels."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 5. Put 3 Shrivels on top of your deck." to "Gain 20 shield. Create 4 Shrivels."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dragonform:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enraged Persistence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, draw 2 Strikes, gain Powerful (2) this turn and gain Vengeance (3)." to "Discard 1. If you do, draw 1 Strike, gain Powerful (2) this turn and gain Vengeance (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, draw 3 Strikes, gain Powerful (3) this turn and gain Vengeance (3)." to "Discard 1. If you do, draw 2 Strike, gain Powerful (2) this turn and gain Vengeance (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Festering Wound:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (2) to the first enemy. Then, give it Poison (3) per rank of Bleed it has." to "Give Bleed (3) to the first enemy. Then, give it Poison (3) per rank of Bleed it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (3) to the first enemy. Then, give it Poison (4) per rank of Bleed it has." to "Give Bleed (4) to the first enemy. Then, give it Poison (4) per rank of Bleed it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gathering Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 18 Arcane to any enemy. Draw 1 Mana card." to "Apply 20 Arcane to any enemy. Draw 1 Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 24 Arcane to any enemy. Draw 1 Mana card." to "Apply 26 Arcane to any enemy. Draw 1 Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Cure:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 shield. Heal 8. Gain Frozen (1)." to "Gain 8 shield. Heal 8. Gain Frozen (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 shield. Heal 12. Gain Frozen (1)." to "Gain 12 shield. Heal 12. Gain Frozen (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impaling Roots:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt 2 any enemy. Deal 18 damage to it." to "Corrupt 2 any enemy. Deal 20 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 3 any enemy. Deal 20 damage to it." to "Corrupt 3 any enemy. Deal 22 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Keen-Edged Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to the first enemy if it has no shield. Give it Bleed (2)." to "Deal 6x2 damage to the first enemy if it has no shield. Give it Bleed (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to the first enemy if it has no shield. Give it Bleed (4)." to "Deal 8x2 damage to the first enemy if it has no shield. Give it Bleed (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lacerating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (2) to the first enemy. Deal 2x2 damage to it." to "Give Bleed (3) to the first enemy. Deal 2x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (3) to the first enemy. Deal 3x2 damage to it." to "Give Bleed (4) to the first enemy. Deal 3x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (4) this turn. Apply 8 Shock to all enemies." to "Gain Powerful (4) this turn. Apply 10 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (6) this turn. Apply 10 Shock to all enemies." to "Gain Powerful (6) this turn. Apply 12 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Morbid End:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (10) to any enemy." to "Give Curse (13) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (12) to any enemy." to "Give Curse (16) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Renewal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite." to "Discard your hand. Lose all mana. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard your hand. Lose all mana. Gain Frenzy (1). Transform into Mental Respite+." to "Discard your hand. Lose all mana. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Nature's Blessing:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 12. Reduce all statuses by 1. Draw 1 per status removed." to "Reduce all statuses by 1. Draw 1 per status removed. Heal 12."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 15. Reduce all statuses by 2. Draw 1 per status removed." to "Reduce all statuses by 2. Draw 1 per status removed. Heal 15."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Deal 32 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 36 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Deal 40 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rampage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy if you have Critical, 3x3 damage if you have Mighty and 3x3 damage if you have Powerful." to "Deal 4x2 damage to the first enemy if you have Critical, 4x2 damage if you have Mighty and 4x2 damage if you have Powerful."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x4 damage to the first enemy if you have Critical, 4x4 damage if you have Mighty and 4x4 damage if you have Powerful." to "Deal 4x3 damage to the first enemy if you have Critical, 4x3 damage if you have Mighty and 4x3 damage if you have Powerful."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scaled Defenses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (4) this turn and 12 shield. Discard 1." to "Gain Plated (4) this turn and 14 shield. Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (6) this turn and 16 shield. Discard 2." to "Gain Plated (6) this turn and 18 shield. Discard 2."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shield Wall:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 20 shield and Sturdy (8)." to "Gain 24 shield and Sturdy (8)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 24 shield and Sturdy (10)." to "Gain 28 shield and Sturdy (12)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies." to "Give Curse (4) to any enemy. Give Poison (10) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies." to "Give Curse (5) to any enemy. Give Poison (12) and Frail (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smog Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to the first two enemies. Give them Poison (12)." to "Deal 6 damage to the first two enemies. Give them Poison (18)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to the first two enemies. Give them Poison (15)." to "Deal 8 damage to the first two enemies. Give them Poison (22)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Systems Overload:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 14 Shock and 14 Arcane to any enemy." to "Apply 15 Shock and 15 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 18 Shock and 18 Arcane to any enemy." to "Apply 17 Shock and 17 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tyrannic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Deal 22 damage to any enemy." to "Gain Predator (2). Deal 6 damage to any enemy for every debuff it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (3). Deal 26 damage to any enemy." to "Gain Predator (2). Deal 8 damage to any enemy for every debuff it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Verminous Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (4) and trigger it 4 times." to "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (5) and trigger it 5 times." to "Summon 1 enemy Bintah. If you can't, gain Bleed (2). Give any enemy Bleed (7) and trigger it 4 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Versatile Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (1). Gain 8 shield and Evasion (1)." to "Deal 3x2 damage to the first enemy. Give it Bleed (2). Gain 8 shield and Evasion (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to the first enemy. Give it Bleed (2). Gain 10 shield and Evasion (1)." to "Deal 3x3 damage to the first enemy. Give it Bleed (3). Gain 10 shield and Evasion (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Warbot Outrider:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Give 4 shield and Pack Tactics (2) to the player and all allies." to "Deal 4x2 damage to the first enemy. Give 4 shield and Pack Tactics (1) to the player and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give 5 shield and Pack Tactics (3) to the player and all allies." to "Deal 6x2 damage to the first enemy. Give 6 shield and Pack Tactics (1) to the player and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cryogenic Flask:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Frozen (1) to any enemy." to "Give Frozen (2) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadly Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Frail (2) and Bleed (2) to any enemy." to "Give Frail (2) and Bleed (3) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Instant Accelerator:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger the Increase effect of all cards in your hand." to "Gain Evasion (3) this turn."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Tue, 12 Jul 2022 01:52:18 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/aether-storm-update-part-3</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/_0058_fragile-concentration.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/shrine_0025_card-HUNGER_wide.png">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Aether Storm Update - Part 2</title>
      <link>https://www.baronneriegames.com/aether-storm-update-part-2</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         The Weather Update
         &#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    
          We are now at the second patch of the Aether Storm update, an this one is a big one!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          I'm very excited to introduce the Weather system to the game! This system allows weather events to spawn in maps. Weather events will affect the fights they touch significantly, and they will also add some strong weather cards as rewards for those fights!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Weather.gif" alt=""/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The second new addition with this update is the first alternative area! The Battered Ramparts is another area you can choose to face instead of the Mushroom forest. It features brand new enemies, events, and card rewards!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/MapSelection.png" alt=""/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Another big change this patch has to do with card balance. There was a pretty big issue in the balance of the cards in the game. The way I balanced cards, a card that cost 4 would do twice as much as a card that cost 2. With that logic, a card that cost 0 couldn't really do anything without having a downside to compensate. This made it really hard to make cards that had a low cost, and it was annoying that I needed to always give downsides to otherwise simple cards.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The end result was that optimal decks ended up very regularly with 5 or 6 mana cards, because most cheap cards didn't end up doing much of anything. Using less mana cards than that was possible, but always sub-optimal. With the new balance I'm using on cards, it's now possible to run decks that use anywhere from 0 to 6 mana cards in their starting list! It should allow for a lot more variety and should make deckbuilding more fun!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           This does mean that almost every card in the game had to be changed, so please brace yourselves for a very long list of card changes below!
           &#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Once again, community member Falterfire has been very helpful by creating a Patch Breakdown video for this latest patch!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added the Map Selection Screen
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added the Battered Ramparts area
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added the Weather System
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Rebalanced (mostly buffed) every non-mana card in the game. (And several mana cards)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed a lot of cards that were lackluster to be more unique and fun
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Starting decks for all heroes were adjusted accordingly
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 11 new Generic cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Brittle Shield is now Generic
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Cards are now unlocked in a semi-random order (rather than fully random)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed the list of default cards
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Swapped Raodan and Silan again (Raodan is back at being the first unlocked character)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed Drofis' second passive and several of her cards to reinforce her Poison sub-theme
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed several Inna cards to allow her to play more aggressively. She also got a brand new card!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Card Packs now only cost 400 Aether: your account will receive Aether based on how many packs you had opened
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Reduced the exp requirements for levels 7 to 10
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Reinforced Outfits now also increases Recoverable Health by 1 per rank
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - You now start fights at 2 mana
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Burn now deals 6 damage (up from 5)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            - Poisoned Blood was changed: it now applies 1 poison
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            per rank
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           whenever you lose life.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fatigue's cap no longer changes as you draw more cards: it will remain at 5
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - When Frenzied, Fatigue's ranks are only reduced by 1 at end of turn
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Sturdy now grants +1 shield per 6 ranks (max +4)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Mighty, Adept, Tough, Vulnerable and Weak are now 25% bonuses instead of 30%
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Arcane and Shock bars max values now stop increasing after 20
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Increased enemy health in Depth 2 and 3 (this is to compensate for the buff that almost every card received)
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Slightly increased Frost scaling for enemies in Depth 2 and 3
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Slightly tweaked Beulator to be more of a threat in the second half of the fight
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - For mobile:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Added a "High Performance Mode" that uses less battery and should improve stability
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Changed ad provider
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
               o Buff/Debuff numbers should be much easier to read
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Resolved several bugs
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
          New Generic Cards:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Blur of Speed
          &#xD;
    &lt;br/&gt;&#xD;
    
             Brittle Shield
          &#xD;
    &lt;br/&gt;&#xD;
    
             Drake
          &#xD;
    &lt;br/&gt;&#xD;
    
             Drake Egg
          &#xD;
    &lt;br/&gt;&#xD;
    
             Entreat Calamity
          &#xD;
    &lt;br/&gt;&#xD;
    
             Fire Shield
          &#xD;
    &lt;br/&gt;&#xD;
    
             Frostfire Barrier
          &#xD;
    &lt;br/&gt;&#xD;
    
             Heroic Vigor
          &#xD;
    &lt;br/&gt;&#xD;
    
             Hidden Blade
          &#xD;
    &lt;br/&gt;&#xD;
    
             Hypothermia
          &#xD;
    &lt;br/&gt;&#xD;
    
             Imbue Elements
          &#xD;
    &lt;br/&gt;&#xD;
    
             Mana Mace
          &#xD;
    &lt;br/&gt;&#xD;
    
             Mystical Ebb
          &#xD;
    &lt;br/&gt;&#xD;
    
             Plague Barrier
          &#xD;
    &lt;br/&gt;&#xD;
    
             Pocket Blade
          &#xD;
    &lt;br/&gt;&#xD;
    
             Pocket Shield
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Absorb Element:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 3. Apply 1 Frost, Shock and Arcane to all enemies per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed." to "Reduce all statuses by 3. Apply 2 Frost, Shock and Arcane to all enemies per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Absorb Soul:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 15 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast." to "Deal 16 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, increase your recoverable health and heal by 18 and transform into Essence Blast+." to "Deal 20 damage to any enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Essence Blast+."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Accursed Ceremony:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Adaptative Spell:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x2 damage to all enemies if your last card played this turn was a Spell. Draw 3 if it was a Skill. Gain 7 mana if it was a Mana." to "Deal 15 damage to all enemies if played after a Spell. Draw 2 played after a Skill. Gain 5 mana played after a Mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10x2 damage to all enemies if your last card played this turn was a Spell. Draw 5 if it was a Skill. Gain 10 mana if it was a Mana." to "Deal 24 damage to all enemies if played after a Spell. Draw 3 played after a Skill. Gain 7 mana played after a Mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Aether Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation." to "Apply 6 Arcane to any enemy. Gain 3 mana if this triggered an Arcane Detonation."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Aether Storm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x3 damage to all enemies." to "Deal 3x4 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 4x4 damage to all enemies." to "Deal 3x5 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Aftershock:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Agonizing Blaze:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give any enemy Burn (6) and Weak (2)." to "Give any enemy Burn (2), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (2) if it has 5 or more ranks of Burn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give any enemy Burn (8) and Weak (3)." to "Give any enemy Burn (3), Weak (2), Vulnerable (2) and Frail (1). Give it Curse (3) if it has 5 or more ranks of Burn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Aid:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Ancestral Memory:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 3. Discard 3." to "Draw 4. Discard 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Angry Spirit:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 3 Arcane to any enemy. Draw 1." to "Apply 4 Arcane to any enemy. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 6 Arcane to any enemy. Draw 2." to "Apply 10 Arcane to any enemy. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Nova:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 15 Arcane to all enemies." to "Apply 16 Arcane to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 7 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 20 Arcane to all enemies." to "Apply 22 Arcane to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Silence:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Cleanse yourself 1 time. Apply 10 Arcane to all enemies." to "Cleanse yourself 1 time. Apply 12 Arcane to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Spellbomb:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Apply 2 Arcane to all enemies per card in your hand." to "Apply 3 Arcane to the first two enemies per card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 15 damage to any enemy. Apply 3 Arcane to all enemies per card in your hand." to "Apply 4 Arcane to the first two enemies per card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Arcane Rune (2). Deal 4x2 damage to the first enemy." to "Gain Arcane Rune (2). Deal 2x3 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Arcane Rune (3). Deal 4x3 damage to the first enemy." to "Gain Arcane Rune (3). Deal 2x4 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Arcane Visions:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 14 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 16 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Barbed Gale:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1)." to "Gain Predator (2). Give all enemies Bleed (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1)." to "Gain Predator (3). Give all enemies Bleed (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Barbed Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4x2 damage to the first enemy. Gain Reflect (3)." to "Deal 3x2 damage to the first enemy. Gain Reflect (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6x2 damage to the first enemy. Gain Reflect (5)." to "Deal 5x2 damage to the first enemy. Gain Reflect (5)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Battle-Ready:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 1 Strike. Gain Mighty (2)." to "Draw 1 Strike. Gain Mighty (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 2 Strike. Gain Mighty (3)." to "Draw 2 Strike. Gain Mighty (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Benevolent Idol:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded." to "Unplayable. Gain 4 shield and heal 2. Play this card when drawn or discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Unplayable. Gain 8 shield and heal 5. Play this card when drawn or discarded." to "Unplayable. Gain 6 shield and heal 4. Play this card when drawn or discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Blessed Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x2 damage to the first enemy. Gain Purity (1)." to "Deal 7x2 damage to the first enemy. Gain Purity (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5x3 damage to the first enemy. Gain Purity (1)." to "Deal 8x2 damage to the first enemy. Gain Purity (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Block:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield." to "Gain 12 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 20 shield." to "Gain 18 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Blood Echo:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Trigger Bleed 1 time on any enemy. Draw 1. Removed." to "Give any enemy Bleed (1), then trigger it 1 time. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Trigger Bleed 1 time on any enemy. Draw 1. Removed." to "Give any enemy Bleed (1), then trigger it 2 time. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Blood Offering:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 1 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 1 Blood Echoes."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Create and shuffle 1 Blood Echo for every rank of Bleed across all enemies. Draw 2 Blood Echoes." to "Create and shuffle 1 Blood Echo for every rank of Bleed among all enemies. Draw 2 Blood Echoes."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Blood Visions:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells." to "Gain Bleed (1) and Vengeance (3). Draw 3 Spells."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells." to "Gain Bleed (1) and Vengeance (4). Draw 4 Spells."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Bloodcrazed Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Bombardment:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3 damage 8 times to a random enemy." to "Deal 2 damage 10 times to a random enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Brainstorm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Burst of Strength:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 3 health. Gain Powerful (2) this turn." to "Gain Powerful (2) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 5 health. Gain Powerful (4) this turn." to "Gain Powerful (4) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Rarity changed from Rare to Common
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Calamity Armor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give 25 shield to any enemy. Give them Doom (2)." to "Give 20 shield to any enemy. Give them Doom (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give 15 shield to any enemy. Give them Doom (2)." to "Give 20 shield to any enemy. Give them Doom (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Calculated Deception:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (2) and Wits (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (2)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (3) and Wits (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Careful Shot:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Ambushed (2) to any enemy. Deal 10 damage to it." to "Deal 16 damage to any enemy. This attack has 100% bonus Critical Damage."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Ambushed (3) to any enemy. Deal 15 damage to it." to "Deal 20 damage to any enemy. This attack has 100% bonus Critical Damage."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Careful Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit." to "Deal 3x2 damage to the first enemy. Give it Frail (1) and Vulnerable (1) on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit." to "Deal 5x2 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Careless Defense:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 16 shield and Tough (1). Trigger the action of any enemy." to "Gain 18 shield and Tough (1). Trigger the action of any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Catalyst:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cauterize:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Cleanse yourself 1 time. Then, apply Burn (2) to yourself." to "Cleanse yourself 2 time. Then, gain Burn (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Cleanse yourself 2 time. Then, apply Burn (3) to yourself." to "Cleanse yourself 3 time. Then, gain Burn (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Channeled Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 18 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 20 if this is in your hand at end of turn." to "Deal 12 damage to any enemy. Increase this value by 24 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Channeling Runes:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mana Boost (2). Give Arcane Rune (3) to yourself and all allies." to "Gain Mana Boost (3). Give Arcane Rune (2) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mana Boost (3). Give Arcane Rune (4) to yourself and all allies." to "Gain Mana Boost (4). Give Arcane Rune (3) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Chaotic Barrier:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Charged Hex:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 12 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Removed 1 Shocked from it." to "Apply 18 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Remove 1 Shocked from it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 17 Arcane to any enemy, plus an additional 17 Arcane if it's Shocked. Removed 1 Shocked from it." to "Apply 22 Arcane to any enemy, plus an additional 16 Arcane if it's Shocked. Remove 1 Shocked from it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Charged Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 14 shield. Shuffle 2 Aftershocks into your deck." to "Gain 15 shield. Shuffle 2 Aftershocks into your deck."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 20 shield. Shuffle 3 Aftershocks into your deck." to "Gain 18 shield. Shuffle 3 Aftershocks into your deck."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Chill:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 10 Frost to any enemy." to "Apply 12 Frost to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 16 Frost to any enemy." to "Apply 18 Frost to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cleansing Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 8 shield. Cleanse yourself 1 time." to "Gain 12 shield. Cleanse yourself 1 time."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 14 shield. Cleanse yourself 1 time." to "Gain 12 shield. Cleanse yourself 2 time."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cleaving Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4x2 damage to the first two enemies." to "Deal 5x2 damage to the first enemy. Deal 5 damage to all enemies if you are Mighty and 5 damage if you are Tough."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6x2 damage to the first two enemies." to "Deal 7x2 damage to the first enemy. Deal 7 damage to all enemies if you are Mighty and 7 damage if you are Tough."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cold Calculations:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Name changed (was "Shocking Blast")
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 16 Shock to the first enemy and 4 Shock to all enemies." to "Draw 3 Skills. Apply 6 fixed Frost to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 22 Shock to the first enemy and 6 Shock to all enemies." to "Draw 4 Skills. Apply 6 fixed Frost to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Combat Ready:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Tough (1), Mighty (1) and Adept (1). Draw 1." to "Gain Tough (2), Mighty (2) and Adept (2). Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Consuming Flames:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Name changed (was "Stoke the Fire")
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has." to "Deal 1 damage to any enemy for every Burn it has. Trigger every Burn on it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has." to "Deal 2 damage to any enemy for every Burn it has. Trigger every Burn on it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Contaminate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give any enemy Poison (12) and Leech (5). Give double if the target is Bleeding." to "Give any enemy Poison (12) and Leech (4). Give double if the target is Bleeding."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Contemplate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 4. Discard 2." to "Draw 5. Discard 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Corrupted Roots:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Give them Curse (1) and Frail (1)." to "Deal 8 damage to any enemy. Give them Curse (2) and Frail (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 15 damage to any enemy. Give them Curse (2) and Frail (2)." to "Deal 10 damage to any enemy. Give them Curse (3) and Frail (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Crude Plating:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 8 shield. Draw 1. Removed." to "Gain 8 shield. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 12 shield. Draw 1. Removed." to "Gain 12 shield. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Crumbling Defenses:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Decrease this value by 2 (minimum: 1)." to "Gain 15 shield. Decrease this value by 2 (minimum: 1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 22 shield. Decrease this value by 3 (minimum: 1)." to "Gain 25 shield. Decrease this value by 3 (minimum: 1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cryptic Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 1 mana. Create 1 temporary Mana Ritual if your last card played this turn was a Skill." to "Gain 1 mana. Create 1 temporary Mana Ritual if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 2 mana. Create 1 temporary Mana Ritual if your last card played this turn was a Skill." to "Gain 2 mana. Create 1 temporary Mana Ritual if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Crystal Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8x2 damage to the first enemy. Decrease this value by 2 (minimum: 1)." to "Deal 10x2 damage to the first enemy. Decrease this value by 2 (minimum: 1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 14x2 damage to the first enemy. Decrease this value by 3 (minimum: 1)." to "Deal 15x2 damage to the first enemy. Decrease this value by 3 (minimum: 1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Curse of Decrepitude:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Give it Curse (3) if the last card you played this turn was a Skill. Give it Frail (2) if it was a Mana." to "Give Curse (3) to any enemy if it's Weak, 3 if it's Vulnerable and 3 if it's Frail."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (3) if it was a Mana." to "Give Curse (4) to any enemy if it's Weak, 4 if it's Vulnerable and 4 if it's Frail."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Cursed Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5 damage to any enemy and give it Curse (1). Gain Frail (1)." to "Deal 6 damage to any enemy and give it Curse (1). Gain Frail (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8 damage to any enemy and give it Curse (2). Gain Frail (1)." to "Deal 10 damage to any enemy and give it Curse (2). Gain Frail (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Deadly Injection:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give an enemy Poison (10)." to "Give an enemy Poison (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give an enemy Poison (16)." to "Give an enemy Poison (18)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Death or Glory:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x3 damage to the first enemy. Gain Doom (3)." to "Deal 6x3 damage to the first enemy. Gain Doom (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6x3 damage to the first enemy. Gain Doom (4)." to "Deal 8x3 damage to the first enemy. Gain Doom (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Deathfrost Storm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Frail (2) and Curse (3) to any enemy. Give Frostbite (4) to all enemies." to "Give Frail (1) and Curse (3) to any enemy. Give Frostbite (4) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Deceiving Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Draw 1." to "Deal 8 damage to any enemy. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 16 damage to any enemy. Draw 1." to "Deal 14 damage to any enemy. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Demonic Greed:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Vulnerable (2). Create 2 Treasures." to "Gain Vulnerable (1). Create 2 Treasures."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Vulnerable (3). Create 4 Treasures." to "Gain Vulnerable (2). Create 3 Treasures."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Demonic Power:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Powerful (2). Lose 6 health and 6 shield." to "Gain Powerful (2). Lose 3 health and 3 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Powerful (4). Lose 10 health and 10 shield." to "Gain Powerful (4). Lose 6 health and 6 shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Deranged Insight:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. " to "Draw 2. Give Curse to all enemies equal to the total cost of all cards drawn this way."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. " to "Draw 3. Give Curse to all enemies equal to the total cost of all cards drawn this way."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Descent Into Madness:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 1 and apply 3 fixed Arcane to yourself. Double both values. " to "Draw 1 and apply 3 fixed Arcane to yourself. Double both values."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 1 and apply 2 fixed Arcane to yourself. Double both values. " to "Draw 1 and apply 2 fixed Arcane to yourself. Double both values."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Distill Elements:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Reduce all statuses by 2. Gain 1 mana per status removed." to "Reduce all statuses by 2. Gain 2 mana, plus 2 if you reduced at least 4 Status."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Reduce all statuses by 3. Gain 1 mana per status removed." to "Reduce all statuses by 2. Gain 3 mana, plus 3 if you reduced at least 4 Status."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Divination:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Wits (3)." to "Create 1 temporary copy of the top card of your deck. Gain Wits (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Wits (4)." to "Create 2 temporary copy of the top card of your deck. Gain Wits (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Doom:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Doom (5) to any enemy. Transform into Morbid Overture." to "If an enemy has Doom, Dispel it 1. Otherwise, give it Doom (5)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Doom (4) to any enemy. Transform into Morbid Overture+." to "If an enemy has Doom, Dispel it 2. Otherwise, give it Doom (5)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Drain Life:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to any enemy. Heal 6." to "Deal 18 damage to any enemy. Heal 6."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 18 damage to any enemy. Heal 8." to "Deal 22 damage to any enemy. Heal 10."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Draining Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4x2 damage to the first enemy. Heal 6." to "Deal 4x2 damage to the first enemy. Heal 10."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6x2 damage to the first enemy. Heal 8." to "Deal 6x2 damage to the first enemy. Heal 12."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Echoing Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile. " to "Deal 10 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Draw 1. Create 2 Echoing Bolt+ in your discard pile. " to "Deal 14 damage to any enemy. Draw 1. Create 1 Echoing Bolt+ in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Electrocute:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 10 Shock to any enemy." to "Apply 12 Shock to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 16 Shock to any enemy." to "Apply 18 Shock to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Elemental Barrier:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 15 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2)." to "Gain 12 shield, Arcane Barrier (2), Frost Barrier (2) and Shock Barrier (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 20 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3)." to "Gain 16 shield, Arcane Barrier (3), Frost Barrier (3) and Shock Barrier (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Elemental Conflux:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 13 Frost, 13 Shock and 13 Arcane to any enemy." to "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Elemental Winds:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Emergency Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 9 shield. Gain 9 more shield if you had no shield." to "Gain 13 shield. Gain 13 more shield if you had no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 14 shield. Gain 14 more shield if you had no shield." to "Gain 15 shield. Gain 15 more shield if you had no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Enchant Armor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 8 shield, Arcane Barrier (2) and Arcane Rune (2)." to "Gain 16 shield and Arcane Barrier (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 12 shield, Arcane Barrier (3) and Arcane Rune (3)." to "Gain 22 shield and Arcane Barrier (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Endure:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 2 Tough. If you do, gain Plated (1). Heal 7." to "Lose 4 Tough. If you do, gain Plated (2). Heal 6."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Energize:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1." to "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 1 Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 2." to "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1. Draw 3 Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Enrage:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Vengeance (2) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (2)." to "Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Essence Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to any enemy. Heal 4." to "Deal 20 damage to any enemy. Heal 6."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 22 damage to any enemy. Heal 6." to "Deal 24 damage to any enemy. Heal 8."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Exhaustion:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Exsanguinate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy. Deal 5 additional damage if it's Bleeding. Lifesteal. " to "Trigger Bleed 2 times on all enemies. Draw 2 and heal 6 if an enemy has 5 or more ranks of Bleed."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Deal 8 additional damage if it's Bleeding. Lifesteal. " to "Trigger Bleed 4 times on all enemies. Draw 3 and heal 8 if an enemy has 5 or more ranks of Bleed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Faeric Rime:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fae's Grace:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Evasion (1) this turn. Apply 3 Arcane to yourself." to "Gain Evasion (1) this turn and Wits (1). Apply 3 fixed Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Evasion (2) this turn. Apply 5 Arcane to yourself." to "Gain Evasion (2) this turn and Wits (2). Apply 6 fixed Arcane to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Feint:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 6 shield. Gain Evasion (1) this turn if your last card played this turn was a Strike." to "Gain 6 shield. Gain Evasion (1) this turn if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 8 shield. Gain Evasion (2) this turn if your last card played this turn was a Strike." to "Gain 10 shield. Gain Evasion (2) this turn if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Final Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Critical (1) and Lethal (1). Deal 4x3 damage to the first enemy. Deal 4x2 additional damage if it's the last card in your hand." to "Gain Critical (1) and Lethal (1). Deal 5x2 damage to the first enemy. Deal 5x2 additional damage if it's the last card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Critical (2) and Lethal (2). Deal 6x3 damage to the first enemy. Deal 6x2 additional damage if it's the last card in your hand." to "Gain Critical (2) and Lethal (2). Deal 7x2 damage to the first enemy. Deal 7x2 additional damage if it's the last card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fire Mastery:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Trigger Burn on any enemy 5 times. If you do, deal 30 damage to it." to "Give Burn (2) to all enemies. Gain Fire Mastery (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Trigger Burn on any enemy 6 times. If you do, deal 40 damage to it." to "Give Burn (2) to all enemies. Gain Fire Mastery (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fire Tap:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fireball:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Give all enemies Burn (2)." to "Deal 10 damage to any enemy. Give all enemies Burn (1) per card in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 7 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 18 damage to any enemy. Give all enemies Burn (4)." to "Deal 12 damage to any enemy. Give all enemies Burn (1) per card in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Firestorm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 8 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3 damage to all enemies for every rank of Burn among all enemies. Give Burn (4) to all enemies." to "Double the Burn of all enemies, then trigger it 10 times. "
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 8 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 4 damage to all enemies for every rank of Burn among all enemies. Give Burn (5) to all enemies." to "Double the Burn of all enemies, then trigger it 12 times. "
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Flammable Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Trigger its Burn 2 times." to "Deal 8 damage to any enemy. Trigger its Burn 1 time. If you do, deal an additional 8 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Trigger its Burn 4 times." to "Deal 12 damage to any enemy. Trigger its Burn 2 time. If you do, deal an additional 14 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Follow-up Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if your last card played this turn was a Strike." to "Deal 2x2 damage to the first enemy. Deal 2x2 additional damage if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if your last card played this turn was a Strike." to "Deal 3x2 damage to the first enemy. Deal 3x3 additional damage if played after a Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Forbidden Rites:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 6 mana." to "Gain 10 mana. Summon 1 enemy Vengeful Shade. If you can't, lose 7 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fragmented Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frenzied Rage:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frost Fracture:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies." to "Deal 20 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 8 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frost Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Frost Rune (2). Deal 6 damage to the first enemy." to "Gain Frost Rune (2). Deal 8 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Frost Rune (3). Deal 5x2 damage to the first enemy." to "Gain Frost Rune (3). Deal 6x2 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frostfire:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4 damage to any enemy. Give it Frostbite (2) and Burn (2)." to "Give any enemy Frostbite (5) and Burn (1) if played after a Mana card. Give it Frostbite (1) and Burn (5) if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6 damage to any enemy. Give it Frostbite (3) and Burn (3)." to "Give any enemy Frostbite (6) and Burn (2) if played after a Mana card. Give it Frostbite (2) and Burn (6) if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frostfire Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6 damage to any enemy. Deal 2 additional damage for every rank of Burn and 2 for every rank of Frostbite among all enemies." to "Trigger Frostbite and Burn 3 times on any enemy. If you do either, deal 20 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Deal 3 additional damage for every rank of Burn and 3 for every rank of Frostbite among all enemies." to "Trigger Frostbite and Burn 4 times on any enemy. If you do either, deal 26 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frozen Gust:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen." to "Give Frostbite (3) to the first two enemies and apply 5 Frost to them."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen." to "Give Frostbite (4) to the first two enemies and apply 8 Frost to them."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frozen Hide:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Tough (3), Sturdy (3) and Frost Barrier (3). Apply 6 Frost to yourself. " to "Gain Tough (2), Frost Barrier (2) and Sturdy (6). Apply 6 fixed Frost to yourself. "
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Tough (4), Sturdy (5) and Frost Barrier (4). Apply 6 Frost to yourself. " to "Gain Tough (3), Frost Barrier (3) and Sturdy (8). Apply 6 fixed Frost to yourself. "
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Frozen Rift:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Name changed (was "Frozen Rift ")
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 12 Arcane to every Frozen enemy and 6 Frost to the others." to "Apply 12 Arcane to every Frozen enemy and 8 Frost to the others."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 20 Arcane to every Frozen enemy and 8 Frost to the others." to "Apply 18 Arcane to every Frozen enemy and 12 Frost to the others."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Fueled Beam:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Discard 1. If you do, deal 15 damage to the first two enemies." to "Discard 1. If you do, deal 16 damage to the first two enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Discard 2. If you do, deal 25 damage to the first two enemies." to "Discard 2. If you do, deal 24 damage to the first two enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Future Sight:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell." to "Increase the damage of the top Spell in your deck or discard pile by 40%. Create a temporary copy of the next 1 non-Temporary Spell you play this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Rarity changed from Common to Rare
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Garrote:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Bleed (2) to the first enemy." to "Give Bleed (3) to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Bleed (4) to the first enemy." to "Give Bleed (5) to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Gather Power:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 2 Mighty. If you do, gain Powerful (1)." to "Lose 2 Mighty. If you do, gain Powerful (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 2 Mighty. If you do, gain Powerful (2)." to "Lose 4 Mighty. If you do, gain Powerful (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Glacial Bulwark:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Gain Plated (2) this turn. Apply 5 Frost to yourself." to "Gain 12 shield. Gain Plated (3) this turn. Apply 5 fixed Frost to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 15 shield. Gain Plated (3) this turn. Apply 5 Frost to yourself." to "Gain 15 shield. Gain Plated (4) this turn. Apply 5 fixed Frost to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Glacial Stare:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana." to "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 1 additional mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana." to "Gain 3 mana. Trigger Frostbite 3 times on any enemy. If you do, gain 2 additional mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Glacial Touch:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Trigger Frostbite 5 times on any enemy. If you do, draw 5 and gain Purity (1)." to "Trigger Frostbite 5 times on any enemy. If you do, draw 3 and gain Purity (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Trigger Frostbite 5 times on any enemy. If you do, draw 7 and gain Purity (2)." to "Trigger Frostbite 6 times on any enemy. If you do, draw 4 and gain Purity (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Goading Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to any enemy. Trigger its action." to "Deal 15 damage to any enemy. Trigger its action."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 30 damage to any enemy. Trigger its action." to "Deal 25 damage to any enemy. Trigger its action."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Grisly Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding." to "Deal 3x2 damage to the first enemy. Give it Bleed (1) and trigger it 3 times."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) and trigger it 4 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Harvest:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Heal 3. Draw 2." to "Heal 2. Draw 2."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Heal 6. Draw 3." to "Heal 3. Draw 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Haunted Memory:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Weak (2) and Vulnerable (2) to the first enemy." to "Give Weak (1) and Vulnerable (1) to the first enemy. Increase these effects and cost by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Weak (4) and Vulnerable (4) to the first enemy." to "Give Weak (2) and Vulnerable (2) to the first enemy. Increase these effects and cost by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Heavy Stand:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield, Sturdy (3) and Tough (2)." to "Gain 10 shield, Sturdy (6) and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 14 shield, Sturdy (4) and Tough (3)." to "Gain 16 shield, Sturdy (8) and Tough (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Height of Knowledge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept." to "Draw 2 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Heroic Recovery:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hex:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 12 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hexing Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable." to "Gain Predator (3). Deal 4x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hobble:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Weak (2) to all enemies. Gain Wits (1)." to "Give Weak (2) to all enemies. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Weak (4) to all enemies. Gain Wits (2)." to "Give Weak (3) to all enemies. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hubris Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x4 damage to a random enemy. Discard 1 at random." to "Deal 6x4 damage to a random enemy. Discard 1 at random."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6x5 damage to a random enemy. Discard 2 at random." to "Deal 9x4 damage to a random enemy. Discard 2 at random."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Hunt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Critical (4) and Predator (4) if an enemy has lost health this turn." to "Gain Critical (3) and Predator (3) if an enemy has lost health this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Ice Burn:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2)." to "Apply 18 Frost to any enemy. Then, if it's Frozen, give it Burn (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5)." to "Apply 22 Frost to any enemy. Then, if it's Frozen, give it Burn (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Immolate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Burn (3) to any enemy." to "Give Burn (4) to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Burn (5) to any enemy." to "Give Burn (6) to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Incandescent Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Name changed (was "Incandescent Focus ")
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks. " to "Gain 2 mana. Gain 3 more mana if an enemy has 5 or more Burn ranks."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks. " to "Gain 3 mana. Gain 4 more mana if an enemy has 5 or more Burn ranks."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Assault:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5 damage to any enemy. Increase this value by 5." to "Deal 8 damage to any enemy. Increase this value by 6. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8 damage to any enemy. Increase this value by 8." to "Deal 12 damage to any enemy. Increase this value by 8. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Inferno:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Burn (2) to all enemies. Increase this value by 1." to "Give Burn (2) to all enemies. Increase this value by 2."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Burn (3) to all enemies. Increase this value by 2." to "Give Burn (3) to all enemies. Increase this value by 3."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Mana:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Stab:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2 damage to the first enemy. Increase this value by 4." to "Deal 4 damage to the first enemy. Increase this value by 6. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 4 damage to the first enemy. Increase this value by 8." to "Deal 6 damage to the first enemy. Increase this value by 10. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Increasing Visions:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 2 Spell. Increase this value by 2." to "Draw 2 Spell. Increase this value by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Infected Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Gain 1 additional mana per Poisoned enemy. " to "Gain 2 mana. Gain 1 additional mana per Poisoned enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 2 mana. Gain 2 additional mana per Poisoned enemy. " to "Gain 2 mana. Gain 2 additional mana per Poisoned enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Infected Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x2 damage to the first enemy. Give it Poison (10) if it's Poisoned. " to "Deal 2x2 damage to the first enemy. Give it Poison (16) if it's Poisoned."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5x2 damage to the first enemy. Give it Poison (16) if it's Poisoned. " to "Deal 3x2 damage to the first enemy. Give it Poison (22) if it's Poisoned."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Infuse:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 10 Arcane to any enemy." to "Apply 12 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 16 Arcane to any enemy." to "Apply 18 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Intimidating Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 7x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)." to "Deal 4x2 damage to the first enemy. If this kills it, gain Powerful (1) and give all enemies Vulnerable (1) and Weak (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10x2 damage to the first enemy. If this kills it, gain Powerful (3) and give all enemies Vulnerable (3) and Weak (3)." to "Deal 5x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Introspection:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 2." to "Draw 2. Gain Fatigue (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 4." to "Draw 3. Gain Fatigue (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Invest:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Create 2 Treasure. Increase this value by 1." to "Create 1 Treasure. Increase this value by 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Invigorate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Heal 8. Gain 8 shield and Sturdy (6). Heal 4 if this is in your hand at end of turn." to "Heal 8. Gain 8 shield and Sturdy (8). Heal 4 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Heal 10. Gain 10 shield and Sturdy (8). Heal 6 if this is in your hand at end of turn." to "Heal 10. Gain 10 shield and Sturdy (10). Heal 6 if this is in your hand at end of turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Jolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Apply 4 Shock to yourself." to "Deal 12 damage to any enemy. Apply 6 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to any enemy. Apply 6 Shock to yourself." to "Deal 24 damage to any enemy. Apply 10 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Keen Contemplation:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 4 Skills. Gain Adept (2)." to "Draw 3 Skills. Gain Adept (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Last Resort:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 4 if this is the last card in your hand." to "Draw 2 if this is the last card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 6 if this is the last card in your hand." to "Draw 4 if this is the last card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Lightning Blade:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Shock Rune (2). Deal 8x2 damage to the first enemy. Apply 6 Shock to yourself." to "Gain Shock Rune (2). Deal 6x2 damage to the first enemy. Apply 6 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Shock Rune (2). Deal 8x3 damage to the first enemy. Apply 8 Shock to yourself." to "Gain Shock Rune (2). Deal 6x3 damage to the first enemy. Apply 4 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Lightning Call:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 30 damage to any enemy if it's Shocked. " to "Deal 25 damage to any enemy if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 45 damage to any enemy if it's Shocked. " to "Deal 35 damage to any enemy if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Lightning Field:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Shock Rune (2) to yourself and all allies. Deal 3 damage to all enemies." to "Gain Shock Rune (2). Deal 1x5 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Shock Rune (2) to yourself and all allies. Deal 3x2 damage to all enemies." to "Gain Shock Rune (3). Deal 1x7 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Lightning Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to the first enemy. Deal 4x3 additional damage if it's shocked." to "Gain Shock Rune (2). Deal 2x2 damage to the first enemy. Deal 4x2 additional damage if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to the first enemy. Deal 6x3 additional damage if it's shocked." to "Gain Shock Rune (3). Deal 2x3 damage to the first enemy. Deal 4x3 additional damage if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Lingering Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Armor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Gain 3 mana if your last card played this turn was a Spell." to "Gain 12 shield. Gain 4 mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 15 shield. Gain 4 mana if your last card played this turn was a Spell." to "Gain 18 shield. Gain 4 mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 14 damage to any enemy." to "Deal 15 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Magic Cannon:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 24 damage to any enemy. Transform into Vent Off."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 28 damage to any enemy. Transform into Vent Off+."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Barrier:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain shield equal to 50% of your maximum mana. Gain 3 mana." to "Gain shield equal to 50% of your maximum mana. Gain 2 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 8 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain shield equal to 80% of your maximum mana. Gain 5 mana." to "Gain shield equal to 80% of your maximum mana. Gain 4 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Gain 2 mana if your last card played this turn was a Mana." to "Lose all mana. Deal 4 damage to any enemy per mana lost this way."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 16 damage to any enemy. Gain 3 mana if your last card played this turn was a Mana." to "Lose all mana. Deal 6 damage to any enemy per mana lost this way."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Blossom:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mana Boost (2). Gain Wits (1)" to "Gain Mana Boost (2). Gain Wits (2)"
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mana Boost (3). Gain Wits (2)" to "Gain Mana Boost (3). Gain Wits (3)"
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 4 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 3 damage to any enemy. Gain 1 mana per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6 damage to any enemy. Gain 1 mana per damage dealt." to "Deal 5 damage to any enemy. Gain 1 mana per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Jolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself." to "Gain 3 mana and Mana Boost (3). Apply 3-6 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself." to "Gain 4 mana and Mana Boost (5). Apply 4-8 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Lance:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6 damage to any enemy. Gain 3 mana." to "Deal 8 damage to any enemy. Gain 2 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Gain 3 mana." to "Deal 14 damage to any enemy. Gain 2 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell." to "Gain 1 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if your last card played this turn was a Spell." to "Gain 2 mana and Mana Boost (1). Create 1 temporary Cryptic Ritual if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Gain 2 shield." to "Gain 2 mana. Gain 4 shield if played after a Mana card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Gain 2x2 shield." to "Gain 3 mana. Gain 4x2 shield if played after a Mana card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mana Surge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 2 Mana." to "Draw 2 Mana cards."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3 Mana." to "Draw 3 Mana cards."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Meditate:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mend:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Heal 14." to "Heal 12."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Heal 18." to "Heal 15."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mental Growth:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mana Boost (1) and Growth (6)." to "Gain Mana Boost (2) and Growth (6)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mana Boost (2) and Growth (10)." to "Gain Mana Boost (2) and Growth (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal damage to any enemy equal to 70% of your maximum mana." to "Deal damage to any enemy equal to 70% of your maximum mana. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal damage to any enemy equal to 100% of your maximum mana." to "Deal damage to any enemy equal to 100% of your maximum mana. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Over Body:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 1 Wits. If you do, gain 12 shield and Sturdy (3)." to "Lose 1 Wits. If you do, gain 14 shield and Sturdy (8)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 1 Wits. If you do, gain 18 shield and Sturdy (6)." to "Lose 1 Wits. If you do, gain 18 shield and Sturdy (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Probe:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Change its next action." to "Deal 10 damage to any enemy. Change its next action."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Change its next action." to "Deal 16 damage to any enemy. Change its next action."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Seed:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Growth (2). Gain 2 mana." to "Gain Growth (3). Gain 2 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Growth (5). Gain 3 mana." to "Gain Growth (6). Gain 3 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mind Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Gain Wits (2)." to "Gain 12 shield. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 18 shield. Gain Wits (3)." to "Gain 18 shield. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Moonlit Reverie:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Growth (3), Wits (2) and Frail (1). " to "Gain Growth (3) and Wits (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Growth (6), Wits (3) and Frail (1). " to "Gain Growth (6) and Wits (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mystic Outburst:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself" to "Deal 25 damage to the first two enemies. Apply 6 fixed Arcane to yourself"
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself" to "Deal 32 damage to the first two enemies. Apply 8 fixed Arcane to yourself"
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mystic Shadowblast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 fixed Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 12 fixed Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Mystical Bloom:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. " to "Apply Arcane to any enemy equal to 50% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card while this is in your hand. " to "Apply Arcane to any enemy equal to 80% of your maximum mana. Gain Growth (1) whenever you play another non-Mana card with this in hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Nimble Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit." to "Gain Critical (1). Deal 3 damage to the first enemy. Deal 3 additional damage on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit." to "Gain Critical (2). Deal 3 damage to the first enemy. Deal 6 additional damage on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Occult Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 4 Arcane to any enemy. Increase this value by 8." to "Apply 6 Arcane to any enemy. Increase this value by 10."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Overcharge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 10 Shock to all enemies. Create an Exhaustion in your discard pile." to "Apply 14 Shock to all enemies. Create an Exhaustion in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 13 Shock to all enemies. Create an Exhaustion in your discard pile." to "Apply 18 Shock to all enemies. Create an Exhaustion in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Overflowing Barrier:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield. Give 6 shield to the first enemy." to "Gain 12 shield. Give 6 shield to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 20 shield. Give 10 shield to the first enemy." to "Gain 22 shield. Give 10 shield to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Overthink:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Shuffle an Exhaustion into your deck. Draw 4." to "Draw 4. Transform into Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Shuffle an Exhaustion into your deck. Draw 5." to "Draw 5. Transform into Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Pact of Insight:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 5. Put 3 Shrivels on the top of your deck." to "Draw 5. Put 4 Shrivels on the top of your deck."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Peace of Mind:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Purity (1), Adept (2) and Wits (2). Heal 6 if you have no shield." to "Gain Purity (2), Adept (2) and Wits (2). Heal 6 if you have no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Purity (2), Adept (3) and Wits (3). Heal 8 if you have no shield." to "Gain Purity (3), Adept (3) and Wits (2). Heal 8 if you have no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Piercing Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 10x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Pillaging Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Plundering Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Create 1 Treasure if an enemy or ally died this turn." to "Gain 2 mana. Shuffle 1 Treasure into your deck if an enemy or ally died this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Create 2 Treasure if an enemy or ally died this turn." to "Gain 3 mana. Shuffle 2 Treasure into your deck if an enemy or ally died this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Poison Splash:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Poison (25) to any enemy and Poison (6) to yourself." to "Give Poison (26) to any enemy and Poison (6) to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Poisoned Darts:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 1x3 damage to any enemy. Give it Poison (16) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (10) if it has no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 1x3 damage to any enemy. Give it Poison (24) if it has no shield." to "Deal 1x3 damage to any enemy. Give it Poison (20) if it has no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Poisoned Touch:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
         &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
          Potent Augury:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1." to "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1 Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Rarity changed from Rare to Common
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Power Surge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Permanent Powerful (1). Transform into Exhaustion." to "Gain Powerful (2). Transform into Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Permanent Powerful (2). Transform into Exhaustion." to "Gain Powerful (4). Transform into Exhaustion."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Precarious Draught:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 5 mana and Poison (5)." to "Gain 4 mana and Poison (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 8 mana and Poison (6)." to "Gain 7 mana and Poison (7)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Predict:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 2 mana. Gain Mana Boost (2) and Growth (4)." to "Gain 2 mana. Gain Mana Boost (2) and Growth (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Purify:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Reduce all statuses by 5. Gain 2 shield per status removed." to "Reduce all statuses by 4. Gain 2 shield per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Reduce all statuses by 7. Gain 3 shield per status removed." to "Reduce all statuses by 5. Gain 3 shield per status removed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Quip Shot:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 1 Wits. If you do, deal 14 damage to any enemy." to "Lose 1 Wits. If you do, deal 16 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 2 Wits. If you do, deal 25 damage to any enemy." to "Lose 2 Wits. If you do, deal 28 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rallying Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 6 damage to the first enemy. Draw 2 Strike." to "Deal 3 damage to the first enemy. Draw 2 Strike."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Reclamation:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Put the top 2 card of your discard pile on top of your deck. Gain Wits (1)." to "Put the top 2 card of your discard pile on top of your deck. Gain Wits (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Reforge:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 6 shield. Transform 1 into Crude Plating." to "Gain 8 shield. Transform 1 into {2}. It retains its Removed or Temporary property."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 10 shield. Transform 1 into Crude Plating." to "Gain 12 shield. Transform 1 into {2}. It retains its Removed or Temporary property."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Regrowth:
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Reinforced Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 6 shield. Gain Sturdy (6)." to "Gain 8 shield. Gain Sturdy (8)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 10 shield. Gain Sturdy (10)." to "Gain 12 shield. Gain Sturdy (12)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Renewing Ray:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. Then, if you have no mana, gain 5 mana." to "Deal 15 damage to any enemy. Then, if you have no mana, gain 2 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. Then, if you have no mana, gain 6 mana." to "Deal 18 damage to any enemy. Then, if you have no mana, gain 4 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Resolute Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 3 mana if your last card played this turn was a Skill." to "Gain 3 mana if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 5 mana if your last card played this turn was a Skill." to "Gain 5 mana if played after a Skill."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Restorative Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 6 shield. Heal 2 per card in your hand." to "Gain 8 shield. Heal 2 per card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 10 shield. Heal 3 per card in your hand." to "Gain 12 shield. Heal 3 per card in your hand."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Revelation:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Wits (8) and Purity (2)." to "Gain Wits (8) and Purity (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Reverberation:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Deal 14 damage to any enemy. Shuffle 3 Aftershocks into your deck."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Riposte:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 6x2 damage to the first enemy. Free if you evaded an attack last turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 8x2 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 9x2 damage to the first enemy. Free if you evaded an attack last turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rites of Winter:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to any enemy. Give it Frostbite (3). Reduce cost by 2." to "Deal 15 damage to any enemy. Give it Frostbite (3). Reduce cost by 2."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 24 damage to any enemy. Give it Frostbite (5). Reduce cost by 3." to "Deal 22 damage to any enemy. Give it Frostbite (4). Reduce cost by 3."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Royal Coffers:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rummage:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Discard 2. If you do, draw 4." to "Discard 2. If you do, draw 3."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Runic Focus:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Gain 2 additional mana if your last card played this turn was a Spell." to "Gain 2 mana. Gain 2 additional mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Gain 4 additional mana if your last card played this turn was a Spell." to "Gain 3 mana. Gain 4 additional mana if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Runic Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 10 shield and Mana Boost (2)." to "Gain 3 shield per rank of Mana Boost on you. Gain Mana Boost (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 15 shield and Mana Boost (3)." to "Gain 4 shield per rank of Mana Boost on you. Gain Mana Boost (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Runic Study:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 3 if your last card played this turn was a Spell." to "Draw 4 if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 5 if your last card played this turn was a Spell." to "Draw 5 if played after a Spell."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Rupture Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. " to "Deal 3x3 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have. " to "Deal 3x4 damage to the first enemy. Gain Powerful (1) this turn for every rank of Powerful you have."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sadistic Glee:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn." to "Draw 3. Gain Vengeance (3) if an enemy or ally died this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 4. Gain Vengeance (8) if an enemy or ally died this turn." to "Draw 3. Gain Vengeance (5) if an enemy or ally died this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sanctity:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 3, Cleanse yourself 1 time and lose 1 Curse." to "Draw 2, Cleanse yourself 1 time and lose 1 Curse."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3, Cleanse yourself 2 time and lose 2 Curse." to "Draw 2, Cleanse yourself 2 time and lose 2 Curse."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sanctuary:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Scattered Beam:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 9-18 damage at random to all enemies. " to "Deal 9-18 damage at random to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12-24 damage at random to all enemies. " to "Deal 12-24 damage at random to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Scramble:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Scrying Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 5 damage to all enemies. Draw 1 Spell." to "Draw 1 Spell. Deal damage to all enemies equal to 2x its cost."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5 damage to all enemies. Draw 2 Spell." to "Draw 1 Spell. Deal damage to all enemies equal to 3x its cost."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Seeker Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Draw 3 on a Critical Hit." to "Deal 8 damage to any enemy. Draw 3 on a Critical Hit."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shadowveil Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Remove 6 shield from the first enemy. If you do, give it Curse (1). Deal 3x2 damage to it." to "Remove 6 shield from the first enemy. If you do, give it Curse (2). Deal 4x2 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Remove 8 shield from the first enemy. If you do, give it Curse (2). Deal 5x2 damage to it." to "Remove 8 shield from the first enemy. If you do, give it Curse (3). Deal 6x2 damage to it."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sharpen Senses:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Evasion (3) this turn." to "Gain Evasion (2) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Evasion (4) this turn." to "Gain Evasion (3) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shatter:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to any enemy. Free if it's Frozen." to "Deal 10 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 22 damage to any enemy. Free if it's Frozen." to "Deal 14 damage to any enemy. Free if it's Frozen. Draw this card whenever an enemy becomes Frozen."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shield Stratagem:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2)." to "Deal 18 damage to the first enemy if you are Tough. Otherwise, gain 12 shield and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3)." to "Deal 26 damage to the first enemy if you are Tough. Otherwise, gain 16 shield and Tough (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             No longer unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shielded Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shielding Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 10 damage to any enemy. You and your allies gain 1 shield per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt." to "Deal 13 damage to any enemy. You and your allies gain 1 shield per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shocking Aura:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. " to "Apply 6 fixed Shock to yourself and 6 to all enemies. Give Shock Barrier (2) and Shock Rune (2) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. " to "Apply 6 fixed Shock to yourself and 8 to all enemies. Give Shock Barrier (3) and Shock Rune (3) to yourself and all allies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Shocking Beam:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 7 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 10 Shock to the first two enemies. Deal 10 damage to them." to "Deal 10 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 6 to 8
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 12 Shock to the first two enemies. Deal 12 damage to them." to "Deal 18 damage to any enemy. Apply 1 fixed Shock to it per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Show of Force:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Slash:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x3 damage to the first enemy." to "Deal 4x3 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Smite:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sorcerous Accretion:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6 damage to any enemy. Increase this value by 2 whenever you play another non-Mana card while this is in your hand." to "Deal 6 damage to any enemy. Increase 3 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 3 whenever you play another non-Mana card while this is in your hand." to "Deal 10 damage to any enemy. Increase 4 whenever you play another non-Mana card with this in hand. Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Soulshield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Sturdy (10), Tough (2) and Adept (2)." to "Gain 10 shield, Wits (2) and Adept (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Sturdy (15), Tough (2) and Adept (2)." to "Gain 12 shield, Wits (3) and Adept (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spell Scry:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 4 Spells." to "Draw 3 Spells."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 18 damage to any enemy. On a Critical Hit, summon 1 allied Angry Spirit and give the first ally Mighty (2)." to "Deal 4 damage to any enemy. Summon 1 allied Angry Spirit and give Powerful (1) to the first ally per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 24 damage to any enemy. On a Critical Hit, summon 1 allied Angry Spirit+ and give the first ally Mighty (3)." to "Deal 5 damage to any enemy. Summon 1 allied Angry Spirit+ and give Powerful (2) to the first ally per damage dealt."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Helmet:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "You and your allies gain 8 shield. Gain Growth (3)." to "You and your allies gain 10 shield and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "You and your allies gain 14 shield. Gain Growth (5)." to "You and your allies gain 15 shield and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 12 shield. Give 8 shield and Taunt (1) to the first ally." to "Give 16 shield, Tough (2) and Taunt (1) to any ally."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 16 shield. Give 12 shield and Taunt (1) to the first ally." to "Give 20 shield, Tough (2) and Taunt (2) to any ally."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spirit Swarm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Summon 2 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2)." to "Summon 1 allied Angry Spirit+. If you can't, give yourself and all allies Powerful (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Spry Vigor:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 2 mana. Gain 3 additional mana if you have no Fatigue. " to "Gain 2 mana. Gain 3 additional mana if you have no Fatigue."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 3 mana. Gain 5 additional mana if you have no Fatigue. " to "Gain 3 mana. Gain 5 additional mana if you have no Fatigue."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Stinging Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 1x4 damage to the first enemy." to "Deal 2x4 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 2x5 damage to the first enemy." to "Deal 2x6 damage to the first enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Stone Skin:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Plated (2) this turn, Tough (2) and Sturdy (4)." to "Gain Plated (2) this turn, Tough (2) and Sturdy (3)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Plated (3) this turn, Tough (3) and Sturdy (6)." to "Gain Plated (3) this turn, Tough (2) and Sturdy (6)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Strenuous Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 18 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 24 damage to any enemy. Create an Exhaustion in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 28 damage to any enemy. Create an Exhaustion in your discard pile." to "Deal 34 damage to any enemy. Create an Exhaustion in your discard pile."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Strenuous Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Stroke of Genius:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Trigger Wits 3 times." to "Trigger Wits 2 times. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Trigger Wits 5 times." to "Trigger Wits 4 times. Draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sublime Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 8 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2)." to "Deal 12 damage to all enemies. Gain Growth (3). Trigger Mana Boost 2 times and Wits 2 times."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 8 to 6
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3)." to "Deal 14 damage to all enemies. Gain Growth (6). Trigger Mana Boost 3 times and Wits 3 times."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sunder:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield." to "Deal 15 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield." to "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 1 instead if it had no shield."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Sundering Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 25 damage to any enemy. Give it Vulnerable (2)." to "Deal 24 damage to any enemy. Damage modifiers are doubled for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 7 to 8
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 30 damage to any enemy. Give it Vulnerable (3)." to "Deal 30 damage to any enemy. Damage modifiers are doubled for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Surprise Attack:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 1 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Ambushed (1) and Vulnerable (1) to all enemies." to "Gain Critical (1) and give Vulnerable (1) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 0 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Ambushed (2) and Vulnerable (2) to all enemies." to "Gain Critical (2) and give Vulnerable (2) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Syphon Card:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain 3 mana. Discard 1. " to "Gain 3 mana. Discard 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain 6 mana. Discard 2. " to "Gain 6 mana. Discard 2."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Syphon Lightning:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Mana Boost (2). Remove 1 Shocked from any enemy. If you do, gain 6 mana." to "Gain 2 Mana. Remove 1 Shocked from any enemy. If you do, gain 5 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Mana Boost (3). Remove 1 Shocked from any enemy. If you do, gain 8 mana." to "Gain 3 Mana. Remove 1 Shocked from any enemy. If you do, gain 7 mana."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Tempest Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x2 damage to all enemies." to "Deal 5x2 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3x3 damage to all enemies." to "Deal 5x3 damage to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Tenderize:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1)." to "Deal 4 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1). Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2)." to "Deal 6 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2). Damage modifiers are halved for this card."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Thriving Spirit:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 6 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Summon 1 allied Angry Spirit. Give the first ally Powerful (1) and Tough (2)." to "Summon 1 allied Angry Spirit. Give the first ally Powerful (2) and Tough (1)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Summon 1 allied Angry Spirit+. Give the first ally Powerful (2) and Tough (3)." to "Summon 1 allied Angry Spirit+. Give the first ally Powerful (4) and Tough (2)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Toxic Cloud:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2)." to "Give all enemies Weak (2), Frail (1), Leech (1) and Poison (4)."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6)." to "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (6)."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Treasure:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 2-5 cards at random. Removed." to "Draw 2-4 cards at random. Removed."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Treasure Map:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Unplayable. Create 1 Treasure. Play this card when discarded." to "Unplayable. Shuffle 2 Treasures into your deck. Play this card when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Unplayable. Create 2 Treasure. Play this card when discarded." to "Unplayable. Shuffle 3 Treasures into your deck. Play this card when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Trial by Fire:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Burn (2) and Tough (3). Draw 4." to "Gain Burn (3) and Tough (2). Draw 4."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Twinning Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Unbreakable Hide:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Gain Plated (8) this turn." to "Gain Plated (7) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Gain Plated (12) this turn." to "Gain Plated (10) this turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Unleash the Storm:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 25 damage to all enemies. Apply 10 Shock to yourself." to "Deal 30 damage to all enemies. Apply 10 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 30 damage to all enemies. Apply 6 Shock to yourself." to "Deal 34 damage to all enemies. Apply 6 fixed Shock to yourself."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Unstable Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 6 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1." to "Deal 5 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 1."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 10 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2." to "Deal 8 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Vampiric Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal." to "Deal 4x2 damage to the first enemy. Deal an additional 4 damage if the target is Bleeding. Lifesteal."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal." to "Deal 6x2 damage to the first enemy. Deal an additional 6 damage if the target is Bleeding. Lifesteal."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Vent Off:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 2. Transform into Magic Cannon." to "Draw 1. Transform into Magic Cannon."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3. Transform into Magic Cannon+." to "Draw 1. Transform into Magic Cannon+."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Vicious Retort:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 1. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 3. Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn." to "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Virulent Strike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 1
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Bolt:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Discard 1. If you do, deal 14 damage to any enemy." to "Discard 1. If you do, deal 12 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 0
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Discard 2. If you do, deal 28 damage to any enemy." to "Discard 2. If you do, deal 24 damage to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Eruption:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 12 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 20 damage to any enemy. Give it Curse (2). Reduce cost by 4 when discarded." to "Deal 5 damage to all enemies per card in hand, then discard your hand. Deal 5 damage to all enemies when discarded. "
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 12 to 5
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 24 damage to any enemy. Give it Curse (3). Reduce cost by 5 when discarded." to "Deal 8 damage to all enemies per card in hand, then discard your hand. Deal 8 damage to all enemies when discarded. "
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Ritual:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 2 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Deal 2 damage to any enemy. Increase this value by 10 when discarded." to "Deal 5 damage to any enemy. Increase this value by 10 and apply Curse (2) to a random enemy when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Deal 2 damage to any enemy. Increase this value by 16 when discarded." to "Deal 5 damage to any enemy. Increase this value by 15 and apply Curse (3) to a random enemy when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Shield:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Spike:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Lose 2 mana. Deal 16 damage to the first enemy. Play this card when discarded." to "Lose 2 mana. Deal 15 damage to the first enemy. Play this card when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 3 to 2
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Lose 1 mana. Deal 20 damage to the first enemy. Play this card when discarded." to "Lose 1 mana. Deal 18 damage to the first enemy. Play this card when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Void Visions:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Draw 1. Discard 1. Gain Wits (2) when discarded." to "Draw 2. Discard 2. Gain Wits (1) when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Draw 2. Discard 1. Gain Wits (3) when discarded." to "Draw 4. Discard 4. Gain Wits (2) when discarded."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Voltaic Frost:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply 12 Frost to any enemy. Apply an additional 8 Frost if it's Shocked." to "Apply 10 Frost to any enemy. Apply an additional 12 Frost if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 4 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply 16 Frost to any enemy. Apply an additional 12 Frost if it's Shocked." to "Apply 14 Frost to any enemy. Apply an additional 16 Frost if it's Shocked."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          War Cry:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies." to "Give yourself and all allies Mighty (1) and Critical (1). Give Weak (2) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded cost changed from 2 to 3
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give yourself and all allies Mighty (3) and Critical (3). Give Weak (3) to all enemies." to "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Weary Concentration:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Now unlocked by default.
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Witching Blast:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Type changed from Spell to Skill
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Give Arcane Weakness (1) to all enemies. Apply 22 Arcane to any enemy." to "Give Arcane Weakness (1) to all enemies. Apply 20 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Give Arcane Weakness (2) to all enemies. Apply 25 Arcane to any enemy." to "Give Arcane Weakness (2) to all enemies. Apply 20 Arcane to any enemy."
          &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          Withering Spray:
          &#xD;
    &lt;br/&gt;&#xD;
    
             Cost changed from 5 to 4
          &#xD;
    &lt;br/&gt;&#xD;
    
             Effect changed from "Apply Poison (15) to every enemy with Poison." to "Apply Poison (18) to all enemies with Poison."
          &#xD;
    &lt;br/&gt;&#xD;
    
             Upgraded effect changed from "Apply Poison (20) to every enemy with Poison." to "Apply Poison (24) to all enemies with Poison."
         &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Adaptative Defense:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance." to "Gain 6 shield. Create 2 Quickblast if you are in Spell Stance. Create 2 Magic Blades if you are in Strike Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance." to "Gain 10 shield. Create 3 Quickblast if you are in Spell Stance. Create 3 Magic Blades if you are in Strike Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bouncing Bolt:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 14 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Burn Fatigue:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Careless Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Heated Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first enemy. Give it Burn (2). Create 1 Overheat." to "Deal 5x2 damage to the first enemy. Give it Burn (2). Create 2 Overheat."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Give it Burn (2). Create 2 Overheat." to "Deal 7x2 damage to the first enemy. Give it Burn (3). Create 2 Overheat."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Magic Blade:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first enemy. Temporary." to "Deal 6 damage to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Temporary." to "Deal 12 damage to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Power Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 7x2 damage to any enemy. Create 1 Overheat." to "Deal 7x3 damage to any enemy. Create 1 Overheat."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x3 damage to any enemy. Create 2 Overheat." to "Deal 10x3 damage to any enemy. Create 2 Overheat."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Purging Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. Cleanse yourself 2 times if you are in Spell Stance." to "Deal 6x2 damage to the first enemy. Cleanse yourself 1 time if you are in Spell Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. Cleanse yourself 3 times if you are in Spell Stance." to "Deal 8x2 damage to the first enemy. Cleanse yourself 2 time if you are in Spell Stance."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Reckless Assault:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Spellslash:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Create 1 Magic Blades. " to "Deal 6 damage to any enemy. Create 2 Magic Blades."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Create 2 Magic Blades. " to "Deal 10 damage to any enemy. Create 3 Magic Blades."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Tempered Zeal:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Vindictive Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance." to "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance. Damage modifiers are halved for this card."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance." to "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance. Damage modifiers are halved for this card."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           New Drofis Cards:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Poisoned Burst
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blood Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to all enemies. Give them Bleed (2). Lose 6 health." to "Deal 5 damage to all enemies. Give them Bleed (2). Lose 6 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to all enemies. Give them Bleed (4). Lose 10 health." to "Deal 8 damage to all enemies. Give them Bleed (3). Lose 8 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blood Burst:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Temporary." to "Deal 14 damage to any enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Temporary." to "Deal 16 damage to any enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blood Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. Lose 3 health." to "Deal 4x3 damage to the first enemy. Lose 5 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x4 damage to the first enemy. Lose 4 health." to "Deal 5x4 damage to the first enemy. Lose 6 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blood Tide:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 1 mana per card in your hand." to "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 2 mana per Blood Burst and 2 mana per Poisoned Burst in your hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 7 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 2 mana per card in your hand." to "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 3 mana per Blood Burst and 3 mana per Poisoned Burst in your hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Essence Harvest:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast." to "Deal 18 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+." to "Deal 22 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Grisly Storm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, give Leech (4) and Poison (14) to all enemies." to "Discard 2. If you do, give Leech (4) to all enemies and create 2 Poisoned Bursts."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, give Leech (5) and Poison (20) to all enemies." to "Discard 2. If you do, give Leech (5) to all enemies and create 3 Poisoned Bursts."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Malignant Nova:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Spell to Skill
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Curse (1) to any enemy and deal 6 damage to it. Give Leech (2) to all enemies." to "Gain Poisoned Blood (2). Give Leech (2) and Poison (5) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (2) to any enemy and deal 10 damage to it. Give Leech (3) to all enemies." to "Gain Poisoned Blood (3). Give Leech (3) and Poison (10) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Pact of Blood:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Poisoned Missiles:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Name changed (was "Poisoned Missile")
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Spell to Skill
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2 damage to any enemy. Give it Poison (12). Lose 3 health." to "Lose 3 health. Transform up to 3 Blood Burst into Poisoned Burst."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 4 damage to any enemy. Give it Poison (20). Lose 6 health." to "Lose 3x2 health. Transform up to 3 Blood Burst into Poisoned Burst+."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Ritual of Blood:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Lose 3 health. Upgrade all Blood Bursts in your hand." to "Lose 3 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Lose 3x2 health. Upgrade all Blood Bursts in your hand." to "Lose 3x2 health. Upgrade all Blood Bursts and Poisoned Bursts in your hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Sanguine Melody:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Heal 15 if an enemy has lost health this turn." to "Heal 16 if an enemy has lost health this turn."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Tainted Blood:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (3). Lose 2x4 health." to "Gain Poisoned Blood (3). Lose 2x3 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Toxic Splinters:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Lose 6 shield. Give Poison (8) to all enemies." to "Lose 6 shield. Give Poison (10) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Lose 6 shield. Give Poison (12) to all enemies." to "Lose 8 shield. Give Poison (15) to all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Vampiric Needle:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Adventurer's Log:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Unplayable. Lose 2 mana. Create 2 Tools and draw 2. Play this card when discarded." to "Unplayable. Lose 4 mana. Create 2 Tools and draw 2. Play this card when discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Lose 2 mana. Create 3 Tools and draw 3. Play this card when discarded." to "Unplayable. Lose 6 mana. Create 3 Tools and draw 3. Play this card when discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bandages:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Heal 15. Temporary." to "Heal 16. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Brilliant Idea:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Lose 2 Wits. If you do, upgrade 2 cards from your hand this combat." to "Lose 1 Wits. If you do, upgrade 1 cards from your hand this combat."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Brittle Scroll:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Caltrops:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Weak (2) to all enemies. Gain Reflect (3). Temporary." to "Give Weak (1) to all enemies. Gain Reflect (3). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (3) to all enemies. Gain Reflect (4). Temporary." to "Give Weak (2) to all enemies. Gain Reflect (4). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Deft Focus:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Create 1 Tool if your last card played this turn was a Skill." to "Gain 2 mana. Create 1 Tool if played after a Skill."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Create 2 Tool if your last card played this turn was a Skill." to "Gain 3 mana. Create 2 Tool if played after a Skill."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fire Bomb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 8 damage to all enemies. Give them Burn (1). Temporary." to "Deal 4 damage to all enemies. Give them Burn (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to all enemies. Give them Burn (2). Temporary." to "Deal 6 damage to all enemies. Give them Burn (3). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Frantic Scouring:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, create 2 Tools and gain Wits (2)." to "Discard 2. If you do, create 2 Tools and gain Wits (3)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, create 3 Tools and gain Wits (3)." to "Discard 1. If you do, create 2 Tools and gain Wits (3)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Freezing Concoction:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Apply 6 Frost to all enemies. Temporary." to "Apply 8 Frost to all enemies. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Frost to all enemies. Temporary." to "Apply 12 Frost to all enemies. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Gather Equipment:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Draw 2 Skills and 2 Strikes." to "Draw 1 Skill and 1 Strike."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Draw 3 Skills and 3 Strikes." to "Draw 2 Skill and 2 Strike."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Improvise:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 2 Tools." to "Create 3 Tools."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Improvised Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1)." to "Discard 1 Tool. If you do, deal 4x3 damage to the first enemy and give it Weak (1) and Frail (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2)." to "Discard 2 Tool. If you do, deal 8x3 damage to the first enemy and give it Weak (2) and Frail (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 5 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Inkwell and Quill:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Create a Temporary copy of 1 card in your hand. Temporary." to "Create a Temporary copy of 1 non-Temporary card in your hand. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create a Temporary copy of 1 card in your hand. Temporary." to "Create a Temporary copy of 1 non-Temporary card in your hand. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Investigate:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail." to "Create 1 Tools if an enemy is Vulnerable, 1 if it's Weak and 1 if it's Frail."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Tools if an enemy is Vulnerable, 3 if it's Weak and 3 if it's Frail." to "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 1 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Magnifying Glass:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Makeshift Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. Create 1 Tool if your last card played this turn was a Tool." to "Deal 4 damage to the first enemy. Create 2 Tools if played after a Strike."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Create 2 Tool if your last card played this turn was a Tool." to "Deal 4x2 damage to the first enemy. Create 3 Tools if played after a Strike."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mechanized Plating:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, gain Purity (1) and Sturdy (2). Temporary." to "Discard 1. If you do, gain Purity (1) and Sturdy (5). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, gain Purity (2) and Sturdy (4). Temporary." to "Discard 2. If you do, gain Purity (2) and Sturdy (8). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mystic Mushroom:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Adept (2) and Mana Boost (1). Temporary." to "Gain Adept (2) and Mana Boost (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Adept (3) and Mana Boost (2). Temporary." to "Gain Adept (3) and Mana Boost (3). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Poisoned Bomb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Quick Thinking:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Resourceful Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Serrated Trap:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Ambushed (2) and Bleed (1) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (1) to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Ambushed (2) and Bleed (2) to the first enemy. Temporary." to "Give Ambushed (1) and Bleed (2) to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Sextant:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Wits (1). Draw 1 if your last card played this turn was a Skill. Temporary." to "Gain Wits (2). Draw 1 if played after a Skill. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Wits (2). Draw 2 if your last card played this turn was a Skill. Temporary." to "Gain Wits (4). Draw 1 if played after a Skill. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Sharpening Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Name changed (was "Brittle Shield")
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Skill to Strike
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Discard 1." to "Deal 3 damage to the first enemy. Increase the damage of all other strikes in your hand by 2."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 18 shield. Discard 1." to "Deal 6 damage to the first enemy. Increase the damage of all other strikes in your hand by 3."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Shield Generator:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Tough (1) and 10 shield. Temporary." to "Gain Tough (1) and 12 shield. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Tough (2) and 14 shield. Temporary." to "Gain Tough (2) and 15 shield. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Shocking Baton:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Apply 8 Shock to the first enemy. Temporary." to "Apply 12 Shock to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Shock to the first enemy. Temporary." to "Apply 18 Shock to the first enemy. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Stoneskin Balm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Plated (2) this turn. Gain Mighty (1). Temporary." to "Gain Plated (3) this turn. Gain Mighty (1). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (3) this turn. Gain Mighty (2). Temporary." to "Gain Plated (4) this turn. Gain Mighty (2). Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Tweak:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Upgrade 1 card from your hand. Gain Wits (2)." to "Upgrade 1 card from your hand. Gain Wits (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Unarmed Combo:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail" to "Deal 3x2 damage to the first enemy if it has no shield, 3x2 if it's Vulnerable, 3x2 if it's Weak and 3x2 if it's Frail"
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail" to "Deal 3x3 damage to the first enemy if it has no shield, 3x3 if it's Vulnerable, 3x3 if it's Weak and 3x3 if it's Frail"
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Unstable Darkstone:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 8 to 10
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary." to "Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 8 to 10
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary." to "Deal 32 damage to any enemy. Reduce cost by 1 when you play a non-Mana card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Assassinate:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 12 damage to the first enemy. This attack has 100% bonus Critical Damage." to "Deal 14 damage to the first enemy. This attack has 100% bonus Critical Damage."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Backstab:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden." to "Deal 8 damage to the first enemy. Deal 100% bonus damage if Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden." to "Deal 12 damage to the first enemy. Deal 100% bonus damage if Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bide Time:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "If you are Hidden, draw 2. Gain Hidden when discarded." to "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 2. "
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "If you are Hidden, draw 3. Gain Hidden when discarded." to "Gain Evasion (1) if this your last card in hand. If you are Hidden, draw 3. "
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bladedance:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (2) and Evasion (2)." to "Gain Critical (2) and Evasion (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Bold Move:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Lose Hidden. If you do, gain Powerful (1)." to "Gain Powerful (1) if you are Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Lose Hidden. If you do, gain Powerful (2)." to "Gain Powerful (2) if you are Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Covert Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 3 damage to the first enemy. Gain Hidden." to "Deal 6 damage to the first enemy. Gain Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to the first enemy. Gain Hidden." to "Deal 10 damage to the first enemy. Gain Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fatal Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Lethal (2) if you are Hidden. Deal 4x2 damage to the first enemy." to "Gain Lethal (2) if you are Hidden. Deal 4x3 damage to the first enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Lethal (3) if you are Hidden. Deal 4x3 damage to the first enemy." to "Gain Lethal (3) if you are Hidden. Deal 4x4 damage to the first enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Hidden Storm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden." to "Deal 2x2 damage to all enemies. Deal 2x2 additional damage if Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden." to "Deal 2x3 damage to all enemies. Deal 2x3 additional damage if Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Noxious Blend:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           One With Shadows:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstabs." to "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstabs." to "Gain Hidden. This turn, you don't lose Hidden when attacking. Create 2 Temporary Backstab."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Preparations:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Smoke Bombs." to "Create 2 Smoke Bombs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Resourcefulness:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 3 mana. Create 1 Smoke Bomb." to "Gain 3 mana. Create 1 Smoke Bomb if you aren't Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Create 2 Smoke Bomb." to "Gain 4 mana. Create 2 Smoke Bomb if you aren't Hidden."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Vanish:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Create 2 Smoke Bombs." to "Gain 10 shield. Create 1 Smoke Bombs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Paladin Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Assault Protocols:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Type changed from Mana to Skill
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 1 mana for every rank of Shocked among all enemies. Gain Energy (2) and Counterattack (1)." to "Gain Energy (2) and Counterattack (2). Gain 1 mana for every rank of Shocked among all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana for every rank of Shocked among all enemies. Gain Energy (3) and Counterattack (2)." to "Gain Energy (3) and Counterattack (3). Gain 1 mana for every rank of Shocked among all enemies."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blasting Turret:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2 damage to the first enemy. Gain Powerful (2)." to "Deal 4 damage to the first enemy. Increase this value by 2."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 4 damage to the first enemy. Gain Powerful (3)." to "Deal 6 damage to the first enemy. Increase this value by 3."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blinding Shield:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 8 shield and give all enemies Weak (2). Free if you are Supercharged." to "Gain 10 shield and give all enemies Weak (1). Free if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 14 shield and give all enemies Weak (3). Free if you are Supercharged." to "Gain 12 shield and give all enemies Weak (2). Free if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Charge Up:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Energy (1). Temporary." to "Gain Energy (1). Gain 2 mana instead if you are Supercharged. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Energy (3). Temporary." to "Gain Energy (3). Gain 4 mana instead if you are Supercharged. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Charged Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged." to "Deal 4x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged." to "Deal 4x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Deploy Shield:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Deploy Turret:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Eye of the Storm:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Galvanize Blade:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) this turn and Shock Rune (2). Create 1 Double Slash. Upgrade it if you have no mana afterwards. " to "Gain Powerful (2) this turn and Shock Rune (1). Create 1 Double Slash. Upgrade it if you have no mana afterwards."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) this turn and Shock Rune (3). Create 2 Double Slash. Upgrade it if you have no mana afterwards. " to "Gain Powerful (3) this turn and Shock Rune (1). Create 2 Double Slash. Upgrade it if you have no mana afterwards."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Goading Glare:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 mana, Tough (2) and Purity (2). Trigger the action of any enemy. " to "Gain 6 mana, Tough (2) and Purity (1). Trigger the action of any enemy. "
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Guardian Tactics:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Provoking Shove:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Plated (4) this turn and Counterattack (3). Deal 15 damage to any enemy and trigger its action 2 times." to "Gain Plated (4) this turn and Counterattack (3). Deal 20 damage to any enemy and trigger its action 2 times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (6) this turn and Counterattack (5). Deal 25 damage to any enemy and trigger its action 3 times." to "Gain Plated (6) this turn and Counterattack (5). Deal 30 damage to any enemy and trigger its action 3 times."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Quickstart:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana and Energy (1). Gain Powerful (1) this turn if you are Supercharged." to "Gain 2 mana. Gain Energy (1), or gain Powerful (1) this turn instead if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana and Energy (1). Gain Powerful (2) this turn if you are Supercharged." to "Gain 3 mana. Gain Energy (1), or gain Powerful (2) this turn instead if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Superbeam:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 6 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Voltaic Surge:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain Energy (3) and apply 3 Shock to yourself." to "Apply 4 fixed Shock to yourself. Gain Energy (3), or gain Powerful (1) instead if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain Energy (6) and apply 6 Shock to yourself." to "Apply 6 fixed Shock to yourself. Gain Energy (6), or gain Powerful (2) instead if you are Supercharged."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Raodan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Barrier of Frost:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 12 shield. Gain Purity (1) if an enemy is Frozen." to "Gain 4 shield, plus 1 for every rank of Frostbite among all enemies. Gain Purity (1) if an enemy is Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 18 shield. Gain Purity (2) if an enemy is Frozen." to "Gain 4 shield, plus 2 for every rank of Frostbite among all enemies. Gain Purity (2) if an enemy is Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Biting Cold:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 15 damage to every enemy with Frostbite." to "Deal 15 damage to all enemies with Frostbite."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to every enemy with Frostbite." to "Deal 20 damage to all enemies with Frostbite."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blizzard:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 22 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Chilling Focus:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Apply 2 Frost to all enemies." to "Gain 2 mana. Apply 3 Frost to the first enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Apply 3 Frost to all enemies." to "Gain 3 mana. Apply 6 Frost to the first enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Crack Open:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 16 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 10 damage, give Frail (1) and Vulnerable (1) to every Frozen enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 24 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 12 damage, give Frail (2) and Vulnerable (2) to every Frozen enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Flash Freeze:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Frostbite (4)." to "Choose any enemy. If it's Frozen, Draw 2. If it has no Frost, apply 25 Frost to it."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Apply 16 Frost to any enemy. Then, if it's Frozen, give it Frostbite (6)." to "Choose any enemy. If it's Frozen, Draw 3. If it has no Frost, apply 35 Frost to it."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Frost Nova:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Frostbite (3) to all enemies. Apply 3 Frost to yourself." to "Give Frostbite (4) to all enemies. Apply 3 fixed Frost to yourself."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Frostbite (5) to all enemies. Apply 5 Frost to yourself." to "Give Frostbite (6) to all enemies. Apply 6 fixed Frost to yourself."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Frost Wave:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Apply 6 Frost to all enemies. Then, draw 2 if an enemy is Frozen." to "Apply 10 Frost to all enemies. Then, draw 2 if an enemy is Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Apply 8 Frost to all enemies. Then, draw 3 if an enemy is Frozen." to "Apply 12 Frost to all enemies. Then, draw 3 if an enemy is Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Ice Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Apply 10 Frost to it." to "Apply 15 Frost to any enemy. Then, deal 15 damage to it if it's Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 8 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy. Apply 18 Frost to it." to "Apply 20 Frost to any enemy. Then, deal 20 damage to it if it's Frozen."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Icy Chains:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Icy Orb:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Pierce:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal damage to any enemy equal to 80% of its maximum Frost." to "Deal damage to any enemy equal to 60% of its maximum Frost. Damage modifiers are halved for this card."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal damage to any enemy equal to 120% of its maximum Frost." to "Deal damage to any enemy equal to 80% of its maximum Frost. Damage modifiers are halved for this card."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Shattering Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana." to "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 4 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana." to "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 7 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Shah'Ru Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Blade Idol:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Unplayable. Deal 3x2 damage to the first enemy. Lose 2 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x2 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Deal 3x3 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded." to "Unplayable. Deal 3x4 damage to the first enemy. Lose 1 mana. Play this card when drawn or discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Eviscerating Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2x4 damage to the first enemy. Upgrade all your Shivs. " to "Deal 3x4 damage to the first enemy. Upgrade all your Shivs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x4 damage to the first enemy. Upgrade all your Shivs. " to "Deal 4x4 damage to the first enemy. Upgrade all your Shivs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Execution:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to the first enemy. If this kills it, create 3 Serrated Shivs." to "Deal 15 damage to the first enemy. If this kills it, create 3 Serrated Shivs."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fae Barrier:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 12 shield. When discarded, lose 4 shield and gain Evasion (1) this turn." to "Gain 10 shield. When discarded, lose 4 shield and gain Evasion (1) this turn."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 18 shield. When discarded, lose 6 shield and gain Evasion (2) this turn." to "Gain 16 shield. When discarded, lose 6 shield and gain Evasion (2) this turn."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fae Ruse:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded. " to "Create 2 Leeching Shivs. Lose 8 health. Play this card when discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded. " to "Create 3 Leeching Shivs. Lose 6 health. Play this card when discarded."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Fae's Mark:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Give Mark (1) and Vulnerable (2) to any enemy. " to "Give Mark (2) and Vulnerable (2) to any enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Give Mark (2) and Vulnerable (3) to any enemy. " to "Give Mark (3) and Vulnerable (3) to any enemy."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Handful of Knives:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Irritating Dust:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mind Sap:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 3 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana." to "Gain 4 mana if you have no shield. When discarded, lose 3 shield and gain 1 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana." to "Gain 5 mana if you have no shield. When discarded, lose 4 shield and gain 2 mana."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Reckless Chase:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x4 damage to the first enemy. Summon 1 enemy Vengeful Shade. If you can't, lose 10 health." to "Deal 6x4 damage to the first enemy. Summon 1 enemy Vengeful Shade. If you can't, lose 10 health."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Venomous Maneuver:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Name changed (was "Venomous Maneuver ")
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Armor Up:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Automatic Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 3x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 3x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Cannon Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Apply 6 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 8 damage to any enemy. Apply 8 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Apply 10 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 12 damage to any enemy. Apply 12 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Crossbow Strike:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 2 damage to any enemy. Give it Vulnerable (2)." to "Deal 6 damage to any enemy. Give it Vulnerable (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to any enemy. Give it Vulnerable (3)." to "Deal 10 damage to any enemy. Give it Vulnerable (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 1 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Defensive Energy:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 10 shield, Sturdy (4), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 12 shield, Sturdy (6), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 14 shield, Sturdy (6), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 16 shield, Sturdy (8), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Defensive Mod:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Transform a Cannon Blast into Defensive Energy. Gain Tough (2)." to "Transform a Cannon Blast into Defensive Energy. Gain Tough (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Transform a Cannon Blast into Defensive Energy+. Gain Tough (3)." to "Transform a Cannon Blast into Defensive Energy+. Gain Tough (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Hexed Bolts:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first two enemies. Give them Arcane Weakness (1)." to "Deal 5 damage to the first two enemies. Give them Arcane Weakness (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first two enemies. Give them Arcane Weakness (2)." to "Deal 6 damage to the first two enemies. Give them Arcane Weakness (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Lock and Load:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Draw 2. Create 1 Cannon Blast." to "Create 1 Cannon Blast, then draw 1 per Cannon Blast in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Draw 3. Create 2 Cannon Blast." to "Create 2 Cannon Blast, then draw 1 per Cannon Blast in hand."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mystical Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Apply 12 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 16 Arcane to any enemy. Draw 2. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Arcane to any enemy. Draw 4. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 18 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mystical Mod:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Transform a Cannon Blast into Mystical Blast+. Draw 2." to "Transform a Cannon Blast into Mystical Blast+. Draw 1."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Reload:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Create 1 Cannon Blast." to "Create 2 Cannon Blast."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Unlock level changed from 2 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Scattered Blast:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Deal 8 damage to all enemies. Apply 8 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 10 damage to all enemies. Apply 10 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to all enemies. Apply 12 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 14 damage to all enemies. Apply 14 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Scattered Mod:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Transform a Cannon Blast into Scattered Blast. Gain Mighty (2)." to "Transform a Cannon Blast into Scattered Blast. Gain Mighty (1)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Transform a Cannon Blast into Scattered Blast+. Gain Mighty (3)." to "Transform a Cannon Blast into Scattered Blast+. Gain Mighty (2)."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Suppressive Fire:
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Against the Odds:
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Gain 3 shield per enemy alive." to "Gain 8 shield. Gain 5 shield per enemy alive."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Gain 4 shield per enemy alive." to "Gain 12 shield. Gain 6 shield per enemy alive."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Arcane Aegis:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation." to "Apply 12 Arcane to any enemy. Gain 12 shield if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation." to "Apply 16 Arcane to any enemy. Gain 16 shield if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Flow:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Give it Arcane Weakness (1)." to "Give Arcane Weakness (1) to any enemy. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. Give it Arcane Weakness (2)." to "Give Arcane Weakness (2) to any enemy. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ardent Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 16 damage to any enemy. Draw 1 for every rank of Burn on it." to "Draw 1 for every rank of Burn on any enemy. Deal 16 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy. Draw 1 for every rank of Burn on it." to "Draw 1 for every rank of Burn on any enemy. Deal 18 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy, then trigger its Curse 1 time." to "Give Curse (4) to any enemy, then trigger its Curse 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bloody Rage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (3), Powerful (1) and Bleed (2)." to "Gain Mighty (4), Powerful (1) and Bleed (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (4), Powerful (2) and Bleed (3)." to "Gain Mighty (5), Powerful (2) and Bleed (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bore:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 14x2 damage to the first enemy. Transform into Protect." to "Deal 6x4 damage to the first enemy. Transform into Protect."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18x2 damage to the first enemy. Transform into Protect+." to "Deal 8x4 damage to the first enemy. Transform into Protect+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Conductive Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 14 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 25 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Conflagrate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3 damage to every enemy for every Burn it has. Draw 1. Removed." to "Deal 4 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4 damage to every enemy for every Burn it has. Draw 1. Removed." to "Deal 6 damage to any enemy. Trigger Burn 1 time per damage dealt. Draw 1. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Convene with Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to all enemies, then deal 3 damage to every enemy for every Curse it has." to "Give Curse (4) to all enemies, then deal 3 damage to every enemy for every Curse it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (4) to all enemies, then deal 4 damage to every enemy for every Curse it has." to "Give Curse (5) to all enemies, then deal 4 damage to every enemy for every Curse it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. " to "Give Vulnerable (2) to the first two enemies. Deal 6 damage to them."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. " to "Give Vulnerable (3) to the first two enemies. Deal 10 damage to them."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Font:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 mana. Gain Curse (1)." to "Gain 8 mana. Gain Curse (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 mana. Gain Curse (2)." to "Gain 12 mana. Gain Curse (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. Give it Poison (6) if it's Vulnerable, (6) if it's Frail, (6) if it's Weak." to "Deal 3x2 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Give it Poison (10) if it's Vulnerable, (10) if it's Frail, (10) if it's Weak." to "Deal 4x2 damage to the first enemy. Give it Poison (12) if it's Vulnerable, (12) if it's Frail, (12) if it's Weak."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Crushing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (3). Deal 3x3 damage to the first enemy." to "Gain Mighty (2). Deal 6x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (4). Deal 4x4 damage to the first enemy." to "Gain Mighty (3). Deal 6x4 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of the Forest:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Weak (4) to any enemy. Apply 28 Arcane to it." to "Give Weak (2) to any enemy. Apply 34 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Weak (4) to any enemy. Apply 36 Arcane to it." to "Give Weak (2) to any enemy. Apply 42 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dark Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 + 2 per Cursed enemy. Transform into Dark Focus+." to "Draw 3 + 1 per Cursed enemy. Transform into Dark Focus+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dead of Night:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies." to "Gain Hidden. Give Weak (2) and Curse (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies." to "Gain Hidden. Give Weak (3) and Curse (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadchill Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost to any enemy. Give it Frostbite (3)." to "Apply 12 Frost to any enemy. Give it Frostbite (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Frost to any enemy. Give it Frostbite (4)." to "Apply 15 Frost to any enemy. Give it Frostbite (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defiant Howl:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (2) this turn and Predator (1) per enemy alive. Heal 10 yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Delayed Burst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Arcane to any enemy. Deal 14 damage to it if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation." to "Apply 13 Arcane to any enemy. Deal 26 damage to it if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Depraved Designs:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4. Put 2 Shrivels on top of your deck. Reduce both values by 1 (minimum: 1)." to "Draw 4. Put 2 Shrivels on top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 6. Put 3 Shrivels on top of your deck. Reduce both values by 1 (minimum: 1)." to "Draw 5. Put 3 Shrivels on top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Devour Ice:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x3 damage to the first enemy. Deal 4x2 additional damage if it's Frozen. Lifesteal." to "Deal 3x2 damage to the first enemy. Deal 3x2 additional damage if it's Frozen. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Deal 5x2 additional damage if it's Frozen. Lifesteal." to "Deal 4x2 damage to the first enemy. Deal 4x2 additional damage if it's Frozen. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Devouring Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike." to "Deal 5x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+." to "Deal 7x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dig Through Muck:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poison (4). Create 2 Treasures and 2 Tools." to "Gain Poison (6). Create 2 Treasures and 2 Tools."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poison (8). Create 3 Treasures and 4 Tools." to "Gain Poison (12). Create 3 Treasures and 3 Tools."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dragonform:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) and Plated (1). Create 1 Aftershock. Gain 2 mana if an enemy is Shocked. " to "Gain Powerful (1) and Plated (1). Create 1 Aftershock if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) and Plated (1). Create 2 Aftershock. Gain 3 mana if an enemy is Shocked. " to "Gain Powerful (2) and Plated (2). Create 2 Aftershock if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draw Toxin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (4). Remove 6 Poison from any enemy. If you do, draw 5." to "Gain Poisoned Blood (4). Remove 5 Poison from any enemy. If you do, draw 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Electrify:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Shock Rune (2). Deal 5x2 damage to any enemy." to "Gain Shock Rune (2). Deal 6x2 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Choose any enemy. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning." to "Choose any enemy. Draw 2 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Choose any enemy. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning." to "Choose any enemy. Draw 3 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Escalating Onslaught:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Feed the Flames:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, deal 3 damage to all enemies and give them Burn (3)." to "Discard 1. If you do, deal 4 damage to all enemies and give them Burn (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (4)." to "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fiery Presence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card with this in hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fire Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to any enemy. Give it Burn (4)." to "Deal 6 damage to any enemy. Give it Burn (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flaming Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first two enemies. Give them Burn (2)." to "Deal 3x2 damage to the first two enemies. Give them Burn (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first two enemies. Give them Burn (3)." to "Deal 5x2 damage to the first two enemies. Give them Burn (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Brawn:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (3) this turn." to "Gain Powerful (5) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (5) this turn." to "Gain Powerful (7) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frantic Onslaught:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 32 damage to the first two enemies. Put 2 Shrivels on top of your deck." to "Deal 25 damage to the first two enemies. Put 2 Shrivels on top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 45 damage to the first two enemies. Put 3 Shrivels on top of your deck." to "Deal 35 damage to the first two enemies. Put 3 Shrivels on top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frenzied Flux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (2). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 1 Shock Spasms into your deck." to "Gain Critical (2). Deal 14 damage to any enemy and apply 14 Shock to it. Shuffle 1 Shock Spasms into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frigid Current:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Apply 6 Frost to yourself. Removed." to "Gain 6 shield. Apply 6 fixed Frost to yourself. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Apply 6 Frost to yourself. Removed." to "Gain 10 shield. Apply 6 fixed Frost to yourself. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gathering Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Arcane to any enemy. Draw 1 Mana." to "Apply 18 Arcane to any enemy. Draw 1 Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Arcane to any enemy. Draw 1 Mana." to "Apply 24 Arcane to any enemy. Draw 1 Mana card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gleaming Aegis:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell." to "Gain Purity (1) and Arcane Barrier (2). Gain 22 shield if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell." to "Gain Purity (2) and Arcane Barrier (3). Gain 24 shield if played after a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glorious Charge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (4) this turn. Gain Mighty (2) and Purity (2) if you have no shield." to "Gain Mighty (2) and Purity (2). Gain Powerful this turn equal to 20% of your maximum shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (6) this turn. Gain Mighty (3) and Purity (2) if you have no shield." to "Gain Mighty (2) and Purity (3). Gain Powerful this turn equal to 30% of your maximum shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Toxins:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10)." to "Gain 2 shield for every rank of Poison among all enemies. Gain Poison (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5)." to "Gain 2 shield for every rank of Poison among all enemies. Gain Poison (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Horrifying Mutation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Curse (4) and Powerful (1)." to "Give all enemies Curse (6) and Powerful (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Curse (7) and Powerful (2)." to "Give all enemies Curse (10) and Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hunting Trance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ice Shards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frost Rune (2). Deal 1x3 damage to any enemy." to "Gain Frost Rune (2). Deal 2x3 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Frost Rune (2). Deal 1x5 damage to any enemy." to "Gain Frost Rune (2). Deal 2x5 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Barrier:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Frost Barrier (2). Apply 5 Frost to the first two enemies." to "Gain 6 shield and Frost Barrier (2). Apply 6 Frost to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Frost Barrier (3). Apply 8 Frost to the first two enemies." to "Gain 8 shield and Frost Barrier (3). Apply 8 Frost to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Cure:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Heal 6. Gain Frozen (1)." to "Gain 8 shield. Heal 8. Gain Frozen (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Heal 10. Gain Frozen (1)." to "Gain 12 shield. Heal 12. Gain Frozen (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Punch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it." to "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 10 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it." to "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 16 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt 1 the first enemy. Deal 6x2 damage to it." to "Corrupt 1 the first enemy. Deal 4x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 1 the first enemy. Deal 10x2 damage to it." to "Corrupt 2 the first enemy. Deal 6x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impaling Roots:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Corrupt 2 any enemy. Deal 10 damage to it. " to "Corrupt 2 any enemy. Deal 18 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 3 any enemy. Deal 15 damage to it. " to "Corrupt 3 any enemy. Deal 20 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lacerating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (1) to the first enemy. Deal 6x2 damage to it." to "Give Bleed (2) to the first enemy. Deal 2x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (2) to the first enemy. Deal 7x2 damage to it." to "Give Bleed (3) to the first enemy. Deal 3x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Leeching Seeds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to the first two enemies. Give them Leech (2)." to "Trigger Leech 1 times on the first two enemies. Give them Leech (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first two enemies. Give them Leech (3)." to "Trigger Leech 2 times on the first two enemies. Give them Leech (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (3) this turn. Apply 7 Shock to all enemies." to "Gain Powerful (4) this turn. Apply 8 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (4) this turn. Apply 10 Shock to all enemies." to "Gain Powerful (6) this turn. Apply 10 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Communion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked." to "Gain 3 mana. Gain 3 more mana and Powerful (3) this turn if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked." to "Gain 4 mana. Gain 4 more mana and Powerful (4) this turn if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Font:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Draw 1." to "Gain 3 mana. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mental Respite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 5. Gain Wits (1). Transform into Mystic Renewal." to "Heal 6. Gain Wits (1). Transform into Mystic Renewal."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 10. Gain Wits (2). Transform into Mystic Renewal+." to "Heal 12. Gain Wits (2). Transform into Mystic Renewal+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mighty Punch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 10 shield. Deal 20 damage to the first enemy." to "Lose 10 shield. Deal 26 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 6 shield. Deal 24 damage to the first enemy." to "Lose 8 shield. Deal 32 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Morbid End:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 8 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (13) to any enemy." to "Give Curse (12) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Muck Tide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to all enemies. Create 1 Treasure and 1 Sludge Shot." to "Deal 8 damage to all enemies. Create 1 Treasure and 1 Sludge Shot."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 13 damage to all enemies. Create 1 Treasure and 2 Sludge Shot." to "Deal 10 damage to all enemies. Create 1 Treasure and 1 Sludge Shot."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 6. Apply 8 Arcane to yourself." to "Draw 4. Apply 6 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 8. Apply 10 Arcane to yourself." to "Draw 6. Apply 12 fixed Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Nature's Blessing:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 10. Reduce all statuses by 10. Draw 3." to "Heal 12. Reduce all statuses by 1. Draw 1 per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 12. Reduce all statuses by 12. Draw 4." to "Heal 15. Reduce all statuses by 2. Draw 1 per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 24 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)." to "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)." to "Deal 36 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           One Hundred Bites:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1x4 damage to the first two enemies." to "Deal 2x4 damage to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1x6 damage to the first two enemies." to "Deal 2x6 damage to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ossifying Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x5 damage to the first enemy. Give it 20 shield and gain Powerful (1)." to "Deal 6x4 damage to the first enemy. Give it 20 shield and gain Powerful (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x6 damage to the first enemy. Give it 30 shield and gain Powerful (1)." to "Deal 6x5 damage to the first enemy. Give it 30 shield and gain Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Persecute:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2)." to "Give Curse (1), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3)." to "Give Curse (2), Frail (1), Vulnerable (1) and Weak (1) to any enemy. Gain Predator (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pilfering Shell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 15 shield. Remove 8 shield from any enemy. If you do, draw 2." to "Gain 12 shield. Remove 8 shield from any enemy. If you do, draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 20 shield. Remove 10 shield from any enemy. If you do, draw 3." to "Gain 15 shield. Remove 10 shield from any enemy. If you do, draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Give it Poison (15)." to "Deal 6 damage to any enemy. Give it Poison (10). Give an additional Poison (10) on a critical hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Give it Poison (22)." to "Deal 10 damage to any enemy. Give it Poison (13). Give an additional Poison (13) on a critical hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisonous Gaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (7) to all enemies." to "Deal 2 damage to any enemy for every rank of Poison it has. Give Poison (5) to all enemies. Damage modifiers are halved for this card."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pounce:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Prismatic Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield and Purity (1). Reduce all of your statuses by 6." to "Gain 14 shield and Purity (1). Reduce all of your statuses by 6."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Protect:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 14 shield and Plated (1). Transform into Bore." to "Gain 12 shield and Plated (1). Transform into Bore."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pulverize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy." to "Deal 4x3 damage to the first enemy. Deal 4x3 additional damage if you are Tough. Gain 1 shield per rank of Sturdy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy." to "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purging Waters:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana." to "Deal 15 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana." to "Deal 18 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ravenous Intent:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1, gain Vengeance (3) and heal 8." to "Draw 1, gain Vengeance (5) and heal 5."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 1, gain Vengeance (5) and heal 12." to "Draw 1, gain Vengeance (8) and heal 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Refresh:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1 Mana if you have no mana. Gain 2 mana." to "If you have no mana, draw 2 Mana cards and gain 2 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2 Mana if you have no mana. Gain 2 mana." to "If you have no mana, draw 3 Mana cards and gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Relentless Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rime Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 14 shield. Apply 6 Frost to yourself." to "Gain 20 shield. Apply 6 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 18 shield. Apply 4 Frost to yourself." to "Gain 28 shield. Apply 8 fixed Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rocky Defense:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield." to "Gain 15 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield." to "Gain 20 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rocky Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ruinous Gamble:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 8. Gain Doom (1)." to "Draw 6. Gain Doom (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 8. Gain Doom (2)." to "Draw 6. Gain Doom (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sated Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadow Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Curse (3), Frail (1) and Weak (2)." to "Give all enemies Curse (4), Frail (1) and Weak (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadowburst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Arcane to the first enemy and deal 6 damage to it." to "Apply 8 Arcane to the first enemy and deal 8 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 8 Arcane to the first enemy and deal 8 damage to it." to "Apply 10 Arcane to the first enemy and deal 10 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shock Spasms:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 3 Shock to yourself. Removed." to "Apply 3 fixed Shock to yourself. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 3 Shock to yourself. Removed." to "Apply 3 fixed Shock to yourself. Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Apply 4 Shock to all enemies and 4 Shock to yourself." to "Gain 4 mana. Apply 4 Shock to all enemies and 4 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Apply 5 Shock to all enemies and 2 Shock to yourself." to "Gain 6 mana. Apply 6 Shock to all enemies and 6 fixed Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Grasp:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Shock to the first enemy. Then, if this Shocked it, apply 6 Shock to all enemies." to "Apply 12 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Shock to the first enemy. Then, if this Shocked it, apply 10 Shock to all enemies." to "Apply 15 Shock to the first enemy. Then, if this Shocked it, apply 15 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Curse (4) to any enemy. Give Poison (8) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (10) and Frail (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Shot:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Give it Frail (1). Removed." to "Deal 16 damage to any enemy. Give it Frail (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to any enemy. Give it Frail (1). Removed." to "Deal 20 damage to any enemy. Give it Frail (2). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smog Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first two enemies. Give them Poison (12)." to "Deal 12 damage to the first two enemies. Give them Poison (12)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first two enemies. Give them Poison (16)." to "Deal 15 damage to the first two enemies. Give them Poison (15)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spectral Infection:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has." to "Trigger Poison 3 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has." to "Trigger Poison 2 times on any enemy, then give it Curse (1) for every rank of Poison it has. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stoke the Fire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Consuming Flames")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to any enemy for every Burn it has. Trigger every Burn on it." to "Give Burn (2) to any enemy. Deal 3 damage to it for every Burn it has."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2 damage to any enemy for every Burn it has. Trigger every Burn on it." to "Give Burn (3) to any enemy. Deal 4 damage to it for every Burn it has."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Swift Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy." to "Gain Evasion (1) this turn. Deal 3x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy." to "Gain Evasion (2) this turn. Deal 4x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Syphoning Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. Lose all mana at end of turn." to "Deal 30 damage to any enemy. Lose all mana at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 28 damage to any enemy. Lose all mana at end of turn." to "Deal 38 damage to any enemy. Lose all mana at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thorn Whip:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first enemy. Gain Reflect (1) this turn per damage dealt." to "Deal 6 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy. Gain Reflect (1) this turn per damage dealt." to "Deal 9 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toughen:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (3) and Tough (3). Heal 6." to "Gain Mighty (2) and Tough (2). Heal 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (3) and Tough (3). Heal 12." to "Gain Mighty (3) and Tough (3). Heal 5."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Spores:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (4) to all enemies. Increase this value by 3." to "Give Poison (6) to all enemies. Increase this value by 4."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (5) to all enemies. Increase this value by 5." to "Give Poison (8) to all enemies. Increase this value by 6."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Turn to Gunk:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Transform 1 into Sludge Shot. Gain Tough (2) and heal 6." to "Transform 1 into Sludge Shot. Gain Tough (2) and heal 10."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform 1 into Sludge Shot. Gain Tough (3) and heal 8." to "Transform 1 into Sludge Shot. Gain Tough (3) and heal 12."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Twilight Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden (1) on a Critical Hit." to "Deal 8x2 damage to any enemy. Gain Lethal (2) and Hidden on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden (1) on a Critical Hit." to "Deal 12x2 damage to any enemy. Gain Lethal (3) and Hidden on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tyrannic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Deal 16 damage to any enemy." to "Gain Predator (2). Deal 22 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (3). Deal 20 damage to any enemy." to "Gain Predator (3). Deal 26 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voidfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when discarded." to "Give Burn (2) to all enemies and deal 10 damage to them. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when discarded." to "Give Burn (3) to all enemies and deal 12 damage to them. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wall of Thorns:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 14 shield, Reflect (3) this turn and Reflect (2)." to "Gain 15 shield, Reflect (3) this turn and Reflect (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 18 shield, Reflect (5) this turn and Reflect (3)." to "Gain 18 shield, Reflect (4) this turn and Reflect (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wyrmfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wyrm's Bite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Give it Burn (3). Create and shuffle 1 Conflagrate." to "Deal 5 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to the first enemy. Give it Burn (5). Create and shuffle 2 Conflagrate." to "Deal 7 damage to the first enemy. Give it Burn (1) per damage dealt. Create and shuffle 2 Conflagrates."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Zap:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Shock to any enemy. Draw 1." to "Apply 4 Shock to any enemy. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Wed, 04 May 2022 16:11:03 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/aether-storm-update-part-2</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Skill_0161.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/MainMenu_Background4.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>Aether Storm Update - Part 1</title>
      <link>https://www.baronneriegames.com/aether-storm-update-part-1</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  
         Shah'Ru Update
         &#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    
          The Aether Storm update is well on its way, but it will be a massive update. We've decided to break it down into 2 or 3 patches instead, and the Shah'Ru update is the first of them!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          This patch introduces Shah'Ru, a brand new hero! We've also reduced the gold cost of several upgrades, added new items and new cards to the game, swapped the starting hero (it's now Silan instead of Raodan!) and made some stability fixes for mobile.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          As always, we've also taken the time to tune several cards, mostly buffing unused Generic cards.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          And once again, our wonderful community member Falterfire has taken the time to break down the patch for you guys!
          &#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            - Shah'Ru has joined the guild!
            &#xD;
        &lt;br/&gt;&#xD;
        
             
           &#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Swapped Raodan and Silan (Silan is now unlocked by default)
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Reduced the costs of several Forge upgrades
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Reduced the costs of the later Market slots
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Reduced the costs of the second and third rows of heroes
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Increased the cost of Market items past the first 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Envenom now applies 2 Poison per hit
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Bleed and Arcane Leak will now take effect every time the player plays a non-Mana card, regardless of if the affected target is an enemy or the player.
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Cards and items that added Bleed to enemies have been adjusted
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Buffed or reworked generic cards that were seeing less use.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Added 27 new items
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 9 new generic cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 2 new quest types
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 1 new Inna tool
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added a spooky surprise!
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Resolved several bugs
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Resolved some stability issues. Please contact us if you notice any strange behaviors!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Absorb Element:   
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Cost changed from 3 to 4
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Effect changed from "Heal 8. Reduce all statuses by 8." to "Reduce all statuses by 8. Apply 1 Frost, Shock and Arcane to all enemies per status removed."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
              Upgraded effect changed from "Heal 12. Reduce all statuses by 12." to "Reduce all statuses by 10. Apply 2 Frost, Shock and Arcane to all enemies per status removed."
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Aether Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to any enemy. Apply 4 Arcane to it." to "Apply 5 Arcane to any enemy. Gain 5 mana if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (4) to any enemy. Apply 8 Arcane to it." to "Apply 7 Arcane to any enemy. Gain 7 mana if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation." to "Apply 13 Arcane to any enemy. Draw 2 if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 13 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation." to "Apply 18 Arcane to any enemy. Draw 3 if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Barbed Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6)." to "Gain Predator (2). Deal 10 damage to any enemy. Give all enemies Bleed (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8)." to "Gain Predator (3). Deal 16 damage to any enemy. Give all enemies Bleed (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Benevolent Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Gain 5 shield and heal 2. Play this card when you draw or discard it." to "Unplayable. Gain 5 shield and heal 2. Play this card when drawn or discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Gain 8 shield and heal 5. Play this card when you draw or discard it." to "Unplayable. Gain 8 shield and heal 5. Play this card when drawn or discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Channeled Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Increase this value by 10 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn." to "Deal 10 damage to any enemy. Increase this value by 20 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Echoing Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Draw 1. Create and discard 1 Echoing Bolt. " to "Deal 8 damage to any enemy. Draw 1. Create 1 Echoing Bolt in your discard pile. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Draw 1. Create and discard 2 Echoing Bolt+. " to "Deal 12 damage to any enemy. Draw 1. Create 2 Echoing Bolt+ in your discard pile. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conflux:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost, Shock and Arcane to any enemy." to "Apply 10 Frost, 10 Shock and 10 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 13 Frost, Shock and Arcane to any enemy." to "Apply 13 Frost, 13 Shock and 13 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Enrage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (3) and Vulnerable (1)." to "Gain Vengeance (1) per rank of Mighty. Then, gain Mighty (2) and Vulnerable (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (5) and Vulnerable (1)." to "Gain Vengeance (2) per rank of Mighty. Then, gain Mighty (3) and Vulnerable (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Gust:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Frostbite (3) to the first two enemies. Deal 6 damage to them if they are frozen." to "Give Frostbite (3) to the first two enemies. Deal 12 damage to them if they are frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Frostbite (5) to the first two enemies. Deal 10 damage to them if they are frozen." to "Give Frostbite (5) to the first two enemies. Deal 20 damage to them if they are frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frozen Rift :
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Arcane to every Frozen enemy. " to "Apply 12 Arcane to every Frozen enemy and 6 Frost to the others."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 20 Arcane to every Frozen enemy. " to "Apply 20 Arcane to every Frozen enemy and 8 Frost to the others."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fueled Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, deal 10 damage to the first two enemies." to "Discard 1. If you do, deal 15 damage to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, deal 14 damage to the first two enemies." to "Discard 2. If you do, deal 25 damage to the first two enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Future Sight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Future Blast")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 20%." to "Increase the damage of the top Spell in your deck or discard pile by 30%. Draw 1 Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 30%." to "Increase the damage of the top Spell in your deck or discard pile by 40%. Draw 2 Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Garrote:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (15) to the first enemy." to "Give Bleed (2) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (25) to the first enemy." to "Give Bleed (4) to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Grisly Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Give it Bleed (8) on a Critical Hit." to "Deal 3x2 damage to the first enemy. Give it Bleed (2) if it's Bleeding."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy. Give it Bleed (12) on a Critical Hit." to "Deal 5x2 damage to the first enemy. Give it Bleed (3) if it's Bleeding."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hubris Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x3 damage to the first enemy. Discard 1 at random." to "Deal 5x4 damage to a random enemy. Discard 1 at random."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy. Discard 2 at random." to "Deal 6x5 damage to a random enemy. Discard 2 at random."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Intimidating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 7x2 damage to the first enemy. If this kills it, give all enemies Vulnerable (2) and Weak (2)." to "Deal 7x2 damage to the first enemy. If this kills it, gain Powerful (2) and give all enemies Vulnerable (2) and Weak (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10x2 damage to the first enemy. If this kills it, give all enemies Vulnerable (3) and Weak (3)." to "Deal 10x2 damage to the first enemy. If this kills it, gain Powerful (3) and give all enemies Vulnerable (3) and Weak (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Apply 4 Shock to yourself." to "Deal 12 damage to any enemy. Apply 4 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to any enemy. Apply 6 Shock to yourself." to "Deal 20 damage to any enemy. Apply 6 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lingering Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card while this is in your hand. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy." to "Deal 14 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy." to "Deal 24 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Malevolent Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Deal 5 damage to a random enemy when discarded. Increase this value by 3 if this is in your hand at end of turn." to "Unplayable. Deal 6 damage to a random enemy when discarded. Increase this value by 4 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Deal 10 damage to a random enemy when discarded. Increase this value by 5 if this is in your hand at end of turn." to "Unplayable. Deal 12 damage to a random enemy when discarded. Increase this value by 6 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Chilling Jolt")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Shock to any enemy. Give it Frostbite (3)." to "Deal 4 damage to any enemy. Gain 1 mana per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 18 Shock to any enemy. Give it Frostbite (4)." to "Deal 6 damage to any enemy. Gain 1 mana per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rarity changed from Common to Rare
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Voltaic Assault")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Mana
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. " to "Gain 4 mana and Mana Boost (4). Apply 3-6 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. " to "Gain 6 mana and Mana Boost (6). Apply 4-8 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Meditate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Adept (2) and Growth (2)." to "Gain Adept (2), Mana Boost (2) and Growth (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Adept (3) and Growth (3)." to "Gain Adept (3), Mana Boost (3) and Growth (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mend:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 12." to "Heal 14."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 15." to "Heal 18."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Outburst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 25 damage to any enemy. Apply 6 Arcane to yourself" to "Deal 24 damage to the first two enemies. Apply 6 Arcane to yourself"
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 35 damage to any enemy. Apply 8 Arcane to yourself" to "Deal 32 damage to the first two enemies. Apply 8 Arcane to yourself"
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Shadowblast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 20 damage to any enemy and apply 20 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 10 Arcane to yourself. Deal 25 damage to any enemy and apply 20 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 28 damage to any enemy and apply 28 Arcane to it." to "Summon 1 enemy Vengeful Shade. If you can't, apply 12 Arcane to yourself. Deal 32 damage to any enemy and apply 28 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Overcharge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Shock to all enemies. Create and discard an Exhaustion." to "Apply 10 Shock to all enemies. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 13 Shock to all enemies. Create and discard an Exhaustion." to "Apply 13 Shock to all enemies. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pernicious Idol:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Give Poison (4) to all enemies if this is in your hand at end of turn. Increase this value by 4 when discarded." to "Unplayable. Give Poison (4) to all enemies when drawn. Increase this value by 4 when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Give Poison (6) to all enemies if this is in your hand at end of turn. Increase this value by 6 when discarded." to "Unplayable. Give Poison (6) to all enemies when drawn. Increase this value by 6 when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poison Splash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Poison Nova")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Poison (10) to any enemy and Poison (5) to all enemies." to "Give Poison (20) to any enemy and Poison (8) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Poison (14) to any enemy and Poison (7) to all enemies." to "Give Poison (25) to any enemy and Poison (6) to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purify:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Reduce all statuses by 10. If you have no status, instead gain 10 shield." to "Reduce all statuses by 5. Gain 2 shield per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Reduce all statuses by 16. If you have no status, instead gain 16 shield." to "Reduce all statuses by 7. Gain 3 shield per status removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reinforced Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 5 shield. Gain Sturdy (5)." to "Gain 6 shield. Gain Sturdy (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 8 shield. Gain Sturdy (8)." to "Gain 10 shield. Gain Sturdy (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Reverberation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Reverbation")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Shuffle 2 Aftershocks into your deck." to "Deal 12 damage to any enemy. Shuffle 2 Aftershocks into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 13 damage to any enemy. Shuffle 3 Aftershocks into your deck." to "Deal 16 damage to any enemy. Shuffle 3 Aftershocks into your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shatter:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 14 damage to any enemy. Free if it's Frozen." to "Deal 16 damage to any enemy. Free if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy. Free if it's Frozen." to "Deal 22 damage to any enemy. Free if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shielding Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. You and your allies gain 6 shield if your last card played this turn was a Spell." to "Deal 8 damage to any enemy. You and your allies gain 1 shield per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. You and your allies gain 10 shield if your last card played this turn was a Spell." to "Deal 12 damage to any enemy. You and your allies gain 1 shield per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Shock to the first enemy and 4 Shock to all enemies." to "Apply 16 Shock to the first enemy and 4 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 16 Shock to the first enemy and 6 Shock to all enemies." to "Apply 22 Shock to the first enemy and 6 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to the first two enemies. Gain Purity (1)." to "Deal 10 damage to the first two enemies. Gain Purity (1) and Heal 3 per Purity."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to the first two enemies. Gain Purity (2)." to "Deal 12 damage to the first two enemies. Gain Purity (2) and Heal 4 per Purity."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Soulshield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Sturdy (2), Tough (2) and Adept (1)." to "Gain Sturdy (10), Tough (2) and Adept (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Sturdy (3), Tough (2) and Adept (2)." to "Gain Sturdy (15), Tough (2) and Adept (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. Create and discard an Exhaustion." to "Deal 18 damage to any enemy. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 28 damage to any enemy. Create and discard an Exhaustion." to "Deal 28 damage to any enemy. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Create and discard an Exhaustion." to "Gain 4 mana. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 mana. Create and discard an Exhaustion." to "Gain 6 mana. Create an Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy. Create and discard an Exhaustion." to "Deal 6x2 damage to the first enemy. Create 1 Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 9x2 damage to the first enemy. Create and discard an Exhaustion." to "Deal 8x3 damage to the first enemy. Create 2 Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sunder:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 10 shield from any enemy. If they had no shield, instead give them Vulnerable (2)." to "Deal 10 damage to any enemy if it has shield. Give it Vulnerable (1) and Draw 1 instead if it had no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 15 shield from any enemy. If they had no shield, instead give them Vulnerable (3)." to "Deal 20 damage to any enemy if it has shield. Give it Vulnerable (2) and Draw 2 instead if it had no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Surprise Attack:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Ambushed (2) and Vulnerable (2) to all enemies." to "Give Ambushed (1) and Vulnerable (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Ambushed (3) and Vulnerable (3) to all enemies." to "Give Ambushed (2) and Vulnerable (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Toxic Cloud:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Weak (2) and Poison (6)." to "Give all enemies Weak (2), Frail (2), Leech (2) and Poison (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Weak (3) and Poison (10)." to "Give all enemies Weak (3), Frail (3), Leech (3) and Poison (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Treasure Map:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Create 1 Treasure. Play this card when it's discarded." to "Unplayable. Create 1 Treasure. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Create 2 Treasure. Play this card when it's discarded." to "Unplayable. Create 2 Treasure. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unleash the Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to all enemies. Deal double damage if you are Shocked." to "Deal 25 damage to all enemies. Apply 10 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to all enemies. Deal double damage if you are Shocked." to "Deal 30 damage to all enemies. Apply 6 Shock to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vampiric Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. Deal an additionnal 3x2 damage if the target is Bleeding. Lifesteal." to "Deal 3x3 damage to the first enemy. Deal an additional 3x2 damage if the target is Bleeding. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to the first enemy. Deal an additionnal 5x2 damage if the target is Bleeding. Lifesteal." to "Deal 5x3 damage to the first enemy. Deal an additional 5x2 damage if the target is Bleeding. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Visions of Frost:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. " to "Apply 18 Frost to any enemy. Then, gain Adept (2) and Mighty (2) if an enemy is Frozen. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. " to "Apply 22 Frost to any enemy. Then, gain Adept (3) and Mighty (3) if an enemy is Frozen. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, deal 8 damage to any enemy." to "Discard 1. If you do, deal 14 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, deal 16 damage to any enemy." to "Discard 2. If you do, deal 28 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Spike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first enemy. Play this card when it's discarded." to "Lose 2 mana. Deal 16 damage to the first enemy. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to the first enemy. Play this card when it's discarded." to "Lose 1 mana. Deal 20 damage to the first enemy. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Witching Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Voodoo Blast")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Give Arcane Weakness (1) to all enemies. Apply 22 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to all enemies. Give them Arcane Weakness (2) if your last card played this turn was a Spell. " to "Give Arcane Weakness (2) to all enemies. Apply 25 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Withering Spray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 1 damage to every enemy for every rank of Poison it has." to "Apply Poison (15) to every enemy with Poison."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 1 damage to every enemy for every rank of Poison it has." to "Apply Poison (20) to every enemy with Poison."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careless Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Deal double damage and gain Vulnerable (1) if you are in Strike Stance." to "Deal 4x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x2 damage to the first enemy. Deal double damage and gain Vulnerable (1) if you are in Strike Stance." to "Deal 6x2 damage to the first enemy. Deal 100% bonus damage and gain Vulnerable (1) if you are in Strike Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Overflow:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create 2 Quickblasts. Create and discard 1 Exhaustion." to "Create 2 Quickblasts. Create 1 Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 3 Quickblasts. Create and discard 1 Exhaustion." to "Create 4 Quickblasts. Create 1 Exhaustion in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to all enemies. Lose 3 health." to "Deal 6 damage to all enemies. Give them Bleed (2). Lose 6 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to all enemies. Lose 3x2 health." to "Deal 10 damage to all enemies. Give them Bleed (4). Lose 10 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Grisly Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, give Leech (4) and Poison (12) to all enemies." to "Discard 2. If you do, give Leech (4) and Poison (14) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, give Leech (5) and Poison (15) to all enemies." to "Discard 2. If you do, give Leech (5) and Poison (20) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisoned Missile:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3 damage to any enemy. Give it Poison (6). Lose 2 health." to "Deal 2 damage to any enemy. Give it Poison (12). Lose 3 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to any enemy. Give it Poison (12). Lose 4 health." to "Deal 4 damage to any enemy. Give it Poison (20). Lose 6 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tainted Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poisoned Blood (2). Lose 3 health." to "Gain Poisoned Blood (2). Lose 2x2 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (3). Lose 3x2 health." to "Gain Poisoned Blood (3). Lose 2x4 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vampiric Needle:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 3 health. Deal 8 damage to any enemy. Lifesteal." to "Deal 6 damage to any enemy. Heal 2 per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 5 health. Deal 15 damage to any enemy. Lifesteal." to "Deal 10 damage to any enemy. Heal 2 per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           New Inna Cards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Poisoned Bomb
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adventurer's Log:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Create 2 Tools. Play this card when it's discarded." to "Unplayable. Lose 2 mana. Create 2 Tools and draw 2. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Create 3 Tools. Play this card when it's discarded." to "Unplayable. Lose 2 mana. Create 3 Tools and draw 3. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Brittle Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 5 shield. Discard 1." to "Gain 12 shield. Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Discard 1." to "Gain 18 shield. Discard 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frantic Scouring:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 2. If you do, create 2 Tools." to "Discard 2. If you do, create 2 Tools and gain Wits (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 2. If you do, create 3 Tools." to "Discard 1. If you do, create 3 Tools and gain Wits (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Serrated Trap:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Ambushed (2) and Bleed (6) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (1) to the first enemy. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Ambushed (4) and Bleed (12) to the first enemy. Temporary." to "Give Ambushed (2) and Bleed (2) to the first enemy. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Backstab:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to the first enemy. Deal double damage if Hidden." to "Deal 5 damage to the first enemy. Deal 100% bonus damage if Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first enemy. Deal double damage if Hidden." to "Deal 10 damage to the first enemy. Deal 100% bonus damage if Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hidden Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x2 damage to all enemies. Deal double damage if Hidden." to "Deal 2x2 damage to all enemies. Deal 100% bonus damage if Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 2x3 damage to all enemies. Deal double damage if Hidden." to "Deal 2x3 damage to all enemies. Deal 100% bonus damage if Hidden."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Paladin Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charge Up:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 Energy. Temporary." to "Gain Energy (1). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 Energy. Temporary." to "Gain Energy (3). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first two enemies. Draw 1. Double both values if you are Supercharged." to "Deal 3x2 damage to the first two enemies. Draw 1. 100% bonus damage and cards if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to the first two enemies. Draw 2. Double both values if you are Supercharged." to "Deal 3x3 damage to the first two enemies. Draw 2. 100% bonus damage and cards if you are Supercharged."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deploy Turret:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 8 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Guardian Tactics:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 5 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Provoking Shove:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 5 to 8
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rallying Command:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Unlock level changed from 8 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Superbeam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to all enemies and apply 10 Shock to them. Double both values if you are Supercharged. Lose all Energy." to "Deal 15 damage to all enemies and apply 10 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to all enemies and apply 12 Shock to them. Double both values if you are Supercharged. Lose all Energy." to "Deal 18 damage to all enemies and apply 12 Shock to them. 100% bonus damage and Shock if you are Supercharged. Lose all Energy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Raodan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Nova:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Frostbite (2) to all enemies." to "Give Frostbite (3) to all enemies. Apply 3 Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Frostbite (3) to all enemies." to "Give Frostbite (5) to all enemies. Apply 5 Frost to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pierce:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Deal an additional 8 damage if it's Frozen." to "Deal damage to any enemy equal to 80% of its maximum Frost."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Deal an additional 12 damage if it's Frozen." to "Deal damage to any enemy equal to 120% of its maximum Frost."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Crystal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Your cards cost 2 less to play this turn. Gain Arcane Leak (1) and Arcane Rune (1)." to "Your cards cost 1 less to play this turn. Gain Arcane Leak (1) and Arcane Rune (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Your cards cost 3 less to play this turn. Gain Arcane Leak (2) and Arcane Rune (2)." to "Your cards cost 2 less to play this turn. Gain Arcane Leak (2) and Arcane Rune (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions." to "Heal 6. Empower 2 yourself. Create 2 Exhaustions in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions." to "Heal 10. Empower 2 yourself. Create 1 Exhaustions in your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draw Toxin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Envenom (2). Remove 6 Poison from any enemy. If you do, draw 3." to "Gain Poisoned Blood (3). Remove 5 Poison from any enemy. If you do, draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Envenom (3). Remove 8 Poison from any enemy. If you do, draw 5." to "Gain Poisoned Blood (4). Remove 6 Poison from any enemy. If you do, draw 5."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy if it's Burning. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked." to "Choose any enemy. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked. Deal 20 damage to it if it's Burning."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 26 damage to any enemy if it's Burning. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked." to "Choose any enemy. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked. Deal 26 damage to it if it's Burning."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fiery Presence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Consuming Ray")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Trigger its Burn 4 times." to "Create 2 Conflagrates. Give a random enemy Burn (1) whenever you play another non-Mana card while this is in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 20 damage to any enemy. Trigger its Burn 6 times." to "Create 3 Conflagrates. Give a random enemy Burn (2) whenever you play another non-Mana card while this is in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hardened Toxins:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 shield for every rank of Poison across all enemies. Gain Poison (10)." to "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 1 shield for every rank of Poison across all enemies. Gain Poison (5)." to "Gain 2 shield for every rank of Poison across all enemies. Gain Poison (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hunting Trance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lacerating Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to the first enemy. Deal 4x2 damage to it." to "Give Bleed (1) to the first enemy. Deal 6x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (2) to the first enemy. Deal 7x2 damage to it." to "Give Bleed (2) to the first enemy. Deal 7x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Poisonous Gaze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (4) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (4) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (7) to all enemies." to "Deal 1 damage to any enemy for every rank of Poison it has. Give Poison (7) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sated Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x3 damage to the first enemy. If this kills it, gain Powerful (2)." to "Deal 6x3 damage to the first enemy. Gain Powerful (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6x4 damage to the first enemy. If this kills it, gain Powerful (3)." to "Deal 6x4 damage to the first enemy. Gain Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies." to "Give Curse (3) to any enemy. Give Poison (12) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (15) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Smog Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first two enemies. Give them Poison (8)." to "Deal 8 damage to the first two enemies. Give them Poison (12)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to the first two enemies. Give them Poison (12)." to "Deal 10 damage to the first two enemies. Give them Poison (16)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Syphoning Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 16 damage to any enemy. Lose all mana at end of turn." to "Deal 20 damage to any enemy. Lose all mana at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy. Lose all mana at end of turn." to "Deal 28 damage to any enemy. Lose all mana at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thorn Whip:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Strike
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first two enemies. Gain Reflect (2)." to "Deal 5 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to the first two enemies. Gain Reflect (3)." to "Deal 8 damage to the first enemy. Gain Reflect (1) this turn per damage dealt."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voidfire:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when it's discarded." to "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when it's discarded." to "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           New Trinket Cards:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Alluring Runeheart
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cursed Apple
           &#xD;
      &lt;br/&gt;&#xD;
      
              Energizer Vial
           &#xD;
      &lt;br/&gt;&#xD;
      
              Haunted Flask
           &#xD;
      &lt;br/&gt;&#xD;
      
              Paladin Core
           &#xD;
      &lt;br/&gt;&#xD;
      
              Rickety Handcannon
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadly Stinger:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Frail (2) and Bleed (10) to any enemy." to "Give Frail (2) and Bleed (2) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Frail (2) and Bleed (10) to any enemy." to "Give Frail (2) and Bleed (2) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spiky Warbot:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Reflect (5) this turn." to "Gain Reflect (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Reflect (5) this turn." to "Gain Reflect (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Fri, 25 Feb 2022 18:25:01 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/aether-storm-update-part-1</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/card-art-sha-ru_0003_venomous-maneuver.png">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/polished+art+fin.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>UI Overhaul Update</title>
      <link>https://www.baronneriegames.com/ui-overhaul-update</link>
      <description />
      <content:encoded>&lt;h2&gt;&#xD;
  &lt;font&gt;&#xD;
    
          UI Overhaul
         &#xD;
  &lt;/font&gt;&#xD;
  &lt;br/&gt;&#xD;
&lt;/h2&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    
          This update is the second out of 5 major updates from our Early Access roadmap! We're incredibly excited to release this update, as it makes the game look amazing! We can't wait for everyone to see the new visuals for the game's UI.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          As a bonus, this patch also introduces Paladin, a brand new hero that focuses on playing defensively and accumulating Energy, in order to become Supercharged and annihilate its enemies!
           &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
    
          We've also tuned several aspects of the game, to make the experience more balanced and enjoyable at all levels of play!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          Please note that you will lose any ongoing run when updating to the newest version.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          We're very glad to showcase our community member Falterfire, who has made a brilliant video that covers the major changes of the patch, you can watch it here!
          &#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            ﻿
           &#xD;
      &lt;/span&gt;&#xD;
      
           What's New?
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           VISUALS
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Gave the game a brand new look!
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o The game has a brand new UI, custom made for us!
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Many cards now have much improved VFX!
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           HEROES
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Paladin has joined the guild! It's available for recruitment for 2500 gold!
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed Silan's level 4 and 10 passive skills
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Changed everyone's starting deck and pool
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Experience Points tuning
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Experience required to reach level 2,3 and 4 was reduced.
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Experience gained in Depth 1 was reduced
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Experience gained in Depth 2 was slightly increased
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
              o Experience gained in Depth 3 was increased
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           BUFFS AND DEBUFFS
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Most cards and items that gave "Evasion" now give "Evasion this turn"
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Plated now reads: "Decrease damage taken and status received by 1 per rank. Plated isn't reduced at end of turn. Reduce rank by 1 whenever you reduce an attack or status card to 0."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Frozen now reads: "Skip your turn. Reduce all Frost received by half (including fixed sources). Cannot be Corrupted."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Predator now reads: "Increase damage done to enemies by {0}% for every unique debuff type on them."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fatigue now reads: "Gain 1 rank every time you draw {0} extra cards (-1 per trigger, minimum 3). Increases the cost of all non-mana cards drawn by 1 per rank. Lose all ranks at end of turn. Cannot be Cleansed and ignores Purity."
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Cleanse now reduces debuff duration by 25%
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           CARDS
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Tweaked a few low-performing cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Slightly nerfed a few D3 cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Slightly reduced the complexity of enemy abilities in Depth 1
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 24 new cards unlockable with packs
            &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           GENERAL CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added an exclusive space for allied summons
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added an additional music track for regular combats
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Decks are now saved even if they were invalid
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Rerolling monster cards will always yield a different result
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Added 3 new enemies to the 3rd area
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Fixed many small and large bugs and issues
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;h3&gt;&#xD;
    &lt;span&gt;&#xD;
      
           DETAILED CARD CHANGES
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/h3&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Generic Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Absorb Element:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Reduce all statuses by 10. If you have no status, instead Heal 10. Gain Tough (2)." to "Heal 8. Reduce all statuses by 8."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Reduce all statuses by 15. If you have no status, instead Heal 15. Gain Tough (3)." to "Heal 12. Reduce all statuses by 12."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Absorb Soul:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. If this kills it, increase your recoverable health by 10, heal 10 and transform into Essence Blast." to "Deal 15 damage to any enemy. If this kills it, increase your recoverable health and heal by 10 and transform into Essence Blast."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, increase your recoverable health by 18, heal 18 and transform into Essence Blast+." to "Deal 18 damage to any enemy. If this kills it, increase your recoverable health and heal by 18 and transform into Essence Blast+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adaptative Spell:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Adaptative Blast")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 15 damage to the first two enemies instead." to "Deal 5x2 damage to all enemies if your last card played this turn was a Spell. Draw 3 if it was a Skill. Gain 7 mana if it was a Mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 20 damage to the first two enemies instead." to "Deal 10x2 damage to all enemies if your last card played this turn was a Spell. Draw 5 if it was a Skill. Gain 10 mana if it was a Mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Aether Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (1) to any enemy. Apply 5 Arcane to it." to "Give Vulnerable (2) to any enemy. Apply 4 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (2) to any enemy. Apply 10 Arcane to it." to "Give Vulnerable (4) to any enemy. Apply 8 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Nova:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 5 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Arcane to all enemies." to "Apply 15 Arcane to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 16 Arcane to all enemies." to "Apply 20 Arcane to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Silence:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Dispel Magic")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Cleanse 1 yourself. Dispel 1 all enemies." to "Cleanse yourself 1 time. Apply 10 Arcane to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Cleanse 2 yourself. Dispel 2 all enemies." to "Cleanse yourself 2 time. Apply 13 Arcane to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Barbed Gale:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to all enemies. Give them Bleed (8)." to "Gain Predator (2). Deal 8 damage to any enemy. Give all enemies Bleed (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 6 damage to all enemies. Give them Bleed (10)." to "Gain Predator (3). Deal 12 damage to any enemy. Give all enemies Bleed (8)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blessed Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy. Gain Purity (1)." to "Deal 5x2 damage to the first enemy. Gain Purity (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x2 damage to the first enemy. Gain Purity (1)." to "Deal 5x3 damage to the first enemy. Gain Purity (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Bleed (1) and Mighty (2). Draw 4 Spells." to "Gain Bleed (1) and Powerful (2) this turn. Draw 4 Spells."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Bleed (1) and Mighty (3). Draw 5 Spells." to "Gain Bleed (1) and Powerful (4) this turn. Draw 4 Spells."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Burst of Strength:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1) this turn." to "Lose 3 health. Gain Powerful (2) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2) this turn." to "Lose 5 health. Gain Powerful (4) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Calculated Deception:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Transform 1 into Deceiving Blast. If you do, gain Purity (1) and Wits (1)." to "Transform 1 into Deceiving Blast. If you do, gain Mana Boost (1) and Wits (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform 1 into Deceiving Blast+. If you do, gain Purity (1) and Wits (2)." to "Transform 1 into Deceiving Blast+. If you do, gain Mana Boost (1) and Wits (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Careless Defense:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield. Discard 1 at random." to "Gain 16 shield and Tough (1). Trigger the action of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 16 shield. Discard 1 at random." to "Gain 24 shield and Tough (2). Trigger the action of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Channeled Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Increase this value by 8 if this is in your hand at end of turn." to "Deal 6 damage to any enemy. Increase this value by 10 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 12 if this is in your hand at end of turn." to "Deal 8 damage to any enemy. Increase this value by 14 if this is in your hand at end of turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Charged Hex:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 1 Shocked from any enemy. Apply 10 Arcane to it, plus an additionnal 12 Arcane if you removed Shocked." to "Apply 12 Arcane to any enemy, plus an additional 12 Arcane if it's Shocked. Removed 1 Shocked from it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 1 Shocked from any enemy. Apply 14 Arcane to it, plus an additionnal 18 Arcane if you removed Shocked." to "Apply 17 Arcane to any enemy, plus an additional 17 Arcane if it's Shocked. Removed 1 Shocked from it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Chilling Jolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Shock to any enemy. Give it Frostbite (2)." to "Apply 12 Shock to any enemy. Give it Frostbite (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Shock to any enemy. Give it Frostbite (3)." to "Apply 18 Shock to any enemy. Give it Frostbite (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cleansing Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Cleanse 1 yourself." to "Gain 8 shield. Cleanse yourself 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 shield. Cleanse 1 yourself." to "Gain 14 shield. Cleanse yourself 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Curse of Decrepitude:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (2) if it was a Mana." to "Deal 15 damage to any enemy. Give it Curse (4) if the last card you played this turn was a Skill. Give it Frail (3) if it was a Mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Drain Life:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 15 damage to any enemy. Heal 4." to "Deal 16 damage to any enemy. Heal 6."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Heal 6." to "Deal 18 damage to any enemy. Heal 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draining Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first enemy. Heal 4." to "Deal 4x2 damage to the first enemy. Heal 6."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to the first enemy. Heal 6." to "Deal 6x2 damage to the first enemy. Heal 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Winds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Trigger Frostbite and Burn 2 times on all enemies. Draw 1." to "Trigger Frostbite and Burn 2 times on all enemies. If you do either, draw 2 Skills."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Trigger Frostbite and Burn 3 times on all enemies. Draw 1." to "Trigger Frostbite and Burn 3 times on all enemies. If you do either, draw 3 Skills."
           &#xD;
      &lt;br/&gt;&#xD;
      
              No longer unlocked by default.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Emergency Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield. Gain 8 more shield if you had no shield." to "Gain 9 shield. Gain 9 more shield if you had no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield. Gain 12 more shield if you had no shield." to "Gain 14 shield. Gain 14 more shield if you had no shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Faeric Rime:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 7 Frost and 7 Arcane to any enemy." to "Apply 10 Frost and 10 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 6
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Frost and 10 Arcane to any enemy." to "Apply 15 Frost and 15 Arcane to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Fae's Grace:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1). Apply 4 Arcane to yourself." to "Gain Evasion (1) this turn. Apply 3 Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (2). Apply 8 Arcane to yourself." to "Gain Evasion (2) this turn. Apply 5 Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Feint:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 shield. Gain Evasion (1) if your last card played this turn was a Strike." to "Gain 6 shield. Gain Evasion (1) this turn if your last card played this turn was a Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 6 shield. Gain Evasion (2) if your last card played this turn was a Strike." to "Gain 8 shield. Gain Evasion (2) this turn if your last card played this turn was a Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Final Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 5x2 damage to the first enemy." to "Gain Critical (1) and Lethal (1). Deal 4x3 damage to the first enemy. Deal 4x2 additional damage if it's the last card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 6x3 damage to the first enemy." to "Gain Critical (2) and Lethal (2). Deal 6x3 damage to the first enemy. Deal 6x2 additional damage if it's the last card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frost Fracture:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy. Guaranteed Critical Hit on Frozen enemies." to "Deal 18 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 30 damage to any enemy. Guaranteed Critical Hit on Frozen enemies." to "Deal 28 damage to any enemy. Deal 100% bonus damage against Frozen enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frostfire Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies." to "Deal 6 damage to any enemy. Deal 2 additional damage for every rank of Burn and 2 for every rank of Frostbite among all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies." to "Deal 10 damage to any enemy. Deal 3 additional damage for every rank of Burn and 3 for every rank of Frostbite among all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gather Power:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 3 Mighty. If you do, gain Powerful (2)." to "Lose 2 Mighty. If you do, gain Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Glacial Stare:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Trigger Frostbite 1 time on all enemies." to "Gain 2 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 2 additional mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Trigger Frostbite 2 time on all enemies." to "Gain 3 mana. Trigger Frostbite 2 times on any enemy. If you do, gain 3 additional mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Height of Knowledge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hex:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Arcane Weakness (1) to any enemy. Apply 6 Arcane to it." to "Give Arcane Weakness (1) to any enemy. Apply 8 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Arcane Weakness (2) to any enemy. Apply 8 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 10 Arcane to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hexing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable." to "Gain Predator (2). Deal 3x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable." to "Gain Predator (3). Deal 5x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Hunt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (3) if an enemy has lost health this turn." to "Gain Critical (2) and Predator (2) if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (5) if an enemy has lost health this turn." to "Gain Critical (4) and Predator (4) if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ice Burn:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Frost to any enemy. Then, if it's Frozen, give it Burn (3)." to "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Burn (5)." to "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Burn (5)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Increasing Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Increase this value by 3." to "Deal 5 damage to any enemy. Increase this value by 5."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 9 damage to any enemy. Increase this value by 6." to "Deal 8 damage to any enemy. Increase this value by 8."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lingering Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 20 to 25
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 40 damage to the first two enemies and increase cost by 10. Reduce cost by 1 when you play a non-Mana card. " to "Deal 40 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 25 to 30
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 60 damage to the first two enemies and increase cost by 15. Reduce cost by 1 when you play a non-Mana card. " to "Deal 60 damage to the first two enemies. Reduce cost by 1 when you play a non-Mana card. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lust for Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1)." to "Deal 3x3 damage to the first enemy. If this kills it, gain Frenzy (1) and transform into Bloodcrazed Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x4 damage to the first enemy. If this kills it, gain Frenzy (1)." to "Deal 4x3 damage to the first enemy. If this kills it, gain Frenzy (2) and transform into Bloodcrazed Strike+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Magic Cannon:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mighty (2). Deal 12 damage to any enemy. Transform into Vent Off." to "Gain Mighty (2). Deal 20 damage to any enemy. Transform into Vent Off."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mighty (3). Deal 15 damage to any enemy. Transform into Vent Off+." to "Gain Mighty (3). Deal 25 damage to any enemy. Transform into Vent Off+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Lance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4 damage to any enemy. Gain 3 mana." to "Deal 6 damage to any enemy. Gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to any enemy. Gain 3 mana." to "Deal 10 damage to any enemy. Gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell." to "Gain 1 mana and Mana Boost (1). Create 1 temporary {3} if your last card played this turn was a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana and Mana Boost (1). Create a temporary copy of this card if your last card played this turn was a Spell." to "Gain 2 mana and Mana Boost (1). Create 1 temporary {3} if your last card played this turn was a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 4 shield." to "Gain 3 mana. Gain 2x2 shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Meditate:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Now unlocked by default.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mental Growth:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Mana Boost (2) and Growth (3)." to "Gain Mana Boost (1) and Growth (6)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Mana Boost (3) and Growth (5)." to "Gain Mana Boost (2) and Growth (10)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mind Probe:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to any enemy. Change its next action." to "Deal 12 damage to any enemy. Change its next action."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mind Seed:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Growth (3). Gain 4 mana." to "Gain Growth (5). Gain 3 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mind Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 13 shield. Gain Wits (1)." to "Gain 12 shield. Gain Wits (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 17 shield. Gain Wits (2)." to "Gain 18 shield. Gain Wits (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Moonlit Reverie:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Growth (2), Wits (2) and Frail (1). " to "Gain Growth (3), Wits (2) and Frail (1). "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Growth (3), Wits (3) and Frail (1). " to "Gain Growth (6), Wits (3) and Frail (1). "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Nimble Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Critical (2). Deal 3 damage to the first enemy." to "Gain Critical (2). Deal 2 damage to the first enemy. Deal 6 additional damage on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Critical (3). Deal 8 damage to the first enemy." to "Gain Critical (3). Deal 3 damage to the first enemy. Deal 12 additional damage on a Critical Hit."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pact of Insight:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 2. Put 2 Shrivels on the top of your deck." to "Draw 3. Put 2 Shrivels on the top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 3. Put 3 Shrivels on the top of your deck." to "Draw 5. Put 3 Shrivels on the top of your deck."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Patient Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 4 additional mana if this is the last card in your hand." to "Gain 5 mana. Lose 1 mana per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 6 additional mana if this is the last card in your hand." to "Gain 7 mana. Lose 1 mana per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Peace of Mind:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Now unlocked by default.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Piercing Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 4x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 5x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield." to "Deal 8x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Potent Augury:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Wits (1). Increase the damage of the top Spell in your deck or discard pile by 20%." to "Increase the damage of the top Spell in your deck or discard pile by 10%. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Wits (2). Increase the damage of the top Spell in your deck or discard pile by 30%." to "Increase the damage of the top Spell in your deck or discard pile by 20%. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Power Surge:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (1). Transform into Exhaustion." to "Gain Permanent Powerful (1). Transform into Exhaustion."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (2). Transform into Exhaustion+." to "Gain Permanent Powerful (2). Transform into Exhaustion+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Predict:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 1 mana. Gain Mana Boost (1) and Growth (1)." to "Gain 1 mana. Gain Mana Boost (1) and Growth (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 1 mana. Gain Mana Boost (2) and Growth (3)." to "Gain 2 mana. Gain Mana Boost (2) and Growth (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Quip Shot:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 1 Wits. If you do, deal 8 damage to any enemy." to "Lose 1 Wits. If you do, deal 14 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 1 Wits. If you do, deal 14 damage to any enemy." to "Lose 2 Wits. If you do, deal 25 damage to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Regeneration:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Increase your recoverable health by 8. Heal 8. Transform into Mend." to "Increase your recoverable health and heal by 8. Transform into Mend."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Increase your recoverable health by 12. Heal 12. Transform into Mend+." to "Increase your recoverable health and heal by 12. Transform into Mend+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Regrowth:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw the top 1 of your discard pile." to "Draw the top 1 non-Mana of your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw the top 1 of your discard pile." to "Draw the top 1 non-Mana of your discard pile."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Renewing Ray:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Then, if you have no mana, gain 4 mana." to "Deal 8 damage to any enemy. Then, if you have no mana, gain 5 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Then, if you have no mana, gain 5 mana." to "Deal 12 damage to any enemy. Then, if you have no mana, gain 6 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Restorative Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield. Heal 4." to "Gain 6 shield. Heal 2 per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Heal 6." to "Gain 10 shield. Heal 3 per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Riposte:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 5x2 damage to the first enemy. Free if you evaded an attack last turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 14 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 8x2 damage to the first enemy. Free if you evaded an attack last turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rummage:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Discard 1. If you do, draw 1 and gain Wits (1)." to "Discard 1. If you do, draw 2."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Discard 1. If you do, draw 2 and gain Wits (2)." to "Discard 2. If you do, draw 4."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scattered Beam:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2-5 damage at random to all enemies. " to "Deal 9-18 damage at random to all enemies. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5-10 damage at random to all enemies. " to "Deal 12-24 damage at random to all enemies. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Scramble:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Shock to all enemies. Change their next action." to "Apply 10 Shock to all enemies. Change the next action of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 14 Shock to all enemies. Change their next action." to "Apply 14 Shock to all enemies. Change the next action of any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadowveil Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 8 shield from the first enemy. Deal 3x2 damage to it." to "Remove 6 shield from the first enemy. If you do, give it Curse (1). Deal 3x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 12 shield from the first enemy. Deal 5x2 damage to it." to "Remove 8 shield from the first enemy. If you do, give it Curse (2). Deal 5x2 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sharpen Senses:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Wits (1) and Evasion (1)." to "Gain Evasion (3) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Wits (2) and Evasion (1)." to "Gain Evasion (4) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shatter:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Free if it's Frozen." to "Deal 14 damage to any enemy. Free if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to any enemy. Free if it's Frozen." to "Deal 20 damage to any enemy. Free if it's Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shield Stratagem:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Triple Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x3 damage to the first enemy." to "Deal 14 damage to the first enemy if you are Tough. Otherwise, gain 10 shield and Tough (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to the first enemy." to "Deal 20 damage to the first enemy if you are Tough. Otherwise, gain 15 shield and Tough (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Aura:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 4 Shock to yourself and 6 to all enemies. Give Shock Barrier (2) to yourself and all allies. " to "Apply 5 Shock to yourself and 8 to all enemies. Give Shock Barrier (2) to yourself and all allies. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6 Shock to yourself and 10 to all enemies. Give Shock Barrier (3) to yourself and all allies. " to "Apply 5 Shock to yourself and 12 to all enemies. Give Shock Barrier (3) to yourself and all allies. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shocking Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Shock to the first enemy and 2 Shock to all enemies." to "Apply 12 Shock to the first enemy and 4 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 8 Shock to the first enemy and 4 Shock to all enemies." to "Apply 16 Shock to the first enemy and 6 Shock to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Slash:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy." to "Deal 3x3 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy." to "Deal 4x4 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spark:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Mana
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2)." to "Apply 4 Shock to any enemy. Then, gain 3 mana if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Shock to any enemy. Then, if it's Shocked, give it Burn (4)." to "Apply 8 Shock to any enemy. Then, gain 5 mana if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to any enemy. On a Critical Hit, summon 1 Angry Spirit and give the first ally Mighty (2)." to "Deal 18 damage to any enemy. On a Critical Hit, summon 1 allied 2 and give the first ally Mighty ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 24 damage to any enemy. On a Critical Hit, summon 1 Angry Spirit and give the first ally Mighty (3)." to "Deal 24 damage to any enemy. On a Critical Hit, summon 1 allied 3 and give the first ally Mighty ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Spirit Swarm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 Angry Spirit. If you can't, give yourself and all allies Powerful (1)." to "Summon 1 allied 1. If you can't, give yourself and all allies Powerful ({2})."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 2 Angry Spirit. If you can't, give yourself and all allies Powerful (2)." to "Summon 2 allied 2. If you can't, give yourself and all allies Powerful ({2})."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Now unlocked by default.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sublime Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to all enemies. Gain Growth (2) and Wits (2)." to "Deal 16 damage to all enemies. Gain Growth (4), Mana Boost (2) and Wits (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to all enemies. Gain Growth (3) and Wits (3)." to "Deal 20 damage to all enemies. Gain Growth (6), Mana Boost (3) and Wits (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sundering Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 22 damage to any enemy. Give it Vulnerable (2)." to "Deal 25 damage to any enemy. Give it Vulnerable (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Syphon Card:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Now unlocked by default.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tenderize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to the first enemy. Deal 10 damage to it." to "Deal 2 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (3) to the first enemy. Deal 15 damage to it." to "Deal 3 damage to the first enemy per rank of Vulnerable it has. Give it Vulnerable (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thriving Spirit:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Summon 1 Angry Spirit. Give the first ally Powerful (1) and Tough (2)." to "Summon 1 allied 1. Give the first ally Powerful (2) and Tough ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Summon 1 Angry Spirit. Give the first ally Powerful (2) and Tough (3)." to "Summon 1 allied 2. Give the first ally Powerful (3) and Tough ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Treasure Map:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Create 1 Treasure when discarded." to "Unplayable. Create 1 Treasure. Play this card when it's discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Create 2 Treasure when discarded." to "Unplayable. Create 2 Treasure. Play this card when it's discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unleash the Storm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to all enemies. Deal double damage if you are Shocked." to "Deal 12 damage to all enemies. Deal double damage if you are Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to all enemies. Deal double damage if you are Shocked." to "Deal 18 damage to all enemies. Deal double damage if you are Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vent Off:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Transform into Magic Cannon. Draw 2." to "Draw 2. Transform into Magic Cannon."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Transform into Magic Cannon+. Draw 3." to "Draw 3. Transform into Magic Cannon+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vicious Retort:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Wits (2). Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn." to "Draw 2. Give Vulnerable (2) to any enemy. Free if you evaded an attack last turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Wits (3). Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn." to "Draw 3. Give Vulnerable (3) to any enemy. Free if you evaded an attack last turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield. Gain 5 shield when discarded." to "Gain 15 shield. Gain 6 shield when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 13 shield. Gain 7 shield when discarded." to "Gain 22 shield. Gain 10 shield when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Void Visions:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 1. Discard 1. Gain Wits (1) when discarded." to "Draw 1. Discard 1. Gain Wits (2) when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 2. Discard 2. Gain Wits (2) when discarded." to "Draw 2. Discard 1. Gain Wits (3) when discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Assault:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 4-8 Shock at random to any enemy. Deal 4-8 damage at random to it. " to "Apply 6-12 Shock at random to any enemy. Deal 6-12 damage at random to it. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6-13 Shock at random to any enemy. Deal 6-13 damage at random to it. " to "Apply 10-20 Shock at random to any enemy. Deal 10-20 damage at random to it. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voltaic Frost:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 12 Frost to any enemy. Apply an additional 6 Frost if it's Shocked." to "Apply 12 Frost to any enemy. Apply an additional 8 Frost if it's Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 16 Frost to any enemy. Apply an additional 10 Frost if it's Shocked." to "Apply 16 Frost to any enemy. Apply an additional 12 Frost if it's Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Voodoo Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Deal 8 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to all enemies. Give them Arcane Weakness (1) if your last card played this turn was a Spell. " to "Deal 10 damage to all enemies. Give them Arcane Weakness (2) if your last card played this turn was a Spell. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           War Cry:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give yourself and all allies Purity (1), Mighty (2) and Critical (2)." to "Give yourself and all allies Mighty (2) and Critical (2). Give Weak (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give yourself and all allies Purity (1), Mighty (3) and Critical (3)." to "Give yourself and all allies Mighty (3) and Critical (3). Give Weak (3) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Caitan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adaptative Defense:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance." to "Gain 6 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) this turn if you are in Strike Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 8 shield. Create 1 Quickblast if you are in Spell Stance. Gain Evasion (1) if you are in Strike Stance." to "Gain 10 shield. Create 2 Quickblast if you are in Spell Stance. Gain Evasion (2) this turn if you are in Strike Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bouncing Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 8 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 6 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to any enemy. Create a Temporary copy of this card if you are in Spell Stance." to "Deal 10 damage to any enemy. Increase cost by 1. Create a Temporary copy of this card if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purging Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5x2 damage to the first enemy. Cleanse 1 yourself if you are in Spell Stance." to "Deal 5x2 damage to the first enemy. Cleanse yourself 2 times if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. Cleanse 2 yourself if you are in Spell Stance." to "Deal 8x2 damage to the first enemy. Cleanse yourself 3 times if you are in Spell Stance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vindictive Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 4x3 damage to the first enemy. " to "Gain Vulnerable (1) if you have Vengeance. Deal 3x3 damage to the first enemy and 2 additional damage per rank of Vengeance."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) this turn per rank of Vengeance. Gain Vulnerable (1) if you have Vengeance. Deal 5x3 damage to the first enemy. " to "Gain Vulnerable (1) if you have Vengeance. Deal 3x4 damage to the first enemy and 3 additional damage per rank of Vengeance."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Drofis Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blood Tide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Powerful (2) this turn. Deal 8 damage to the first enemy and 4 damage to all enemies." to "Deal 8 damage to any enemy and 4 damage to all enemies. Gain 1 mana per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 5 to 7
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Powerful (3) this turn. Deal 10 damage to the first enemy and 6 damage to all enemies." to "Deal 12 damage to any enemy and 6 damage to all enemies. Gain 2 mana per card in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pact of Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 4 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Lose 20 health. Gain Frenzy (1)." to "Lose 4 health. Gain Frenzy (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Lose 16 health. Gain Frenzy (1)." to "Lose 2x2 health. Gain Frenzy (1). Removed."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sanguine Melody:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 8 if an enemy has lost life this turn." to "Heal 8 if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 15 if an enemy has lost life this turn." to "Heal 15 if an enemy has lost health this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Tainted Blood:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Poisoned Blood (2). Give Poison (3) to the first two enemies." to "Gain Poisoned Blood (2). Lose 3 health."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Poisoned Blood (3). Give Poison (5) to the first two enemies." to "Gain Poisoned Blood (3). Lose 3x2 health."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Vampiric Needle:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to any enemy. Lifesteal." to "Lose 3 health. Deal 8 damage to any enemy. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 9 damage to any enemy. Lifesteal." to "Lose 5 health. Deal 15 damage to any enemy. Lifesteal."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Inna Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Adventurer's Log:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Unplayable. Create 2 Tools when discarded." to "Unplayable. Create 2 Tools. Play this card when it's discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Unplayable. Create 3 Tools when discarded." to "Unplayable. Create 3 Tools. Play this card when it's discarded."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cleansing Balm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Reduce all statuses by 6. Cleanse 1 yourself. Temporary." to "Reduce all statuses by 6. Cleanse yourself 1 time. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Reduce all statuses by 8. Cleanse 2 yourself. Temporary." to "Reduce all statuses by 8. Cleanse yourself 2 time. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Improvised Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 3x2 damage to the first enemy if your last card played this turn was a Tool." to "If your last card played this turn was a Tool, deal 6 damage to the first enemy and give it Frail (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 4x3 damage to the first enemy if your last card played this turn was a Tool." to "If your last card played this turn was a Tool, deal 10 damage to the first enemy and give it Frail (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Resourceful Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to the first enemy. Deal 2 additionnal damage to it per Tool in your hand." to "Deal 8 damage to the first enemy. Deal 4 additional damage to it per Tool in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to the first enemy. Deal 3 additionnal damage to it per Tool in your hand." to "Deal 10 damage to the first enemy. Deal 6 additional damage to it per Tool in your hand."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Stoneskin Balm:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (2) until your next turn. Gain Mighty (1). Temporary." to "Gain Plated (2) this turn. Gain Mighty (1). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (3) until your next turn. Gain Mighty (2). Temporary." to "Gain Plated (3) this turn. Gain Mighty (2). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Unarmed Combo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Unarmed Strike")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to the first enemy if it has no shield. Deal 2x2 damage to it." to "Deal 4 damage to the first enemy if it has no shield, 4 if it's Vulnerable, 4 if it's Weak and 4 if it's Frail"
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (3) to the first enemy if it has no shield. Deal 4x2 damage to it." to "Deal 8 damage to the first enemy if it has no shield, 6 if it's Vulnerable, 6 if it's Weak and 6 if it's Frail"
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Mirley Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           One With Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 0 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Preparations:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create 4 Smoke Bombs." to "Create 3 Smoke Bombs."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Raodan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Barrier of Frost:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Frost Barrier")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 5 shield. Gain Purity (1) if an enemy is Frozen." to "Gain 12 shield. Gain Purity (1) if an enemy is Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield. Gain Purity (2) if an enemy is Frozen." to "Gain 18 shield. Gain Purity (2) if an enemy is Frozen."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Biting Cold:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to every enemy with Frostbite." to "Deal 15 damage to every enemy with Frostbite."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 16 damage to every enemy with Frostbite." to "Deal 25 damage to every enemy with Frostbite."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Blizzard:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 18 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them." to "Deal 20 damage to the first enemy. Give all enemies Frostbite (2) and apply 6 Frost to them."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 24 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them." to "Deal 26 damage to the first enemy. Give all enemies Frostbite (3) and apply 8 Frost to them."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Freeze:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 10 Frost to any enemy. Then, if it's Frozen, give it Frostbite (3)." to "Apply 12 Frost to any enemy. Then, if it's Frozen, give it Frostbite (4).
           &#xD;
      &lt;br/&gt;&#xD;
      
           "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 15 Frost to any enemy. Then, if it's Frozen, give it Frostbite (5)." to "Apply 16 Frost to any enemy. Then, if it's Frozen, give it Frostbite (6).
           &#xD;
      &lt;br/&gt;&#xD;
      
           "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Ice Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 10 damage to any enemy. Apply 10 Frost to it." to "Deal 12 damage to any enemy. Apply 10 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Apply 18 Frost to it." to "Deal 20 damage to any enemy. Apply 18 Frost to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shattering Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 25 additional damage to it." to "Deal 6 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 20 additional damage to it and gain 6 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 35 additional damage to it." to "Deal 10 damage to any enemy. Then, Remove 1 Frozen from it. If you do, deal 30 additional damage to it and gain 10 mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Silan Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Crystal:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Mana to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Flash Bomb:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 5 damage to all enemies. Give them Weak (2). Removed." to "Deal 5 damage to all enemies. Give them Weak (1). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 1 to 0
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8 damage to all enemies. Give them Weak (3). Removed." to "Deal 8 damage to all enemies. Give them Weak (2). Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Healing Potion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Heal 6. Removed." to "Gain 2 mana. Heal 4. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Heal 8. Removed." to "Gain 3 mana. Heal 6. Temporary."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Strenuous Vigor:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Heal 6. Empower 2 yourself. Create and discard an Exhaustion." to "Heal 6. Empower 2 yourself. Create and discard 2 Exhaustions."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 12. Empower 2 yourself. Create and discard an Exhaustion." to "Heal 10. Empower 2 yourself. Create and discard 1 Exhaustions."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Monster Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Against the Odds:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 6 shield + 3 per enemy alive." to "Gain 6 shield. Gain 3 shield per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 10 shield + 4 per enemy alive." to "Gain 10 shield. Gain 4 shield per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Aegis:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Cursed Shield")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Arcane to any enemy. Gain 6 shield." to "Apply 10 Arcane to any enemy. Gain 10 shield if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Arcane to any enemy. Gain 8 shield." to "Apply 15 Arcane to any enemy. Gain 15 shield if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Arcane Flow:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 18 damage to any enemy. Give it Arcane Weakness (1)." to "Deal 14 damage to any enemy. Give it Arcane Weakness (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Bane:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (4) to any enemy, then trigger its Curse 1 time." to "Give Curse (3) to any enemy, then trigger its Curse 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (6) to any enemy, then trigger its Curse 1 time." to "Give Curse (5) to any enemy, then trigger its Curse 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Clear Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Cleanse 1 yourself." to "Gain 4 mana. Cleanse yourself 1 time."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 4 mana. Cleanse 2 yourself." to "Gain 4 mana. Cleanse yourself 2 time."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Convene with Shadows:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Mystic Shadowblast")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 8 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Spell to Skill
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy and apply 20 Arcane to it. Gain Powerful (2) if this triggered an Arcane Detonation." to "Summon 1 allied 15. If you can't, give the first ally Unstable (1) and Taunt ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 8 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 24 damage to any enemy and apply 24 Arcane to it. Gain Powerful (3) if this triggered an Arcane Detonation." to "Summon 1 allied 20. If you can't, give the first ally Unstable (2) and Taunt ({3})."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cornered Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana + 1 per enemy alive." to "Gain 2 mana. Gain 1 mana per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana + 2 per enemy alive." to "Gain 2 mana. Gain 2 mana per enemy alive."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Vulnerable (2) to the first two enemies. Deal 5 damage to them. " to "Give Vulnerable (2) to the first two enemies. Deal 8 damage to them. "
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Vulnerable (3) to the first two enemies. Deal 8 damage to them. " to "Give Vulnerable (3) to the first two enemies. Deal 14 damage to them. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Font:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 8 mana. Gain Curse (1)." to "Gain 6 mana. Gain Curse (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 12 mana. Gain Curse (2)." to "Gain 10 mana. Gain Curse (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Corrupted Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 5x3 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak." to "Deal 4x3 damage to the first enemy. Give it Poison (10) if it's Vulnerable, (10) if it's Frail, (10) if it's Weak."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dark Focus:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 4 mana. Give Curse (2) to the first enemy. Transform into Dark Visions." to "Gain 4 mana. Give Curse (1) to the first enemy. Transform into Dark Visions."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 5 mana. Give Curse (3) to the first enemy. Transform into Dark Visions+." to "Gain 5 mana. Give Curse (2) to the first enemy. Transform into Dark Visions+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dead of Night:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Hidden (1). Give Weak (2) and Curse (2) to all enemies." to "Gain Hidden (1). Give Weak (2) and Curse (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 2
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Hidden (1). Give Weak (3) and Curse (3) to all enemies." to "Gain Hidden (1). Give Weak (3) and Curse (2) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Deadchill Bolt:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Frost to any enemy. Give it Frostbite (3)." to "Apply 10 Frost to any enemy. Give it Frostbite (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 9 Frost to any enemy. Give it Frostbite (4)." to "Apply 14 Frost to any enemy. Give it Frostbite (4)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Defiant Howl:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 6 yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies." to "Give yourself and all allies Powerful (1) this turn and Predator (1) per enemy alive. Heal 8 yourself and all allies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Delayed Burst:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Type changed from Skill to Spell
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 4 Arcane to any enemy. Deal 18 damage to it if this triggered an Arcane Detonation." to "Apply 6 Arcane to any enemy. Deal 14 damage to it if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 6 Arcane to any enemy. Deal 25 damage to it if this triggered an Arcane Detonation." to "Apply 10 Arcane to any enemy. Deal 20 damage to it if this triggered an Arcane Detonation."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Devouring Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 2x3 damage to the first enemy. If this kills it, increase your recoverable health by 12, heal 12 and transform into Sated Strike." to "Deal 4x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 12 and transform into Sated Strike."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 3x3 damage to the first enemy. If this kills it, increase your recoverable health by 16, heal 16 and transform into Sated Strike+." to "Deal 6x3 damage to the first enemy. If this kills it, increase your recoverable health and heal by 16 and transform into Sated Strike+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Draw Toxin:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Remove 8 Poison from any enemy. If you do, draw 3 and gain Envenom (2)." to "Gain Envenom (2). Remove 6 Poison from any enemy. If you do, draw 3."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Remove 10 Poison from any enemy. If you do, draw 5 and gain Envenom (3)." to "Gain Envenom (3). Remove 8 Poison from any enemy. If you do, draw 5."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Dueling Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 6x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1)." to "Deal 6x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 8x2 damage to the first enemy. Trigger its action 1 time. Gain Frenzy (1)." to "Deal 8x2 damage to the first enemy. Trigger its action. Gain Frenzy (1)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Elemental Conjunction:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Name changed (was "Elemental Fury")
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 16 damage to any enemy if its Burning, 10 damage if it's Frozen and 10 damage if it's Shocked." to "Deal 20 damage to any enemy if it's Burning. Draw 4 if it's Frozen. Gain 8 mana if it's Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 22 damage to any enemy if its Burning, 13 damage if it's Frozen and 13 damage if it's Shocked." to "Deal 26 damage to any enemy if it's Burning. Draw 6 if it's Frozen. Gain 10 mana if it's Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Frantic Onslaught:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 6 to 5
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Gleaming Aegis:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Purity (2) and Arcane Barrier (2). Gain 10 shield if your last card played this turn was a Spell." to "Gain Purity (1) and Arcane Barrier (2). Gain 14 shield if your last card played this turn was a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Purity (3) and Arcane Barrier (3). Gain 14 shield if your last card played this turn was a Spell." to "Gain Purity (2) and Arcane Barrier (3). Gain 18 shield if your last card played this turn was a Spell."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Horrifying Mutation:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Curse (6) and Powerful (1)." to "Give all enemies Curse (7) and Powerful (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Icy Punch:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Apply 6 Frost to the first enemy. Then, if it's Frozen, deal 14 damage to it." to "Apply 8 Frost to the first enemy. Then, if it's Frozen, deal 12 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 10 Frost to the first enemy. Then, if it's Frozen, deal 20 damage to it." to "Apply 12 Frost to the first enemy. Then, if it's Frozen, deal 18 damage to it."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Impaling Roots:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Corrupt 2 any enemy. Deal 18 damage to it. " to "Corrupt 3 any enemy. Deal 15 damage to it. "
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Lightning Communion:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain 3 more mana and Powerful (2) if an enemy is Shocked." to "Gain 2 mana. Gain 2 more mana and Powerful (3) this turn if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 3 mana. Gain 4 more mana and Powerful (3) if an enemy is Shocked." to "Gain 3 mana. Gain 3 more mana and Powerful (4) this turn if an enemy is Shocked."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mana Dance:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 2 mana. Gain Evasion (1)." to "Gain 2 mana. Gain Evasion (1) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 2 mana. Gain Evasion (2)." to "Gain 2 mana. Gain Evasion (2) this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mental Respite:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Heal 8. Gain Wits (1). Transform into Mystic Renewal+." to "Heal 10. Gain Wits (2). Transform into Mystic Renewal+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Morbid End:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (12) to any enemy." to "Give Curse (10) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (15) to any enemy." to "Give Curse (13) to any enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Mystic Ritual:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Draw 4. Apply 8 Arcane to yourself." to "Draw 6. Apply 8 Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Draw 6. Apply 12 Arcane to yourself." to "Draw 8. Apply 10 Arcane to yourself."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Oblivion Blast:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 20 damage to any enemy if it has Doom. If it doesn't, give it Doom (6)." to "Deal 24 damage to any enemy if it has Doom. If it doesn't, give it Doom (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 25 damage to any enemy if it has Doom. If it doesn't, give it Doom (5)." to "Deal 30 damage to any enemy if it has Doom. If it doesn't, give it Doom (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Persecute:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (2), Frail (2), Vulnerable (2) and Weak (2) to any enemy." to "Give Curse (1), Frail (2), Vulnerable (2) and Weak (2) to any enemy. Gain Predator (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 3 to 4
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (3), Frail (3), Vulnerable (3) and Weak (3) to any enemy." to "Give Curse (2), Frail (3), Vulnerable (3) and Weak (3) to any enemy. Gain Predator (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Prismatic Shield:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 10 shield, Arcane Barrier (2), Frost Barrier (2), Shock Barrier (2)." to "Gain 12 shield and Purity (1). Reduce all of your statuses by 6."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 3
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield, Arcane Barrier (3), Frost Barrier (3), Shock Barrier (3)." to "Gain 18 shield and Purity (1). Reduce all of your statuses by 10."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Pulverize:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 24 damage to the first enemy. Gain 10 shield if your last card played this turn was a Strike." to "Deal 5x3 damage to the first enemy. Deal 5x3 additional damage if you are Tough. Gain 2 shield per rank of Sturdy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 30 damage to the first enemy. Gain 15 shield if your last card played this turn was a Strike." to "Deal 5x4 damage to the first enemy. Deal 5x4 additional damage if you are Tough. Gain 3 shield per rank of Sturdy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Purging Waters:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse 2 yourself if you have no mana." to "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse yourself 2 times if you have no mana."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse 3 yourself if you have no mana." to "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse yourself 3 times if you have no mana."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Rocky Hide:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Plated (1). Transform into Rocky Defense." to "Gain Permanent Plated (1). Transform into Rocky Defense."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Plated (2). Transform into Rocky Defense+." to "Gain Permanent Plated (2). Transform into Rocky Defense+."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Shadow Breath:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give all enemies Curse (4), Frail (1) and Weak (2)." to "Give all enemies Curse (3), Frail (1) and Weak (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give all enemies Curse (6), Frail (2) and Weak (3)." to "Give all enemies Curse (5), Frail (2) and Weak (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Sludge Salvo:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Give Curse (3) to any enemy. Give Poison (8) and Frail (1) to all enemies." to "Give Curse (3) to any enemy. Give Poison (10) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Give Curse (5) to any enemy. Give Poison (10) and Frail (1) to all enemies." to "Give Curse (5) to any enemy. Give Poison (12) and Frail (1) to all enemies."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Swift Strike:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain Evasion (1). Deal 3x2 damage to the first enemy." to "Gain Evasion (1) this turn. Deal 4x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain Evasion (1). Deal 3x4 damage to the first enemy." to "Gain Evasion (2) this turn. Deal 6x2 damage to the first enemy."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Thorn Whip:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Deal 7 damage to the first two enemies. Gain Reflect (2)." to "Deal 8 damage to the first two enemies. Gain Reflect (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Deal 12 damage to the first two enemies. Gain Reflect (3)." to "Deal 14 damage to the first two enemies. Gain Reflect (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Wall of Thorns:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Gain 12 shield and Reflect (4)." to "Gain 14 shield, Reflect (3) this turn and Reflect (2)."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Gain 15 shield and Reflect (5)." to "Gain 18 shield, Reflect (5) this turn and Reflect (3)."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Zap:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded cost changed from 2 to 1
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Apply 12 Shock to any enemy. Draw 1." to "Apply 10 Shock to any enemy. Draw 1."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           ===== Trinket Cards =====
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Cleansing Jar:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Cleanse 2 yourself." to "Cleanse yourself 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Cleanse 2 yourself." to "Cleanse yourself 2 times."
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Doubling Spyglass:
           &#xD;
      &lt;br/&gt;&#xD;
      
              Effect changed from "Create a free Temporary copy of the next Skill you play this turn." to "Create a free Temporary copy of the next non-Trinket Skill you play this turn."
           &#xD;
      &lt;br/&gt;&#xD;
      
              Upgraded effect changed from "Create a free Temporary copy of the next Skill you play this turn." to "Create a free Temporary copy of the next non-Trinket Skill you play this turn."
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Fri, 07 Jan 2022 17:51:10 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/ui-overhaul-update</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/MainMenu_Background3.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/MainMenu_Background3.jpg">
        <media:description>main image</media:description>
      </media:content>
    </item>
    <item>
      <title>The Fetid Coast Balance Update</title>
      <link>https://www.baronneriegames.com/the-fetid-coast-balance-update</link>
      <description />
      <content:encoded>&lt;h3&gt;&#xD;
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            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      
           Game Version 0.4633 - Balance Update
          &#xD;
    &lt;/font&gt;&#xD;
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  &lt;br/&gt;&#xD;
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&lt;div&gt;&#xD;
  &lt;img src="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/batch-5_0001_spirit-summon.png"/&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            The game's UI overhaul is going very well! Our artist
            &#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
        
            s are very hard at work!
             &#xD;
        &lt;br/&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             While we wait for all of the UI to be finished, we still wanted to publish a balance update for the game. This update contains many new features, a few new cards, and many balance changes to existing cards!
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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            &lt;font&gt;&#xD;
              
               GENERAL CHANGES
              &#xD;
            &lt;/font&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/div&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             - Added Cloud Save for the Android platform
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Fatigue is now in the game: Every time you draw 6 extra cards, gain 1 rank of fatigue. Increases the cost of all non-mana cards drawn by 1 per rank of Fatigue. Lose all ranks at end of turn. Fatigue cannot be Cleansed and ignores Purity.
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Forge upgrades were tweaked:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Aether Boosters upgrade now has 10 tiers, for +15 energy each
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Reinforced Outfits upgrade now has 10 tiers, for +5% health each
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Regenerative Harness upgrade now has 4 tiers
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Astral Spyglass upgrade has been added
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - You can now select and buy new Cardbacks
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Cardback selection is located in the Deck Editor
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Added a "new" flag on newly unlocked cards, as well as "Sort by: New" to see them first
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Quickplay has been tweaked:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Bosses no longer give an extra Remove. They instead give 1 extra Lucky Charm.
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o You begin each Quickplay Run with 2 card drafts and 2 Removes. 
              &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - You will no longer always lose Evasion ranks when you have other means of evading: only if the other means failed.
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Reduced the amount of Evade Chance % given by items.
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Caitan has been tweaked:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Caitan now has 1 mana regeneration by default.
             &#xD;
          &lt;br/&gt;&#xD;
          
                 o Caitan's final Passive skill now reads: "Create a temporary copy of the first Strike or Spell you play each turn. It costs 2 more."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Tweaked the damage formula for very high damage reduction %
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Cards that increase the damage of your top spell will target your discard pile if there are no spells in your deck
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Added 3 new Quest Types
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Added 2 new events for the Mushroom Forest
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Tweaked the Shadowbone Wisps
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Slightly buffed Hollow Maw
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Slightly tweaked Beulator
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Fixed many small bugs
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
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            &lt;b&gt;&#xD;
              
               CARD CHANGES
              &#xD;
            &lt;/b&gt;&#xD;
            &lt;br/&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
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        &lt;span&gt;&#xD;
          
             You can find the list of all the card changes in detail at the bottom of this post.
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             - Added 15 new generic cards
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Updated the art for many Monster cards
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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        &lt;span&gt;&#xD;
          
             General Changes:
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Many cards that were under performing were buffed to become more viable. A few cards that were a bit too strong were nerfed to bring them back in line.
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
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  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Card Draw Changes:
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             With Fatigue now being in the game, we were able to buff card draw in general. Almost every card that allowed you to draw other cards has been buffed slightly. The goal of these changes is to make card draw more appealing and more fun to use, while preventing going "infinite" thanks to Fatigue.
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
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        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/div&gt;&#xD;
    &lt;div&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              Shield Changes:
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/div&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Several shield cards gave too little shield to really have an impact of the game. Several have had their costs and effects increased to make them more useful.
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;b&gt;&#xD;
            
              Mana Changes:
             &#xD;
          &lt;/b&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             We tried to get rid of mana cards that upgraded for +2 mana gain, and instead focused on the unique aspect of these cards.
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
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        &lt;span&gt;&#xD;
          
             Poison &amp;amp; Burn Changes:
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Both the Poison and Burn archetypes had many cards dedicated to them, but they were not very effective. Almost every Burn and Poison card was tuned or tweaked, making these decks real options to consider now!
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
      &lt;span&gt;&#xD;
      &lt;/span&gt;&#xD;
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    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Mirley Changes:
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Made a few tweaks to a few Mirley cards so that she's a bit more reliable overall. Along with the changes to how Evasion works, this should bring Mirley up to the level of the other heroes!
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
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        &lt;/span&gt;&#xD;
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    &lt;/div&gt;&#xD;
    &lt;div&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              Silan Changes:
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/div&gt;&#xD;
  &lt;/span&gt;&#xD;
  &lt;div&gt;&#xD;
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        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Rummage and Endure are two neat cards that can fit in many decks, and don't particularly fit Silan's mechanics, other than being cheap. 2 new Silan-specific cards were added, and Mods were tweaked to be a bit more interesting!
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Rummage and Endure are now Generic
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Added Armor Up and Lock and Load
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Caitan Changes:
            &#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Caitan is extremely fun to play, but can sometimes feel a bit too strong.
              &#xD;
          &lt;br/&gt;&#xD;
          
             - Quickblast and Magic Blade were nerfed a little bit.
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Max Shield 10 -&amp;gt; 6
             &#xD;
          &lt;br/&gt;&#xD;
          
             - Vengeance 10% -&amp;gt; 8%
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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            &lt;font&gt;&#xD;
              &lt;b&gt;&#xD;
                
                Detailed Card Changes
               &#xD;
              &lt;/b&gt;&#xD;
            &lt;/font&gt;&#xD;
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              =====  Generic Cards  =====
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
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  &lt;/span&gt;&#xD;
  &lt;div&gt;&#xD;
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          &lt;br/&gt;&#xD;
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      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Absorb Soul:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 15 damage to any enemy. If this kills it, increase your recoverable health by 5 and heal 5." to "Deal 15 damage to any enemy. If this kills it, increase your recoverable health by 10, heal 10 and transform into Essence Blast."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 18 damage to any enemy. If this kills it, increase your recoverable health by 10 and heal 10." to "Deal 18 damage to any enemy. If this kills it, increase your recoverable health by 18, heal 18 and transform into Essence Blast+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Adaptative Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 8 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 12 damage to the first two enemies instead." to "Deal 10 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 15 damage to the first two enemies instead."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 12 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 16 damage to the first two enemies instead." to "Deal 15 damage to all enemies if your last card played this turn was a Spell. If it was a Skill, deal 20 damage to the first two enemies instead."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Agonizing Blaze:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Ancestral Memory:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 0
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 0
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 4. Discard 3." to "Draw 5. Discard 4."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Angry Spirit:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Arcane Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Apply 3 Arcane to any enemy. Draw 1 non-Mana." to "Apply 3 Arcane to any enemy. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 6 Arcane to any enemy. Draw 2 non-Mana." to "Apply 6 Arcane to any enemy. Draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Arcane Nova:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 5 to 6
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 13 Arcane to all enemies." to "Apply 16 Arcane to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Arms Race:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 4 mana. Draw 1 Strike if your previous card played this turn was a Strike." to "Gain 3 mana. Draw 2 Strike if your previous card played this turn was a Strike."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Block:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield." to "Gain 10 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield." to "Gain 20 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Blood Money:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 5 damage to any enemy. Deal an additionnal 5 damage to it for every Treasure in your hand." to "Deal 4 damage to any enemy. Deal an additional 8 damage to it for every Treasure in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Deal an additionnal 8 damage to it for every Treasure in your hand." to "Deal 6 damage to any enemy. Deal an additional 12 damage to it for every Treasure in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Brainstorm:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Overcharged (1). Draw 2." to "Draw 3. Gain Overcharged (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Overcharged (1). Draw 3." to "Draw 4. Gain Overcharged (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Calamity Armor:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give 30 shield to any enemy. Give them Doom (2)." to "Give 25 shield to any enemy. Give them Doom (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give 20 shield to any enemy. Give them Doom (2)." to "Give 15 shield to any enemy. Give them Doom (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Calculated Deception:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform 1 into Deceiving Blast. If you do, draw 1." to "Transform 1 into Deceiving Blast. If you do, gain Purity (1) and Wits (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform 1 into Deceiving Blast+. If you do, draw 1." to "Transform 1 into Deceiving Blast+. If you do, gain Purity (1) and Wits (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Careful Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4 damage to the first enemy. Increase this value by 4 on a Critical Hit." to "Deal 8 damage to the first enemy. Give it Frail (2) and Vulnerable (2) on a Critical Hit."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to the first enemy. Increase this value by 8 on a Critical Hit." to "Deal 12 damage to the first enemy. Give it Frail (3) and Vulnerable (3) on a Critical Hit."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Careless Defense:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 8 shield. Discard 1 at random." to "Gain 10 shield. Discard 1 at random."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 14 shield. Discard 1 at random." to "Gain 16 shield. Discard 1 at random."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Catalyst:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give an enemy Poison (6). Trigger Poison 2 times." to "Double the Poison on any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give an enemy Poison (10). Trigger Poison 3 times." to "Double the Poison on any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Channeling Runes:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Arcane Rune (3) and Mana Boost (2)." to "Gain Mana Boost (2). Give Arcane Rune (3) to yourself and all allies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Arcane Rune (4) and Mana Boost (3)." to "Gain Mana Boost (3). Give Arcane Rune (4) to yourself and all allies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Charged Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 10 shield. Shuffle 2 Aftershocks into your deck." to "Gain 14 shield. Shuffle 2 Aftershocks into your deck."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 13 shield. Shuffle 3 Aftershocks into your deck." to "Gain 20 shield. Shuffle 3 Aftershocks into your deck."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Cleansing Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield. Reduce the rank of your debuffs by 1." to "Gain 6 shield. Cleanse 1 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield. Reduce the rank of your debuffs by 1." to "Gain 12 shield. Cleanse 1 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Combat Ready:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Contemplate:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 4 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Corrupted Roots:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Crude Plating:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 8 shield." to "Gain 8 shield. Draw 1. Removed."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield." to "Gain 12 shield. Draw 1. Removed."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Crumbling Defenses:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 10 shield. Decrease this value by 2 (minimum: 1)." to "Gain 12 shield. Decrease this value by 2 (minimum: 1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 18 shield. Decrease this value by 3 (minimum: 1)." to "Gain 22 shield. Decrease this value by 3 (minimum: 1)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Crystal Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 12 damage to the first enemy. Decrease this value by 3 (minimum: 1)." to "Deal 8x2 damage to the first enemy. Decrease this value by 2 (minimum: 1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 18 damage to the first enemy. Decrease this value by 2 (minimum: 1)." to "Deal 14x2 damage to the first enemy. Decrease this value by 3 (minimum: 1)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Cultivate:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Growth (6). Transform into Harvest+." to "Gain Growth (8). Transform into Harvest+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Cursed Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Deadly Injection:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give an enemy Poison (9)." to "Give an enemy Poison (10)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give an enemy Poison (15)." to "Give an enemy Poison (16)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Deceiving Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to any enemy. Gain Wits (1)." to "Deal 10 damage to any enemy. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Gain Wits (2)." to "Deal 16 damage to any enemy. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Demonic Greed:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 4 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 4 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Vulnerable (2). Create 3 Treasures." to "Gain Vulnerable (3). Create 4 Treasures."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Deranged Insight:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Increase the damage of the top Spell in your deck by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. " to "Increase the damage of the top Spell in your deck or discard pile by 3% for every rank of Curse among all enemies. Give Curse (2) to all enemies. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Increase the damage of the top Spell in your deck by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. " to "Increase the damage of the top Spell in your deck or discard pile by 4% for every rank of Curse among all enemies. Give Curse (3) to all enemies. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Dispel Magic:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Reduce the rank of your debuffs by 1. Reduce the rank of enemy buffs by 1." to "Cleanse 1 yourself. Dispel 1 all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Reduce the rank of your debuffs by 2. Reduce the rank of enemy buffs by 2." to "Cleanse 2 yourself. Dispel 2 all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Doom:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Doom (5) to any enemy. Transform into Morbid Overture+." to "Give Doom (4) to any enemy. Transform into Morbid Overture+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Drain Life:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 20 damage to any enemy. Heal 6." to "Deal 18 damage to any enemy. Heal 6."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Elemental Winds:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Trigger Frostbite and Burn 2 times on all enemies." to "Trigger Frostbite and Burn 2 times on all enemies. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Trigger Frostbite and Burn 3 times on all enemies." to "Trigger Frostbite and Burn 3 times on all enemies. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Emergency Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 8 shield. Gain 8 more shield if you had no shield." to "Gain 10 shield. Gain 8 more shield if you had no shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield. Gain 12 more shield if you had no shield." to "Gain 15 shield. Gain 12 more shield if you had no shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Empower:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Increase the rank of your buffs by 1." to "Empower 1 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Increase the rank of your buffs by 1." to "Empower 1 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Enchant Armor:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield. Gain Arcane Barrier (2)." to "Gain 8 shield, Arcane Barrier (2) and Arcane Rune (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 9 shield. Gain Arcane Barrier (4)." to "Gain 12 shield, Arcane Barrier (3) and Arcane Rune (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Endure:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Energize:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Reduce the cost of Exhaustions in your hand by 2." to "Gain 2 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 3 mana. Reduce the cost of Exhaustions in your hand by 3." to "Gain 3 mana. Reduce the cost of Exhaustions in your hand, deck and discard pile by 2."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Essence Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Final Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Critical (2) and Lethal (2) if this is the last card in your hand. Deal 10 damage to the first enemy." to "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 5x2 damage to the first enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Critical (2) and Lethal (2) if this is the last card in your hand. Deal 16 damage to the first enemy." to "Gain Critical (3) and Lethal (3) if this is the last card in your hand. Deal 6x3 damage to the first enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Fire Mastery:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Powerful (2) this turn for every Burning enemy. Gain Mighty (1). Deal 4x3 damage to any enemy." to "Trigger Burn on any enemy 5 times. If you do, deal 30 damage to it."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Powerful (3) this turn for every Burning enemy. Gain Mighty (2). Deal 5x3 damage to any enemy." to "Trigger Burn on any enemy 6 times. If you do, deal 40 damage to it."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Fire Tap:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Trigger 2 Burn on any enemy. If you do, draw 2 non-Mana." to "Trigger 2 Burn on any enemy. If you do, draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Trigger 3 Burn on any enemy. If you do, draw 3 non-Mana." to "Trigger 3 Burn on any enemy. If you do, draw 3."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Fireball:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 5 damage to all enemies. Give them Burn (2)." to "Deal 12 damage to any enemy. Give all enemies Burn (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 7
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 7 damage to all enemies. Give them Burn (3)." to "Deal 18 damage to any enemy. Give all enemies Burn (4)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Firestorm:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Type changed from Skill to Spell
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Trigger Burn 4 times on all enemies. Give them Burn (6)." to "Deal 3 damage to all enemies for every rank of Burn among all enemies. Give Burn (4) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Trigger Burn 6 times on all enemies. Give them Burn (8)." to "Deal 4 damage to all enemies for every rank of Burn among all enemies. Give Burn (5) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Flammable Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 8 damage to any enemy. Guaranteed crit on enemies with Burn." to "Deal 8 damage to any enemy. Trigger its Burn 2 times."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 12 damage to any enemy. Guaranteed crit on enemies with Burn." to "Deal 12 damage to any enemy. Trigger its Burn 4 times."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Fragmented Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 4 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 5 damage to the first enemy, 5 damage to the first two enemies and 5 damage to all enemies." to "Deal 2x2 damage to the first enemy, 2x2 damage to the first two enemies and 2x2 damage to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frigid Ritual:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frost Fracture:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 20 damage to any enemy. Guaranteed crit on Frozen enemies." to "Deal 20 damage to any enemy. Guaranteed Critical Hit on Frozen enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 8
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 25 damage to any enemy. Guaranteed crit on Frozen enemies." to "Deal 30 damage to any enemy. Guaranteed Critical Hit on Frozen enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frostfire:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 2 damage to any enemy. Give it Frostbite (2) and Burn (2)." to "Deal 4 damage to any enemy. Give it Frostbite (2) and Burn (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 3 damage to any enemy. Give it Frostbite (3) and Burn (3)." to "Deal 6 damage to any enemy. Give it Frostbite (3) and Burn (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frostfire Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to any enemy. Increase this value by 3 for every Burning enemy and by 3 for every Frostbitten enemy." to "Deal 6 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 10 damage to any enemy. Increase this value by 5 for every Burning enemy and by 5 for every Frostbitten enemy." to "Deal 10 damage to any enemy. Deal 1 additional damage for every rank of Burn and 1 for every rank of Frostbite among all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frozen Gust:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Future Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck by 15%." to "Deal 8 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 20%."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck by 25%." to "Deal 10 damage to any enemy. Increase the damage of the top Spell in your deck or discard pile by 30%."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Glacial Stare:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Harvest:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Heal 3. Draw 2 non-Mana." to "Heal 3. Draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Heal 6. Draw 3 non-Mana." to "Heal 6. Draw 3."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Height of Knowledge:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 2 if you have Wits, 1 if you have Adept, 1 if you have Growth, 1 if you have Mana Boost." to "Draw 2 if you have Wits, 2 if you have Mana Boost, 1 if you have Growth, 1 if you have Adept."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 2 if you have Wits, 2 if you have Adept, 2 if you have Growth, 2 if you have Mana Boost." to "Draw 3 if you have Wits, 2 if you have Mana Boost, 2 if you have Growth, 2 if you have Adept."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Hex:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 4 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Arcane Weakness (1) to any enemy. Apply 12 Arcane to it." to "Give Arcane Weakness (2) to any enemy. Apply 8 Arcane to it."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Hexing Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6x2 damage to the first enemy. Increase the rank of its debuffs by 1 if it's Vulnerable." to "Deal 6x2 damage to the first enemy. Corrupt it 2 if it's Vulnerable."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 6x3 damage to the first enemy. Increase the rank of its debuffs by 1 if it's Vulnerable." to "Deal 8x2 damage to the first enemy. Corrupt it 3 if it's Vulnerable."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Immolate:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Burn (2) to any enemy." to "Give Burn (3) to any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Burn (4) to any enemy." to "Give Burn (5) to any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Increasing Inferno:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Burn (1) to all enemies. Increase this value by 1." to "Give Burn (2) to all enemies. Increase this value by 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Burn (2) to all enemies. Increase this value by 1." to "Give Burn (3) to all enemies. Increase this value by 2."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Infected Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4x2 damage to the first enemy. Give it Poison (8) if it's poisoned. " to "Deal 3x2 damage to the first enemy. Give it Poison (10) if it's Poisoned. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 6x2 damage to the first enemy. Give it Poison (14) if it's poisoned. " to "Deal 5x2 damage to the first enemy. Give it Poison (16) if it's Poisoned. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Introspection:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 2 non-Mana." to "Draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 4 non-Mana." to "Draw 4."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Invest:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 5 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Create 1 Treasure. Increase this value by 2." to "Create 2 Treasure. Increase this value by 1."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Keen Contemplation:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Last Resort:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 3 if this is the last card in your hand." to "Draw 4 if this is the last card in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 5 if this is the last card in your hand." to "Draw 6 if this is the last card in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Lightning Field:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Shock Rune (2). Deal 3 damage to all enemies." to "Give Shock Rune (2) to yourself and all allies. Deal 3 damage to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Shock Rune (2). Deal 3x2 damage to all enemies." to "Give Shock Rune (2) to yourself and all allies. Deal 3x2 damage to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Lingering Ritual:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 15 to 20
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 15 damage to all enemies and increase cost by 5. Reduce cost by 1 when you play a non-Mana card. " to "Deal 40 damage to the first two enemies and increase cost by 10. Reduce cost by 1 when you play a non-Mana card. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 15 to 25
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 20 damage to all enemies and increase cost by 4. Reduce cost by 1 when you play a non-Mana card. " to "Deal 60 damage to the first two enemies and increase cost by 15. Reduce cost by 1 when you play a non-Mana card. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Magic Armor:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield. Gain 2 mana if your last card played this turn was a Spell." to "Gain 12 shield. Gain 3 mana if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 10 shield. Gain 3 mana if your last card played this turn was a Spell." to "Gain 15 shield. Gain 4 mana if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mana Barrier:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain shield equal to 80% of your maximum mana. Gain 4 mana." to "Gain shield equal to 50% of your maximum mana. Gain 3 mana."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 8
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain shield equal to 120% of your maximum mana. Gain 4 mana." to "Gain shield equal to 80% of your maximum mana. Gain 5 mana."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mana Eruption:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain mana equal to 33% of your maximum mana." to "Gain mana equal to 35% of your maximum mana."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mana Ritual:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mind Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal damage to any enemy equal to 80% of your maximum mana." to "Deal damage to any enemy equal to 70% of your maximum mana."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal damage to any enemy equal to 120% of your maximum mana." to "Deal damage to any enemy equal to 100% of your maximum mana."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mind Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 10 shield. Gain Wits (1)." to "Gain 13 shield. Gain Wits (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 13 shield. Gain Wits (2)." to "Gain 17 shield. Gain Wits (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Morbid Overture:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Reduce the rank of any enemy's buffs by 1." to "Dispel 1 any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Reduce the rank of any enemy's buffs by 2." to "Dispel 2 any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Now unlocked by default.
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Overflowing Barrier:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Overthink:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Shuffle an Exhaustion into your deck. Draw 3." to "Shuffle an Exhaustion into your deck. Draw 4."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Shuffle an Exhaustion into your deck. Draw 3." to "Shuffle an Exhaustion into your deck. Draw 5."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Patient Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Gain 2 additional mana if this is the last card in your hand." to "Gain 2 mana. Gain 4 additional mana if this is the last card in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 3 mana. Gain 3 additional mana if this is the last card in your hand." to "Gain 3 mana. Gain 6 additional mana if this is the last card in your hand."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Pernicious Idol:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Unplayable. Give Poison (3) to all enemies if this is in your hand at end of turn. Increase this value by 5 when discarded." to "Unplayable. Give Poison (4) to all enemies if this is in your hand at end of turn. Increase this value by 4 when discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Unplayable. Give Poison (5) to all enemies if this is in your hand at end of turn. Increase this value by 7 when discarded." to "Unplayable. Give Poison (6) to all enemies if this is in your hand at end of turn. Increase this value by 6 when discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Piercing Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4x2 damage to the first enemy. Guaranteed crit on enemies with shield." to "Deal 4x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 7x2 damage to the first enemy. Guaranteed crit on enemies with shield." to "Deal 7x2 damage to the first enemy. Guaranteed Critical Hit on enemies with shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poison Nova:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Poison (8) to all enemies." to "Give Poison (10) to any enemy and Poison (5) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Poison (12) to all enemies." to "Give Poison (14) to any enemy and Poison (7) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poisoned Darts:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Poisoned Dart")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4 damage to any enemy. Give it Poison (6) on a Critical Hit." to "Deal 1x3 damage to any enemy. Give it Poison (16) if it has no shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Give it Poison (12) on a Critical Hit." to "Deal 1x3 damage to any enemy. Give it Poison (24) if it has no shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poisoned Touch:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Trigger Poison on any enemy. Give it Poison (6)." to "Trigger Poison 1 times on any enemy, then give it Poison (1) for every Poison it has."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Trigger Poison on any enemy. Give it Poison (12)." to "Trigger Poison 2 times on any enemy, then give it Poison (4) for every Poison it has."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Potent Augury:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Wits (1). Increase the damage of the top Spell in your deck by 15%." to "Gain Wits (1). Increase the damage of the top Spell in your deck or discard pile by 20%."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Wits (2). Increase the damage of the top Spell in your deck by 20%." to "Gain Wits (2). Increase the damage of the top Spell in your deck or discard pile by 30%."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Precarious Draught:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 7 mana and Poison (5)." to "Gain 8 mana and Poison (6)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Predict:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 1 mana. Gain Mana Boost (2) and Growth (2)." to "Gain 1 mana. Gain Mana Boost (2) and Growth (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Purify:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Reduce all statuses by 6. If you have no status, instead gain 6 shield." to "Reduce all statuses by 10. If you have no status, instead gain 10 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Reduce all statuses by 12. If you have no status, instead gain 12 shield." to "Reduce all statuses by 16. If you have no status, instead gain 16 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Revelation:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Riposte:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 8 damage to the first enemy. Free if you evaded an attack last turn."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 12 damage to the first enemy. Free if you evaded an attack last turn." to "Deal 14 damage to the first enemy. Free if you evaded an attack last turn."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Rites of Winter:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 12 damage to any enemy. Give it Frostbite (3). Reduce cost by 2." to "Deal 16 damage to any enemy. Give it Frostbite (3). Reduce cost by 2."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 8 to 10
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 18 damage to any enemy. Give it Frostbite (4). Reduce cost by 2." to "Deal 24 damage to any enemy. Give it Frostbite (5). Reduce cost by 3."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Rummage:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Runic Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 8 shield and Mana Boost (2)." to "Gain 10 shield and Mana Boost (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield and Mana Boost (3)." to "Gain 15 shield and Mana Boost (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Runic Study:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 2 if your last card played this turn was a Spell." to "Draw 3 if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 3 if your last card played this turn was a Spell." to "Draw 5 if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Secret Cache:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Draw 1 Treasure." to "Gain 2 mana. Draw 1 Treasure. If you can't, create and shuffle 1 Treasure into your deck."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 3 mana. Draw 2 Treasure." to "Gain 2 mana. Draw 2 Treasure. If you can't, create and shuffle 2 Treasure into your deck."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Seeker Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4 damage to any enemy. Draw 2 on a Critical Hit." to "Deal 5 damage to any enemy. Draw 2 on a Critical Hit."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Draw 3 on a Critical Hit." to "Deal 10 damage to any enemy. Draw 3 on a Critical Hit."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shielded Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 5 damage to the first enemy. Gain 5 shield." to "Deal 4x2 damage to the first enemy. Gain 4x2 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to the first enemy. Gain 8 shield." to "Deal 4x3 damage to the first enemy. Gain 4x3 shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shielding Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 10 damage to any enemy. Gain 6 shield if your last card played this turn was a Spell." to "Deal 10 damage to any enemy. You and your allies gain 6 shield if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 14 damage to any enemy. Gain 10 shield if your last card played this turn was a Spell." to "Deal 14 damage to any enemy. You and your allies gain 10 shield if your last card played this turn was a Spell."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shocking Aura:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Apply 2 Shock to all enemies. Gain Shock Barrier (2)." to "Apply 4 Shock to yourself and 6 to all enemies. Give Shock Barrier (2) to yourself and all allies. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 4 Shock to all enemies. Gain Shock Barrier (4)." to "Apply 6 Shock to yourself and 10 to all enemies. Give Shock Barrier (3) to yourself and all allies. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shocking Beam:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 7 to 6
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 13 Shock to the first two enemies. Deal 13 damage to them." to "Apply 12 Shock to the first two enemies. Deal 12 damage to them."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shrivel:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Lose 4 life and 4 shield. Draw 1. Temporary." to "Lose 3 life and 3 shield. Draw 1. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Lose 5 life and 5 shield. Draw 2. Temporary." to "Lose 3 life and 3 shield. Draw 1. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Smite:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 15 damage to the first two enemies. Gain Purity (1) on a Critical Hit." to "Deal 15 damage to the first two enemies. Gain Purity (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 18 damage to the first two enemies. Gain Purity (2) on a Critical Hit." to "Deal 20 damage to the first two enemies. Gain Purity (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Spark:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Apply 5 Shock to any enemy. Then, if it's Shocked, give it Burn (1)." to "Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 8 Shock to any enemy. Then, if it's Shocked, give it Burn (2)." to "Apply 12 Shock to any enemy. Then, if it's Shocked, give it Burn (4)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Spirit Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Spirit Helmet:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield. Gain Growth (2)." to "You and your allies gain 8 shield. Gain Growth (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 10 shield. Gain Growth (3)." to "You and your allies gain 14 shield. Gain Growth (5)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Spirit Shield:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Spirit Swarm:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Strenuous Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Apply 18 Shock to all enemies. Create and discard an Exhaustion." to "Deal 18 damage to any enemy. Create and discard an Exhaustion."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 4 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 24 Shock to all enemies. Create and discard an Exhaustion." to "Deal 28 damage to any enemy. Create and discard an Exhaustion."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Syphon Card:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 5 mana. Discard 1. " to "Gain 6 mana. Discard 2. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Syphon Lightning:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Mana Boost (1). Remove 1 Shocked from any enemy. If you do, gain 6 mana." to "Gain Mana Boost (2). Remove 1 Shocked from any enemy. If you do, gain 6 mana."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Mana Boost (2). Remove 1 Shocked from any enemy. If you do, gain 8 mana." to "Gain Mana Boost (3). Remove 1 Shocked from any enemy. If you do, gain 8 mana."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Thriving Spirit:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Toxic Cloud:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give all enemies Weak (2) and Poison (4)." to "Give all enemies Weak (2) and Poison (6)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give all enemies Weak (3) and Poison (7)." to "Give all enemies Weak (3) and Poison (10)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Treasure:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Now unlocked by default.
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Treasure Hunt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 0
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Trial by Fire:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Unleash the Storm:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 8 damage to all enemies. Deal double damage if you are Shocked." to "Deal 10 damage to all enemies. Deal double damage if you are Shocked."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 12 damage to all enemies. Deal double damage if you are Shocked." to "Deal 15 damage to all enemies. Deal double damage if you are Shocked."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Unstable Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Trigger 2 Mana Boost. If you do, draw 2." to "Deal 10 damage to any enemy. Trigger 1 Mana Boost. If you do, draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Unstable Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Trigger Mana Boost 3 times. Deal 4 damage to a random enemy." to "Trigger Mana Boost 3 times. Heal 2-4 at random."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Trigger Mana Boost 5 times. Deal 8 damage to a random enemy." to "Trigger Mana Boost 5 times. Heal 4-8 at random."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Vampiric Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Lose 6 health. Deal 6 Damage to the first enemy. Lifesteal." to "Deal 3x3 damage to the first enemy. Deal an additionnal 3x2 damage if the target is Bleeding. Lifesteal."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Lose 6 health. Deal 10 Damage to the first enemy. Lifesteal." to "Deal 5x3 damage to the first enemy. Deal an additionnal 5x2 damage if the target is Bleeding. Lifesteal."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Vent Off:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 4 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform into Magic Cannon. Draw 1." to "Transform into Magic Cannon. Draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform into Magic Cannon+. Draw 1." to "Transform into Magic Cannon+. Draw 3."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Now unlocked by default.
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             War Cry:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Purity (1), Mighty (2) and Critical (2)." to "Give yourself and all allies Purity (1), Mighty (2) and Critical (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Purity (1), Mighty (3) and Critical (3)." to "Give yourself and all allies Purity (1), Mighty (3) and Critical (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Withering Spray:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Poison Spray")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Poison (4) to all enemies with no shield. Deal 6 damage to the first two enemies." to "Deal 1 damage to every enemy for every rank of Poison it has."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Poison (6) to all enemies with no shield. Deal 10 damage to the first two enemies." to "Deal 1 damage to every enemy for every rank of Poison it has."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;font&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;div&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;span&gt;&#xD;
              &lt;br/&gt;&#xD;
            &lt;/span&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/div&gt;&#xD;
      &lt;div&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;span&gt;&#xD;
              
               =====  Caitan Cards  =====
              &#xD;
            &lt;/span&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/div&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/font&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Burn Fatigue:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 3 non-Mana. Transform up to 2 Exhaustion into Heat Blast." to "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 3 non-Mana. Transform up to 2 Exhaustion into Heat Blast+." to "Draw 3 Skills. Transform up to 2 Exhaustion into Heat Blast+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Magic Blade:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 3x2 damage to the first enemy.  Temporary." to "Deal 5 damage to the first enemy.  Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 5x2 damage to the first enemy.  Temporary." to "Deal 10 damage to the first enemy.  Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Purging Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 5x2 damage to the first enemy. Reduce the duration of your debuffs by 1 if you are in Spell Stance." to "Deal 5x2 damage to the first enemy. Cleanse 1 yourself if you are in Spell Stance."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8x2 damage to the first enemy. Reduce the duration of your debuffs by 2 if you are in Spell Stance." to "Deal 8x2 damage to the first enemy. Cleanse 2 yourself if you are in Spell Stance."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Quickblast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4 damage to any enemy. Gain 2 mana. Temporary." to "Deal 6 damage to any enemy. Gain 2 mana if you are in Spell Stance. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 7 damage to any enemy. Gain 3 mana. Temporary." to "Deal 10 damage to any enemy. Gain 3 mana if you are in Spell Stance. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;font&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;div&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;span&gt;&#xD;
              &lt;br/&gt;&#xD;
            &lt;/span&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/div&gt;&#xD;
      &lt;div&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;span&gt;&#xD;
              
               =====  Drofis Cards  =====
              &#xD;
            &lt;/span&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/div&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/font&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Blood Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 5x3 damage to the first enemy. Lose 3 health." to "Deal 4x4 damage to the first enemy. Lose 4 health."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Essence Harvest:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 10 damage to any enemy. If this kills it, gain 3 maximum health." to "Deal 12 damage to any enemy. If this kills it, gain 6 maximum health and transform into Essence Blast."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 15 damage to any enemy. If this kills it, gain 5 maximum health." to "Deal 18 damage to any enemy. If this kills it, gain 10 maximum health and transform into Essence Blast+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Revitalizing Surge:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Heal 4." to "Gain 2 mana. Heal 5."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 3 mana. Heal 6." to "Gain 3 mana. Heal 8."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              =====  Inna Cards  =====
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;br/&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Cleansing Balm:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Reduce all statuses by 6. Reduce the rank of your debuffs by 1. Temporary." to "Reduce all statuses by 6. Cleanse 1 yourself. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Reduce all statuses by 10. Reduce the rank of your debuffs by 1. Temporary." to "Reduce all statuses by 8. Cleanse 2 yourself. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Deft Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 2 mana. Create 2 Tool if your last card played this turn was a Skill." to "Gain 3 mana. Create 2 Tool if your last card played this turn was a Skill."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Investigate:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Create 1 Tool if an enemy is Vulnerable. Repeat for Weak, Frail, Poison, Bleed and Curse." to "Create 2 Tools if an enemy is Vulnerable, 2 if it's Weak and 2 if it's Frail."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Create 2 Tool if an enemy is Vulnerable. Repeat for Weak, Frail, Poison, Bleed and Curse." to "Create 3 Tools if an enemy is Vulnerable, 3 if it's Weak and 3 if it's Frail."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              =====  Mirley Cards  =====
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Assassinate:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to the first enemy. This attack has 100% bonus critical damage." to "Deal 12 damage to the first enemy. This attack has 100% bonus Critical Damage."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 10 damage to the first enemy. This attack has 100% bonus critical damage." to "Deal 18 damage to the first enemy. This attack has 100% bonus Critical Damage."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Bide Time:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Bladedance:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Critical (2). Gain Evasion (1)." to "Gain Critical (2) and Evasion (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Critical (2). Gain Evasion (2)." to "Gain Critical (2) and Evasion (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Noxious Blend:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 1 Smoke Bomb. Transform a Smoke Bomb into Noxious Bomb." to "Draw 1 Smoke Bomb. Create 1 Noxious Bomb."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 2 Smoke Bomb. Transform a Smoke Bomb into Noxious Bomb+." to "Draw 2 Smoke Bomb. Create 2 Noxious Bomb."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Noxious Bomb:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Hidden. Give Weak (2), Vulnerable (2), Frail (2) and Poison (6) to all enemies. Removed." to "Gain Hidden. Give Weak (1), Vulnerable (1), Frail (1) and Poison (4) to all enemies. Removed."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Preparations:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Create 1 Smoke Bomb." to "Create 2 Smoke Bombs."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Create 3 Smoke Bomb." to "Create 4 Smoke Bombs."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Smoke Bomb:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 0 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Hidden. Removed." to "Gain Hidden. Draw 1. Removed."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 0 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Hidden. Removed." to "Gain Hidden. Draw 1. Removed."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Vanish:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 6 shield. Create 2 Smoke Bomb." to "Gain 6 shield. Create 2 Smoke Bombs."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 12 shield. Create 2 Smoke Bomb." to "Gain 12 shield. Create 2 Smoke Bombs."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              =====  Raodan Cards  =====
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Crack Open:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 12 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 16 damage to any enemy. Give it Frail (1). It loses Frozen (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 20 damage to any enemy. Give it Frail (1). It loses Frozen (1)." to "Deal 24 damage to any enemy. Give it Frail (1). It loses Frozen (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Ice Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 8
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 14 damage to any enemy. Apply 14 Frost to it." to "Deal 18 damage to any enemy. Apply 18 Frost to it."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Read the Ice:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 2. Draw 2 more per Frozen enemy." to "Draw 1. Draw 2 more per Frozen enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             =====  Silan Cards  =====
             &#xD;
          &lt;br/&gt;&#xD;
          
             Armor Up:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Rummage")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Discard 1. If you do, draw 1 and gain Wits (1)." to "Gain shield equal to 60% of your maximum shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Discard 1. If you do, draw 2 and gain Wits (2)." to "Gain shield equal to 85% of your maximum shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Automatic Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 3x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x5 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 3x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 2x7 damage to any enemy. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Automatic Mod:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform a Cannon Blast into Automatic Blast." to "Transform a Cannon Blast into Automatic Blast. Gain Powerful (2) this turn."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform a Cannon Blast into Automatic Blast+." to "Transform a Cannon Blast into Automatic Blast+. Gain Powerful (3) this turn."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Crossbow Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 2 damage to any enemy. Give it Vulnerable (1)." to "Deal 2 damage to any enemy. Give it Vulnerable (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 6 damage to any enemy. Give it Vulnerable (2)." to "Deal 6 damage to any enemy. Give it Vulnerable (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Defensive Energy:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 10 shield, Tough (2), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 10 shield, Sturdy (4), Purity (2) and Arcane Barrier (2). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 14 shield, Tough (3), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Gain 14 shield, Sturdy (6), Purity (3) and Arcane Barrier (3). Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Defensive Mod:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform a Cannon Blast into Defensive Energy." to "Transform a Cannon Blast into Defensive Energy. Gain Tough (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform a Cannon Blast into Defensive Energy+." to "Transform a Cannon Blast into Defensive Energy+. Gain Tough (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Hexed Bolts:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Poisoned Bolts")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4 damage to the first two enemies. Give them Poison (4) and Frail (1)." to "Deal 6 damage to the first two enemies. Give them Arcane Weakness (1)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 6 damage to the first two enemies. Give them Poison (6) and Frail (2)." to "Deal 8 damage to the first two enemies. Give them Arcane Weakness (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Lock and Load:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Endure")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Tough (2), Sturdy (2) and Wits (1)." to "Draw 2. Create 1 Cannon Blast."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Tough (3), Sturdy (5) and Wits (2)." to "Draw 3. Create 2 Cannon Blast."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mystical Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Type changed from Spell to Skill
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Apply 12 Arcane to any enemy. Draw 2. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 12 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Apply 15 Arcane to any enemy. Draw 3. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Apply 15 Arcane to any enemy. Draw 4. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mystical Mod:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform a Cannon Blast into Mystical Blast." to "Transform a Cannon Blast into Mystical Blast. Draw 1."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform a Cannon Blast into Mystical Blast+." to "Transform a Cannon Blast into Mystical Blast+. Draw 2."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Scattered Blast:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 8 damage to any enemy. Apply 8 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 8 damage to all enemies. Apply 8 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 12 damage to any enemy. Apply 12 Arcane to it. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary." to "Deal 12 damage to all enemies. Apply 12 Arcane to them. Reduce cost by 1 when you play a non-Mana, non-cannon card. Temporary."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Scattered Mod:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Transform a Cannon Blast into Scattered Blast." to "Transform a Cannon Blast into Scattered Blast. Gain Mighty (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Transform a Cannon Blast into Scattered Blast+." to "Transform a Cannon Blast into Scattered Blast+. Gain Mighty (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Strenuous Vigor:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Heal 6. Increase the rank of your buffs by 2. Create and discard an Exhaustion." to "Heal 6. Empower 2 yourself. Create and discard an Exhaustion."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Heal 12. Increase the rank of your buffs by 2. Create and discard an Exhaustion." to "Heal 12. Empower 2 yourself. Create and discard an Exhaustion."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            
              =====  Monster Cards  =====
             &#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;font&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          &lt;span&gt;&#xD;
            &lt;br/&gt;&#xD;
          &lt;/span&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/font&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Burning Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Give Burn (2) to all enemies." to "Gain 2 mana. Give Burn (3) to the first enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 3 mana. Give Burn (3) to all enemies." to "Gain 3 mana. Give Burn (4) to the first enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Clear Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 4 mana. Reduce the duration of your debuffs by 1." to "Gain 4 mana. Cleanse 1 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 4 mana. Reduce the duration of your debuffs by 2." to "Gain 4 mana. Cleanse 2 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Conductive Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 14 damage to any enemy. Guaranteed crit on enemies with shield." to "Deal 14 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 20 damage to any enemy. Guaranteed crit on enemies with shield." to "Deal 20 damage to any enemy. Guaranteed Critical Hit on enemies with shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Corrupted Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 3x3 damage to the first enemy. Give it Vulnerable (2) if it's Frail and Frail (2) if it's Poisoned." to "Deal 3x3 damage to the first enemy. Give it Poison (6) if it's Vulnerable, (6) if it's Frail, (6) if it's Weak."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 4x4 damage to the first enemy. Give it Vulnerable (3) if it's Frail and Frail (3) if it's Poisoned." to "Deal 5x3 damage to the first enemy. Give it Poison (8) if it's Vulnerable, (8) if it's Frail, (8) if it's Weak."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Dark Visions:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 2 non-Mana + 1 per Cursed enemy. Transform into Dark Focus." to "Draw 2 + 1 per Cursed enemy. Transform into Dark Focus."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 1 to 2
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 2 non-Mana + 2 per Cursed enemy. Transform into Dark Focus+." to "Draw 2 + 2 per Cursed enemy. Transform into Dark Focus+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Defiant Howl:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Powerful (1) this turn per enemy alive. Heal 8." to "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Powerful (1) this turn per enemy alive. Heal 8." to "Give yourself and all allies Powerful (1) this turn per enemy alive. Heal 8 yourself and all allies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Devouring Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 2x3 damage to the first enemy. Heal 12 if this kills it." to "Deal 2x3 damage to the first enemy. If this kills it, increase your recoverable health by 12, heal 12 and transform into Sated Strike."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 3x3 damage to the first enemy. Heal 16 if this kills it." to "Deal 3x3 damage to the first enemy. If this kills it, increase your recoverable health by 16, heal 16 and transform into Sated Strike+."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Dragonform:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Powerful (2) and Plated (1). Create 3 Aftershocks. Gain 3 mana if an enemy is Shocked. " to "Gain Powerful (2) and Plated (1). Create 1 Aftershock. Gain 2 mana if an enemy is Shocked. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Powerful (3) and Plated (1). Create 4 Aftershocks. Gain 3 mana if an enemy is Shocked. " to "Gain Powerful (3) and Plated (1). Create 2 Aftershock. Gain 3 mana if an enemy is Shocked. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Draw Toxin:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Type changed from Mana to Skill
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain Envenom (1) for every Poisoned enemy. Gain 3 mana." to "Remove 8 Poison from any enemy. If you do, draw 3 and gain Envenom (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Envenom (1) for every Poisoned enemy. Gain 5 mana." to "Remove 10 Poison from any enemy. If you do, draw 5 and gain Envenom (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Dueling Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Elemental Fury:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 12 damage to any enemy if its Burning, 12 damage if it's Frozen and 12 damage if it's Shocked." to "Deal 16 damage to any enemy if its Burning, 10 damage if it's Frozen and 10 damage if it's Shocked."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 16 damage to any enemy if its Burning, 16 damage if it's Frozen and 16 damage if it's Shocked." to "Deal 22 damage to any enemy if its Burning, 13 damage if it's Frozen and 13 damage if it's Shocked."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Feed the Flames:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 0 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Discard 2. If you do, deal 6 damage to all enemies and give them Burn (1)." to "Discard 1. If you do, deal 3 damage to all enemies and give them Burn (3)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 0 to 1
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Discard 2. If you do, deal 10 damage to all enemies and give them Burn (2)." to "Discard 1. If you do, deal 5 damage to all enemies and give them Burn (4)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Fire Bolt:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to any enemy. Give it Burn (2)." to "Deal 5 damage to any enemy. Give it Burn (4)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 9 damage to any enemy. Give it Burn (3)." to "Deal 8 damage to any enemy. Give it Burn (6)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Frenzied Flux:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain Critical (3). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 2 Shock Spasms into your deck." to "Gain Critical (2). Deal 15 damage to any enemy and apply 15 Shock to it. Shuffle 1 Shock Spasms into your deck."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Glorious Charge:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Impale:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Increase the rank of the debuffs of the first enemy by 1. Deal 6x2 damage to it." to "Corrupt 1 the first enemy. Deal 6x2 damage to it."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Increase the rank of the debuffs of the first enemy by 1. Deal 10x2 damage to it." to "Corrupt 1 the first enemy. Deal 10x2 damage to it."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Impaling Roots:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Increase the rank of the debuffs of any enemy by 2. Deal 10 damage to it. " to "Corrupt 2 any enemy. Deal 10 damage to it. "
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Increase the rank of the debuffs of any enemy by 2. Deal 18 damage to it. " to "Corrupt 2 any enemy. Deal 18 damage to it. "
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mana Dance:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 4 mana. Gain Evasion (1)." to "Gain 2 mana. Gain Evasion (2)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Mystic Ritual:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 6 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 6 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Nature's Blessing:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Heal 10. Reduce all statuses by 10. Draw 2." to "Heal 10. Reduce all statuses by 10. Draw 3."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Heal 12. Reduce all statuses by 12. Draw 3." to "Heal 12. Reduce all statuses by 12. Draw 4."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Noxious Focus:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Gain 2 mana. Gain 2 more mana if an enemy is Poisoned. Give Poison (5) to the first enemy when discarded." to "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (8) to the first enemy when discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Gain 2 mana. Gain 3 more mana if an enemy is Poisoned. Give Poison (8) to the first enemy when discarded." to "Gain 2 mana. Gain 5 more mana if an enemy is Poisoned. Give Poison (12) to the first enemy when discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poison Stinger:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 6 damage to any enemy. Give it Poison (12)." to "Deal 6 damage to any enemy. Give it Poison (15)."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 8 damage to any enemy. Give it Poison (16)." to "Deal 8 damage to any enemy. Give it Poison (22)."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poisonous Gaze:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 3 to 4
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Poison (12) to any enemy. Give Poison (4) to all enemies when discarded." to "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (4) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Poison (16) to any enemy. Give Poison (6) to all enemies when discarded." to "Give Bleed (1) to any enemy for every rank of Poison it has. Give Poison (7) to all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Purging Waters:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Reduce the duration of your debuffs by 2 if you have no mana." to "Deal 12 damage to any enemy. Gain Purity (2) if you have no shield. Cleanse 2 yourself if you have no mana."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Reduce the duration of your debuffs by 3 if you have no mana." to "Deal 15 damage to any enemy. Gain Purity (3) if you have no shield. Cleanse 3 yourself if you have no mana."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Ravenous Intent:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Draw 2 non-Mana. Gain Vengeance (2) and heal 8." to "Draw 1, gain Vengeance (3) and heal 8."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Draw 3 non-Mana. Gain Vengeance (3) and heal 12." to "Draw 1, gain Vengeance (5) and heal 12."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Sated Strike:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Card Added
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Shared Downfall:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "" to "Gain Doom (4). Give Doom (2) to any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "" to "Gain Doom (4). Give Doom (2) to any enemy."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Toxic Spores:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Name changed (was "Cursed Spores")
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Poison (2) to all enemies. Increase this value by 3." to "Give Poison (4) to all enemies. Increase this value by 3."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 2 to 3
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Poison (3) to all enemies. Increase this value by 5." to "Give Poison (5) to all enemies. Increase this value by 5."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Voidfire:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Cost changed from 4 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Type changed from Skill to Spell
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Burn (2) to all enemies. Play this card when it's discarded." to "Give Burn (2) to all enemies and deal 4 damage to them. Play this card when it's discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded cost changed from 4 to 5
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Burn (3) to all enemies. Play this card when it's discarded." to "Give Burn (3) to all enemies and deal 7 damage to them. Play this card when it's discarded."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Wyrm's Bite:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Deal 4x3 damage to the first enemy. Create and shuffle 2 Conflagrates." to "Deal 4x2 damage to the first enemy. Give it Burn (3). Create and shuffle 1 Conflagrate."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Deal 6x3 damage to the first enemy. Create and shuffle 3 Conflagrates." to "Deal 5x3 damage to the first enemy. Give it Burn (5). Create and shuffle 2 Conflagrate."
             &#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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        &lt;/span&gt;&#xD;
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    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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    &lt;span&gt;&#xD;
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        &lt;span&gt;&#xD;
          &lt;font&gt;&#xD;
            &lt;br/&gt;&#xD;
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        &lt;span&gt;&#xD;
          &lt;font&gt;&#xD;
            
              =====  Trinket Cards  =====
             &#xD;
          &lt;/font&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        &lt;span&gt;&#xD;
          
             Cleansing Jar:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Reduce the rank of your debuffs by 1." to "Cleanse 2 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Reduce the rank of your debuffs by 1." to "Cleanse 2 yourself."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Doubling Spyglass:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Your next Skill is used twice." to "Create a free Temporary copy of the next Skill you play this turn."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Your next Skill is used twice." to "Create a free Temporary copy of the next Skill you play this turn."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Enchanted Hammer:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Upgrade a card this combat, then lose all shield." to "Upgrade a card this combat. If you do, lose all shield."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Upgrade a card this combat, then lose all shield." to "Upgrade a card this combat. If you do, lose all shield."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Hexing Claw:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Increase the rank of enemy debuffs by 1." to "Corrupt 1 all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Increase the rank of enemy debuffs by 1." to "Corrupt 1 all enemies."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Lucky Die:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Discard 3. If you do, draw 4." to "Discard 3. If you do, draw 5."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Discard 3. If you do, draw 4." to "Discard 3. If you do, draw 5."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          
             Poison Vial:
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Effect changed from "Give Poison (16) to any enemy if it's poisoned." to "Give 8 Poison to any enemy, then trigger Poison 2 times."
             &#xD;
          &lt;br/&gt;&#xD;
          
                 Upgraded effect changed from "Give Poison (16) to any enemy if it's poisoned." to "Give 8 Poison to any enemy, then trigger Poison 2 times."
             &#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
          &lt;br/&gt;&#xD;
        &lt;/span&gt;&#xD;
      &lt;/span&gt;&#xD;
    &lt;/span&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <pubDate>Thu, 21 Oct 2021 19:20:25 GMT</pubDate>
      <guid>https://www.baronneriegames.com/the-fetid-coast-balance-update</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Caitan_Art-138697ee.jpg">
        <media:description>thumbnail</media:description>
      </media:content>
      <media:content medium="image" url="https://cdn.website-editor.net/s/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Caitan_Art-138697ee.jpg">
        <media:description>main image</media:description>
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    </item>
    <item>
      <title>The Fetid Coast Update</title>
      <link>https://www.baronneriegames.com/the-fetid-coast-update</link>
      <description />
      <content:encoded>&lt;h3&gt;&#xD;
  &lt;font&gt;&#xD;
    &lt;span&gt;&#xD;
    &lt;/span&gt;&#xD;
    
          The Fetid Coast
          &#xD;
    &lt;span&gt;&#xD;
      
            
          &#xD;
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&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           The Fetid Coast update is the first of 5 updates from our Early Access Roadmap, and we're really excited to finally be able to share it with you! This patch introduces Caitan, a strong fighter/mage hybrid who spends most of his time in the Breach, defeating monsters for the thrill of the hunt. It also features the third Depth, which also means a brand new area to explore, the Fetid Coast!
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           For mobile users, we have heard your feedback, and we will be trying a more traditional "Free-to-Play" experience: The game will be a tad slower and feature a few ads, but you will be able to play through the entire game for free; no more locked content!
           &#xD;
      &lt;br/&gt;&#xD;
      
           Players who have already bought the "Base Game" package will be unaffected, but please contact me if you want a refund on your purchase.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Please note that you will lose any ongoing run when updating to the newest version.
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           Detailed patch notes follow:
           &#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           WHAT'S NEW?
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Depth 3 is now available
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Map 1 and 2 will be slightly shorter and more difficult
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Map 1 and 2 will feature new enemies
           &#xD;
      &lt;br/&gt;&#xD;
      
              o You can now access map 3, featuring brand new enemies and cards!
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Caitan is now available
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 40 new generic cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added 8 Trinkets, 18 Accessories, 6 Outfits and 8 Weapons
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added Analytics to track some game balance stats
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Changed the monetization on mobile to be a Free to Play experience. (Everything is unlocked, slower progression, ads, IAPs)
           &#xD;
      &lt;br/&gt;&#xD;
      
              o Users who have already bought the "Base Game" package will not be affected. A massive thank you to all of you!
            &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;span&gt;&#xD;
        
            GENERAL CHANGES
           &#xD;
      &lt;/span&gt;&#xD;
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    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Resting healing increased to 30% of max HP
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Enemies will be harder to chain-freeze as depth increases
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Elite fights will now give more interesting rewards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added Phoenix Feather as a market item
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Added more visual effects
           &#xD;
      &lt;br/&gt;&#xD;
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           CHARACTERS
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Reduced exp required to level-up for the last few levels
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Changed Inna's level 7 &amp;amp; level 10 passive skill
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Changed Silan level 7 &amp;amp; level 10 passive skill
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Changed Raodan's level 10 passive skill
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Changed Mirley's Level 4 &amp;amp; Level 7 passive skill
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           EFFECTS
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Cursed renamed to Weak
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Frozen's rank can no longer be increased
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Slightly buffed poison cards
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Sturdy bonuses on cards was slightly increased
            &#xD;
      &lt;br/&gt;&#xD;
      
           - Growth bonuses on cards was slightly decreased
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Growth now increases mana gained each turn by 1 for every 6 ranks instead of every 5 ranks.
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    &lt;span&gt;&#xD;
      
           - Leech now deals 3 damage and heals for 3
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           CARDS
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
      
           - Cards with a randomized effect value now have a higher floor
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Hone, Introspection and Haunted Memory are now unlocked by default
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Draining Nova renamed to Malignant Nova
           &#xD;
      &lt;br/&gt;&#xD;
      
           - Exploit Weakness renamed to Investigate
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           CHANGED CARDS
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Generic
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Elemental Strike, Empower+, Dispel Magic+, Increasing Visions, Ice Burn, Sundering Blast+, Frozen Rift+, Arcane Spellbomb+, Frenzied Rage, Runic Focus+, Scrying Blast+, Blessed Strike, Crystal Strike+, Feint+, Treasure Hunt, Firestorm, Heroic Recovery, Calculated Deception, Sticky Flask, Void Bolt, Invest, Shocking Beam, Occult Ritual, Aether Storm, Last Resort, Contemplate+, Moonlit Reverie, Demonic Power+, Fire Tap
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Monster
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Escalating Onslaught, One Hundred Bites, Frenzied Flux
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Raodan
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Read the Ice, Shattering Strike, Frost Nova, Blizzard, Frost Barrier, Crack Open
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Inna
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Deft Focus, Exploit Weakness, Brittle Scroll
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Drofis
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Draining Nova, Tainted Blood, Vampiric Needle, Blood Tap+, Blood Burst, Ritual of Blood+
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Mirley
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Noxious Blend, Noxious Bomb, One With Shadows
           &#xD;
      &lt;br/&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Silan
          &#xD;
    &lt;/span&gt;&#xD;
    &lt;span&gt;&#xD;
      
           : Adrenaline Potion, Arcane Crystal, Defensive Energy, Scattered Blast, Poisoned Bolts, Endure, Crossbow Strike
          &#xD;
    &lt;/span&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://cdn.website-editor.net/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Caitan_Art-138697ee.jpg" length="3822204" type="image/png" />
      <pubDate>Fri, 30 Jul 2021 14:17:26 GMT</pubDate>
      <guid>https://www.baronneriegames.com/the-fetid-coast-update</guid>
      <g-custom:tags type="string" />
      <media:content medium="image" url="https://cdn.website-editor.net/d20a09a77d0e4d818f6fbe604799398d/dms3rep/multi/Caitan_Art-138697ee.jpg">
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    </item>
    <item>
      <title>Media Round-Up and Special Thanks!</title>
      <link>https://www.baronneriegames.com/media-round-up</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;span&gt;&#xD;
      
           Hi Everybody! We wanted to do a special media round-up for those that have been helping us after this first week of early access! We want to break it down into two media categories, video and written. Without further wait, here are some special shout outs to those that helped us and a link to the media!
          &#xD;
    &lt;/span&gt;&#xD;
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           In the written department we want to give a special shout out to the following:
          &#xD;
    &lt;/span&gt;&#xD;
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  &lt;blockquote&gt;&#xD;
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           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Pocketgamer.com
           &#xD;
      &lt;/b&gt;&#xD;
      
           . After coming in runner up for one of their big indie pitches, they have been incredibly helpful with us answering any questions 
          &#xD;
    &lt;/div&gt;&#xD;
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  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://www.pocketgamer.com/articles/086944/breach-wanderers-is-a-unique-roguelike-deck-builder-available-now-on-google-play-in-early-access/
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
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           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Droid Gamers.
           &#xD;
      &lt;/b&gt;&#xD;
      
           This organization was one of the first that we contacted with press inquiry's, so I am happy to see the partnership continuing on!
          &#xD;
    &lt;/div&gt;&#xD;
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      &lt;i&gt;&#xD;
        
            https://www.droidgamers.com/2021/06/07/deck-building-roguelike-breach-wanderers-out-now-in-android-early-access/
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
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    &lt;br/&gt;&#xD;
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  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      
           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Turn Based Lovers
           &#xD;
      &lt;/b&gt;&#xD;
      
           . This is a small YouTube channel and website that focuses primarily on Turn Based Games, they have been incredibly collaborative, and have assisted in setting us up with streamers for the game as well!
          &#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
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  &lt;/div&gt;&#xD;
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    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://turnbasedlovers.com/lists/keep-an-eye-on-it-10/
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
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           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Gameskeys
           &#xD;
      &lt;/b&gt;&#xD;
      
           . Lastly we want to give a shout out to Gameskeys for featuring our game in a top games to try out in June!
          &#xD;
    &lt;/div&gt;&#xD;
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  &lt;/div&gt;&#xD;
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    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://gameskeys.net/top-steam-games-to-tryout-in-june-2021/
           &#xD;
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    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
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  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
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  &lt;div&gt;&#xD;
    
          Now onto the video department! Here is a special shoutout to the following:
         &#xD;
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           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Never Nathaniel
           &#xD;
      &lt;/b&gt;&#xD;
      
           was kind enough to make a series out of the game, and is currently the most popular lets play of Breach Wanderers!
          &#xD;
    &lt;/div&gt;&#xD;
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  &lt;/div&gt;&#xD;
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    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://www.youtube.com/channel/UCE_ddgRu7-oy0ZaQe9ZBK4g
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
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    &lt;div&gt;&#xD;
      
           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Time to Grind
           &#xD;
      &lt;/b&gt;&#xD;
      
           was one of the first influencers that reached out to us to play the game, and we are incredibly grateful for his time!
          &#xD;
    &lt;/div&gt;&#xD;
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  &lt;div&gt;&#xD;
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  &lt;/div&gt;&#xD;
  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://www.youtube.com/watch?v=L5pjFd54MK0
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
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  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      
           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Tsetzuko
           &#xD;
      &lt;/b&gt;&#xD;
      
           is a youtuber that focuses on indies and was kind enough to give our game an honest try!
          &#xD;
    &lt;/div&gt;&#xD;
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      &lt;i&gt;&#xD;
        
            https://www.youtube.com/c/Tsetzuko/videos
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
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  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      
           -
           &#xD;
      &lt;b&gt;&#xD;
        
            Sampstra Games
           &#xD;
      &lt;/b&gt;&#xD;
      
           has had a long partnership with us, as she was one of the first to try our demo when it came out on the Steam Fall Game Festival!
          &#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
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  &lt;/div&gt;&#xD;
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    &lt;div&gt;&#xD;
      &lt;i&gt;&#xD;
        
            https://www.youtube.com/channel/UCksg1ApbNOYyxMmTcNKjwlg
           &#xD;
      &lt;/i&gt;&#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          And lastly, a thank you to our whole streamer team for playing and enjoying the game. We couldn't do it without you!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          I'm sure there are many people who I missed, so we apologize if we missed giving you a shoutout, but know we appreciate you just the same!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          That was our media round-up, thank you to everyone for playing the game!
         &#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 14 Jun 2021 16:29:31 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/media-round-up</guid>
      <g-custom:tags type="string" />
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    <item>
      <title>Breach Wanderers will be releasing June 4th, 2021 into early access on Steam and Google Play.</title>
      <link>https://www.baronneriegames.com/bw_early_access_launch</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  
         MONTREAL – June 4th, 2021 – Independent developer, Baronnerie Games, today announced that the new roguelike deck builder, Breach Wanderers, is coming June 4th, 2021 to Early Access on Steam and Google Play.
         &#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          Breach Wanderers combines elements from Collectible Card Games and Roguelike Deck builders in a brand new way! Choose your hero and conquer your foes by combining fully customizable decks of cards, guild upgrades and powerful items!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          Breach Wanderers has been developed by Baronnerie Games. The game will be available digitally from Steam in Early Access for $15.00 USD and free to play on from the Google Play Store in April 2021.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          For more information on Breach Wanderers, visit: 
         &#xD;
  &lt;/div&gt;&#xD;
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  &lt;/div&gt;&#xD;
  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      
           Trailer: https://youtu.be/lGCoK_7Zo6A
          &#xD;
    &lt;/div&gt;&#xD;
    &lt;div&gt;&#xD;
      
           Press kit (ZIP): https://www.baronneriegames.com/press-kitsca251db6
          &#xD;
    &lt;/div&gt;&#xD;
    &lt;div&gt;&#xD;
      
           Game details: https://www.baronneriegames.com/breach-wanderers
          &#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          About Baronnerie Games
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;blockquote&gt;&#xD;
    &lt;div&gt;&#xD;
      
           Baronnerie Games is a Montreal-based company created by two friends who wanted to make games with open-ended gameplay. Our goal is to let the players play the game the way they want to! We simply present challenges and tools that can be used to overcome them, and we let you do the hard work!
          &#xD;
    &lt;/div&gt;&#xD;
  &lt;/blockquote&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          For media or press queries, contact us at info@baronneriegames.com at our website: baronneriegames.com, or via Twitter at @breachwanderers
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 31 May 2021 00:31:38 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/bw_early_access_launch</guid>
      <g-custom:tags type="string" />
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    </item>
    <item>
      <title>Guildmasters 1.300: The Primordial Dream</title>
      <link>https://www.baronneriegames.com/guildmasters-version-1-30-will-be-released-soon-including-a-new-endgame-section-3-new-characters-a-new-game-mode-re-tuned-skills-and-an-all-new-tutorial</link>
      <description />
      <content:encoded>&lt;h3&gt;&#xD;
  &lt;font&gt;&#xD;
    
          Guildmasters will be releasing their long-awaited version 1.3, including a new endgame section, 3 new characters, a new game mode, re-tuned skills, and a brand-new tutorial. There is no better time to jump into the game!
         &#xD;
  &lt;/font&gt;&#xD;
&lt;/h3&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  
         Montreal – January 6th, 2020 –Baronnerie Games and Retora Games, today announced the latest patch for the game Guildmasters (version 1.3) to be available on January 9th for Android and will be available at a later date for iOS.
          &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         The highlights of the update include the new Primordial Dream endgame, the 3 new heroes, a new game mode titled “endless Mode”, and a plethora of quality-of-life improvements such as a build recommendation system and a brand-new tutorial. The patch also includes various balance, skill, and item changes in-game.
          &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         Full Patch Notes can be found here: https://www.baronneriegames.com/patch-notes-guildmasters-version-1-3
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         Guildmasters has been developed by Baronnerie Games and published by Retora Games. The game is currently available on iOS and Android, with Patch 1.3 rolling out to all devices soon.  
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         For more information on Guildmasters, visit:
          &#xD;
  &lt;br/&gt;&#xD;
  
         Trailer: https://www.youtube.com/watch?v=uI9mpFTY2ag
         &#xD;
  &lt;br/&gt;&#xD;
  
         Press kit (ZIP): https://www.baronneriegames.com/press-kitsca251db6
         &#xD;
  &lt;br/&gt;&#xD;
  
         Game details: https://www.baronneriegames.com/Guildmasters
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;b&gt;&#xD;
      &lt;br/&gt;&#xD;
    &lt;/b&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;b&gt;&#xD;
    
          About Guildmasters
         &#xD;
  &lt;/b&gt;&#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         Experience true creative freedom in Guildmasters as you combine items, skills, and heroes to create an infinite variety of unique and interesting builds. Choose from hundreds of items and skills to craft, upgrade and equip. Upgrade your guild, heroes, and challenge monsters of unimaginable power! You play as the Guildmaster of a unique band of adventurers, on a quest to defend the world from a grave threat.  Reflective tanks, evasive healers, glass-cannon attackers, inspiring bards, the only limit is your imagination!
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  &lt;b&gt;&#xD;
    
          About Baronnerie Games
         &#xD;
  &lt;/b&gt;&#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         Baronnerie Games is a Montreal-based company created by two friends who wanted to make games with open-ended gameplay. Our goal is to let the players play the game the way they want to! We simply present challenges and tools that can be used to overcome them, and we let you do the hard work!
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
  
         For media or press queries, contact us at contact@baronneriegames.com or at our website: baronneriegames.com
         &#xD;
  &lt;br/&gt;&#xD;
  &lt;br/&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 04 Jan 2021 22:16:49 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/guildmasters-version-1-30-will-be-released-soon-including-a-new-endgame-section-3-new-characters-a-new-game-mode-re-tuned-skills-and-an-all-new-tutorial</guid>
      <g-custom:tags type="string" />
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    <item>
      <title>The Primordial Dream (1.3) Patch Notes</title>
      <link>https://www.baronneriegames.com/patch-notes-guildmasters-version-1-3</link>
      <description />
      <content:encoded>&lt;div data-rss-type="text"&gt;&#xD;
  &lt;b&gt;&#xD;
    
          HIGHLIGHTS
         &#xD;
  &lt;/b&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - The Primordial Dream has manifested itself! It is available for purchase after you have defeated a reflection.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Cha'Lena and Cha'Zeon have joined the guild! Finish tiers 4 and 6 (respectively) to unlock them!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Lassarathan has joined the guild! Defeat the Whiteflame Bear to unlock them.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - There's a new game mode available: Endless Mode. Defeat a Reflection to unlock this mode.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added a Build Recommendation system
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Re-tuned many skills and items (see details below)
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Changed the tutorial and early-game flow 
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;b&gt;&#xD;
      
           CONTENT
          &#xD;
    &lt;/b&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added 19 new abilities to the Aspect Reflections. I hope you're ready!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added 5 new runes: Consume Flames, Essence Transfer, Sublime Blast, Tyrannic Strike &amp;amp; Withstanding Strike.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Solas, Kagali, Traedwin, Hestan and Laress are now gold heroes. You will be fully refunded if you had bought them in the past!
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added 2 more equipment set saves (now 5) and slightly changed their behavior (should be more intuitive now)
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added 8 more crafting slots
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added a Combat Highlights panel to help navigate combat logs
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Added a "New Stat", "New Recipe" and a "New Hero" panel to let players know when they've unlocked something new
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;b&gt;&#xD;
      
           BALANCE
          &#xD;
    &lt;/b&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Fight duration can't scale higher than 10 times the base duration of the fight (from harvesting the enemy). The timer modification caused by empower is applied after that limit.
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Increased the chance of obtaining Reflection items that you don't currently have
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - The formula for Cybermancy was tweaked
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Changed the secondary stat of most Void Infusions
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Increased gold gain of enemies in tiers 5, 6, 7 and 8
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Reduced gold gain from Aspects
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;b&gt;&#xD;
      
           SKILL CHANGES
          &#xD;
    &lt;/b&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Rune heals were buffed by ~25%
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Buffed:
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Weapon Skills: Shadow Mender, Crystal Mender, Book of Prayers, Ancestor's Battleaxe, Abyss Edge, Rainmaker, Siora's Authority, Cladasair
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Rune Skills: Inferno, Serenity, Inner Fire, Vigorous Revenge, Rage of the Destroyer, Blood Harvest, Twin Bolts
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Strikes: Whiteflame Strike, Master's Strike, Savage Strike, Enduring Strike, Shadow Strike, Reckless Strike, Magestrike, Vampiric Strike, Poisoned Strike
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Changed:
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Weapon Skills: Drums of the Hunt, Armafe, Teapuin, Lanuam, 
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Rune Skills: Robotics Reinforcements, Mass Atrophy, Rune of Transformation, Aether Blast, Cocoon, Hardlock, Charged Web, Mark For Death, Tyrant's Authority, Annihilate, Mephitic Cloud, Gaseous Form, Evade
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
              o Strikes:  Devastating Strike, Hysteric Strike, Enraging Strike, Poised Strike , Savage Strike, Flash Strike, Invincible Strike, Shriveling Strike, Lacerating Strike
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Slightly nerfed Murgheas, Insanity Strike, Craobach and Gheabrach
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    &lt;b&gt;&#xD;
      
           ITEMS CHANGES
          &#xD;
    &lt;/b&gt;&#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Tweaked the stats of the following items: 
         &#xD;
  &lt;/div&gt;&#xD;
  &lt;div&gt;&#xD;
    
          - Head: Bhasmor,  Runic Helmet, Helm of the Divine, Virtuous Helmet, Beulagon
         &#xD;
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          - Chest: Runic Breastplate, Undeath Armor, Grafted Flesh, Empyreal Armor, Dionga, Siora's Protection, Hunter's Jerkin, Mantle of Eternity
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          - Hands: Void Gloves, Laihan, Canum
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          - Feet: Runic Greaves, Chimeric Greaves, Void Boots, Cassuaid, Seismic Greaves
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          - Aura: Enchanted Aura, Knotted Aura, Faeric Aura, Aura of Fortitude, Runic Aura, Languid Aura
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          - Offhand: Crystal Shield, Empyreal Shield, Ire Claw
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           BUGFIXES
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          - Fixed a bug where Empower didn't correctly increase the duration of fights
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          - Fixed a bug where sometimes players would get multiple ad rewards
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          - Fixed a few issues with achievements
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      <pubDate>Mon, 04 Jan 2021 18:40:07 GMT</pubDate>
      <author>183:840912972 (Ponton-Bouchard Etienne)</author>
      <guid>https://www.baronneriegames.com/patch-notes-guildmasters-version-1-3</guid>
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      <title>Collectible card games and RPG’s meet roguelike deck building with Breach Wanderers, releasing 2021, with a demo available October 7th in the Steam Autumn Game Festival.</title>
      <link>https://www.baronneriegames.com/press-release-fall-2020</link>
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         Collectible card games and RPG’s meet roguelike deck building with Breach Wanderers, releasing 2021, with a demo available October 7th in the Steam Autumn Game Festival. 
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          Montreal – October 1st, 2020 – Independent developer, Baronnerie Games, today announced that the new roguelike deck builder, Breach Wanderers, is coming 2021 to PC, Android, and iOS. The demo will be available digitally worldwide on October 7th as part of the Steam Autumn Games Festival
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          Blending together RPG’s, collectable card games and roguelike deck builders, Breach Wanderers is a single player, card-based game that gives players countless strategies to play with! Choose your hero, create your deck and get ready to embark in a cyber-fantasy roguelike adventure!
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          With 8 playable characters, 5 areas to explore, and over 500 cards and items in total at launch, Breach Wanderers opens a world of strategic possibilities to play with when fighting through the breach. Create your own starting deck and card pool before departing for a run. You will never see a card you don't want to see! Customize your heroes to get them prepared for the challenges to come. You can further tune the game to your playstyle with customizable guild upgrades and skill trees!
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          Breach Wanderers has been developed by Baronnerie Games. The demo will be available digitally on October 7th from Steam. The game will be available digitally from Steam for $15.00 USD and free to play on from the App Store and Google Play Store in 2021
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          For more information on Breach Wanderers, visit:
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          Trailer: https://www.youtube.com/watch?v=xBNYt68zjeY
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          Press kit (ZIP): https://www.baronneriegames.com/press-kitsca251db6
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          Game details: https://www.baronneriegames.com/breach-wanderers
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          About Breach Wanderers
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          Blending RPG’s, collectable card games and roguelike deck builders, Breach Wanderers is a single player, card-based game that gives players countless strategies to play with! Choose your hero, create your deck and get ready to embark in a cyber-fantasy roguelike adventure! Obtain resources to upgrade your guild and your heroes. Unlock new cards to create entirely new decks with pure creative freedom.
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          Features:
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          - Roguelike game combing both roguelike deckbuilding elements and standard collectable card game deck building elements.
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          - Constantly changing deck building meta
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          - No useless cards
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          - RPG-like customization of your heroes and guilds
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          - 8 playable characters
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          - 5 areas to explore
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          - 4 buildings to customize and upgrade
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          - Over 400 cards
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          - Over 100 items
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          - Over 50 monsters
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          - Over 50 events
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          About Baronnerie Games
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          Baronnerie Games is a Montreal-based company created by two friends who wanted to make games with open-ended gameplay. Our goal is to let the players play the game the way they want to! We simply present challenges and tools that can be used to overcome them, and we let you do the hard work!
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          For media or press queries, contact us at contact@baronneriegames.com at our website: baronneriegames.com, or via Twitter at @breachwanderers
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      <pubDate>Tue, 29 Sep 2020 19:11:16 GMT</pubDate>
      <guid>https://www.baronneriegames.com/press-release-fall-2020</guid>
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